Posted by Locust_Star // PlayStation Home Online Community Specialist
Welcome back to your all-points BOLO bulletin wherein I give you, the beautiful people of the PlayStation Home community, a head’s up on what to keep your eyes open for in our next publishing update. This Thursday, you’ll see that we decided to start the 4th of July festivities a few days early – and [...]
Tagged //farcry2, infamous, PlayStation Home, playstation store, psn
Filed: PlayStation Home, PlayStation Network
Posted by Katie Reid // Senior Public Relations Specialist, SCEA
Ever wonder what goes into the making of a video game? The July issue of Game Informer reveals a number of fun facts from the Sucker Punch team regarding the development of their super-hero exclusive, inFAMOUS. We thought we’d go ahead and share a few of our favorites from the issue and also the development [...]
Tagged //infamous, ps3, sucker punch
Filed: PS3, PlayStation Games
Posted by Kevin Furuichi // Executive Producer, PlayStation Network
As we mentioned in an e-mail to subscribers, we experienced a delay in releasing the final version of Episode 13 and apologize for the inconvenience.
This month marks a milestone for Qore—its first birthday! When the PlayStation Network launched the show a year ago, we were very excited about the opportunity to give [...]
Tagged //fight night round 4, infamous, qore, the frag dolls
Filed: PlayStation Games, PlayStation Network, QORE
Posted by Scott Rohde // VP of Product Development, SCEA
Hi PlayStation fans, I’m Scott Rohde, VP of product development at SCEA. You may not realize this, but we have over 2500 Worldwide Studio employees who’s jobs are focused on bringing unique IP to the PlayStation platforms. And that number doesn’t even include the talented outside developers like Sucker Punch, Insomniac and United Front Games. [...]
Tagged //E309, infamous, insomniac, littlebigplanet, MAG, naughty dog, ps3, ratchet and clank, sucker punch, uncharted 2, united front games
Filed: Events, News, PS3, PlayStation Games
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