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For the PS4 release of Hustle Kings we wanted to try something new to freshen up the franchise and we really wanted to focus the game to be a better online experience. With those goals in mind we’ve created a whole new structure for the game and have gone to work adding new PS4 exclusive features and touches.
With all eyes on the PS Vita’s US launch date of February 22nd, we wanted to begin providing definitive answers to your many questions about PS Vita. Behold: The PS Vita Ultimate FAQ! Of course, this list of Frequently Asked Questions is only a start and certain details are still being finalized. Rest assured that we’ll continue to update this FAQ leading up to launch, integrating new answers to your questions and additional details as they are verified and confirmed.
Read on to get answers to your questions regarding PS Vita, covering everything from the specs of the state-of-the-art OLED screen to support of Bluetooth peripherals and more. And remember: Please leave your burning questions in the comments and we’ll address them in a future update.
The day is approaching for you to finally get your hands on PlayStation Vita! For some of you, that day is already here with the delivery of the First Edition Bundle. As we’ve discussed in several previous Blog posts, the connection between PS Vita and PS3 is one of the most compelling features that sets gaming on PS Vita apart. Because we want all of you early PS Vita owners to check out the cross-platform gameplay experience, we’re offering content on both platforms for one promotional price with two launch titles, Hustle Kings and WipEout 2048. Our friends at Capcom are also offering shared content for no additional cost with Ultimate Marvel vs. Capcom 3.
Over the years on the E3 stage, we’ve talked about the “PlayStation family” – our enthusiastic fans and loyal supporters around the world. This year, “PlayStation family” has taken on an increasingly important meaning. I personally want to thank each and every one of you for your patience during the recent PlayStation Network outage. We are extremely grateful for your passion and loyalty. The PlayStation community is stronger and more vibrant than ever and, as detailed a few minutes ago during the E3 press conference, we’re going to thank you for your loyalty with new gaming and entertainment experiences on PlayStation and PSN that will continue to affirm our leadership.
It’s amazing what a new interface can do for a game. When Hustle Kings came out for PS3 in late 2009, it was lauded for its visuals. And for good reason – it’s the finest looking billiards game ever created.
But in playing Hustle Kings for NGP, I was struck by how much more satisfying the pool hall action becomes with the integration of touchscreen controls. After choosing my game type and table, I used a combo of touch- and analog stick-controls to set my shot using a customizable guide-line. Then I pulled the cue stick back with my index finger on the screen and fired. The result: a straight, solid shot with a satisfying “clack!” I did it again and again. Sure, you can use the analog stick to shoot, but touch is the way to go with the NGP version of Hustle Kings. It makes the game more immersive, and, dare I say, a lot more fun.
Hey everyone, Michael Pulst here, back to give you an update from our friends (and developers of your favorite billiards game, Hustle Kings) at VooFoo Studios. They wanted to pass along about some very exciting news! Check it out.. When PlayStation Move was first publicly announced, we noticed that many of you suggested that Hustle […]
Hi Everyone! For all you Hustle Kings out there, we have two great bits of news for you. Firstly, on May 19th a new patch will be made available which contains the following features and changes: Improved Breaking! Instead of the rack being perfectly spaced every time, a very slight variance has been introduced between […]
Since the game launched, the Hustle Kings team has been watching with interest how the game has been received and where you guys think it can be made even better. After weighing up a lot of commentary from the community and how we’ve seen the game played online, we’re gearing up to release our first […]
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