In inFAMOUS Second Son, your gameplay style and moral choices influence your superhuman powers in profound ways. If you’re a goodie two-shoes when using your Neon powers, you’ll be able to briefly slow time while zooming in for precise shots — crucial for pegging foes in their legs and immobilizing them.
There’s a hushed excitement at Sucker Punch as we approach our March 21st launch date. We’ve been working on inFAMOUS Second Son for almost three years, and in just a few days we’ll finally be able to put it into your hands. Several of our team members are traveling around the world sharing our latest gameplay demo with press and fans, and today we get to show you a mission playthrough from that build.
With the the March 21st launch of inFAMOUS Second Son on PS4 just a few weeks away, we recently reached out to you all via Twitter, Facebook, and regional forums with a call for any questions you might have about the latest entry in Sucker Punch’s open-world, superhero series.
As you may have seen just a few weeks ago, SCEA’s SVP of Marketing, Guy Longworth, revealed the first campaign spot for the upcoming PS4 exclusive, inFAMOUS Second Son. Featuring the tunes of Seattle-based, Mudhoney’s “Touch Me I’m Sick,” that gameplay spot is an awesome example of the sorts of experiences you’ll be having later this month when the game launches.
In just under a month from now we’ll launch one of the most anticipated games of the year — inFAMOUS Second Son on PS4. To fuel the growing excitement for the March 21st launch date, we worked closely with Sucker Punch Productions to create an adrenaline-fueled gameplay spot that dives into the defiant attitude of the game, combining both music and industrial superpowers.