Greetings PlayStation Nation! Today, the team at Irrational Games is proud to announce that BioShock Infinite will be released on PS3 this October 16th, 2012. Our President and Creative Director Ken Levine has been talking about the game for years now and, like the rest of the Irrational Games team, he’s thrilled that we can finally share the game’s final release date. “After BioShock, we had a vision for a follow up that dwarfed the original in scope and ambition,” he told me. “BioShock Infinite has been our sole focus for the last four years, and we can’t wait for fans to get their hands on it.”
The game will support the PlayStation Move motion controller and we’ll have further details to share on how it will work soon. In addition, you will get a free copy of the original BioShock on the game’s Blu-ray Disc. In the meantime, you can visit IrrationalGames.com to learn more about the game, or pre-order to ensure you get your copy on October 16th. BioShock Infinite will be available on PlayStation 3 internationally on October 19, 2012.
It’s been a great year for Irrational Games, thanks in no small part to our wonderful PlayStation fans. While we’re in the midst of working on BioShock Infinite, we wanted to take the time and thank everyone for all the great support you’ve given over the years by helping spread the holiday cheer. From all of us at Irrational Games: Season’s Greetings!
After introducing gamers to one of the most talked-about games in a console generation — BioShock — Ken Levine became something of a big deal in the game industry. By infusing his games with socio-political overtones, sympathetic characters, and ambitious art direction, the Irrational Games president and creative director earned a reputation for creating smart games for smart people, influencing a generation of video game developers in the process. And now, the Boston-based developer is deep into development on BioShock Infinite, a game that has already earned widespread attention for its focus on weighty themes such as xenophobia, American Exceptionalism, and civil unrest.
I know Ken pretty well, as far as these things go, but I’ve always wanted to learn more about his background: where he came from, what it was like for him growing up, and how he came to be an unabashed lover of geek culture (which manifested itself in a spirited defense of geeks in the pages of Game Informer magazine). I recently caught up with the man to delve further into these topics and, hopefully, catch a glimpse of what makes him tick.
BioShock is one of the most surprising games of this generation. First of all, it isn’t inspired by a real-life conflict, a film or another game series, but a moderately successful novel called Atlus Shrugged by Ayn Rand, which put forward a philosophy called Objectivism, or ‘rational selfishness’.
BioShock’s writer and Creative Director, Ken Levine, and his team are now working on BioShock Infinite, a departure from the dark, dystopian corridors of Rapture into the bright skies of Columbia, a floating city named after the female personification of the United States of America. I recently had the chance to sit down with Ken to talk about the philosophies that underpinned the original BioShock and how, if at all, these are being applied to BioShock Infinite.
It’s always a pleasure to speak with Ken Levine, creative director for the award-winnging BioShock and the PS3 dystopian epic BioShock Infinite. Ken’s been good enough to drop by the PlayStation.Blog before, bringing news of PlayStation Move support as well as an upcoming PS Vita BioShock game, but we’ve never been able to immortalize him in crisp HD video.
Until now. In Rey’s lovingly produced video feature, Levine lays out his plan for Infinite domination, starting with creating a convincing relationship between lead characters Booker and Elizabeth as they seek to escape the crumbling city of Columbia.
Let me dish out some home truths here. The BioShock universe hasn’t always treated the PlayStation community super well. The first game came out on PS3 over a year after launch on other platforms. To Sony fans, that probably read as, “Hey, what are we? Chopped liver?”
Irrational Games came to the press conference to say Sony fans are not chopped liver. How’s them for bold words? They’re fans who have embraced innovation. Who champion cool, weird stuff like Flower and LittleBigPlanet. Who seek out content from all over the globe.
But I’m also here to back our commitment up with action. Like Move integration. Like a new game set in the BioShock universe on PS Vita. Like a free copy of BioShock 1 with each copy of BioShock Infinite on PS3 to ensure that everyone in the PlayStation world gets a chance to see how the whole BioShock magilla began.
You’ve seen the debut trailer for BioShock Infinite. You’ve read Creative Director Ken Levine’s thoughts on expanding the award-winning formula of BioShock from the murky depths of Rapture to the soaring heights of Columbia. You’ve even bookmarked the 10 Things You Should Know About BioShock Infinite article on IrrationalGames.com. What’s left? Watching 10 uninterrupted minutes […]
Last week, Irrational Games introduced BioShock Infinite to the world with a startling cinematic trailer set in the clouds far above Earth. Since then, I’ve seen BioShock Infinite in action, and the first-person gameplay featured numerous hallmarks of BioShock as well as intriguing new elements. In the gameplay scenario I saw, protagonist Booker DeWitt explored […]
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