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In case you missed it over the long holiday break, we released Oddworld: Stranger’s Wrath HD on PSN on December 27th! Additionally, I wanted to thank PlayStation players for their endless support over the past year or so since we announced it. We hope you enjoy it!
If you haven’t played Stranger’s Wrath yet, the launch trailer does a good job showing off the game’s key features: 60 frames-per-second action in both first-person and third-person perspectives, all set within the unique universe of Oddworld.
Hey everyone, it’s that time AT LAST! I wanted to first thank you all for your patience, it’s been a long wait, but at the same time it’s been even longer for us. We’ve been working on Stranger’s Wrath, one way or another for around 15 months now. From the initial discussions, to actually starting work on the project true, to then getting it done!
As most of you may know we originally planned to release the game around Easter, to be able to do that we were to have started full development in September last year, but as it transpired, we didn’t actually start until April 2011, which gave us our hoped late Summer release; but we ended up spending another couple of months on it, so here we are DONE AND DUSTED for release.
As such I’m extremely pleased to announce that Oddworld: Stranger’s Wrath HD will release on December 27th in North America for $14.99. And we will be releasing worldwide! (all stores, except for the Far East/Russia/Ukraine and Portugal at this time).
Hey everyone! It’s been a while since we visited these hallowed halls to talk about our upcoming PS3 and PS Vita game Oddworld: Stranger’s Wrath HD. If you’ve been following the game’s development closely, you may have caught our announcement that we delayed the release of Stranger’s Wrath HD on the PS3 into the summer from its intended spring release. While summer is almost at an end, we wanted to tell you that the game is in the final part of development right now. We’re in beta and fixing bugs, and doing some last-minute optimizing where we can.
It’s been a long road for us, and we’ve made a whole truck full of updates. We’ve updated EVERY one of 83 characters in the game, the vast majority of the environmental textures, and a lot of the environment geometry. We’ve also completely updated the user interface, added some easter eggs into the game, and a whole raft of unlockable extras — some never seen before, and some rarely seen.
Long time no see! Since Gravity Crash Portable was launched we’ve kept our heads down while working on a bunch of stuff. During the summer we started working exclusively on Oddworld projects, and I’m here today to talk about the first title we announced: Oddworld Stranger’s Wrath. You may have heard of this game before […]
Well, it’s finally here! Gravity Crash Portable is being released on July 20th for $9.99. During the development of the PSP version, we made some changes based on feedback to the PS3 version. Things that you guys asked for, and things that we felt needed to be looked at. To tantalise you in anticipation here’s […]
Hi Everyone, Hope you all had a great holiday season? At JAW we had a fantastic holiday, and we owe it all to you guys for showing your support for Gravity Crash; your appreciation and feedback has reminded us all why we’ve been working so hard over the past 18 months, and it’s nice to […]
Hi everyone! I’m Michael Graham, the US producer for Gravity Crash. Earlier this year at E3, we had the opportunity to introduce everyone to a brand-new old-school arcade style shooter, Gravity Crash. Well, I’m here to let you know that Gravity Crash will be available on PlayStation Store today for $9.99! Just to give you […]