"io interactive" Posts

Hitman Out Today on PS4

Posted by on Mar 11, 2016

Agent 47 is back. The Hitman season has premiered — and we couldn’t be more excited!

Today, you can download and play the first episode of Hitman on PS4. This is your first step into the world of assassination and it’s a very proud moment for everyone that has been involved with the game. In many ways, this is just the beginning of a fantastic year for Hitman.

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Hitman on PS4: PS Plus Exclusive Beta Starts March 4th

Posted by on Feb 24, 2016

Hello, PlayStation Nation! We’re now 16 days away from the launch of Hitman on March 11th. 16 days!

In that time, we’ve got some great things to share with you. Let’s get to it.

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Hitman Beta Live This Weekend, Exclusive to PS4

Posted by on Feb 12, 2016

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With 50 challenges and many inventive ways of getting rid of your targets, you’ll have your hands full over this coming weekend. In addition to challenges, the Beta also introduces the new opportunity system, which allows players to discover some of the more elaborate kills the game has to offer. If you feel like discovering everything on your own, opportunities can be disabled and you’re left to find clues and hone in on the right moment to strike all on your own, of course.

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Hitman on PS4: Beta and Story Details Revealed

Posted by on Feb 03, 2016

There is a world beyond yours, where economics and luxury collide with violence and power. Welcome to a world of assassination, a dangerous place of hidden violence where secret deals and bloody murder decides who holds power. It is a world where agencies such as the ICA work in the shadows to bring balance to the power struggle.

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Hitman: Absolution Introduces New Contracts Mode

Posted by on Aug 14, 2012

Hitman: Absolution

One of the best things about working with a vibrant and productive community, such as the one attached to the Hitman games, is that you can learn a lot by just watching people play. Going back to the previous games in the Hitman series, we’ve always enjoyed watching videos of how the fans tackle the different levels; both in terms of strategy and approach to the emergent systems within the game but also in terms of how they change the rules by going against the core of the level.

A great example is when we see people trying to set up mission parameters all by themselves. The previous games didn’t really support this – you were supposed to play a level in one of several different ways but targets always remained the same – but the fans pretty quickly started setting up conditions for completion themselves.

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Introducing the Hitman: Absolution Sniper Challenge…and a Release Date

Posted by on May 10, 2012

Excitement around Hitman: Absolution has been building at an impressive rate over the last year. In fact, today it’s exactly one year ago we came out and announced that we were working on Absolution and we’ve had a great ride. From sharing the first gameplay at E3 2011 and releasing the full 16 minutes for everyone to see afterwards to showing off the gorgeous orphanage level, revealing the fate of 47’s long-time handler Diana, showing off new features like Instinct and introducing exciting new gameplay series of videos called ‘Introducing’, we can safely say the fans have been with us through quite a ride thus far.

And now it’s time to kick it up another level. Today, we announce two new things. One is the Hitman: Sniper Challenge pre-order bonus and the other is the release date of Absolution. Let’s start with the release date – November 20th, 2012 is the day the game will hit PS3. So get your behind to Mars, er, GameStop and pre-order the game. Why? Well, that’s where this Sniper Challenge comes in.

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Hitman: Absolution Q&A: IO Interactive Goes for the Throat

Posted by on Jan 18, 2012

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By valuing stealth, careful observation, and meticulous planning over the run-and-gun bulletstorms of its contemporaries, the Hitman series has earned a sizable fan base over its long and celebrated career. As coldblooded antihero Agent 47, the player quietly stalks his prey through a Kafka-esque maze of guards and security measures, donning disguises, blending in with the crowd, and evading or subduing threats in order to efficiently fulfill his latest contract kill. The key phrase here is blending in; in Hitman, to stand out is to be detected, and to be detected is to die in a hail of gunfire.

This tense, analytical formula has served Hitman well over many successful sequels. But the steep learning curve and unforgiving stealth segments have also proven polarizing, preventing some newcomers from embracing what is by all accounts a uniquely rewarding stealth-action title. Taking a cue from 2011’s successful launch of Deus Ex: Human Revolution — another stealth game that sought to broaden its appeal without betraying its roots — Hitman: Absolution seeks to have its bloody cake and eat it, too.

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Hitman: Absolution Video Shows Stealth, Combat

Posted by on Nov 03, 2011

IO Interactive has been on quite a ride with the first demo of Hitman: Absolution – touring the world with the code, showing it off to hundreds of thousands of excited people. The response was so overwhelming, we decided to release the full playthrough a few weeks ago. And now, after having captured two of the most busy gentlemen on the team, we are following up with a new video to ensure everyone gets the full experience.

Join Game Director Tore Blystad and Gameplay Director Christian Elverdam as they take us all behind-the-scenes of the award-winning Hitman: Absolution, with a full 17-minute commentary version of the “Run For Your Life” playthrough. The commentary will let you learn first-hand what it takes to create a living and breathing world. The aim is for the fans to gain new insight into the creation and ambition for the game and get a taste of what players can expect when they enter the mindset of the original assassin: Agent 47. We hope you will enjoy it!

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