Hiya PlayStation.Blog. We are a team of game developers from a company called Housemarque, based in Helsinki, Finland. You might have heard of us before, especially if you’re a PlayStation enthusiast: do Dead Nation, Super Stardust HD or Super Stardust Delta ring any bells?
UPDATE: Due to a technical error, the Impact Mode DLC was not included in this Super Stardust HD DLC sale bundle. Any users who purchased the sale bundle will be receiving a message within the next week or so with a voucher code for the Impact Mode DLC. We will also correct the error for next Tuesday’s Store publish. We apologize for the inconvenience!
It’s amazing that we’ve come this far since Super Stardust HD first came on the scene. Five years ago, the top-selling and award-winning PS3 game blasted you on a breathtaking tour through the galaxy full of epic sights and scenes. Everyone here at Housemarque has been honored to be a part of the journey in creating five years of action-packed entertainment on PSN.
Attention Dead Nation recruits worldwide! We’re excited to announce a brand new game mode for Road of Devastation (the expansion pack to Dead Nation) called “Arcade,” which is a brand new way to experience Road of Devastation! Everyone who’s taken “the Road” knows of the Egogate experiment – to find the perfect zombie killer who can survive longest against ever increasing odds (the fallen heroes’ DNA are allegedly used to clone and breed the perfect soldier…).
The new Arcade mode may actually see you survive the ordeal and get out alive! You can choose your difficulty level, and checkpoints will revive you (or is that “clone” you?)…
Completing Arcade mode on different difficulty levels will also unlock new Road of Devastation concept art. If you’ve never experienced Road of Devastation before, now’s the perfect time!
With over 3.8 million recruits and more than 13 billion zombies killed worldwide, the time has come to launch the ultimate zombie-killing spectacle of our time. Think you’ve got what it takes to survive “Road of Devastation?” An expansion to Dead Nation with single player and two player co-op modes (online and offline), as well as new trophies to pick up, Road of Devastation is a brand new way to experience Dead Nation. Check out our new launch trailer above! It reveals some awesome new Road of Devastation moments, along with accolades that Dead Nation received – all in iconic 80’s action movies style!
From the ashes of the apocalypse, an organization has worked in the shadows, tampering with the human gene to engineer the perfect zombie killing machine… you! Continuing from the events of the original game (or is that preceding…?), Road of Devastation puts your skills to the ultimate test.
As Road of Devastation begins, you escape from a laboratory and find yourself at a crossroads leading to three different roads. Each road has its own perks and dangers lying in wait – with different environments, items and enemies for you to discover. Choose your road, and let the devastation begin…
Road of Devastation will give players several new tools and ways to dispose of enemies. And not just something you can carry with you, but also elements found in the environment. Electrified fences, for example, will fry anything that touches them when you turn the power on, so keep your distance and timing right.
You may even get to operate heavy-duty industrial saws – perfect for disposing masses of zombies. Safety reminder: keep your distance from the cutting end while operating heavy industrial equipment!
A new heavy weapon you can carry comes in the form of a computer-assisted, automated targeting system – more details about this high-tech equipment will be revealed in the very near future…
We hereby announce exciting news for Dead Nation players around the globe! We’ve been hard at work creating a new downloadable expansion called “Road of Devastation”! Before we say more, we’ll take this moment to acknowledge an epic milestone in the number of zombies killed worldwide: over 11,700,000,000 – and counting! To put that number in perspective, that’s more than 1.5 times the entire world’s population of today (though the game takes place in the near future where Earth’s population has grown much bigger…so don’t worry, there’s still plenty of zombies left).
From the ashes of the apocalypse, an organization has worked in the shadows, tampering with the human gene, modifying and improving upon it to create the perfect soldier, the ultimate zombie-killing machine – you! Continuing from the events where the original game left off (or, is it actually the other way around…), Road of Devastation will put your skills to the ultimate test. You’ll find yourself waking up in a laboratory with only one way out. Outside the door you’re presented with a choice – a crossroads leading to three different paths, each with their own unique environments, challenges and enemies waiting for you. If you manage to overcome the challenges, just when you think it’s over, you’ll make a startling revelation…
The day has finally come and we are ecstatic to have released Outland on the PlayStation Network. Many of you first heard of this platformer/Ikaruga mash-up when we first announced it at our Digital Day event last year and got a deeper dive when PlayStation.Blog’s Sid Shuman gave a quick preview from PAX East 2011.
The idea of the game is simple: you are following in the footsteps of an ancient hero looking to prevent the destruction of the world at the hands of the goddesses of chaos. However, mix in the polarity switching and you have one amazingly challenging game.
Housemarque, known for their work on Dead Nation and Super Stardust HD, has been receiving a ton of praise on Outland, including 1UP calling it “one of the best downloadable games this year”. Let’s take a deeper dive into the development of Outland:
As we are now about to release Outland, I thought it would be nice to share some thoughts on developing the game, especially on its main feature, the “Ikaruga” polarity mechanic. Thinking about it almost two years later, it feels like we came about the concept easily and naturally.
At the very beginning I had an idea on creating an action adventure platforming game that would give the player similar emotions and encounters I experienced when playing some of my favorite platforming games in the 80’s (Pitfall II, Jumpman Jr., Rick Dangerous etc. – see, I never had a NES). Early versions of Outland had a guy jumping, shooting and sliding around in a jungle environment. We expanded that basic gameplay by adding a special spirit mode that made the character move faster and cause more damage.
Would you be willing to answer a few brief questions about PlayStation.Blog?