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During a PAX East panel over the weekend, Insomniac Games announced a May 28th North American release date for its upcoming PS3 co-op shooter Fuse. The game blends some familiar elements of Resistance 2’s large-scale co-op mode with exotic weapons powered by an all-powerful alien substance dubbed, you guessed it, “Fuse.”
What a treat! PlayStation.Blog’s well-liked Behind the Classics series continues with an inside story behind another iconic PlayStation series, this time from celebrated developer Insomniac Games. The Burbank-based studio has produced a slew of memorable PlayStation titles, from the beloved PSone platformer Spyro the Dragon to the soulful PS3 shooter Resistance 3. But in 2002, Insomniac captivated both mainstream and hardcore gamers with the introduction of Ratchet & Clank, a technically peerless shooter-platformer hybrid that radiated style and spunk.
With November 4th marking the 10-year anniversary of Ratchet & Clank’s release on PS2, PlayStation.Blog caught up with Ted Price, Insomniac Games’ president and CEO, to learn more about how this impactful PlayStation powerhouse came to be. To learn more about the development of this classic series, be sure to check out our recent post that showcases 10 years of concept art.
The Ratchet & Clank franchise turns 10 this year, and to celebrate their anniversary we will release the Ratchet & Clank Collection on PS3. Ever since the first Ratchet & Clank game launched, fans have written us wanting to see concept art. While concepts are just one of many pieces we use to put our games together, they are a fun way to show the history of the Ratchet & Clank universe. So I searched around the studio and pulled together a collection of images that go all the way back to 2002 when Insomniac started working on a new game…
…well actually it was 2000. We were wrapping up Spyro: Year of the Dragon and looking ahead to the PlayStation 2.
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