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	<title>PlayStation.Blog &#187; infamous</title>
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	<link>http://blog.us.playstation.com</link>
	<description>The official PlayStation blog for all of your PLAYSTATION 3, PlayStation 2 and PSP news.</description>
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		<title>inFAMOUS Space Comes to PlayStation Home, Far Cry 2 Game Launching Support + Tons More!</title>
		<link>http://blog.us.playstation.com/2009/07/infamous-space-comes-to-playstation-home-far-cry-2-game-launching-support-tons-more/</link>
		<comments>http://blog.us.playstation.com/2009/07/infamous-space-comes-to-playstation-home-far-cry-2-game-launching-support-tons-more/#comments</comments>
		<pubDate>Wed, 01 Jul 2009 15:58:05 +0000</pubDate>
		<dc:creator>Locust_Star</dc:creator>
				<category><![CDATA[PlayStation Home]]></category>
		<category><![CDATA[PlayStation Network]]></category>
		<category><![CDATA[farcry2]]></category>
		<category><![CDATA[infamous]]></category>
		<category><![CDATA[playstation store]]></category>
		<category><![CDATA[psn]]></category>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=12651</guid>
		<description><![CDATA[
Welcome back to your all-points BOLO bulletin wherein I give you, the beautiful people of the PlayStation Home community, a head’s up on what to keep your eyes open for in our next publishing update. This Thursday, you’ll see that we decided to start the 4th of July festivities a few days early – and [...]]]></description>
			<content:encoded><![CDATA[<p class="center"><a title="inFAMOUS in PlayStation Home by PlayStation.Blog, on Flickr" href="http://www.flickr.com/photos/playstationblog/3676055635/"><img src="http://farm4.static.flickr.com/3640/3676055635_84f7af45f1.jpg" alt="inFAMOUS in PlayStation Home" width="500" height="281" /></a></p>
<p>Welcome back to your all-points BOLO bulletin wherein I give you, the beautiful people of the <a href="http://blog.us.playstation.com/tag/playstation-home/">PlayStation Home</a> community, a head’s up on what to keep your eyes open for in our next publishing update. This <a href="http://blog.us.playstation.com/category/playstation-network/playstation-store-playstation-network/">Thursday</a>, you’ll see that we decided to start the 4th of July festivities a few days early – and with a serious bang &#8211; by shooting some truly explosive content your way.</p>
<p>Up first is the electrifying <a href="http://www.us.playstation.com/PS3/Games/inFAMOUS">inFAMOUS</a> game space: The Abandoned Docks of Empire City. This awesome space supports the next level of UGC (User-Generated Content) on the Home platform with its Graffiti Wall mini-game. Here, you can use our graffiti tools to design your own unique art to display to your friends. There’s also a voting feature so that you can give props to the creators of your favorite designs, and a feature that allows you to share your masterworks and check out your friends’ latest and greatest creations – be it simple scribbles or extravagant frescos.</p>
<p class="center"><a title="inFAMOUS in PlayStation Home by PlayStation.Blog, on Flickr" href="http://www.flickr.com/photos/playstationblog/3676055469/"><img src="http://farm4.static.flickr.com/3572/3676055469_2a0e48136a_m.jpg" alt="inFAMOUS in PlayStation Home" width="240" height="135" /></a> <a title="inFAMOUS in PlayStation Home by PlayStation.Blog, on Flickr" href="http://www.flickr.com/photos/playstationblog/3676055313/"><img src="http://farm3.static.flickr.com/2584/3676055313_8d1644dd9d_m.jpg" alt="inFAMOUS in PlayStation Home" width="240" height="135" /></a></p>
<p>The Abandoned Docks of Empire City also marks a first for Home in that it will broadcast exclusive media developed by <a href="http://www.suckerpunch.com/">Sucker Punch</a>, specifically for the hardcore inFAMOUS fans. And to top it all off, we also managed to squeeze an extra mini-game into the space – a scrolling shooter-type button-masher called Reaper Shock that lets the community compete for high scores on the built-in global leaderboard (and rewards the most highly skilled with some rad reward items to decorate your avatar and your personal space with). For a full walk-through on the new space, <a href="http://ps3.ign.com/articles/999/999998p1.html">check out the story on IGN</a>.</p>
<p>In other news: <a href="http://www.ubi.com/US/default.aspx">Ubisoft</a> continues to deliver by patching their hit title <a href="http://www.us.playstation.com/PS3/Games/Far_Cry_2">Far Cry 2</a> to support game launching in Home. So be sure to visit the Far Cry 2 space to meet up with new people to launch into the multiplayer version of this groundbreaking FPS, and keep your eye on the official <a href="http://boardsus.playstation.com/playstation/board?board.id=homeclubs">PlayStation Home Clubs and Events forums</a> at <a href="http://www.us.playstation.com/">PlayStation.com</a> for more details about the special Far Cry 2 game-launching events we have planned for later this week.</p>
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<p>Those of you that participated in the epic <a href="http://blog.us.playstation.com/2009/06/19/hamster-vs-human-dance-off-for-control-of-playstation-home/">Hamsters vs. Humans battle</a> a few weekends back will be rewarded with your free aviator helmets (for the guys) and fedoras (for the girls) for doing your part in helping keep Home pro-Human…for the time being at least. We’ll also be making available some limited Independence Day-themed goods, some basketball and hockey gear for you sports fanatics, free G-Force shirts, and assorted other apparel. So be sure to check out the Mall for updates to our stores come Thursday morning.</p>
<p>On top of all this, we’ve managed to work out a few pesky bugs that you have reported to us over at the official <a href="http://boardsus.playstation.com/playstation/board?board.id=homesupport">PlayStation Home Support sub-forum</a> at PlayStation.com. You’ll notice that your <a href="http://blog.us.playstation.com/2009/06/17/coming-to-playstation-home-new-socom-space-ghostbusters-apartment-ea-sports-complex-update-more/">Ghostbusters Firehouse</a> and Loot Sound Stage personal spaces can now support Picture Frames (and that the latter has been patched for voice chat capabilities). As always, we thank you for your patience while we work to optimize your Home experience and encourage you to continue to report any bugs to us using the aforementioned Support sub-forum.</p>
<p>See you all in <a href="http://www.us.playstation.com/PSN/Home">Home</a>!</p>
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			<wfw:commentRss>http://blog.us.playstation.com/2009/07/infamous-space-comes-to-playstation-home-far-cry-2-game-launching-support-tons-more/feed/</wfw:commentRss>
		<slash:comments>105</slash:comments>
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		<title>inFAMOUS Facts, Figures, and Future</title>
		<link>http://blog.us.playstation.com/2009/06/infamous-facts-figures-and-future/</link>
		<comments>http://blog.us.playstation.com/2009/06/infamous-facts-figures-and-future/#comments</comments>
		<pubDate>Fri, 26 Jun 2009 18:09:08 +0000</pubDate>
		<dc:creator>Katie Reid</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[PlayStation Games]]></category>
		<category><![CDATA[infamous]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[sucker punch]]></category>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=12503</guid>
		<description><![CDATA[Ever wonder what goes into the making of a video game? The July issue of Game Informer reveals a number of fun facts from the Sucker Punch team regarding the development of their super-hero exclusive, inFAMOUS. We thought we’d go ahead and share a few of our favorites from the issue and also the development [...]]]></description>
			<content:encoded><![CDATA[<p>Ever wonder what goes into the making of a video game? The July issue of <a href="http://www.gameinformer.com/default.htm">Game Informer</a> reveals a number of fun facts from the <a href="http://www.suckerpunch.com/">Sucker Punch</a> team regarding the development of their super-hero exclusive, <a href="http://blog.us.playstation.com/tag/infamous/">inFAMOUS</a>. We thought we’d go ahead and share a few of our favorites from the issue and also the development team with you!</p>
<ul>
<li>In addition to the kitchen espresso, the inFAMOUS team traveled to Starbucks approximately 18,200 times. Two groups of 10 people per day, five days a week.</li>
<li>There were 10 inFAMOUS babies born during development. One employee had two during that time.</li>
<li>It took over 70,000 separate art, code and media check-in submissions to make inFAMOUS.</li>
<li>The inFAMOUS team consumed 17,472 cans of diet Coke and 13,104 cans of diet Pepsi during development.</li>
<li>There were no less than 14 high rise buildings constructed within 3 blocks of <a href="http://blog.us.playstation.com/tag/sucker-punch/">Sucker Punch</a>’s offices during the inFAMOUS development cycle.</li>
</ul>
<p>Here are a few more fun facts about <a href="http://www.us.playstation.com/PS3/Games/inFAMOUS">inFAMOUS</a> worth mentioning…</p>
<ul>
<li>inFAMOUS is the fastest demo to reach the 1 million milestone on the <a href="http://blog.us.playstation.com/category/playstation-network/">PlayStation Network</a>.</li>
<li>According to a recent NPD report, inFAMOUS was the fifth best-selling software title for the month of May after being on the shelves for only 6 days (the title launched on May 26).</li>
</ul>
<p>We&#8217;ve also got a new video to share&#8230; check out this walk-through video of the Titanic Beatdown mission with commentary from Sucker Punch Game Designer, Darren Bridges.</p>
<p class="center"><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="545" height="327" id="viddler_5eb53394"><param name="movie" value="http://www.viddler.com/simple/5eb53394/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/5eb53394/" width="545" height="327" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_5eb53394"></embed></object></p>
<p>But wait, we still have one more fun fact to share with you all…</p>
<p>We’re excited to announce that a new inFAMOUS space will be launching in <a href="http://www.us.playstation.com/PSN/Home">Home</a> very soon. We’ll have a lot more details on the new space for you all next week, so please stay tuned! </p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2009/06/infamous-facts-figures-and-future/feed/</wfw:commentRss>
		<slash:comments>103</slash:comments>
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		<title>Qore Episode 13 – Featuring inFAMOUS, Fight Night Round 4 and The Frag Dolls</title>
		<link>http://blog.us.playstation.com/2009/06/qore-episode-13-featuring-infamous-fight-night-round-4-and-the-frag-dolls/</link>
		<comments>http://blog.us.playstation.com/2009/06/qore-episode-13-featuring-infamous-fight-night-round-4-and-the-frag-dolls/#comments</comments>
		<pubDate>Wed, 17 Jun 2009 19:00:15 +0000</pubDate>
		<dc:creator>Kevin Furuichi</dc:creator>
				<category><![CDATA[PlayStation Games]]></category>
		<category><![CDATA[PlayStation Network]]></category>
		<category><![CDATA[QORE]]></category>
		<category><![CDATA[fight night round 4]]></category>
		<category><![CDATA[infamous]]></category>
		<category><![CDATA[qore]]></category>
		<category><![CDATA[the frag dolls]]></category>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=12077</guid>
		<description><![CDATA[
As we mentioned in an e-mail to subscribers, we experienced a delay in releasing the final version of Episode 13 and apologize for the inconvenience.  
This month marks a milestone for Qore—its first birthday!  When the PlayStation Network launched the show a year ago, we were very excited about the opportunity to give [...]]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="545" height="327" id="viddler_9383184f"><param name="movie" value="http://www.viddler.com/simple/9383184f/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/9383184f/" width="545" height="327" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_9383184f"></embed></object></p>
<p>As we mentioned in an e-mail to subscribers, we experienced a delay in releasing the final version of Episode 13 and apologize for the inconvenience.  </p>
<p>This month marks a milestone for <a href="http://blog.us.playstation.com/category/playstation-network/qore-playstation-network/">Qore</a>—its first birthday!  When the <a href="http://blog.us.playstation.com/category/playstation-network/">PlayStation Network</a> launched the show a year ago, we were very excited about the opportunity to give gamers a unique glimpse into the world of PlayStation.  </p>
<p>We want to thank everyone for their support during this fast and furious year for PlayStation Network’s first original production.  </p>
<p>And now, the episode at hand:</p>
<p><strong>Almost inFAMOUS</strong><br />
In <a href="http://blog.us.playstation.com/2009/04/01/qore-episode-11-%E2%80%93-featuring-infamous-music-fat-princess-red-faction-and-the-art-of-psn/">Episode 11</a>, we saw how the <a href="http://blog.us.playstation.com/2009/05/29/inside-the-infamous-music/">unique music of inFAMOUS</a> was created. This time, we head to Seattle to visit <a href="http://www.suckerpunch.com/">Sucker Punch</a>, developers of the Sly Cooper franchise, to witness the fascinating way they’ve created “karma” in their electrifying PS3 debut. We also utilize their development rig to capture the amazing particle effects of the game in super slo-mo.</p>
<p><strong>Lords of the Ring</strong><br />
Muhammed Ali is the self-proclaimed ‘Greatest of All Time.’ Mike Tyson was unstoppable in his prime. <a href="http://www.ea.com/games/fight-night-round-4">EA’s Fight Night 4</a> provides the setting for the ultimate fantasy boxing match as Veronica visits the passionate pugilists at EA Canada to go a few rounds and stir up the debate. </p>
<p><strong>Playing With Dolls</strong><br />
What does it take to join one of the most well-known clans in gaming? How do these ladies handle themselves in a predominantly male-dominated activity? Veronica Belmont finds out as she competes for an opening on the <a href="http://www.fragdolls.com/">Frag Dolls</a>’ roster.</p>
<p>Everyone who downloads Qore this month will receive an exclusive inFAMOUS PS3 “Bad Karma” theme as well as Qore T-shirts for Home that you can wear with pride!  Enable the T-shirts in Qore and access them through your Home wardrobe. New Qore subscribers will also receive High Velocity Bowling.</p>
<p>Finally, to commemorate the release of a slew of new PSone classics on the <a href="http://www.us.playstation.com/PSN/Store">PlayStation Store</a>, we’re offering all Qore purchasers the original Spyro the Dragon. Fans of the classics will be happy to know that the number of PSone titles available on the PlayStation Store will nearly double by the year’s end.  </p>
<p>Look for Qore Episode 13 available Thursday.</p>
]]></content:encoded>
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		<slash:comments>94</slash:comments>
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		<item>
		<title>E3 09: The Best Talent = The Best Titles</title>
		<link>http://blog.us.playstation.com/2009/06/e3-09-the-best-talent-the-best-titles/</link>
		<comments>http://blog.us.playstation.com/2009/06/e3-09-the-best-talent-the-best-titles/#comments</comments>
		<pubDate>Tue, 02 Jun 2009 22:30:05 +0000</pubDate>
		<dc:creator>Scott Rohde</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PlayStation Games]]></category>
		<category><![CDATA[E309]]></category>
		<category><![CDATA[infamous]]></category>
		<category><![CDATA[insomniac]]></category>
		<category><![CDATA[littlebigplanet]]></category>
		<category><![CDATA[MAG]]></category>
		<category><![CDATA[naughty dog]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ratchet and clank]]></category>
		<category><![CDATA[sucker punch]]></category>
		<category><![CDATA[uncharted 2]]></category>
		<category><![CDATA[united front games]]></category>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=11221</guid>
		<description><![CDATA[Hi PlayStation fans, I&#8217;m Scott Rohde, VP of product development at SCEA. You may not realize this, but we have over 2500 Worldwide Studio employees who&#8217;s jobs are focused on bringing unique IP to the PlayStation platforms. And that number doesn&#8217;t even include the talented outside developers like Sucker Punch, Insomniac and United Front Games. [...]]]></description>
			<content:encoded><![CDATA[<p>Hi PlayStation fans, I&#8217;m Scott Rohde, VP of product development at SCEA. You may not realize this, but we have over 2500 Worldwide Studio employees who&#8217;s jobs are focused on bringing unique IP to the PlayStation platforms. And that number doesn&#8217;t even include the talented outside developers like <a href="http://blog.us.playstation.com/tag/sucker-punch/">Sucker Punch</a>, <a href="http://blog.us.playstation.com/tag/insomniac/">Insomniac</a> and <a href="http://www.unitedfrontgames.com/">United Front Games</a>. That&#8217;s a lot of people working hard to bring you one of the best software line-ups that we’ve ever put out in a calendar year.</p>
<p>We are starting NOW with <a href="http://www.us.playstation.com/PS3/Games/inFAMOUS">inFAMOUS</a>, the incredible new open world action title from Sucker Punch that hit store shelves last week, <a href="http://www.us.playstation.com/PS3/Games/MAG">MAG</a> &#8211; the first and only 256 player FPS coming out of our <a href="http://www.zipperint.com/">Zipper studio</a>, <a href="http://www.us.playstation.com/PS3/Games/UNCHARTED_2_Among_Thieves">UNCHARTED 2: Among Thieves</a>, the latest epic creation from the brilliant, creative minds at Naughty Dog, and <a href="http://www.us.playstation.com/PS3/Games/Ratchet_and_Clank_Future_A_Crack_in_Time">Ratchet and Clank Future 2: A Crack in Time</a>, another exciting chapter in the Ratchet series from our long-time partners at Insomniac&#8230; and the list goes on.</p>
<p>Our team invests the time and dollars to bring you a diverse library of games, games which our competitors might find too risky to take a chance on. Make sure to check the news from the press conference to see and hear a little more about Worldwide Studios future vision. We showed an incredible 14 disc based first party games today that you simply will not find on another system.</p>
<p>For example, I&#8217;m excited to announce the debut of the next big thing in the Play, Create, Share genre &#8211; ModNation Racers. This game joins <a href="http://blog.us.playstation.com/tag/littlebigplanet/">LittleBigPlanet</a> as another truly innovative title in a genre that continues to be defined by Sony. In ModNation Racers, the players can design their own karts, drivers and tracks with an intuitive, yet amazingly deep set of tools. In fact, the tools are so deep, the developer, United Front Games, is using the tools to build the entire game! We will have a lot more to share on ModNation Racers, so stay tuned.</p>
<p>I&#8217;m incredibly excited about the SCE first party exclusive lineup over the next 6-12 months, and I&#8217;m only scratching the surface in this quick post. To whet your appetite, take a look at the new <a href="http://blog.us.playstation.com/tag/uncharted-2/">UNCHARTED 2: Among Thieves</a>.</p>
<p><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="545" height="327" id="viddler_340aad8a"><param name="movie" value="http://www.viddler.com/simple/340aad8a/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/340aad8a/" width="545" height="327" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_340aad8a"></embed></object></p>
<p>Be sure to check back for details during and after <a href="http://blog.us.playstation.com/tag/e309/">E3</a> for more updates.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2009/06/e3-09-the-best-talent-the-best-titles/feed/</wfw:commentRss>
		<slash:comments>185</slash:comments>
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		<item>
		<title>Get a Custom inFAMOUS Poster!</title>
		<link>http://blog.us.playstation.com/2009/06/get-a-custom-infamous-poster/</link>
		<comments>http://blog.us.playstation.com/2009/06/get-a-custom-infamous-poster/#comments</comments>
		<pubDate>Mon, 01 Jun 2009 15:01:42 +0000</pubDate>
		<dc:creator>Asad Qizilbash</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PlayStation Games]]></category>
		<category><![CDATA[infamous]]></category>
		<category><![CDATA[ps3]]></category>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=10833</guid>
		<description><![CDATA[We&#8217;re electrifying 7-Eleven stores this month with an inFAMOUS promotion. If you pick up a copy of inFAMOUS and a PlayStation Network giftcard at 7-Eleven, you&#8217;ll recieve this poster custom designed by Destroy &#038; Rebuild exclusively for inFAMOUS and featured in-game:


Destroy and Rebuild is a Brooklyn based collective centered around four graffiti artists instrumental in [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;re electrifying 7-Eleven stores this month with an <a href="http://www.us.playstation.com/PS3/Games/inFAMOUS">inFAMOUS</a> promotion. If you pick up a copy of <a href="http://blog.us.playstation.com/tag/infamous/">inFAMOUS</a> and a <a href="http://www.us.playstation.com/PSN">PlayStation Network</a> giftcard at 7-Eleven, you&#8217;ll recieve this poster custom designed by Destroy &#038; Rebuild exclusively for inFAMOUS and featured in-game:</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/3570832571/" title="inFAMOUS Limited Edition Poster by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3356/3570832571_b78fcba8ca.jpg" width="500" height="329" alt="inFAMOUS Limited Edition Poster" /></a></p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/3571639684/" title="inFAMOUS destroy and rebuild 1 by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3628/3571639684_e6ab37197c.jpg" width="500" height="332" alt="inFAMOUS destroy and rebuild 1" /></a></p>
<p>Destroy and Rebuild is a Brooklyn based collective centered around four graffiti artists instrumental in inspiring the current generation of street artists. At the heart of the collective is legendary graffiti artist, Mike “2ESAE” Bacca, who was featuring in 2008’s groundbreaking documentary, Bomb It. Check out their other pieces <a href="http://www.destroyandrebuildnyc.com/">here</a>.</p>
<p>Please note that the promotion is U.S. only and at select 7-Eleven stores that carry the inFAMOUS game. To find your local 7-Eleven, click <a href="http://www.7-eleven.com/">here</a>.</p>
]]></content:encoded>
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		<slash:comments>41</slash:comments>
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		<item>
		<title>Inside the inFAMOUS Music</title>
		<link>http://blog.us.playstation.com/2009/05/inside-the-infamous-music/</link>
		<comments>http://blog.us.playstation.com/2009/05/inside-the-infamous-music/#comments</comments>
		<pubDate>Fri, 29 May 2009 21:01:27 +0000</pubDate>
		<dc:creator>Jonathan Mayer</dc:creator>
				<category><![CDATA[Developer Corner]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Inside PlayStation]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PlayStation Games]]></category>
		<category><![CDATA[PlayStation Hardware]]></category>
		<category><![CDATA[infamous]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[sucker punch]]></category>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=10975</guid>
		<description><![CDATA[I&#8217;ve been playing and writing music for most of my life. I started playing the drums at a very young age and, as a drummer, I think I had a natural aversion to &#8216;electronic&#8217; music when I was first turned on to it. Then one day, about ten years ago, a friend played me a [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been playing and writing music for most of my life. I started playing the drums at a very young age and, as a drummer, I think I had a natural aversion to &#8216;electronic&#8217; music when I was first turned on to it. Then one day, about ten years ago, a friend played me a record called &#8216;Permutation&#8217; by <a href="http://www.amontobin.com/">Amon Tobin</a> and suddenly I could see the light (and hear it, for that matter). Years later, I had the opportunity to put together a bunch of music as a style guide for <a href="http://www.suckerpunch.com/">Sucker Punch</a>&#8217;s new game, <a href="http://blog.us.playstation.com/tag/infamous/">inFAMOUS</a>. I did my duty as a loyal fan and peppered the style guide with some of Amon&#8217;s music, not because it would have worked in the game, but because I thought the folks making the game might have the same visceral reaction to his music that I always did. I never expected that it would actually lead to us working together.</p>
<p class="center"><a title="inFAMOUS music 2 by PlayStation.Blog, on Flickr" href="http://www.flickr.com/photos/playstationblog/3574535564/"><img src="http://farm3.static.flickr.com/2372/3574535564_0d092edfb3_m.jpg" alt="inFAMOUS music 2" width="240" height="160" /></a> <a title="inFAMOUS music 1 by PlayStation.Blog, on Flickr" href="http://www.flickr.com/photos/playstationblog/3574535408/"><img src="http://farm3.static.flickr.com/2468/3574535408_86b1407636_m.jpg" alt="inFAMOUS music 1" width="240" height="160" /></a></p>
<p>Provided below is an interview we conducted with Amon Tobin regarding his involvement in the game. Check it out!</p>
<blockquote><p><strong>Q: What drew you to this particular project? How&#8217;d you get involved?</strong></p>
<p>A. It was an opportunity to try something I&#8217;ve been wanting to do for some time, which was to make a musical score based on sound design. My last album &#8220;Foley Room&#8221; explored the use of foley recordings as the building blocks for rhythm and melody. This score took the marriage of music and sound design further still, using the environments and materials being interacted with in the game as the basis for the music itself.</p>
<p><strong>Q. What was it like collaborating with other composers on the score? What was the collaboration process like?</strong></p>
<p>A. It was an honor to have such a wealth of talent providing me with material to write with. Jonathan Mayer, Clint Bajakian and others all worked hard with me in the foley room to create unique percussive sounds that formed the basis of the music. Jonathan was like a machine constantly sending me new drums he&#8217;d laid down and we also benefited from the general enthusiasm of the people in the department who weren&#8217;t even supposed to be recording but who lent a hand. One of my favorite sessions was with Chuck Doud who spent a day with us recording these wicked bass lines which turned out to be extremely useful material to me. In addition I had these awe inspiring strings that Jim Dooley had written for the cinematics which I was given free reign to incorporate into my own arrangements. A highlight for me was working with Martin Tillman whose cello work inspired us all.</p>
<p><strong>Q. What’s your favorite in-game track? Why?</strong></p>
<p>A. There&#8217;s a track I submitted quite early on with the working title (“Nightcrawler”) which to me was very satisfying in the sense that it did what I set out to achieve. It had a balance of electronics and weird acoustic instruments that I felt worked. Later on there are whole sections of related music for gangs like the &#8216;Dustmen&#8217; in the game which I really love.</p></blockquote>
<p>Interested in learning more about the soundtrack? Take a look at Music4Games’ recent <a href="http://www.music4games.net/Review_Display.aspx?id=198">review</a>, or better yet, experience it for yourself by downloading the soundtrack, available now on <a href="http://www.apple.com/itunes/affiliates/download/?artistName=Amon%20Tobin%2C%20Jim%20Dooley%2C%20Mel%20Wesson%2C%20JD%20Mayer%2C%20Martin%20Tillman%20%26%20Working%20for%20a%20Nuclear%20Free%20City&amp;thumbnailUrl=http%3A%2F%2Fa1.phobos.apple.com%2Fus%2Fr1000%2F025%2FMusic%2Fa3%2F95%2Faf%2Fmzi.rwsgcgtq.100x100-75.jpg&amp;itmsUrl=itms%3A%2F%2Fax.itunes.apple.com%2FWebObjects%2FMZStore.woa%2Fwa%2FviewAlbum%3Fid%3D315027527%26s%3D143441%26ign-mscache%3D1&amp;albumName=Infamous%3A%20Original%20Soundtrack%20from%20the%20Video%20Game">iTunes</a>.</p>
<p><strong><a class="aligncenter" href="http://www.box.net/index.php?rm=box_v2_mp3_player_shared&amp;node=f_292354216&amp;single_file=1" target="_blank">LISTEN TO A CLIP OF THE SOUNDTRACK HERE</a></strong></p>
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		<title>inFAMOUS Powers Up Today!</title>
		<link>http://blog.us.playstation.com/2009/05/infamous-powers-up-today/</link>
		<comments>http://blog.us.playstation.com/2009/05/infamous-powers-up-today/#comments</comments>
		<pubDate>Tue, 26 May 2009 18:59:31 +0000</pubDate>
		<dc:creator>Asad Qizilbash</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[PlayStation Games]]></category>
		<category><![CDATA[infamous]]></category>
		<category><![CDATA[ps3]]></category>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=10725</guid>
		<description><![CDATA[Well, we checked in you with last week when we had eight days to go. Hopefully, over the long weekend you’ve all been able to get your hands on the PSN inFAMOUS demo. As eight days have come and gone, the wait is now officially over as inFAMOUS launches today in the US.
To celebrate the [...]]]></description>
			<content:encoded><![CDATA[<p>Well, we checked in you with <a href="http://blog.us.playstation.com/2009/05/18/infamous-hitting-the-big-screen-this-friday/">last week</a> when we had eight days to go. Hopefully, over the long weekend you’ve all been able to get your hands on the <a href="http://blog.us.playstation.com/2009/05/21/playstation-store-update-86/">PSN inFAMOUS demo</a>. As eight days have come and gone, the wait is now officially over as inFAMOUS launches today in the US.</p>
<p>To celebrate the game’s launch, we have a slew of goodies to share with you.</p>
<p>In case you didn’t have a chance to watch <a href="http://terminatorsalvation.warnerbros.com/">Terminator Salvation</a> this weekend or catch Game 4 of the Western Conference Finals last night, check out the full 30-second commercial for inFAMOUS here:</p>
<p class="center"><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="545" height="327" id="viddler_2d4ce4be"><param name="movie" value="http://www.viddler.com/simple/2d4ce4be/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/2d4ce4be/" width="545" height="327" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_2d4ce4be"></embed></object></p>
<p>Also, here’s a new trailer titled, “Duality”, looking at how Cole must choose between fame or infamy:</p>
<p class="center"><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="545" height="327" id="viddler_ca5da0b1"><param name="movie" value="http://www.viddler.com/simple/ca5da0b1/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/ca5da0b1/" width="545" height="327" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_ca5da0b1"></embed></object></p>
<p>And, go behind the scenes with the team at <a href="http://www.suckerpunch.com/">Sucker Punch</a> to get the nitty-gritty on developing inFAMOUS in <a href="http://www.gametrailers.com/game/infamous/5157">these videos</a> via GameTrailers.</p>
<p>If you want to hear what some of the media have been saying about the game, check out some of the recent reviews from <a href="http://www.gamespot.com/ps3/action/infamous/review.html?tag=topslot;title;1">GameSpot</a> and <a href="http://www.playmagazine.com/?fuseaction=SiteMain.Content&#038;contentid=1711">Play</a>.</p>
<p>And, finally, for those of you digging some of the tunes you’ve heard in the demo, the complete inFAMOUS soundtrack can be found on iTunes <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewAlbum?id=315027527&#038;s=143441">here</a>.</p>
<p>So, for now that’s a wrap from us as it’s time for your journey with Cole to begin. Enjoy!</p>
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		<slash:comments>145</slash:comments>
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		<title>inFAMOUS Live Chat with Sucker Punch</title>
		<link>http://blog.us.playstation.com/2009/05/infamous-live-chat-with-sucker-punch/</link>
		<comments>http://blog.us.playstation.com/2009/05/infamous-live-chat-with-sucker-punch/#comments</comments>
		<pubDate>Wed, 20 May 2009 19:31:50 +0000</pubDate>
		<dc:creator>Chris Morell</dc:creator>
				<category><![CDATA[Developer Corner]]></category>
		<category><![CDATA[Inside PlayStation]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PlayStation Community]]></category>
		<category><![CDATA[PlayStation Games]]></category>
		<category><![CDATA[infamous]]></category>
		<category><![CDATA[livechat]]></category>
		<category><![CDATA[sucker punch]]></category>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=10480</guid>
		<description><![CDATA[Well, well, well. Here were are about a week launch, and you&#8217;re probably thinking to yourself, &#8220;This is the perfect time for an inFAMOUS live chat!&#8221; And while we&#8217;re not Hall and Oates, we do make dreams come true. Today starting at 1:00PM Pacific (4PM Eastern), our friends Nate Fox and David Meyer from Sucker [...]]]></description>
			<content:encoded><![CDATA[<p>Well, well, well. Here were are about a week launch, and you&#8217;re probably thinking to yourself, &#8220;This is the perfect time for an <a href="http://blog.us.playstation.com/tag/infamous/">inFAMOUS</a> live chat!&#8221; And while we&#8217;re not Hall and Oates, we do make <a href="http://www.youtube.com/watch?v=kO5qwNG4U18">dreams come true</a>. Today starting at 1:00PM Pacific (4PM Eastern), our friends Nate Fox and David Meyer from <a href="http://www.suckerpunch.com/">Sucker Punch</a> will electrify the Blog in live chat form. So get your last minute questions prepped because we&#8217;re T-minus 30 minutes!</p>
<p>UPDATE: Thanks to Nate and Dave from Sucker Punch, and thank you all for making this another great live chat. Awesome questions, amazing game. Only a few days left &#8212; hope you love it! And remember, you can view the entire chat by hitting the &#8220;Replay&#8221; button below.</p>
<p><iframe src="http://www.coveritlive.com/index2.php/option=com_altcaster/task=viewaltcast/altcast_code=a9b1576373/height=646/width=552" scrolling="no" height="646px" width="552px" frameBorder ="0" ><a href="http://www.coveritlive.com/mobile.php?option=com_mobile&#038;task=viewaltcast&#038;altcast_code=a9b1576373" >inFAMOUS Live Chat with Sucker Punch</a></iframe></p>
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		<slash:comments>120</slash:comments>
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		<title>inFAMOUS Hitting the Big Screen this Friday &#8211; UPDATED!</title>
		<link>http://blog.us.playstation.com/2009/05/infamous-hitting-the-big-screen-this-friday/</link>
		<comments>http://blog.us.playstation.com/2009/05/infamous-hitting-the-big-screen-this-friday/#comments</comments>
		<pubDate>Mon, 18 May 2009 22:02:20 +0000</pubDate>
		<dc:creator>Asad Qizilbash</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[PlayStation Games]]></category>
		<category><![CDATA[infamous]]></category>
		<category><![CDATA[ps3]]></category>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=10414</guid>
		<description><![CDATA[UPDATE: Get your inFAMOUS questions ready because we just locked down this Wednesday afternoon for a live chat with Sucker Punch! Head back early Wed afternoon for more details.
So with only 8 days left until inFAMOUS hits the stores, I wanted to share with you some quick updates.
Sucker Punch have created a 4-part comic that [...]]]></description>
			<content:encoded><![CDATA[<p><em><strong>UPDATE: Get your inFAMOUS questions ready because we just locked down this Wednesday afternoon for a <a href="http://blog.us.playstation.com/tag/livechat/">live chat</a> with Sucker Punch! Head back early Wed afternoon for more details.</strong></em></p>
<p>So with only 8 days left until <a href="http://www.us.playstation.com/PS3/Games/inFAMOUS">inFAMOUS</a> hits the stores, I wanted to share with you some quick updates.</p>
<p>Sucker Punch have created a 4-part comic that chronicles the days following that fateful blast that changed Cole&#8217;s life forever. Part 1 of 4 is already out, check IGN <a href="http://infamous.ign.com">HERE</a> for the final parts when they&#8217;re released. </p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/3543938186/" title="inFamous comic by PlayStation.Blog, on Flickr"><img src="http://farm3.static.flickr.com/2419/3543938186_d5043f7321.jpg" width="329" height="500" alt="inFamous comic" /></a></p>
<p>Now if any of you are planning to watch <a href="http://terminatorsalvation.warnerbros.com/">Terminator Salvation</a> this weekend, be on the lookout for the inFAMOUS 30-sec commercial that will be running in theaters nationwide from May 22nd to May 28th. </p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/3543446585/" title="inFAMOUS (On top of building) trailer screenshot by PlayStation.Blog, on Flickr"><img src="http://farm3.static.flickr.com/2273/3543446585_7e68c5453c.jpg" width="500" height="338" alt="inFAMOUS (On top of building) trailer screenshot" /></a></p>
<p>Not long to wait now&#8230;but just a reminder that you can get your hands on inFAMOUS before it comes out by playing the official demo that goes live on the PSN this Thursday. Hope you enjoy it.</p>
<p>That&#8217;s it for now!</p>
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		<slash:comments>118</slash:comments>
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		<title>inFAMOUS &#8211; Your Questions Answered (#2)</title>
		<link>http://blog.us.playstation.com/2009/05/infamous-your-questions-answered-2/</link>
		<comments>http://blog.us.playstation.com/2009/05/infamous-your-questions-answered-2/#comments</comments>
		<pubDate>Wed, 13 May 2009 00:11:58 +0000</pubDate>
		<dc:creator>Jeff Rubenstein</dc:creator>
				<category><![CDATA[Developer Corner]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PlayStation Games]]></category>
		<category><![CDATA[infamous]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[sucker punch]]></category>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=10218</guid>
		<description><![CDATA[Clearly, you&#8217;re excited about inFAMOUS. The reaction to yesterday&#8217;s Sucker Punch Q&#038;A has been quite good, and there&#8217;s more where that came from. In today&#8217;s interview, Sucker Punch co-founder and Development Director Chris Zimmerman talks game length, amount of missions, and why you should bother to explore the living city they&#8217;ve created.

If, even after two [...]]]></description>
			<content:encoded><![CDATA[<p>Clearly, you&#8217;re excited about <a href="http://blog.us.playstation.com/tag/infamous/">inFAMOUS</a>. The reaction to yesterday&#8217;s <a href="http://blog.us.playstation.com/2009/05/11/infamous-your-questions-answered-1/">Sucker Punch Q&#038;A</a> has been quite good, and there&#8217;s more where that came from. In today&#8217;s interview, <a href="http://www.suckerpunch.com/">Sucker Punch</a> co-founder and Development Director Chris Zimmerman talks game length, amount of missions, and why you should bother to explore the living city they&#8217;ve created.</p>
<p><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="545" height="327" id="viddler_7a1380ea"><param name="movie" value="http://www.viddler.com/simple/7a1380ea/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/7a1380ea/" width="545" height="327" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_7a1380ea"></embed></object></p>
<p>If, even after two days of Q&#038;As, you *still* <a href="http://blog.us.playstation.com/2009/04/22/what-do-you-want-to-know-about-infamous-and-mag/">have questions</a> about inFAMOUS&#8230; that&#8217;s OK. We&#8217;re working on setting up a time for the devs at Sucker Punch to join us for a <a href="http://blog.us.playstation.com/tag/livechat/">live chat</a>. Stay tuned for details.</p>
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		<slash:comments>158</slash:comments>
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