Just a few short weeks ago we officially released inFAMOUS Second Son, the most recent power-filled adventure from Sucker Punch Productions exclusively for the PlayStation 4 system. Immediately following the title’s announcement over a year ago, it was clear so many of you were eagerly anticipating Second Son’s release, the next installment to the inFAMOUS franchise.
That’s how long it’s been since I went to the midnight launch of Second Son here in Bellevue, Washington (just outside Seattle). I must have talked to over 100 people there, and so many more on social media and forums, Twitter, NeoGAF, etc. since then. It’s been amazing to see the excitement and passion of inFAMOUS fans, new and old. I want to let you all know how much your enthusiasm and support means to us, how it renews us, and readies us to go try to make even better games in the future.
We finally took the covers off Project Morpheus this week, throwing our hat into the emerging world of Virtual Reality. This baby’s still a prototype, but it’s showing immense promise so far. That’s not all we got this week, either. Long-awaited superhuman adventure inFAMOUS Second Son is out now on PS4 (make sure you check out the Paper Trail missions… super cool), and gamers are all over it.
Virtual reality! inFAMOUS Second Son launch! Dark Souls II! Alien: Isolation! GDC! This week’s show has it all, topped off with a dollop of next week’s new PlayStation software releases for North America.
All of us at Sucker Punch are super excited about the launch of Second Son today! We spent almost three years bringing Delsin and his powers to life, now it’s time for you all to ENJOY those powers! Have a great time, and let us know what you think about it all @SuckerPunchProd.
Hello PlayStation Fans! My name is Chuck Doud, and I’m the Music Director here at SCEA WWS. With only two days left until the launch of inFAMOUS Second Son, I’d like to take the time to introduce you all to PlayStation’s state-of-the-art music and sound studio and give you a behind-the-scenes look into the production of the soundscape of Second Son.