Season’s greetings from Japan.
2013 has been a very busy year for Japan Studio. We launched four titles this year, including my own Puppeteer. So we’re all looking forward to a few well-deserved days off. Although you might be surprised to hear that, here in Japan, we don’t get Christmas off. The 25th of December is just a normal working day.
Knack launched alongside PS4 in every territory, and now that there’s been some time for the players to get up to speed on our game, I wanted to talk a bit more about the unlockable features waiting within. As you probably know, there are hidden treasure chests in secret rooms scattered throughout the story which contain random items.
Today PlayStation 4 launches; you might say that “next gen” has officially become “current gen”! Game creators have been hard at work, and I think game players have a lot to look forward to.
One of the launch titles is of course Knack, the game that I and the internal Japan Studio have been hard at work on for the last three and a half years. I love character action games, and over the years I’ve helped create a number of them, including Crash Bandicoot on the original PlayStation, and Jak and Daxter and Ratchet & Clank on PS2.
Hello, everyone. We’re just a little over a week away from the launch of PS4, and I can’t wait for everyone to finally get their hands on Knack. If you’re looking for a taste of something different, something a little more old-school, Knack is the perfect PS4 game for you. With Knack, not only are we taking gamers back to the days of classic games like Crash Bandicoot, we’re also introducing some new and unique ways to experience the game.
Just after the titular hero, Knack, punched a goblin clear off the screen, knocking his armor into a nearby river, it hit me: Knack, a PS4 launch title, looks stellar. It runs as smooth as silk, and brims with details both big and small. With a family-friendly atmosphere and a charming lead character, Knack seems like a great experience for young — or just newer — gamers. But gaming veterans take note: Knack will surprise you.
Hello, everyone. We’re coming to the final stretch before the launch of PS4, as well as Knack, a game I’ve been honored to be a part of. It has been great working with the very talented folks at Japan Studio, not to mention Mark Cerny, a true living legend.
In Destiny of Spirits, building powerful spirits and working cooperatively with other users will be the key to progress successfully in the game. If you haven’t heard of Destiny of Spirits yet, it is a free-to-play, location-based, social strategy game for the PlayStation Vita. Players from around the world work cooperatively in turn-based, RPG style action to battle fierce Chaos spirits. Today, I’d like to talk about summoning, merging and renting supporter spirits as well as items that can be used to help maximize your game progress.
All games are the product of individual creators, and while it’s occasionally hard to see it, all are duly imbued with the personalities of the artists that first breathed life into them. As anyone who’s played it will surely know, this is no more true than it is with PS3 platformer Puppeteer. Japan Studio’s sublime adventure drips with charisma, character and, above all, passion.