"infamous 2" Posts

PlayStation Move’s Fall Lineup Brings inFAMOUS: Festival of Blood, inFAMOUS 2

Posted by Scott Steinberg on Sep 15, 2011

playstation move

This fall, PlayStation Move is set to deliver a new batch of compelling experiences that get you on your feet and put you directly in the game. As we mentioned to you previously, the number of PlayStation Move games released or in development have surpassed 80 titles and continues to grow. When coupled with 3D, PlayStation Move continues to set new benchmarks in immersive gameplay experiences.

Already you’ve seen AAA titles such as Resistance 3 incorporate PlayStation Move compatibility and you can expect more to come soon, including downloadable expansion packs for LittleBigPlanet 2 and inFAMOUS 2. Today, LittleBigPlanet 2 Move Pack: Rise of the Cakeling kicks things off with five giant story levels and seven side levels, making it LittleBigPlanet’s biggest Downloadable Content Pack to date.

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inFAMOUS 2: Festival of Blood – Witness the Resurrection

Posted by Collin Moore on Sep 01, 2011


Greetings from the deck here at Sucker Punch Productions! As many of you may have heard we had an excellent panel at PAX Prime last weekend about creating our 2D cutscenes. Those lucky enough to attend got a sneak preview of a cutscene from inFAMOUS 2: Festival of Blood, and a free inFAMOUS 2: Festival of Blood t-shirt to boot. We can’t wait to share more details about Festival of Blood, so here’s the sneak peek. Let us know what you think in the comments!

If you want to know how we created these sequences you can read our detailed summary of our PAX Prime panel, A Panel on Panels: Creating the Comic-Inspired Cutscenes of inFAMOUS 2, over on SuckerPunch.com. For more updates, be sure to follow us on Twitter, @SuckerPunchProd, and ‘Like’ us on Facebook.

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inFAMOUS 2: Festival of Blood Drowns PSN in October

Posted by Ken Schramm on Aug 16, 2011


Hello there PlayStation.Blog readers! Hopefully, all of you inFAMOUS fans have had a chance to play plenty of the UGC missions since our June launch. Here’s a fun fact: Players have spent a total of 451,251 hours – or 51 years – playing those UGC missions. While those missions have kept you entertained, it’s now time for a major DLC announcement.

inFAMOUS 2 Festival of Blood will be a brand new standalone single player DLC for download via PSN.

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EVO: Ono Discusses Cole in Street Fighter X Tekken, PS Vita Development

Posted by Sid Shuman on Aug 02, 2011


While the world’s greatest fighters were trading blows during EVO, I was scrambling to trade words with top fighting game developers who attended the tournament. In recent years, Capcom Producer Yoshinori Ono has become the face of the legendary Street Fighter series and he was on-site showing off the upcoming crossover Street Fighter X Tekken. I wanted to pick his brain concerning his friendly rivalry with Tekken director Katsuhiro Harada, his thoughts on PS Vita development, and why he chose inFAMOUS frontman Cole as an exclusive special guest for the PS3 and PS Vita versions of Street Fighter X Tekken.

PlayStation.Blog: What made you and Harada face off in the Ono X Harada video?

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Sucker Punch Productions Joins SCE World Wide Studios

Posted by Scott Rohde on Aug 02, 2011

sucker punch world wide studios

Earlier today we announced Sucker Punch Productions has officially joined Sony Computer Entertainment Worldwide Studios. We’re thrilled to share the news and welcome Sucker Punch to the PlayStation family.

“We’ve enjoyed an incredible relationship with Sony that has allowed us to combine our creative design capabilities with their guidance to make some of the best franchises to hit the PlayStation platforms. Equally important, the relationship with SCE has provided us the flexibility and trust to take creative risks and invent new properties. And best of all, we get to keep doing what we do — pushing ourselves to make more innovative games and more exciting experiences for PlayStation gamers!”

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inFAMOUS 2: 5 Standout UGC Missions

Posted by Collin Moore on Jul 29, 2011


Since the launch of inFAMOUS 2 there have been over 50,000 UGC missions submitted, 4.8 million UGC missions have been played totaling over 300,000 hours spent in those missions. A new UGC mission is added at a rate of one per minute and two UGC missions are started every second! Check out the map below and you can see where missions are being added in New Marais.

Speaking for the staff of Sucker Punch Productions, we’ve been astonished by the creativity and variety of your creations! We want to spotlight a couple of the missions that have really impressed us, all of which can be found on the Sucker Punch Featured list in-game.

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Free inFAMOUS 2 UGC Vehicles Pack, Search Function Available Now on PSN

Posted by Collin Moore on Jul 25, 2011


The very first inFAMOUS 2 User-Generated Content Pack is available now on the Playstation Network, and it’s completely free! In the coming weeks and months, we will be releasing more free content updates that will add new objects to User Generated Content (UGC). In this first of many UGC updates, you’ll gain access to a number of vehicles from the single-player missions of inFAMOUS 2: Bertrand’s Limo, Bertrand’s Semi-Truck, the New Marais Police Car, the Ambulance, and a bike. Heal injured pedestrians from the flipped over ambulance and protect them from the swarm of enemies. Help the New Marais Police department from incoming attack from the Vermaak 88 Ice Soldiers. Or hunt down that pesky bicycle thief.

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inFAMOUS 2 User-Generated Missions: Tutorial Videos

Posted by Collin Moore on Jul 14, 2011

infamous 2

Welcome to the world of mission design! Jumping into the deep end and figuring it out on your own can be fairly daunting, but Sucker Punch has been listening to feedback gathered from your experiences in inFAMOUS 2 and we want to make mission designing a breeze!

Check out the introductory video below and, if you want to learn more about User-Generated Content (UGC), take a gander at our UGC Tutorial Video series that details everything from how to create waypoints to the best use of triggers.

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