Hi PlayStation.Blog readers. Back in 2009 we released Gravity Crash for PlayStation 3, a love letter to classic ‘80s shooter gaming. The game was a labor of love for our small team, a team that wanted to produce a title with precision controls, high definition visuals and memorable sound but remain a modern-day interpretation of retro arcade gameplay.
We’re proud to announce that Oddworld: New ‘n’ Tasty will be launching on PlayStation 4, featuring all the gameplay you expect from the original, revamped, remade and reprocessed in the glorious Unity3D game engine. We’ve worked hard to bring you the Abe you know and love, kicking and screaming into 2013.
Munch the Gabbit is now in HD! The team at Just Add Water, with help from the programming staff at Four Door Lemon, worked hard over the last 18 months to bring you an updated version of Oddworld: Munch’s Oddysee on PS3.
Gamers met the crazy planet of Oddworld back on the original PlayStation, with Abe’s Oddysee and Abe’s Exoddus quickly becoming classics. If you played those games, you’ll remember the reluctant hero’s destiny to rescue his fellow Mudokons from corporate slavery at the hands of Glukkon Companies Rupture Farms and SoulStorm Brewery.
In case you missed it over the long holiday break, we released Oddworld: Stranger’s Wrath HD on PSN on December 27th! Additionally, I wanted to thank PlayStation players for their endless support over the past year or so since we announced it. We hope you enjoy it!
If you haven’t played Stranger’s Wrath yet, the launch trailer does a good job showing off the game’s key features: 60 frames-per-second action in both first-person and third-person perspectives, all set within the unique universe of Oddworld.
Hey everyone, it’s that time AT LAST! I wanted to first thank you all for your patience, it’s been a long wait, but at the same time it’s been even longer for us. We’ve been working on Stranger’s Wrath, one way or another for around 15 months now. From the initial discussions, to actually starting work on the project true, to then getting it done!
As most of you may know we originally planned to release the game around Easter, to be able to do that we were to have started full development in September last year, but as it transpired, we didn’t actually start until April 2011, which gave us our hoped late Summer release; but we ended up spending another couple of months on it, so here we are DONE AND DUSTED for release.
As such I’m extremely pleased to announce that Oddworld: Stranger’s Wrath HD will release on December 27th in North America for $14.99. And we will be releasing worldwide! (all stores, except for the Far East/Russia/Ukraine and Portugal at this time).
Hey everyone! It’s been a while since we visited these hallowed halls to talk about our upcoming PS3 and PS Vita game Oddworld: Stranger’s Wrath HD. If you’ve been following the game’s development closely, you may have caught our announcement that we delayed the release of Stranger’s Wrath HD on the PS3 into the summer from its intended spring release. While summer is almost at an end, we wanted to tell you that the game is in the final part of development right now. We’re in beta and fixing bugs, and doing some last-minute optimizing where we can.
It’s been a long road for us, and we’ve made a whole truck full of updates. We’ve updated EVERY one of 83 characters in the game, the vast majority of the environmental textures, and a lot of the environment geometry. We’ve also completely updated the user interface, added some easter eggs into the game, and a whole raft of unlockable extras — some never seen before, and some rarely seen.
Long time no see! Since Gravity Crash Portable was launched we’ve kept our heads down while working on a bunch of stuff. During the summer we started working exclusively on Oddworld projects, and I’m here today to talk about the first title we announced: Oddworld Stranger’s Wrath. You may have heard of this game before […]
Well, it’s finally here! Gravity Crash Portable is being released on July 20th for $9.99. During the development of the PSP version, we made some changes based on feedback to the PS3 version. Things that you guys asked for, and things that we felt needed to be looked at. To tantalise you in anticipation here’s […]