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Back in December, we released a sneak-peek of the Skywalker Sound soundtrack recording video for Soul Sacrifice. As mentioned, the game’s soundtrack is composed by Yasunori Mitsuda and Wataru Hokoyama, two of the most recognized composers in the industry. Today. I’m excited to share a video introducing one of the scores Mitsuda-san composed.
Mitsuda-san was kind enough to provide us the following accompanying message.
“This was the very first battle music I composed, and I focused on making sure it fit the fighting theme of Soul Sacrifice.
Since it was announced for North America, and as new assets and details are rolled out to eager fans worldwide, excitement for Soul Sacrifice has only increased. No other title for PlayStation Vita combines the same frantic real-time combat, thrilling sense of scale, smartly interwoven cooperative multiplayer, or meaningful character customization… Not to mention the contributions of legends of gaming like designer Keiji Inafune or composer Yasunori Mitsuda and Wataru Hokoyama.
For weeks, fans have asked for more info about the game’s North American release, wanting a final date and box art, and details about possible pre-order extras. Finally, those questions can be answered!
If asked, most of us can recall a favorite scene or two from a movie, a shot or sequence that lingered with us long after the lights came on and we left the theater. We retain the visual, but often it isn’t until we see that same scene muted that we discover that the music, the aural accompaniment, was a far greater part of our experience than we realized.
Just as in cinema, music is a huge part of what makes many gaming memories so rich. It’s a significant ingredient in creating a sense of grandeur and making something feel epic.
Soul Sacrifice, the next title from legendary developer Keiji Inafune, has such aspirations.
Happy Holidays to everyone in North America! This is Keiji Inafune. Soul Sacrifice is finally near completion, and we are proud to say with confidence that this game is worth recommending to everyone. It’s been awhile since I’ve created a game that made me feel this enthusiastic. We put a lot of passionate unremitting work into this masterpiece and we are super excited about it.
As promised, the game includes a mind-blowing world and a magnificent story, which will instantly draw you in and I hope people will just indulge themselves on Soul Sacrifice.
Through this game, I hope that everyone will experience the heart and essence of true Japanese game development once again.
In my last post, I explained that monsters in the world of PS Vita’s Soul Sacrifice are what have become of humans who succumbed to darkness, using magic according to their desire. Today, I’m pleased to reveal a new monster, “Leviathan,” and to share its backstory.
Once upon a time, in a kingdom far away, there were two twin princes. The older twin excelled at everything, and the younger one failed at just as much. The two were so different that it was a wonder that the same blood flowed through their veins. It was like pairing up a giant and a dwarf. The younger brother grew up with a severe inferiority complex and developed an extremely dark personality. He started to enjoy collecting ferocious animals, one in particular being a crocodile from another kingdom. He put the crocodile in a cage, where he tormented it. It was the only time he could ever feel strong.
Make no mistake, the Japanese know how to queue. In the bowels of the PlayStation stand at this year’s Tokyo Game Show, countless orderly lines of patient gamers snake neatly through a maze of white chain-link barriers, intersecting each other like the world’s most organised spaghetti junction. At the start of each queue stands an official with a whiteboard and a marker pen, methodically updating the estimated waiting time for each game. Of all the games on show at PlayStation’s booth, which boasted the longest line? PS Vita action title Soul Sacrifice, with show-goers having to wait well over an hour for a chance to try it out.
It should perhaps come as no surprise that it’s the center of attention. After a series of intriguing trailers, TGS presented the first opportunity to actually go hands-on with Mega Man creator and former Capcom R&D chief Keiji Inafune’s dark fantasy action title.
Hi everyone. I’m excited that those of you who are attending Tokyo Game Show will finally be able to have some hands-on experience with Soul Sacrifice! Once you play the game, I’m sure that you’ll have a better sense of the world I’ve been wanting to create. You’ll be able to face the dilemmas, tough decisions, and the agony of choice that I’ve been wanting to portray in a game. I believe the TGS demo does a great job of conveying this new concept.
In the trailers and interviews released so far, we’ve shown the game’s dark world setting and shared some of the story elements revealed in the single player mode. We’ve also shared a few of the back stories from both the monsters and sorcerers that you’ll encounter during gameplay. During TGS, I’m looking forward to showing you what the multiplayer mode can offer.
In the world of video game development, Keiji Inafune is a giant among men. The illustrator and former global head of production at Capcom has played a key role in the development of an astounding array of games spanning a diverse lineup of genres, everything from Mega Man to Resident Evil to Lost Planet and many more.
With his new role at Comcept and Intercept, Inafune is expanding his influence to new projects, including the upcoming “dark fantasy” PS Vita title Soul Sacrifice. During Gamescom last week, we caught up with Inafune to learn more about his ambitious new game that forces players to make painful decisions.