Attention all zombies dudes and dudettes: Call of Duty: Infinite Warfare’s ‘Zombies in Spaceland’ has officially been revealed, and it’s nothing short of radical. The all-new undead survival co-op mode launching with Call of Duty: Infinite Warfare is set in the ‘80s, where you’ll play in a space-themed amusement park full of games, rides, and of course a cadre of deadly zombies.
As a long-time fan of the Call of Duty Zombies series, I’m dying to get my mitts on Descent, the third Call of Duty: Black Ops III DLC pack launching tomorrow on PS4. Based on what we’ve seen so far, Treyarch is going gonzo with the latest addition to the Zombies saga in a new chapter called Gorod Krovi.
At last week’s PlayStation E3 Press Conference, Activision unveiled the latest footage of forthcoming shooter Call of Duty: Infinite Warfare. Blasting through Earth’s atmosphere, the new gameplay reveal shed some more light on developer Infinity Ward’s bold new direction for the franchise.
We’re way stoked from the rush of having our Call of Duty: Infinite Warfare ship assault gameplay debut at Sony’s E3 press conference on that massive screen! If you weren’t there or haven’t seen the livestream yet, check out our new gameplay reveal here:
We are thrilled to reveal that Call of Duty: Infinite Warfare is officially the next title from our studio, and we’ve got a ton of fresh info to share with you today.
Grab your friends and ready your trigger fingers — the Call of Duty: Ghosts multiplayer demo is coming this weekend.
From May 2nd (10:00 AM Pacific) until Monday, May 5th (10:00 AM Pacific), gamers on both PS3 and PS4 will be able to download the demo and try out Call of Duty: Ghosts multiplayer for free.
Call of Duty: Modern Warfare 3 Content Collection 1 arrives in the PlayStation Store today, and it brings with it a whole weekend of double XP. This is the biggest DLC collection in franchise history, offering four multiplayer/Survival mode maps – Piazza, Liberation, Overwatch, and Black Box – as well as two all-new Special Ops missions, Black Ice and Negotiator. That kind of content doesn’t just make itself, so I asked Mark Rubin, Executive Producer at Infinity Ward, for some insight into how the studio approaches making add-on content for MW3.
Call of Duty players all have one big thing in common: Call of Duty. Sounds obvious, I know, but I think that’s enough. Now, some of you reading this are fantastic Call of Duty players. Some of you stink on ice. Let me slide over on this big block of frozen water to make room for you folks in the latter camp. Come sit next to me and we can talk about why we always seem to be on the wrong end of a noob tube.
That said, the gap between the masters and the students is not that wide. We’re all playing for the same reason – Call of Duty games are fun, that’s all. I’ll always take an opportunity to learn and improve, but even when I get my ass handed to me online, as long as I enjoy the company of the people I’m playing with, I’m more likely to leave a session laughing, regardless of KDR.
This is where Call of Duty Elite comes in. Not many games have 30 million people playing them, so the idea behind Elite was to give all those players a common ground – a service that would help them connect, compete, and improve. We’re all playing together as it is; let’s play together better.
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