Many of you may be wondering when we plan to announce the release date for inFamous. Well today, we have a little surprise for you….the release month is no longer June. Now wait, I know what you’re thinking…inFamous is NOT delayed, in fact, the guys up at Sucker Punch have been working so hard that […]
The April episode of Qore is packed with exclusive features on the music of inFamous and the making of Fat Princess along with a look at the state of the art of innovative and independent games, plus a close look at the upcoming Red Faction: Guerrilla. To conclude PlayStation Network’s Spring Fever campaign, a special […]
Hey All, Thanks for all the great feedback on the trailer. We’ve got some more exclusive new info on inFamous headed your way. Pick up the latest issue of Game Informer, available on newsstands this week, for an extensive hands-on look into the first 6 missions of the game. Then on Friday afternoon, check-out IGN’s […]
I think the people around the office are starting to worry about me… That’s okay, it’s good for them to think the producer is a little nuts I think… In a sort of twisted way I really enjoy the final crunch of game production. We are working a ton, and of course miss our families […]
We know many of you have been wondering when urban hero Cole McGrath and his electrifying arsenal of superpowers is coming to a town near you. Well, we want to share with you today that inFamous will be launching worldwide this June, and here’s a first look at the front-of-box for the title: Another question […]
Hi all, More exclusive new inFamous info is on the way…tune in to Spike tonight at 1 a.m. PT/ET for inside access to inFamous with GameTrailers TV as host Geoff Keighley goes on-site at Sucker Punch’s studio in Bellevue, WA. A new trailer will be revealed and for the first time, meet Cole’s female nemesis […]
Hey there, World Wide Web-Heads. I’d thought I’d fill you in on what’s been happening on inFamous since my last post. In a word, “mega-creation-frenzy.” People in the studio have been pulling long hours to refine gameplay and polish the art. In other words, the coffee machine never sleeps. Which is great because last weekend […]
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