We finally took the covers off Project Morpheus this week, throwing our hat into the emerging world of Virtual Reality. This baby’s still a prototype, but it’s showing immense promise so far. That’s not all we got this week, either. Long-awaited superhuman adventure inFAMOUS Second Son is out now on PS4 (make sure you check out the Paper Trail missions… super cool), and gamers are all over it.
Virtual reality! inFAMOUS Second Son launch! Dark Souls II! Alien: Isolation! GDC! This week’s show has it all, topped off with a dollop of next week’s new PlayStation software releases for North America.
All of us at Sucker Punch are super excited about the launch of Second Son today! We spent almost three years bringing Delsin and his powers to life, now it’s time for you all to ENJOY those powers! Have a great time, and let us know what you think about it all @SuckerPunchProd.
Hello PlayStation Fans! My name is Chuck Doud, and I’m the Music Director here at SCEA WWS. With only two days left until the launch of inFAMOUS Second Son, I’d like to take the time to introduce you all to PlayStation’s state-of-the-art music and sound studio and give you a behind-the-scenes look into the production of the soundscape of Second Son.
In inFAMOUS Second Son, your gameplay style and moral choices influence your superhuman powers in profound ways. If you’re a goodie two-shoes when using your Neon powers, you’ll be able to briefly slow time while zooming in for precise shots — crucial for pegging foes in their legs and immobilizing them.
Would you be willing to answer a few brief questions about PlayStation.Blog?