With each passing week, we edge closer to the launch of Killzone: Mercenary, the first PlayStation Vita entry in the acclaimed series. Contrary to convention, Mercenary is also edging a bit toward us: we can today confirm a new North American release date of September 10th — a week earlier than our previous target.
Much has already been said concerning Killzone: Mercenary’s graphical fidelity, but I’ll add my voice to the choir: This is one fine, fine-looking game. Because Mercenary runs on a modified version of the Killzone 3 rendering engine, you’ll see modern niceties such as volumetric lighting and smoke, high-res environment textures, gleaming metal and realistic-looking shadows.
For a series that’s always been at the bleeding edge of modern FPS design – both in terms of technical performance and muscular gameplay – it’s fair to say that expectations are sky high for Killzone: Mercenary – the first PS Vita entry in Guerrilla’s acclaimed franchise.
Until last week’s reveal, all the studio has shown off was a brief teaser clip at Gamescom last September. But earlier this month, in a very snowy Amsterdam, it finally took the wraps off the game, showing off big chunks of both the single and multiplayer modes.
Killzone: Mercenary is scheduled for a September 17, 2013 release in North America. We also have a brand-new trailer for you to enjoy:
Killzone: Mercenary is a new first-person shooter in the Killzone series, developed specifically for the PlayStation Vita platform and powered by the stunning Killzone engine. Starting just after the ending of the original Killzone, and revisiting many of the events from the Killzone trilogy, the game puts players in the rugged combat boots of a mercenary named Arran Danner. Danner is a former UCA-soldier who has no qualms about taking on paid contracts from the ISA as well as the Helghast.
Happy holidays from all of us here at Guerrilla!
As 2012 draws to a close, we look back at an eventful year for Guerrilla and the Killzone series. In February we released Killzone 3 Multiplayer, a standalone version of Killzone 3’s online mode and DLC maps, on the PlayStation Store. In August we announced a new handheld title for PlayStation Vita called Killzone: Mercenary, which sees its protagonist fight on both sides of the ISA-Helghast conflict. And in October we simultaneously released Killzone Trilogy, a bundle containing all three first-person shooters in the Killzone series, and Killzone HD, a high-definition remaster of our original Killzone game.
The polls are closed and the votes have been tallied. Read on for the full list of PlayStation.Blog Game of the Year Awards winners as chosen by you, plus a few Editors’ Choice picks from the extended PlayStation.Blog team.
I want to thank each and every one of you for voting, debating, and commenting on our first annual awards! As predicted, the process wasn’t entirely without its hiccups, but in general I think it was a pretty good first attempt. That said, we absolutely want your feedback on next year’s awards, which will be bigger and better in many ways. Please provide your feedback in the comments – we’ll be referring to it in preparation for next year!
Also, be sure to listen to our new episode of PlayStation Blogcast, where GamesBeat Editor in Chief Dan Hsu joins us for a discussion of our favorite games of the year.
Today we’re really excited to present the first official gameplay trailer for Killzone: Mercenary at Gamescom. Designed specifically for the PlayStation Vita platform, Killzone: Mercenary is a first-person shooter that makes full use of the device’s graphical and input capabilities. It was built on the same powerful engine as Killzone 3, and it enhances the familiar twin-stick FPS control scheme with touch pad functionality for interesting new gameplay possibilities.
With Killzone: Mercenary, we want to offer PlayStation Vita owners a fresh perspective on the brutal conflict between ISA and Helghast – literally. For the first time in a Killzone campaign, you’ll be fighting alongside Helghast forces as well as ISA specialists, carrying out missions that the regular soldiers just won’t — or can’t.