+ Posted by Scott Rohde
Hi PlayStation fans, I’m Scott Rohde, VP of product development at SCEA. You may not realize this, but we have over 2500 Worldwide Studio employees who’s jobs are focused on bringing unique IP to the PlayStation platforms. And that number doesn’t even include the talented outside developers like Sucker Punch, Insomniac and United Front Games. [...]
+ Posted by Asad Qizilbash
We’re electrifying 7-Eleven stores this month with an inFAMOUS promotion. If you pick up a copy of inFAMOUS and a PlayStation Network giftcard at 7-Eleven, you’ll recieve this poster custom designed by Destroy & Rebuild exclusively for inFAMOUS and featured in-game: Destroy and Rebuild is a Brooklyn based collective centered around four graffiti artists instrumental [...]
+ Posted by Jonathan Mayer
I’ve been playing and writing music for most of my life. I started playing the drums at a very young age and, as a drummer, I think I had a natural aversion to ‘electronic’ music when I was first turned on to it. Then one day, about ten years ago, a friend played me a [...]
+ Posted by Asad Qizilbash
Well, we checked in you with last week when we had eight days to go. Hopefully, over the long weekend you’ve all been able to get your hands on the PSN inFAMOUS demo. As eight days have come and gone, the wait is now officially over as inFAMOUS launches today in the US. To celebrate [...]
+ Posted by Chris Morell
Well, well, well. Here were are about a week launch, and you’re probably thinking to yourself, “This is the perfect time for an inFAMOUS live chat!” And while we’re not Hall and Oates, we do make dreams come true. Today starting at 1:00PM Pacific (4PM Eastern), our friends Nate Fox and David Meyer from Sucker [...]
UPDATE: Get your inFAMOUS questions ready because we just locked down this Wednesday afternoon for a live chat with Sucker Punch! Head back early Wed afternoon for more details. So with only 8 days left until inFAMOUS hits the stores, I wanted to share with you some quick updates. Sucker Punch have created a 4-part [...]
Clearly, you’re excited about inFAMOUS. The reaction to yesterday’s Sucker Punch Q&A has been quite good, and there’s more where that came from. In today’s interview, Sucker Punch co-founder and Development Director Chris Zimmerman talks game length, amount of missions, and why you should bother to explore the living city they’ve created. If, even after [...]
With the release of inFAMOUS just a couple weeks away, it’s high time that we get your questions answered. In this first segment (you had a *lot* of questions), Sucker Punch co-Founder/Lead Programmer Bruce Oberg takes on reader queries about the Karma system, melee attacks, and the unusual spelling of “inFAMOUS.” Stay tuned for part [...]