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‘housemarque’ Posts

Dead Nation Expands With “Road of Devastation” DLC

Petteri Putkonen's Avatar + Posted by Petteri Putkonen on Sep 06, 2011

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We hereby announce exciting news for Dead Nation players around the globe! We’ve been hard at work creating a new downloadable expansion called “Road of Devastation”! Before we say more, we’ll take this moment to acknowledge an epic milestone in the number of zombies killed worldwide: over 11,700,000,000 – and counting! To put that number in perspective, that’s more than 1.5 times the entire world’s population of today (though the game takes place in the near future where Earth’s population has grown much bigger…so don’t worry, there’s still plenty of zombies left).

From the ashes of the apocalypse, an organization has worked in the shadows, tampering with the human gene, modifying and improving upon it to create the perfect soldier, the ultimate zombie-killing machine – you! Continuing from the events where the original game left off (or, is it actually the other way around…), Road of Devastation will put your skills to the ultimate test. You’ll find yourself waking up in a laboratory with only one way out. Outside the door you’re presented with a choice – a crossroads leading to three different paths, each with their own unique environments, challenges and enemies waiting for you. If you manage to overcome the challenges, just when you think it’s over, you’ll make a startling revelation…

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Outland Now Available on PSN, More Behind-the-Scenes with Housemarque

Alex Monney's Avatar + Posted by Alex Monney on Jun 15, 2011

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The day has finally come and we are ecstatic to have released Outland on the PlayStation Network. Many of you first heard of this platformer/Ikaruga mash-up when we first announced it at our Digital Day event last year and got a deeper dive when PlayStation.Blog’s Sid Shuman gave a quick preview from PAX East 2011.

The idea of the game is simple: you are following in the footsteps of an ancient hero looking to prevent the destruction of the world at the hands of the goddesses of chaos. However, mix in the polarity switching and you have one amazingly challenging game.

Housemarque, known for their work on Dead Nation and Super Stardust HD, has been receiving a ton of praise on Outland, including 1UP calling it “one of the best downloadable games this year”. Let’s take a deeper dive into the development of Outland:

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The Polarity of Outland – Experience it June 14th

Aki Raula's Avatar + Posted by Aki Raula on Jun 05, 2011

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As we are now about to release Outland, I thought it would be nice to share some thoughts on developing the game, especially on its main feature, the “Ikaruga” polarity mechanic. Thinking about it almost two years later, it feels like we came about the concept easily and naturally.

At the very beginning I had an idea on creating an action adventure platforming game that would give the player similar emotions and encounters I experienced when playing some of my favorite platforming games in the 80’s (Pitfall II, Jumpman Jr., Rick Dangerous etc. – see, I never had a NES). Early versions of Outland had a guy jumping, shooting and sliding around in a jungle environment. We expanded that basic gameplay by adding a special spirit mode that made the character move faster and cause more damage.

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Outland Hits PSN This Spring With Co-Op, Arcade Modes

Sid Shuman's Avatar + Posted by Sid Shuman on Mar 17, 2011

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Last fall I was introduced to Outland, a side-scrolling PSN action game that casts you as an urban nobody turned spiritual warrior. The dreamlike visuals, acrobatic platforming and sharp swordplay showed plenty of promise. Since then, developer Housemarque (creators of Dead Nation and Super Stardust HD) has fleshed out the game with a more fluid feel and gameplay depth that will make fans of the classic 2D side-scroller Castlevania: Symphony of the Night beam with delight.

A gorgeous introductory cinematic introduces you to the protagonist’s plight. As a nameless, faceless modern-day city dweller, you’re haunted by visions of a vast wheel endlessly turning. Maddened by the hallucinations, you seek out a shaman who guides you on a path of spiritual awakening and an uncomfortable truth: You’ve been chosen to fight in a timeless, cyclical battle with a pair of god-like Sisters who created the world and now seek to destroy it. Lucky you!

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Dead Nation Introduces Voice Chat Integration, New Development Diary

Petteri Putkonen's Avatar + Posted by Petteri Putkonen on Mar 04, 2011

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Hi everyone! Housemarque is extremely pleased to report that Dead Nation received the Editor’s Choice award by Gaming Nexus, Just Push Start, Playstation Lifestyle, ZTGD, and Gamingbolt! Not only that, but the game was also chosen as PSN game of the year 2010 by PS Nation, Gamingbolt, and PlayStation Lifestyle! We’re most honored for these […]

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Dead Nation Metagame: Your Nation Needs You!

Robert Karp's Avatar + Posted by Robert Karp on Dec 13, 2010

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Due to issues beyond our control, a nasty, disgusting and horrific zombie outbreak has occurred and we need you to help prove your nation is the best in world at fighting the zombie infection. Dead Nation has a unique online component which we call the metagame. It means that every time you kill a zombie, […]

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Dead Nation Tips and Tricks: Dead Bodies Everywhere

Sid Shuman's Avatar + Posted by Sid Shuman on Dec 03, 2010

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What’s old is new again! Dead Nation: Apocalypse Edition hits PS4 on March 4th, 2014 with a host of new features and enhanced graphics. We’ve dusted off this comprehensive strategy guide from the game’s 2010 PS3 launch, which should get you a head start with the Apocalypse Edition. Enjoy! Dead Nation’s nonstop shooting and scrambling […]

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Dead Nation to Receive Online Voice Chat Soon

Daimion Pinnock's Avatar + Posted by Daimion Pinnock on Dec 02, 2010

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We know some Dead Nation online co-op players have requested voice chat functionality. I’m here to tell you that we’ve listened to the fans and are taking steps to add voice chat for online co-op in the near future. To reiterate this point, here’s a note from the team at Housemarque: We know some of […]

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