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	<title>PlayStation.Blog &#187; killzone: mercenary</title>
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		<title>Grab Killzone: Mercenary a Week Early, Pre-order Bonuses Detailed</title>
		<link>http://blog.us.playstation.com/2013/05/17/grab-killzone-mercenary-a-week-early-pre-order-bonuses-detailed/</link>
		<comments>http://blog.us.playstation.com/2013/05/17/grab-killzone-mercenary-a-week-early-pre-order-bonuses-detailed/#comments</comments>
		<pubDate>Fri, 17 May 2013 15:00:13 +0000</pubDate>
		<dc:creator>Mark Green</dc:creator>
				<category><![CDATA[PS Vita]]></category>
		<post_tag><![CDATA[guerrilla games]]></post_tag>
		<post_tag><![CDATA[killzone: mercenary]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=106505</guid>
		<description><![CDATA[With each passing week, we edge closer to the launch of <a href="http://us.playstation.com/psvita/games-and-media/psv-killzone-mercenary.html?CMP=soc_us__gm_killzonemercenary_preorderbonus_05_17_13" target="_blank">Killzone: Mercenary</a>, the first <a href="http://blog.us.playstation.com/category/ps-vita/" target="_blank">PlayStation Vita</a> entry in the acclaimed series. Contrary to convention, Mercenary is also edging a bit toward us: we can today confirm a new North American release date of September 10th -- a week earlier than our previous target.]]></description>
				<content:encoded><![CDATA[<p>With each passing week, we edge closer to the launch of <a href="http://us.playstation.com/psvita/games-and-media/psv-killzone-mercenary.html?CMP=soc_us__gm_killzonemercenary_preorderbonus_05_17_13" target="_blank">Killzone: Mercenary</a>, the first <a href="http://blog.us.playstation.com/category/ps-vita/" target="_blank">PlayStation Vita</a> entry in the acclaimed series. Contrary to convention, Mercenary is also edging a bit toward us: we can today confirm a new North American release date of September 10th &#8212; a week earlier than our previous target.<br />
</br><br />
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<p>Players who pre-order Killzone: Mercenary will receive “Blackjack’s Briefcase,” a reward for their early support that affords them an early edge in both the game’s competitive online multiplayer and extensive Campaign mode. It includes:</p>
<h5>Double XP Boost</h5>
<ul>
<li>Get out ahead of the pack! Start the 48-hour clock with this special access code and all contracts, bonuses and payoffs earn you twice the normal XP for two straight days!</li>
</ul>
<h5>In-Game Cash Bonus</h5>
<ul>
<li>Start the game and go straight to the armory! With this bonus payout, you&#8217;ll have enough Vektan Cash to pick up a new weapon before you even step foot on the battlefield.</li>
</ul>
<p>In addition to the above, fans in the United States who reserve a copy of Killzone: Mercenary at GameStop will receive an exclusive gun for use in both Campaign and Multiplayer action: the M224-A1 Light Machine Gun.</p>
<ul>
<li>A powerhouse weapon of the ISA, the M224-A1 carries more than enough ammo to get the job done at the cost of accuracy.  Fortunately for a Mercenary, subtlety is not always a mission requirement.</li>
</ul>
<p><a href="http://www.flickr.com/photos/playstationblog/8744246005/" title="Killzone: Mercenary - M224-A1 Light Machine Gun by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7287/8744246005_cb86a2cef7_z.jpg" width="640" height="206" alt="Killzone: Mercenary - M224-A1 Light Machine Gun"></a></p>
<p>We have so much more to talk about and share. Please keep your eyes open for new content and reveals, plus impressions from journalists around the world as more and more people go hands-on and see the latest build of the game in action!</p>
]]></content:encoded>
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		<slash:comments>66</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2013/02/kzmerc.jpg</thumbnail_url>
<rating>4.66</rating><author_title>Senior Producer, Guerrilla Cambridge</author_title>
<comment_count>66</comment_count>
<comment_replies_count>4</comment_replies_count>	</item>
		<item>
		<title>Killzone: Mercenary: Cash is King</title>
		<link>http://blog.us.playstation.com/2013/03/08/killzone-mercenary-cash-is-king/</link>
		<comments>http://blog.us.playstation.com/2013/03/08/killzone-mercenary-cash-is-king/#comments</comments>
		<pubDate>Fri, 08 Mar 2013 15:00:09 +0000</pubDate>
		<dc:creator>Sid Shuman</dc:creator>
				<category><![CDATA[PS Vita]]></category>
		<post_tag><![CDATA[guerrilla games]]></post_tag>
		<post_tag><![CDATA[killzone: mercenary]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=101536</guid>
		<description><![CDATA[Much has already been said concerning Killzone: Mercenary’s graphical fidelity, but I’ll add my voice to the choir: This is one fine, fine-looking game. Because Mercenary runs on a modified version of the Killzone 3 rendering engine, you’ll see modern niceties such as volumetric lighting and smoke, high-res environment textures, gleaming metal and realistic-looking shadows.]]></description>
				<content:encoded><![CDATA[<p>Not long ago the US and European press got its first hands-on experiences with <a href="http://blog.us.playstation.com/tag/killzone-mercenary/">Killzone: Mercenary</a>, <a href="http://blog.us.playstation.com/tag/guerilla-games/">Guerrilla Games</a> Cambridge’s upcoming <a href="http://blog.us.playstation.com/category/ps-vita/">PS Vita</a> shooter. Despite gracing Vita’s portable screen, the team behind Mercenary is hellbent on providing a full FPS experience with all the trimmings. Come September, you’ll get a full nine-mission story-driven campaign, an eight-player competitive multiplayer mode, and a collection of bonus challenge missions.</p>
<p>Watch our new video to get the inside story straight from Art Director Tom Jones.<br />
</br><br />
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<p>Much has already been said concerning Killzone: Mercenary’s graphical fidelity, but I’ll add my voice to the choir: This is one fine, fine-looking game. Because Mercenary runs on a modified version of the Killzone 3 rendering engine, you’ll see modern niceties such as volumetric lighting and smoke, high-res environment textures, gleaming metal and realistic-looking shadows. None of this would be out of place for a modern PS3 shooter, but portable gaming rarely sees this level of extreme graphical detail. Screenshots and internet videos only tell part of the story &#8212; just wait until you see this puppy in action on Vita’s 5’’ OLED screen.</p>
<p>Of course, the series’ bedrock shooting mechanics have made the leap fully intact thanks to PS Vita’s dual analog sticks. Actually, Mercenary’s refined damage model means that its weapons feel slightly more powerful, a satisfying tweak that enabled me to drop enemies a bit more quickly than in the PS3 games. Killzone 3’s savage melee attacks have also made the cut, and they benefit from PS Vita’s front touchscreen as you swipe one of several directions to gouge out eyes, break necks, and slit throats. Meanwhile, the rear touchpad takes over sprinting duties with a quick double tap.</p>
<p><a href="http://www.flickr.com/photos/playstationblog/8429720269/" title="Killzone Mercenary on PS Vita by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8045/8429720269_7d50c74948_z.jpg" width="640" height="363" alt="Killzone Mercenary on PS Vita"></a></p>
<p>The VAN-Guard is the most high-profile addition to Killzone’s lethal arsenal, and it adds new gameplay wrinkles to the campaign and multiplayer modes. The VAN-Guard is a wrist-mounted murder assistant that enables you to deploy a head-stabbing Mantis drone, guided Porcupine missiles, or a Sky Fury ion cannon bombardment with a tap or two on PS Vita’s front touchscreen. Because your VAN-Guard slowly recharges between uses, it doesn’t necessarily favor the most skilled players in a multiplayer match the way traditional Killstreaks can. Based on my time with multiplayer, I found it served as more of a leveling influence, keeping the rookies in the game and the most skilled players on their toes.</p>
<p>Money talks in Mercenary, and you’ll collect a bit every time you complete an objective, pick up an ammo clip, or slay an opponent &#8212; bonus cash for creative kills! Build up a large enough pool and you’ll be able to purchase new guns, VAN-Guard abilities, and armor mid-mission from crates left by a shady weapons dealer named Blackjack. And you’ll want every credit you can find: Based on what I experienced, Mercenary has the series’ biggest weapon loadout yet, from medium-range battle rifles and stealth SMGs, to shotguns, pistols and much more. What’s more, Mercenary’s large weapon loadout accommodates a wider variety of play styles than in past Killzone games, from stealthy sniping to close-range brawling.</p>
<p><a href="http://www.flickr.com/photos/playstationblog/8430806894/" title="Killzone Mercenary on PS Vita by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8231/8430806894_98d718edbc_z.jpg" width="640" height="363" alt="Killzone Mercenary on PS Vita"></a></p>
<p>Multiplayer is a definite focus for Mercenary, and Guerrilla Games Cambridge is upping the ante to keep the Killzone community playing long after the game’s September launch. The game will ship with three multiplayer modes &#8212; so far, only the venerable Team Deathmatch is confimed &#8212; and an integrated stat-tracking system will post your results to Killzone.com daily. There’s also a collection game built around Valor cards that you can loot from particularly tough multiplayer opponents; completing the full deck could earn you a slice of Internet fame. </p>
<p>Killzone: Mercenary assaults PS Vita on September 17th in North America. If you have questions on the gameplay, leave them in the comments!</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2013/03/08/killzone-mercenary-cash-is-king/feed/</wfw:commentRss>
		<slash:comments>92</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2013/03/mercenary.jpg</thumbnail_url>
<rating>4.58</rating><author_title>Social Media Manager</author_title>
<comment_count>92</comment_count>
<comment_replies_count>8</comment_replies_count>	</item>
		<item>
		<title>Killzone: Mercenary – Behind-the-Scenes Interview, Single Player Details</title>
		<link>http://blog.us.playstation.com/2013/02/04/killzone-mercenary-behind-the-scenes-interview-single-player-details/</link>
		<comments>http://blog.us.playstation.com/2013/02/04/killzone-mercenary-behind-the-scenes-interview-single-player-details/#comments</comments>
		<pubDate>Mon, 04 Feb 2013 16:00:13 +0000</pubDate>
		<dc:creator>Fred Dutton</dc:creator>
				<category><![CDATA[PS Vita]]></category>
		<post_tag><![CDATA[guerrilla cambridge]]></post_tag>
		<post_tag><![CDATA[guerrilla games]]></post_tag>
		<post_tag><![CDATA[killzone: mercenary]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=96515</guid>
		<description><![CDATA[For a series that’s always been at the bleeding edge of modern FPS design - both in terms of technical performance and muscular gameplay - it’s fair to say that expectations are sky high for <a href="http://blog.us.playstation.com/tag/killzone-mercenary/">Killzone: Mercenary</a> – the first <a href="http://blog.us.playstation.com/category/ps-vita/">PS Vita</a> entry in <a href="http://blog.us.playstation.com/tag/guerilla-games/">Guerrilla</a>’s acclaimed franchise.

Until <a href="http://blog.us.playstation.com/2013/01/30/killzone-mercenary-hits-ps-vita-september-17th-new-trailer-and-screens/">last week’s reveal</a>, all the studio has shown off was a brief teaser clip at <a href="http://blog.us.playstation.com/tag/gamescom12/">Gamescom</a> last September. But earlier this month, in a very snowy Amsterdam, it finally took the wraps off the game, showing off big chunks of both the single and multiplayer modes.]]></description>
				<content:encoded><![CDATA[<p>For a series that’s always been at the bleeding edge of modern FPS design &#8211; both in terms of technical performance and muscular gameplay &#8211; it’s fair to say that expectations are sky high for <a href="http://blog.us.playstation.com/tag/killzone-mercenary/">Killzone: Mercenary</a> – the first <a href="http://blog.us.playstation.com/category/ps-vita/">PS Vita</a> entry in <a href="http://blog.us.playstation.com/tag/guerilla-games/">Guerrilla</a>’s acclaimed franchise.</p>
<p>Until <a href="http://blog.us.playstation.com/2013/01/30/killzone-mercenary-hits-ps-vita-september-17th-new-trailer-and-screens/">last week’s reveal</a>, all the studio has shown off was a brief teaser clip at <a href="http://blog.us.playstation.com/tag/gamescom12/">Gamescom</a> last September. But earlier this month, in a very snowy Amsterdam, it finally took the wraps off the game, showing off big chunks of both the single and multiplayer modes.</p>
<p>And you can breathe easy – it looks absolutely <em>stunning</em>, packing all the visceral grit and gristle of its home console brethren into PS Vita with real style. Don’t believe us? Remind yourself of the new trailer below.<br />
</br><br />
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<p>We sat down with Piers Jackson, who’s leading development at Guerrilla Cambridge (the same team responsible for the exemplary <a href="http://www.ign.com/games/littlebigplanet-14286081/psp-14286080">LittleBigPlanet PSP</a>), to find out more about the game, with particular attention paid to its generous single player campaign. Read on below, and come back next week for a closer look at multiplayer. And if you’ve got any questions relating to how the game plays, feel free to ask away in the comments.</p>
<p><strong>PlayStation.Blog: Where does Mercenary fit in the full Killzone narrative?</strong><br />
<strong>Piers Jackson, Guerrilla Cambridge:</strong> Mercenary starts shortly after the beginning of Killzone 1. We commence the game with the battle for Vekta in full flow – you actually start out in a destroyed Vektan city and the opening few levels are all about liberating the planet. We then transition into the Killzone 2 universe and the invasion into Pyrrhus. The story itself wraps up at some point in the Killzone 2 universe.</p>
<div style=width:240px;padding:25px;float:right;>
<h1><font color="0034aa"><em>&#8220;We’ve tried not to shrink it at all&#8221;</em></font></h1>
</div>
<p><strong>PSB: The game looks phenomenal on PS Vita. Was it a challenge shrinking the full console experience onto a handheld device?</strong><br />
<strong>PJ:</strong> In some regards we’ve tried not to shrink it at all &#8211; we’ve tried to get a full Killzone experience running on PS Vita. The system is incredibly powerful – we’ve got graphics that are comparable to Killzone 3 running on a handheld.</p>
<p><strong>PSB: How easy was it getting the Killzone game engine up and running on the system?</strong><br />
<strong>PJ:</strong> It’s optimised in a lot of locations but the core AI system is based precisely on Killzone 3. We’ve had to replace a few of the audio and rendering systems but the back-end leading into them is pure Killzone engine architecture. We’ve also got certain things in the renderer that are unique to our system – we’ve added reflection mapping on the floor and particle systems can actually be lit as well.</p>
<p>There may be a few areas we’ve had to tone back a bit, but we’re pretty convinced that we’ve come up with something that touches most of the technical features from the main Killzone engine.</p>
<p><strong>PSB: You’ve managed to retain that crunchy, weighty feel to the controls that really helped define the game on PlayStation 2 and 3…</strong><br />
<strong>PJ:</strong> So much of it is in the acceleration curves on the controllers and, obviously, as we were using the Killzone control input system, a lot of that came over for free. We needed to rebalance it slightly for the PS Vita stick inputs &#8211; which are slightly different than the DualShock &#8211; but that is the feeling you expect from Killzone; that weightiness. If you don’t have that, you’re not making a Killzone game. It was imperative that we kept it.</p>
<div style=width:240px;padding:25px;float:left;>
<h1><font color="0034aa"><em>&#8220;If you don’t have that, you’re not making a Killzone game.&#8221;</em></font></h1>
</div>
<p><strong>PSB: How do you change your thinking when you’re designing an FPS for a portable system rather than a home console?</strong><br />
<strong>PJ:</strong> There are elements in terms of visibility that you have to pay attention to – how far away you’re positioning enemies, and what you’re positioning them against. When you’re playing on a large TV screen you can get away with more. Having said that, we have a really high-resolution screen on the Vita so the characters stand out very well, even at a distance.</p>
<p><strong>PSB: Multiplayer is obviously important but I know Killzone fans are really hoping for a meaty solo campaign too. How much content can they expect?</strong><br />
<strong>PJ:</strong> We have nine single player missions. On average, on a first-time play-through, they’ll take between 40 minutes and an hour each to complete. So, it’s a lengthy game. It’s got a full narrative too – every mission brief is set up as a full story. There are twists and turns. It’s a very detailed single player experience; it’s not cut back in any way.</p>
<p><strong>PSB: How are you encouraging repeat play-throughs?</strong><br />
<strong>PJ:</strong> When you first get to a level, there’s a standard play-through mode. Once you’ve completed that you’ll unlock three challenge modes – Covert, Precision and Demolition. Each challenge mode will dictate that you need to play the level in a different way. You may have gone in guns blazing first time, but if you take the Covert challenge you’ll need to be much more stealthy &#8211; you can fail it if you get detected.</p>
<p>Precision is usually about accuracy and how you’re taking out the enemy &#8211; headshots, melee kills, interrogations. There can also be a timed element to it. We also have gun challenges in there as well, so you may have to play the mission using a certain weapon.</p>
<p>Demolition is largely about exploding things, as you might expect! You’ll have additional requirements in the mission that you’ll need to destroy.</p>
<div style=width:240px;padding:25px;float:right;>
<h1><font color="0034aa"><em>&#8220;Each challenge mode will dictate that you need to play the level in a different way.&#8221;</em></font></h1>
</div>
<p><strong>PSB: Big action set pieces are a key component of any great shooter. Is it harder to pull those off on a handheld device?</strong><br />
<strong>PJ:</strong> We’ve got some pretty hefty set pieces in there. We have a halo drop, as you might have seen – that’s a pretty epic way to open a mission! We really don’t skimp on set pieces. We blow up giant cruisers, we have flight sections – there are all sorts of big moments.</p>
<p><strong>PSB: What new gameplay mechanics can fans of the series expect?</strong><br />
<strong>PJ:</strong> The shop is the biggest one for us really – the fact that you can go into a level kitted out however you want. You can then purchase new weapons as you go, to tailor the experience as you see fit.</p>
<p>Stealth is another big one – we have light stealth in the game. If you’re being quiet and using silenced weapons the AI will not pick up on you. If you kill a trooper and the body is left lying around and another enemy finds it, they’ll come and hunt you down. We’ve extended the AI to cater for additional play-styles.</p>
<p>Those are the big ones, but obviously the melee system now uses the touch interface. And outside of the core mechanics, I think the fact that we’re showing the Killzone universe from a different angle will appeal to core fans as they get to see the universe in a different light.</p>
<p><strong>PSB: You’re the first studio outside of Guerrilla HQ to develop a Killzone title. That’s a lot of pressure!</strong><br />
<strong>PJ:</strong> It’s worth pointing out that a good number of our art team have been working on previous Killzone titles so it’s not like the franchise is entirely new to us. When we embarked on Mercenary obviously we worked very closely with the guys in Amsterdam to maintain the continuity, and we’ve had a very tight relationship throughout the process.</p>
<p>But it’s been great. It’s been a rush! It’s a big project, and a very exciting one &#8211; it feels great to finally be showing this to people outside the studio.</p>
]]></content:encoded>
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		<slash:comments>52</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2013/02/kzmerc.jpg</thumbnail_url>
<rating>4.57</rating><author_title>SCEE Blog Manager</author_title>
<comment_count>52</comment_count>
<comment_replies_count>0</comment_replies_count>	</item>
		<item>
		<title>Killzone: Mercenary Hits PS Vita September 17th, New Trailer and Screens</title>
		<link>http://blog.us.playstation.com/2013/01/30/killzone-mercenary-hits-ps-vita-september-17th-new-trailer-and-screens/</link>
		<comments>http://blog.us.playstation.com/2013/01/30/killzone-mercenary-hits-ps-vita-september-17th-new-trailer-and-screens/#comments</comments>
		<pubDate>Thu, 31 Jan 2013 00:18:35 +0000</pubDate>
		<dc:creator>Poria Torkan</dc:creator>
				<category><![CDATA[PS Vita]]></category>
		<post_tag><![CDATA[guerrilla cambridge]]></post_tag>
		<post_tag><![CDATA[guerrilla games]]></post_tag>
		<post_tag><![CDATA[killzone: mercenary]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=96301</guid>
		<description><![CDATA[<a href="http://blog.us.playstation.com/tag/killzone-mercenary/">Killzone: Mercenary</a> is scheduled for a September 17, 2013 release in North America. We also have a brand-new trailer for you to enjoy:

Killzone: Mercenary is a new first-person shooter in the Killzone series, developed specifically for the <a href="http://blog.us.playstation.com/category/ps-vita/">PlayStation Vita</a> platform and powered by the stunning Killzone engine. Starting just after the ending of the original Killzone, and revisiting many of the events from the Killzone trilogy, the game puts players in the rugged combat boots of a mercenary named Arran Danner. Danner is a former UCA-soldier who has no qualms about taking on paid contracts from the ISA as well as the Helghast.]]></description>
				<content:encoded><![CDATA[<p><a href="http://blog.us.playstation.com/tag/killzone-mercenary/">Killzone: Mercenary</a> is scheduled for a September 17, 2013 release in North America. We also have a brand-new trailer for you to enjoy:<br />
</br><br />
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			</div></p>
<p>Killzone: Mercenary is a new first-person shooter in the Killzone series, developed specifically for the <a href="http://blog.us.playstation.com/category/ps-vita/">PlayStation Vita</a> platform and powered by the stunning Killzone engine. Starting just after the ending of the original Killzone, and revisiting many of the events from the Killzone trilogy, the game puts players in the rugged combat boots of a mercenary named Arran Danner. Danner is a former UCA-soldier who has no qualms about taking on paid contracts from the ISA as well as the Helghast.</p>
<p>When a seemingly routine mission to evacuate the Vektan Ambassador and his family in Pyrrhus goes awry, Danner discovers that the outcome of the war could very well depend on the fate of the Ambassador’s young son. With both sides going to increasingly desperate lengths to get hold of the boy, he begins to wonder whether the price of victory is really worth the paycheck.</p>
<p><a href="http://www.flickr.com/photos/playstationblog/8429720269/" title="Killzone Mercenary on PS Vita by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8045/8429720269_7d50c74948_z.jpg" width="640" height="363" alt="Killzone Mercenary on PS Vita"></a></p>
<p>Comprised of nine single-player missions — each nearly an hour in length— Killzone: Mercenary delivers a full Killzone experience in a portable package. Completed missions unlock additional replay challenges, with a host of special objectives to accomplish. The game also boasts a full-fledged multiplayer mode with six maps tailored for eight players and three different game types, including the popular Warzone mode. </p>
<p>In keeping with the soldier-for-hire theme, every action in Killzone: Mercenary is rewarded. The better you perform, the higher your payout &#8211; not just in the single-player campaign, but also in the multiplayer mode. The wages you collect are deposited into a single bank account, so the money you earn in the campaign missions can also be used to buy gear and weapons for multiplayer matches, and vice versa.</p>
<p><a href="http://www.flickr.com/photos/playstationblog/8430806894/" title="Killzone Mercenary on PS Vita by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8231/8430806894_98d718edbc_z.jpg" width="640" height="363" alt="Killzone Mercenary on PS Vita"></a></p>
<p>Killzone: Mercenary makes full use of PlayStation Vita’s considerable input and graphics capabilities. It enhances the familiar dual-stick FPS control scheme with touch controls for actions such as brutal melee, and with tilt controls for accurate sniper aiming. The game even uses the powerful Killzone 3 engine to bring its massive environments and impressive set pieces to life. But don’t just take our word for it — watch the trailer above, and check out the new screens in this post.</p>
<p>Stay tuned to <a href="http://www.killzone.com/">Killzone.com</a> and PlayStation.Blog, because we’ll have a behind-the-scenes interview with game director Piers Jackson soon.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2013/01/30/killzone-mercenary-hits-ps-vita-september-17th-new-trailer-and-screens/feed/</wfw:commentRss>
		<slash:comments>141</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2013/01/killzone.jpg</thumbnail_url>
<rating>4.81</rating><author_title>Producer, Guerrilla Games</author_title>
<comment_count>141</comment_count>
<comment_replies_count>0</comment_replies_count>	</item>
		<item>
		<title>Happy Holidays from Guerrilla Games!</title>
		<link>http://blog.us.playstation.com/2012/12/24/happy-holidays-from-guerrilla-games-2/</link>
		<comments>http://blog.us.playstation.com/2012/12/24/happy-holidays-from-guerrilla-games-2/#comments</comments>
		<pubDate>Mon, 24 Dec 2012 17:01:00 +0000</pubDate>
		<dc:creator>Victor Zuylen</dc:creator>
				<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[PS3]]></category>
		<post_tag><![CDATA[guerrilla games]]></post_tag>
		<post_tag><![CDATA[happy holidays]]></post_tag>
		<post_tag><![CDATA[killzone]]></post_tag>
		<post_tag><![CDATA[killzone 3]]></post_tag>
		<post_tag><![CDATA[killzone hd]]></post_tag>
		<post_tag><![CDATA[killzone: mercenary]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=94043</guid>
		<description><![CDATA[Happy holidays from all of us here at <a href="http://blog.us.playstation.com/tag/guerilla-games/">Guerrilla</a>!

As 2012 draws to a close, we look back at an eventful year for Guerrilla and the Killzone series. In February we released </a>Killzone 3 Multiplayer</a>, a standalone version of Killzone 3’s online mode and DLC maps, on the PlayStation Store. In August we announced a new handheld title for PlayStation Vita called <a href="http://blog.us.playstation.com/tag/killzone-mercenary/">Killzone: Mercenary</a>, which sees its protagonist fight on both sides of the ISA-Helghast conflict. And in October we simultaneously released <a href="http://blog.us.playstation.com/tag/killzone-trilogy/">Killzone Trilogy</a>, a bundle containing all three first-person shooters in the Killzone series, and <a href="http://blog.us.playstation.com/tag/killzone-hd/">Killzone HD</a>, a high-definition remaster of our original Killzone game.]]></description>
				<content:encoded><![CDATA[<p>Happy holidays from all of us here at <a href="http://blog.us.playstation.com/tag/guerilla-games/">Guerrilla</a>!</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/8286337280/" title="Guerilla Games Holiday Card 2013 by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8078/8286337280_5c1706aee9_z.jpg" width="518" height="640" alt="Guerilla Games Holiday Card 2013"></a></p>
<p>As 2012 draws to a close, we look back at an eventful year for Guerrilla and the Killzone series. In February we released </a>Killzone 3 Multiplayer</a>, a standalone version of Killzone 3’s online mode and DLC maps, on the PlayStation Store. In August we announced a new handheld title for PlayStation Vita called <a href="http://blog.us.playstation.com/tag/killzone-mercenary/">Killzone: Mercenary</a>, which sees its protagonist fight on both sides of the ISA-Helghast conflict. And in October we simultaneously released <a href="http://blog.us.playstation.com/tag/killzone-trilogy/">Killzone Trilogy</a>, a bundle containing all three first-person shooters in the Killzone series, and <a href="http://blog.us.playstation.com/tag/killzone-hd/">Killzone HD</a>, a high-definition remaster of our original Killzone game.</p>
<p>In addition to these planned events, there were also a few surprises along the way. In early November we were wowed by a 15-minute fan-made live action film called <a href="http://blog.us.playstation.com/2012/11/15/killzone-intercept-qa-fighting-the-helghast-on-film/">Killzone Intercept</a>, which even blew our own live action trailer for Killzone: Mercenary out of the water.</p>
<p>Director Brian Curtin had been in touch with Guerrilla about his ambitious plans for a short Killzone movie, but we were still unprepared for the level of awesomeness he’d bring to the project. The end result is a testament to the sheer creativity of our fans, and we feel very blessed to have such dedicated followers.</p>
<p>But the biggest highlight of the year was being able to welcome SCE Cambridge Studio into our fold. We’ve officially become a multi-studio company! Guerrilla Cambridge &#8212; as our new sister studio is known &#8212; is working hard to ensure that Killzone: Mercenary will be the ultimate handheld first-person shooter experience when it launches for <a href="http://blog.us.playstation.com/category/ps-vita/">PlayStation Vita</a> in 2013.</p>
<p>The team is intimately familiar with handheld game development, having previously worked on titles such as LittleBigPlanet for PSP, and they’ve done a phenomenal job adapting the Killzone 3 engine to the PS Vita platform.</p>
<p>2013 is gearing up to be another big year for Guerrilla – quite possibly the biggest since we released the original Killzone way back in 2004. We’ll have more details for you at a future date, but until then we hope you share a wonderful holiday with your loved ones, and we’ll see you in 2013.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2012/12/24/happy-holidays-from-guerrilla-games-2/feed/</wfw:commentRss>
		<slash:comments>50</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2012/12/guerrilla.jpg</thumbnail_url>
<rating>4.67</rating><author_title>Editor, Killzone Community</author_title>
<comment_count>50</comment_count>
<comment_replies_count>0</comment_replies_count>	</item>
		<item>
		<title>Here Are Your Winners: 2012 PlayStation.Blog Game of the Year Awards</title>
		<link>http://blog.us.playstation.com/2012/12/19/here-are-your-winners-playstation-blog-game-of-the-year-awards-2012/</link>
		<comments>http://blog.us.playstation.com/2012/12/19/here-are-your-winners-playstation-blog-game-of-the-year-awards-2012/#comments</comments>
		<pubDate>Wed, 19 Dec 2012 18:29:09 +0000</pubDate>
		<dc:creator>Sid Shuman</dc:creator>
				<category><![CDATA[PlayStation Mobile]]></category>
		<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[assassin's creed iii]]></post_tag>
		<post_tag><![CDATA[journey]]></post_tag>
		<post_tag><![CDATA[killzone: mercenary]]></post_tag>
		<post_tag><![CDATA[playstation game of the year awards]]></post_tag>
		<post_tag><![CDATA[portal 2 in motion]]></post_tag>
		<post_tag><![CDATA[sound shapes]]></post_tag>
		<post_tag><![CDATA[super crate box]]></post_tag>
		<post_tag><![CDATA[the last of us]]></post_tag>
		<post_tag><![CDATA[uncharted: golden abyss]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=93719</guid>
		<description><![CDATA[The polls are closed and the votes have been tallied. Read on for the full list of PlayStation.Blog Game of the Year Awards winners as chosen by <em>you</em>, plus a few Editors’ Choice picks from the extended PlayStation.Blog team.

I want to thank each and every one of you for voting, debating, and commenting on our first annual awards! As predicted, the process wasn’t entirely without its hiccups, but in general I think it was a pretty good first attempt. That said, we absolutely want your feedback on next year’s awards, which will be bigger and better in many ways. Please provide your feedback in the comments - we’ll be referring to it in preparation for next year!

Also, be sure to listen to our <a href="http://blog.us.playstation.com/?p=93322">new episode of PlayStation Blogcast</a>, where GamesBeat Editor in Chief Dan Hsu joins us for a discussion of our favorite games of the year.]]></description>
				<content:encoded><![CDATA[<p>The polls are closed and the votes have been tallied. Read on for the full list of PlayStation.Blog Game of the Year Awards winners as chosen by <em>you</em>, plus a few Editors’ Choice picks from the extended PlayStation.Blog team.</p>
<p>I want to thank each and every one of you for voting, debating, and commenting on our first annual awards! As predicted, the process wasn’t entirely without its hiccups, but in general I think it was a pretty good first attempt. That said, we absolutely want your feedback on next year’s awards, which will be bigger and better in many ways. Please provide your feedback in the comments &#8211; we’ll be referring to it in preparation for next year!</p>
<p>Also, be sure to listen to our <a href="http://blog.us.playstation.com/?p=93322">new episode of PlayStation Blogcast</a>, where GamesBeat Editor in Chief Dan Hsu joins us for a discussion of our favorite games of the year.</p>
<p>‘Nuff said. Read on to see the very best in PlayStation gaming for 2012 as chosen by PlayStation gamers worldwide.</p>
<div style=width:540px;margin:auto;>
<h1>
<p class="center">PS3 Game of the Year</p>
</h1>
<div style=padding-right:25px;padding-top:14px;float:left>
<a href="http://www.flickr.com/photos/playstationblog/8284295195/" title="PS.Blog Game of the Year 2012 - PS3 Platinum by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8208/8284295195_6a5b973654_m.jpg" width="116" height="240" alt="PS.Blog Game of the Year 2012 - PS3 Platinum"></a>
</div>
<div style=width:380px;float:right;padding-top:10px;text-align:justify;>
<h3><a href="http://us.playstation.com/games-and-media/games/assassin-s-creed-iii-ps3.html?CMP=soc_us__ac_sm_05_21_12">Assassin’s Creed III</a></h3>
<p><a href="http://us.playstation.com/games-and-media/games/assassin-s-creed-iii-ps3.html?CMP=soc_us__ac_sm_05_21_12" title="GotY: Assassins Creed 3 by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8217/8287283074_ec4468c0c6.jpg" width="380" height="95" alt="GotY: Assassins Creed 3"></a><br />
This one was a squeaker, but Ubisoft Montreal’s period epic inched past a strong showing by Gearbox Software’s well-received shooter. FIFA 13 Soccer landed the most write-in votes, but not enough to place in the winner’s circle.</div>
</div>
<div style="clear:both"></div>
<div style=width:540px;margin:auto;text-align:center;font-size:16px;>
<div style=width:150px;float:left;padding-top:10px;><a href="http://www.flickr.com/photos/playstationblog/8285355940/" title="PS.Blog Game of the Year 2012 - PS3 Gold by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8223/8285355940_5e79766071_m.jpg" style="margin:auto" width="90" height="186" alt="PS.Blog Game of the Year 2012 - PS3 Gold"></a><br />
<strong><a href="http://us.playstation.com/games-and-media/games/borderlands-2-ps3.html?CMP=soc_us__ac_sm_05_21_12">Borderlands 2</a></strong></div>
<div style=width:150px;float:right;padding-top:10px;><a href="http://www.flickr.com/photos/playstationblog/8284295337/" title="PS.Blog Game of the Year 2012 - PS3 Bronze by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8346/8284295337_b40fbe0af9_m.jpg" style="margin:auto" width="90" height="186" alt="PS.Blog Game of the Year 2012 - PS3 Bronze"></a><br />
<strong><a href="http://us.playstation.com/games-and-media/games/call-of-duty-black-ops-ii-ps3.html?CMP=soc_us__ac_sm_05_21_12">Call of Duty: Black Ops II</a></strong></div>
<div style=width:150px;margin:auto;padding-top:10px;><a href="http://www.flickr.com/photos/playstationblog/8285355788/" title="PS.Blog Game of the Year 2012 - PS3 Silver by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8059/8285355788_54ded9e089_m.jpg" style="margin:auto" width="90" height="186" alt="PS.Blog Game of the Year 2012 - PS3 Silver"></a><br />
<strong><a href="http://us.playstation.com/games-and-media/games/far-cry-3-ps3.html?CMP=soc_us__ac_sm_05_21_12">Far Cry 3</a></strong></div>
</div>
<div style=clear:both;></div>
<div style=width:540px;padding:15px;padding-top:1px;margin:auto;margin-top:15px;>
<div style=float:right;padding:20px;padding-right:0px;><a href="http://www.flickr.com/photos/playstationblog/8284296041/" title="PS.Blog Game of the Year 2012 - Editor's Choice by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8200/8284296041_d2372fa2b6_m.jpg" width="128" height="180" alt="PS.Blog Game of the Year 2012 - Editor's Choice"></a></div>
<p><strong><a href="http://us.playstation.com/games-and-media/games/dishonored-ps3.html?CMP=soc_us__ac_sm_05_21_12">Dishonored</a> &#8211;</strong> “In my book, this was the smartest, most distinctive FPS of the year, shoehorning adult themes, nuanced characters and sophisticated gameplay mechanics into a wincingly visceral campaign. Oh, and it was great to see so many primary colors too! Sequel please!”</p>
<p><em>&#8211; Fred Dutton, Manager, EU PlayStation.Blog</em></p>
<p><strong><a href="http://us.playstation.com/games-and-media/games/borderlands-2-ps3.html?CMP=soc_us__ac_sm_05_21_12">Borderlands 2</a> &#8211;</strong> &#8220;Sequels don&#8217;t always manage to one-up their predecessors, but Borderlands 2 does just that &#8212; in nearly every conceivable way. From the vastly improved story, to the motley cast of characters, to the massive volume of guns, Gearbox has planted their foot firmly in the ground as one of this generation&#8217;s premier FPS developers.&#8221;</p>
<p><em>&#8211; Justin Massongill, US PlayStation.Blog</em></p>
<p><strong><a href="http://us.playstation.com/games-and-media/games/xcom-enemy-unknown-ps3.html?CMP=soc_us__ac_sm_05_21_12">XCOM: Enemy Unknown</a> &#8211;</strong> “This game scratched an itch I didn’t know I had, weaving tense turn-based firefights into a shockingly addictive management simulation. This is a refreshing and utterly fascinating game with a surprise and a delight around every corner. Highly recommended.”</p>
<p><em>&#8211; Sid Shuman, Manager, US PlayStation.Blog</em></div>
<div style=width:540px;margin:auto;>
<h1>
<p class="center">PS3 Game of the Year (PSN Only)</p>
</h1>
<div style=padding-right:25px;padding-top:14px;float:left>
<a href="http://www.flickr.com/photos/playstationblog/8284294901/" title="PS.Blog Game of the Year 2012 - PS3 (PSN) Platinum by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8215/8284294901_be3bd1735a_m.jpg" width="116" height="240" alt="PS.Blog Game of the Year 2012 - PS3 (PSN) Platinum"></a>
</div>
<div style=width:380px;float:right;padding-top:10px;text-align:justify;>
<h3><a href="http://us.playstation.com/games-and-media/games/journey-ps3.html?CMP=soc_us__ac_sm_05_21_12">Journey</a></h3>
<p><a href="http://us.playstation.com/games-and-media/games/journey-ps3.html?CMP=soc_us__ac_sm_05_21_12" title="GotY: Journey by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8503/8287292886_b2bbba103d_o.jpg" width="380" height="95" alt="GotY: Journey"></a><br />
Thatgamecompany’s wildly original opus was always the favorite to win this category, though Telltale Games’ heartbreaking series The Walking Dead nearly overtook it in the final hours of voting. Queasy Games’ Sound Shapes took the most write-in votes.</div>
</div>
<div style="clear:both"></div>
<div style=width:540px;margin:auto;text-align:center;font-size:16px;>
<div style=width:150px;float:left;padding-top:10px;><a href="http://www.flickr.com/photos/playstationblog/8284296311/" title="PS.Blog Game of the Year 2012 - PS3 (PSN) Gold by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8488/8284296311_54968e9a5e_m.jpg" style="margin:auto" width="90" height="186" alt="PS.Blog Game of the Year 2012 - PS3 (PSN) Gold"></a><br />
<strong><a href="http://us.playstation.com/games-and-media/games/the-walking-dead-ps3.html?CMP=soc_us__ac_sm_05_21_12">The Walking Dead: Episodes 1-5</a></strong></div>
<div style=width:150px;float:right;padding-top:10px;><a href="http://www.flickr.com/photos/playstationblog/8284296367/" title="PS.Blog Game of the Year 2012 - PS3 (PSN) Bronze by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8337/8284296367_e1280a2963_m.jpg" style="margin:auto" width="90" height="186" alt="PS.Blog Game of the Year 2012 - PS3 (PSN) Bronze"></a><br />
<strong><a href="http://us.playstation.com/games-and-media/games/tokyo-jungle-ps3.html?CMP=soc_us__ac_sm_05_21_12">Tokyo Jungle</a></strong></div>
<div style=width:150px;margin:auto;padding-top:10px;><a href="http://www.flickr.com/photos/playstationblog/8285355412/" title="PS.Blog Game of the Year 2012 - PS3 (PSN) Silver by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8077/8285355412_42128992e3_m.jpg" style="margin:auto" width="90" height="186" alt="PS.Blog Game of the Year 2012 - PS3 (PSN) Silver"></a><br />
<strong><a href="http://us.playstation.com/games-and-media/games/counter-strike-global-offensive-ps3.html?CMP=soc_us__ac_sm_05_21_12">Counter-Strike: Global Offensive</a></strong></div>
</div>
<div style=clear:both;></div>
<div style=width:540px;padding:15px;padding-top:1px;margin:auto;margin-top:15px;>
<div style=float:right;padding:20px;padding-right:0px;><a href="http://www.flickr.com/photos/playstationblog/8284296041/" title="PS.Blog Game of the Year 2012 - Editor's Choice by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8200/8284296041_d2372fa2b6_m.jpg" width="128" height="180" alt="PS.Blog Game of the Year 2012 - Editor's Choice"></a></div>
<p><strong><a href="http://us.playstation.com/games-and-media/games/journey-ps3.html?CMP=soc_us__ac_sm_05_21_12">Journey</a> &#8211;</strong> “I&#8217;m going with the obvious choice here. Nothing else I played this year drew me in like thatgamecompany&#8217;s Journey. Despite the lack of communication and identity involved, I felt closer to my co-op partners in Journey than in anything else I&#8217;ve played this year&#8230; maybe ever. It&#8217;s an experience I wish I could wipe from my memory, just so I could have it for the first time again.”</p>
<p><em>&#8211; Justin Massongill, US PlayStation.Blog</em></p>
<p><strong><a href="http://us.playstation.com/games-and-media/games/journey-ps3.html?CMP=soc_us__ac_sm_05_21_12">Journey</a> &#8211;</strong> &#8220;I won’t be alone in singling out thatgamecompany’s bewitching quest here. Some complained that it was too brief, but its three hours of playtime will surely live longer in the memory than almost any other release this year. This is joyful, uplifting, must-play material. And, no, there’s no shame in admitting its final moments set your bottom lip aquiver.&#8221;</p>
<p><em>&#8211; Fred Dutton, EU PlayStation.Blog</em></p>
<p><strong><a href="http://us.playstation.com/games-and-media/games/the-walking-dead-ps3.html?CMP=soc_us__ac_sm_05_21_12">The Walking Dead: Episodes 1 &#8211; 5</a> &#8211;</strong> “Telltale’s memorable series starts small but slowly builds to towering emotional heights, culminating in what may be the greatest gaming moment of the year. This is a prime example of the narrative potential of videogames &#8212; don’t you dare miss it.”</p>
<p><em>&#8211; Sid Shuman, US PlayStation.Blog</em></div>
<div style=width:540px;margin:auto;>
<h1>
<p class="center">PS Vita Game of the Year</p>
</h1>
<div style=padding-right:25px;padding-top:14px;float:left>
<a href="http://www.flickr.com/photos/playstationblog/8285356280/" title="PS.Blog Game of the Year 2012 - PS Vita Platinum by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8340/8285356280_482175353f_m.jpg" width="116" height="240" alt="PS.Blog Game of the Year 2012 - PS Vita Platinum"></a></a>
</div>
<div style=width:380px;float:right;padding-top:10px;text-align:justify;>
<h3><a href="http://us.playstation.com/psvita/games-and-media/psv-uncharted-golden-abyss.html?CMP=soc_us__ac_sm_05_21_12">UNCHARTED: Golden Abyss</a></h3>
<p><a href="http://us.playstation.com/psvita/games-and-media/psv-uncharted-golden-abyss.html?CMP=soc_us__ac_sm_05_21_12" title="GotY: UNCHARTED: Golden Abyss by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8361/8287355988_152afdd072_o.jpg" width="380" height="95" alt="GotY: UNCHARTED: Golden Abyss"></a><br />
The closest category in this year’s awards nearly ended in a three-way tie between Gravity Rush, Persona 4: Golden, and UNCHARTED: Golden Abyss. But in a photo finish, Bend Studios claims the Platinum prize. The most popular write-in vote was for Zero Escape: Virtue’s Last Reward, which is also available on PS Vita game card.</div>
</div>
<div style="clear:both"></div>
<div style=width:540px;margin:auto;text-align:center;font-size:16px;>
<div style=width:150px;float:left;padding-top:10px;><a href="http://www.flickr.com/photos/playstationblog/8285356334/" title="PS.Blog Game of the Year 2012 - PS Vita Gold by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8204/8285356334_2539f69b51_m.jpg" style="margin:auto" width="90" height="186" alt="PS.Blog Game of the Year 2012 - PS Vita Gold"></a></a><br />
<strong><a href="http://us.playstation.com/psvita/games-and-media/psv-persona-4-golden.html?CMP=soc_us__gm_sm_05_21_12">Persona 4 Golden</a></strong></div>
<div style=width:150px;float:right;padding-top:10px;><a href="http://www.flickr.com/photos/playstationblog/8284295713/" title="PS.Blog Game of the Year 2012 - PS Vita Bronze by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8342/8284295713_da81922119_m.jpg" style="margin:auto" width="90" height="186" alt="PS.Blog Game of the Year 2012 - PS Vita Bronze"></a></a><br />
<strong><a href="http://us.playstation.com/psvita/games-and-media/psv-assassin-s-creed-iii-liberation.html?CMP=soc_us__ac_sm_05_21_12">Assassin’s Creed III: Liberation</a></strong></div>
<div style=width:150px;margin:auto;padding-top:10px;><a href="http://www.flickr.com/photos/playstationblog/8284295495/" title="PS.Blog Game of the Year 2012 - PS Vita Silver by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8350/8284295495_92199fbda7_m.jpg" style="margin:auto" width="90" height="186" alt="PS.Blog Game of the Year 2012 - PS Vita Silver"></a></a><br />
<strong><a href="http://us.playstation.com/psvita/games-and-media/psv-gravity-rush.html?CMP=soc_us__ac_sm_05_21_12">Gravity Rush</a></strong></div>
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<div style=width:540px;padding:15px;padding-top:1px;margin:auto;margin-top:15px;>
<div style=float:right;padding:20px;padding-right:0px;><a href="http://www.flickr.com/photos/playstationblog/8284296041/" title="PS.Blog Game of the Year 2012 - Editor's Choice by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8200/8284296041_d2372fa2b6_m.jpg" width="128" height="180" alt="PS.Blog Game of the Year 2012 - Editor's Choice"></a></div>
<p><strong><a href="http://us.playstation.com/psvita/games-and-media/psv-gravity-rush.html?CMP=soc_us__ac_sm_05_21_12">Gravity Rush</a> &#8211;</strong> “Alternately careening and frolicing through the skies of Hekseville provided some of the most enjoyable, empowering moments in gaming this year for me. A lush world and loveable character wrapped around a set of mechanics that feels downright awesome in the palm of your hands.”</p>
<p><em>&#8211; Nick Suttner, PlayStation Blogcast co-host</em></p>
<p><strong><a href="http://us.playstation.com/psvita/games-and-media/psv-persona-4-golden.html?CMP=soc_us__gm_sm_05_21_12">Persona 4 Golden</a> &#8211;</strong> &#8220;JRPGs have seen a relative lack of representation in this gaming generation. But now that Atlus has rebuilt one of PS2’s most highly regarded games for PS Vita, they’ve proven that a well-written, visually striking, character-driven RPG can still find an appreciative audience.&#8221;</p>
<p><em>&#8211; Justin Massongill, US PlayStation.Blog</em></p>
<p><strong><a href="http://us.playstation.com/games-and-media/games/playstation-all-stars-battle-royale-ps3.html?CMP=soc_us__ac_sm_05_21_12">PlayStation All-Stars Battle Royale</a> &#8211;</strong> “A tough choice, but my voracious appetite for portable pugilism ultimately tipped the scales in favor of the All-Stars. SuperBot’s slavish attention to detail shines on the OLED screen and the characters feel intoxicatingly powerful, making this a perfect choice for mobile encounters.”</p>
<p><em>&#8211; Sid Shuman, US PlayStation.Blog</em></div>
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<h1>
<p class="center">PS Vita Game of the Year (PSN Only)</p>
</h1>
<div style=padding-right:25px;padding-top:14px;float:left>
<a href="http://www.flickr.com/photos/playstationblog/8284295435/" title="PS.Blog Game of the Year 2012 - PS Vita (PSN) Platinum by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8217/8284295435_52cf95bbc7_m.jpg" width="116" height="240" alt="PS.Blog Game of the Year 2012 - PS Vita (PSN) Platinum"></a></a>
</div>
<div style=width:380px;float:right;padding-top:10px;text-align:justify;>
<h3><a href="http://us.playstation.com/psvita/games-and-media/psv-sound-shapes.html?CMP=soc_us__ac_sm_05_21_12">Sound Shapes</a></h3>
<p><a href="http://us.playstation.com/psvita/games-and-media/psv-sound-shapes.html?CMP=soc_us__ac_sm_05_21_12" title="GotY: Sound Shapes by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8199/8287356036_1006f2c20f_o.jpg" width="380" height="95" alt="GotY: Sound Shapes"></a><br />
Innovative indie titles placed strongly in this category, with Queasy Games’ charming musical platformer handily securing the lead. Fun fact: Grasshopper Manufacture’s shooter Sine Mora was the top write-in vote.</div>
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<div style=width:540px;margin:auto;text-align:center;font-size:16px;>
<div style=width:150px;float:left;padding-top:10px;><a href="http://www.flickr.com/photos/playstationblog/8284295795/" title="PS.Blog Game of the Year 2012 - PS Vita (PSN) Gold by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8060/8284295795_9e7dff3da6_m.jpg" style="margin:auto" width="90" height="186" alt="PS.Blog Game of the Year 2012 - PS Vita (PSN) Gold"></a></a><br />
<strong><a href="http://us.playstation.com/psvita/games-and-media/psv-motorstorm-rc.html?CMP=soc_us__gm_sm_05_21_12">MotorStorm RC</a></strong></div>
<div style=width:150px;float:right;padding-top:10px;><a href="http://www.flickr.com/photos/playstationblog/8285356810/" title="PS.Blog Game of the Year 2012 - PS Vita (PSN) Bronze by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8492/8285356810_f7b54f1d3d_m.jpg" style="margin:auto" width="90" height="186" alt="PS.Blog Game of the Year 2012 - PS Vita (PSN) Bronze"></a></a><br />
<strong><a href="http://us.playstation.com/psvita/games-and-media/psv-super-stardust-delta.html?CMP=soc_us__ac_sm_05_21_12">Super Stardust Delta</a></strong></div>
<div style=width:150px;margin:auto;padding-top:10px;><a href="http://www.flickr.com/photos/playstationblog/8284295385/" title="PS.Blog Game of the Year 2012 - PS Vita (PSN) Silver by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8342/8284295385_5d5c33d8fa_m.jpg" style="margin:auto" width="90" height="186" alt="PS.Blog Game of the Year 2012 - PS Vita (PSN) Silver"></a></a><br />
<strong><a href="http://us.playstation.com/psvita/games-and-media/psv-escape-plan.html?CMP=soc_us__ac_sm_05_21_12">Escape Plan</a></strong></div>
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<div style=float:right;padding:20px;padding-right:0px;><a href="http://www.flickr.com/photos/playstationblog/8284296041/" title="PS.Blog Game of the Year 2012 - Editor's Choice by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8200/8284296041_d2372fa2b6_m.jpg" width="128" height="180" alt="PS.Blog Game of the Year 2012 - Editor's Choice"></a></div>
<p><strong><a href="http://us.playstation.com/psvita/apps/frobisher.html?CMP=soc_us__ac_sm_05_21_12">Frobisher Says!</a> &#8211;</strong> “Not many games are silly. Yet Frobisher’s minigame madness is supremely silly in all the right ways, a ton of fun, kind of beautiful, and free, free, free as a bird. Whether I was finding flan, making a terrible din, or not smiling at pandas, it was some of the most fun I’ve had on PS Vita this year.”</p>
<p><em>&#8211; Nick Suttner, PlayStation Blogcast co-host</em></p>
<p><strong><a href="http://us.playstation.com/psvita/games-and-media/psv-sound-shapes.html?CMP=soc_us__ac_sm_05_21_12">Sound Shapes</a> &#8211;</strong> &#8220;Jonathan Mak’s unique approach to game design yields one of the biggest surprises of the year: A whimsical musical platformer that whisks you away on a magical tour of five imaginative worlds, leading inexorably to a momentous meeting with Beck.&#8221;</p>
<p><em>&#8211; Sid Shuman, US PlayStation.Blog</em></p>
<p><strong><a href="http://us.playstation.com/psvita/games-and-media/psv-when-vikings-attack.html?CMP=soc_us__ac_sm_05_21_12">When Vikings Attack!</a> &#8211;</strong> “Okay, maybe I’m biased, but I found When Vikings Attack!’s bonkers Britishness impossible to resist. If there was a more satisfying mechanic in gaming in 2013 than flinging a skip at a gang of Viking invaders, I certainly wasn’t privy to it. If you’re after a hidden gem to discover this Christmas, you could do a lot, lot worse.”</p>
<p><em>&#8211; Fred Dutton, EU PlayStation.Blog</em></div>
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<h1>
<p class="center">PS Mobile Game of the Year</p>
</h1>
<div style=padding-right:25px;padding-top:14px;float:left>
<a href="http://www.flickr.com/photos/playstationblog/8284295917/" title="PS.Blog Game of the Year 2012 - PS Mobile Platinum by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8058/8284295917_4b2c70cdbe_m.jpg" width="116" height="240" alt="PS.Blog Game of the Year 2012 - PS Mobile Platinum"></a></a>
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<div style=width:380px;float:right;padding-top:10px;text-align:justify;>
<h3><a href="http://us.playstation.com/playstationmobile/?CMP=soc_us__ac_sm_05_21_12">Super Crate Box</a></h3>
<p><a href="http://us.playstation.com/playstationmobile/?CMP=soc_us__ac_sm_05_21_12" title="GotY: Super Crate Box by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8065/8287356082_1a1b1d4cb6_o.jpg" width="380" height="95" alt="GotY: Super Crate Box"></a><br />
In a surprisingly tight race with several favorites jockeying for position, Super Crate Box’s accessible, addictive formula came out on top in the PS Mobile arena. The most popular write-in vote? Lemmings.</div>
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<div style=width:540px;margin:auto;text-align:center;font-size:16px;>
<div style=width:150px;float:left;padding-top:10px;><a href="http://www.flickr.com/photos/playstationblog/8285356662/" title="PS.Blog Game of the Year 2012 - PS Mobile Gold by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8479/8285356662_84136bf554_m.jpg" style="margin:auto" width="90" height="186" alt="PS.Blog Game of the Year 2012 - PS Mobile Gold"></a></a><br />
<strong><a href="http://us.playstation.com/playstationmobile/?CMP=soc_us__ac_sm_05_21_12">Sixty Second Shooter</a></strong></div>
<div style=width:150px;float:right;padding-top:10px;><a href="http://www.flickr.com/photos/playstationblog/8284296103/" title="PS.Blog Game of the Year 2012 - PS Mobile Bronze by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8083/8284296103_e7a31d6246_m.jpg" style="margin:auto" width="90" height="186" alt="PS.Blog Game of the Year 2012 - PS Mobile Bronze"></a></a><br />
<strong><a href="http://us.playstation.com/playstationmobile/?CMP=soc_us__ac_sm_05_21_12">Aqua Kitty</a></strong></div>
<div style=width:150px;margin:auto;padding-top:10px;><a href="http://www.flickr.com/photos/playstationblog/8285356532/" title="PS.Blog Game of the Year 2012 - PS Mobile Silver by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8057/8285356532_b628a9cfde_m.jpg" style="margin:auto" width="90" height="186" alt="PS.Blog Game of the Year 2012 - PS Mobile Silver"></a></a><br />
<strong><a href="http://us.playstation.com/playstationmobile/?CMP=soc_us__ac_sm_05_21_12">Everybody’s Arcade</a></strong></div>
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<div style=float:right;padding:20px;padding-right:0px;><a href="http://www.flickr.com/photos/playstationblog/8284296041/" title="PS.Blog Game of the Year 2012 - Editor's Choice by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8200/8284296041_d2372fa2b6_m.jpg" width="128" height="180" alt="PS.Blog Game of the Year 2012 - Editor's Choice"></a></div>
<p><strong><a href="http://us.playstation.com/playstationmobile/?CMP=soc_us__ac_sm_05_21_12">Rebel</a> &#8211;</strong> “Super Crate Box is the easy choice, but with that well-trod I want to make sure that no one misses out on Rebel. A sort of anti-Crate Box that has you dodging falling weapons crates while turning enemies against each other, Rebel feels satisfying thanks to a brilliant reward loop of upgrades that turn time-waster into skillful navigator.”</p>
<p><em>&#8211; Nick Suttner, PlayStation Blogcast co-host</em></p>
<p><strong><a href="http://us.playstation.com/playstationmobile/?CMP=soc_us__ac_sm_05_21_12">Super Crate Box</a> &#8211;</strong> &#8220;This feels like the no-brainer of the group, though Bullion Blitz and Puzziball are definite gems. Simple but focused, Super Crate Box is one of those indefinable instant classics that you’ll understand the moment you lay hands on it. A sheer delight.&#8221;</p>
<p><em>&#8211; Sid Shuman, US PlayStation.Blog</em></p>
<p><strong><a href="http://us.playstation.com/playstationmobile/?CMP=soc_us__ac_sm_05_21_12">Super Crate Box</a> &#8211;</strong> “Believe it or not, I reckon I’ve played SCB more than any game in any category. Vlambeer’s bite-sized score-attack platformer was an ingenious confection, and nailed that just-one-more-game catchiness better than any other title this year.”</p>
<p><em>&#8211; Fred Dutton, EU PlayStation.Blog</em></div>
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<h1>
<p class="center">Best Use of PlayStation Move</p>
</h1>
<div style=padding-right:25px;padding-top:24px;float:left>
<a href="http://www.flickr.com/photos/playstationblog/8284295655/" title="PS.Blog Game of the Year 2012 - Best Use of PS Move by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8483/8284295655_bb852921a2_m.jpg" width="120" height="108" alt="PS.Blog Game of the Year 2012 - Best Use of PS Move"></a></a>
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<div style=width:380px;float:right;padding-top:10px;text-align:justify;>
<h3><a href="http://us.playstation.com/games-and-media/games/portal-2-in-motion-ps3.html?CMP=soc_us__ac_sm_05_21_12">Portal 2 In Motion</a></h3>
<p>Another tight race, with Sixense’s Portal 2 expansion pack beating back a potent showing from PlayStation Move favorite Sorcery and close runners-up Wonderbook: Book of Spells and Sports Champions 2, while Okami HD claimed the most write-in votes.</p></div>
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<div style=width:540px;padding:15px;padding-top:1px;margin:auto;margin-top:15px;>
<div style=float:right;padding:20px;padding-right:0px;><a href="http://www.flickr.com/photos/playstationblog/8284296041/" title="PS.Blog Game of the Year 2012 - Editor's Choice by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8200/8284296041_d2372fa2b6_m.jpg" width="128" height="180" alt="PS.Blog Game of the Year 2012 - Editor's Choice"></a></div>
<p><strong><a href="http://us.playstation.com/games-and-media/games/datura-ps3.html?CMP=soc_us__ac_sm_05_21_12">Datura</a> &#8211;</strong> “Probably the best example yet of how PS Move can open up new ways to interact. Navigating the dreamlike forests of Datura from a first-person perspective using PS Move brings a hypnotic surreal quality, as well as a more tactile interface. Really cool stuff.”</p>
<p><em>&#8211; Sid Shuman, US PlayStation.Blog</em></p>
<p><strong><a href="http://us.playstation.com/games-and-media/games/datura-ps3.html?CMP=soc_us__ac_sm_05_21_12">Datura</a> &#8211;</strong> &#8220;I like touching trees.&#8221;</p>
<p><em>&#8211; Nick Suttner, PlayStation Blogcast co-host</em></p>
<p><strong><a href="http://us.playstation.com/games-and-media/games/pixeljunk-4am-ps3.html?CMP=soc_us__ac_sm_05_21_12">PixelJunk 4am</a> &#8211;</strong> “Sure, it’s something of an acquired taste and plays best, as advertised, in the small hours after a night on the town, but Q-Game’s music plaything really got its hooks in me over the summer. If you like your digital entertainment arty, freeform and very, very bleepy, this one’s for you.”</p>
<p><em>&#8211; Fred Dutton, EU PlayStation.Blog</em></div>
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<h1>
<p class="center">Most Anticipated PS3 Game</p>
</h1>
<div style=padding-right:25px;padding-top:14px;float:left>
<a href="http://www.flickr.com/photos/playstationblog/8285355654/" title="PS.Blog Game of the Year 2012 - PS3 Most Anticipated Platinum by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8487/8285355654_3963ddd967_m.jpg" width="116" height="240" alt="PS.Blog Game of the Year 2012 - PS3 Most Anticipated Platinum"></a></a>
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<h3><a href="http://us.playstation.com/games-and-media/games/the-last-of-us-ps3.html?CMP=soc_us__ac_sm_05_21_12">The Last of Us</a></h3>
<p><a href="http://us.playstation.com/games-and-media/games/the-last-of-us-ps3.html?CMP=soc_us__ac_sm_05_21_12" title="GotY: The Last of Us by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8482/8286298667_82360f0597_o.jpg" width="380" height="95" alt="GotY: The Last of Us"></a><br />
Despite powerful resistance from Grand Theft Auto 5, Naughty Dog’s highly anticipated post-apocalyptic journey The Last of Us claimed the coveted Platinum prize. Bronze winner BioShock Infinite topped Ni No Kuni: Wrath of the White Witch by just a handful of votes, while Namco Bandai’s RPG Tales of Xillia earned the most write-in votes.</div>
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<div style=width:150px;float:left;padding-top:10px;><a href="http://www.flickr.com/photos/playstationblog/8284295081/" title="PS.Blog Game of the Year 2012 - PS3 Most Anticipated Gold by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8340/8284295081_f05d061c46_m.jpg" style="margin:auto" width="90" height="186" alt="PS.Blog Game of the Year 2012 - PS3 Most Anticipated Gold"></a></a><br />
<strong><a href="http://blog.us.playstation.com/tag/grand-theft-auto-5/">Grand Theft Auto 5</a></strong></div>
<div style=width:150px;float:right;padding-top:10px;><a href="http://www.flickr.com/photos/playstationblog/8284296243/" title="PS.Blog Game of the Year 2012 - PS3 Most Anticipated Bronze by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8214/8284296243_22194d3c96_m.jpg" style="margin:auto" width="90" height="186" alt="PS.Blog Game of the Year 2012 - PS3 Most Anticipated Bronze"></a></a><br />
<strong><a href="http://blog.us.playstation.com/tag/bioshock-infinite/">BioShock Infinite</a></strong></div>
<div style=width:150px;margin:auto;padding-top:10px;><a href="http://www.flickr.com/photos/playstationblog/8285355590/" title="PS.Blog Game of the Year 2012 - PS3 Most Anticipated Silver by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8352/8285355590_b82d082ef7_m.jpg" style="margin:auto" width="90" height="186" alt="PS.Blog Game of the Year 2012 - PS3 Most Anticipated Silver"></a></a><br />
<strong><a href="http://blog.us.playstation.com/tag/god-of-war-ascension/">God of War: Ascension</a></strong></div>
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<div style=width:540px;padding:15px;padding-top:1px;margin:auto;margin-top:15px;>
<div style=float:right;padding:20px;padding-right:0px;><a href="http://www.flickr.com/photos/playstationblog/8284296041/" title="PS.Blog Game of the Year 2012 - Editor's Choice by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8200/8284296041_d2372fa2b6_m.jpg" width="128" height="180" alt="PS.Blog Game of the Year 2012 - Editor's Choice"></a></div>
<p><strong><a href="http://blog.us.playstation.com/tag/puppeteer/">Puppeteer</a> &#8211;</strong> “A close call between this and BioShock, but my innate predisposition towards anything involving 2D visuals, running, and jumping won through. Japan Studios’ lovely platformer is a true feast for the senses, shot through with a delightfully dark sense of humor and A-grade character design. One to watch out for.”</p>
<p><em>&#8211; Fred Dutton, EU PlayStation.Blog</em></p>
<p><strong><a href="http://blog.us.playstation.com/tag/the-last-of-us/">The Last of Us</a> &#8211;</strong> &#8220;An agonizing decision, but (sorry BioShock Infinite) I’m putting my money on Naughty Dog. I’m drawn to the game’s suffocating atmosphere of hopelessness, but I’m also dying to learn more about the fragile relationship between innocent Ellie and world-weary Joel. Fingers crossed that Naughty Dog pulls off something extraordinary here.&#8221;</p>
<p><em>&#8211; Sid Shuman, US PlayStation.Blog</em></p>
<p><strong><a href="http://blog.us.playstation.com/tag/sportsfriends/">Sportsfriends</a> &#8211;</strong> “If you’ve ever managed to catch one at a gaming event such as PAX, you know that Johann Sebastian Joust, Hokra, BaraBariBall and Super Pole Riders are already some of the best local multiplayer games EVER, even in their unreleased forms. Having all of them on PSN, upgraded and collected as Sportsfriends, is just too exciting for words. Get ready to Joust!”</p>
<p><em>&#8211; Nick Suttner, PlayStation Blogcast co-host</em></div>
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<h1>
<p class="center">Most Anticipated PS Vita Game</p>
</h1>
<div style=padding-right:25px;padding-top:14px;float:left>
<a href="http://www.flickr.com/photos/playstationblog/8285355220/" title="PS.Blog Game of the Year 2012 - PS Vita Most Anticipated Platinum by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8204/8285355220_d650bc6cdd_m.jpg" width="116" height="240" alt="PS.Blog Game of the Year 2012 - PS Vita Most Anticipated Platinum"></a></a>
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<div style=width:380px;float:right;padding-top:10px;text-align:justify;>
<h3><a href="http://blog.us.playstation.com/tag/killzone-mercenary/">Killzone Mercenary</a></h3>
<p><a href="http://blog.us.playstation.com/tag/killzone-mercenary/" title="GotY: Killzone Mercenary by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8066/8286298703_b3f614910f_o.jpg" width="380" height="95" alt="GotY: Killzone Mercenary"></a><br />
Strong showings from Sly Cooper, Soul Sacrifice, and Tearaway weren’t enough to unseat Guerilla’s upcoming powerhouse. Intriguingly, Atlus USA’s mysterious <a href="http://blog.us.playstation.com/2012/04/19/dragons-crown-update-atlus-assumes-publishing-duties-for-ps-vita-ps3/">Dragon’s Crown</a> earned the most write-in votes.</div>
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<div style=width:150px;float:left;padding-top:10px;><a href="http://www.flickr.com/photos/playstationblog/8284294747/" title="PS.Blog Game of the Year 2012 - PS Vita Most Anticipated Gold by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8202/8284294747_da55facffe_m.jpg" style="margin:auto" width="90" height="186" alt="PS.Blog Game of the Year 2012 - PS Vita Most Anticipated Gold"></a></a><br />
<strong><a href="http://blog.us.playstation.com/tag/soul-sacrifice/">Soul Sacrifice</a></strong></div>
<div style=width:150px;float:right;padding-top:10px;><a href="http://www.flickr.com/photos/playstationblog/8284296425/" title="PS.Blog Game of the Year 2012 - PS Vita Most Anticipated Bronze by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8504/8284296425_1535664d2e_m.jpg" style="margin:auto" width="90" height="186" alt="PS.Blog Game of the Year 2012 - PS Vita Most Anticipated Bronze"></a></a><br />
<strong><a href="http://blog.us.playstation.com/tag/tearaway/">Tearaway</a></strong></div>
<div style=width:150px;margin:auto;padding-top:10px;><a href="http://www.flickr.com/photos/playstationblog/8284294603/" title="PS.Blog Game of the Year 2012 - PS Vita Most Anticipated Silver by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8357/8284294603_fb0264c558_m.jpg" style="margin:auto" width="90" height="186" alt="PS.Blog Game of the Year 2012 - PS Vita Most Anticipated Silver"></a></a><br />
<strong><a href="http://blog.us.playstation.com/tag/sly-cooper-thieves-in-time/">Sly Cooper: Thieves in Time</a></strong></div>
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<div style=float:right;padding:20px;padding-right:0px;><a href="http://www.flickr.com/photos/playstationblog/8284296041/" title="PS.Blog Game of the Year 2012 - Editor's Choice by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8200/8284296041_d2372fa2b6_m.jpg" width="128" height="180" alt="PS.Blog Game of the Year 2012 - Editor's Choice"></a></div>
<p><strong><a href="http://blog.us.playstation.com/tag/guacamelee/">Guacamelee!</a> &#8211;</strong> &#8220;It&#8217;s been far too long since I got my hands on a unique exploration-based platformer. Guacamelee&#8217;s hyperactive art style and elbow-dropping personality promise to revitalize the genre popularized by games like Castlevania: Symphony of the Night.”</p>
<p><em>&#8211; Justin Massongill, US PlayStation.Blog</em></p>
<p><strong><a href="http://blog.us.playstation.com/tag/soul-sacrifice/">Soul Sacrifice</a> &#8211;</strong> &#8220;Inafune’s dark fantasy promises to bring some serious emotional gravity to the co-op battlefields, such as tragic boss monsters that beg for mercy and an alarming array of life-or-death choices. I’m particularly drawn to the grim, almost grotesque art style.&#8221;</p>
<p><em>&#8211; Sid Shuman, US PlayStation.Blog</em></p>
<p><strong><a href="http://blog.us.playstation.com/tag/tearaway/">Tearaway</a> &#8211;</strong> “Can’t wait. Expect wild innovation, free-wheeling creativity and charm in abundance. If you don’t covet a PS Vita now, just wait until this one lands on shelves.”</p>
<p><em>&#8211; Fred Dutton, EU PlayStation.Blog</em></div>
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		<slash:comments>174</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2012/12/LEAD_GOTYnom.jpg</thumbnail_url>
<rating>4.05</rating><author_title>Social Media Manager</author_title>
<comment_count>174</comment_count>
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		<title>Watch the GamesCom Trailer for Killzone: Mercenary</title>
		<link>http://blog.us.playstation.com/2012/08/14/watch-the-gamescom-trailer-for-killzone-mercenary/</link>
		<comments>http://blog.us.playstation.com/2012/08/14/watch-the-gamescom-trailer-for-killzone-mercenary/#comments</comments>
		<pubDate>Tue, 14 Aug 2012 18:33:28 +0000</pubDate>
		<dc:creator>Hermen Hulst</dc:creator>
				<category><![CDATA[PS Vita]]></category>
		<post_tag><![CDATA[gamescom12]]></post_tag>
		<post_tag><![CDATA[killzone: mercenary]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=82383</guid>
		<description><![CDATA[Today we’re really excited to present the first official gameplay trailer for Killzone: Mercenary at Gamescom. Designed specifically for the <a href="http://blog.us.playstation.com/category/ps-vita/">PlayStation Vita</a> platform, Killzone: Mercenary is a first-person shooter that makes full use of the device’s graphical and input capabilities. It was built on the same powerful engine as <a href="http://us.playstation.com/games-and-media/games/killzone-3-ps3.html?CMP=soc_us__ac_sm_05_21_12">Killzone 3</a>, and it enhances the familiar twin-stick FPS control scheme with touch pad functionality for interesting new gameplay possibilities.

With Killzone: Mercenary, we want to offer PlayStation Vita owners a fresh perspective on the brutal conflict between ISA and Helghast – literally. For the first time in a Killzone campaign, you’ll be fighting alongside Helghast forces as well as ISA specialists, carrying out missions that the regular soldiers just won’t -- or can’t.]]></description>
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<p>Today we’re really excited to present the first official gameplay trailer for Killzone: Mercenary at Gamescom. Designed specifically for the <a href="http://blog.us.playstation.com/category/ps-vita/">PlayStation Vita</a> platform, Killzone: Mercenary is a first-person shooter that makes full use of the device’s graphical and input capabilities. It was built on the same powerful engine as <a href="http://us.playstation.com/games-and-media/games/killzone-3-ps3.html?CMP=soc_us__ac_sm_05_21_12">Killzone 3</a>, and it enhances the familiar twin-stick FPS control scheme with touch pad functionality for interesting new gameplay possibilities.</p>
<p>With Killzone: Mercenary, we want to offer PlayStation Vita owners a fresh perspective on the brutal conflict between ISA and Helghast – literally. For the first time in a Killzone campaign, you’ll be fighting alongside Helghast forces as well as ISA specialists, carrying out missions that the regular soldiers just won’t &#8212; or can’t.</p>
<p>As a mercenary, you’re free to decide which tactics and loadouts you’ll use to fulfill your contract; your employers will reward you with state-of-the-art weaponry and cold, hard cash as long as you get the job done. But what is the price of that freedom – and will you discover it before it’s too late?</p>
<p>Killzone: Mercenary is slated for a 2013 release. We hope you’re just as stoked about this new chapter in the Killzone story as we are, and we’d love to hear what you think in the comments!</p>
<blockquote><p class="center"><strong>Check out all the news coming out of Gamescom 2012 on PlayStation.Blog</strong></p>
<p class="center"><a href="http://blog.us.playstation.com/2012/08/14/media-molecules-new-project-revealed-tearaway-for-ps-vita/">Media Molecule’s New Project Revealed: Tearaway for PS Vita</a></p>
<p class="center"><a href="http://blog.us.playstation.com/2012/08/14/see-the-first-trailer-for-call-of-duty-black-ops-declassified-on-ps-vita">See the First Trailer for Call of Duty: Black Ops Declassified on PS Vita</a></p>
<p class="center"><a href="http://blog.us.playstation.com/2012/08/14/playstation-all-stars-gamescom-reveal-dante-sackboy-spike-ratchet-and-clank">PlayStation All-Stars Gamescom Reveal: Dante, Sackboy, Spike, Ratchet and Clank</a></p>
<p class="center"><a href="http://blog.us.playstation.com/2012/08/14/the-last-of-us-a-new-perspective-from-naughty-dog/">Gamescom: New The Last of Us Trailer</a></p>
<p class="center"><a href="http://blog.us.playstation.com/2012/08/14/psone-classics-coming-to-ps-vita-via-the-latest-system-software-update-v1-80">PSone Classics Coming to PS Vita via the latest System Software Update (v1.80)</a></p>
<p class="center"><a href="http://blog.us.playstation.com/2012/08/14/until-dawn-new-ps-move-horror-game-announced-for-ps3">Until Dawn — New PS Move Horror Game — Announced for PS3</a></p>
<p class="center"><a href="http://blog.us.playstation.com/2012/08/14/the-curtain-is-raised-on-puppeteer-a-new-ps3-adventure">The Curtain is Raised on Puppeteer, a New PS3 Adventure</a></p>
<p class="center"><a href="http://blog.us.playstation.com/2012/08/14/playstation-plus-coming-to-ps-vita-online-game-save-storage-getting-upgraded/">PlayStation Plus Coming to PS Vita, Online Game Save Storage Getting Upgraded</a></p>
<p class="center"><a href="http://blog.us.playstation.com/2012/08/14/are-you-ready-for-the-god-of-war-ascension-multiplayer-beta">Are You Ready for the God of War: Ascension Multiplayer Beta?</a></p>
</blockquote>
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		<slash:comments>112</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2012/08/KillzoneVitaLead.jpg</thumbnail_url>
<rating>4.62</rating><author_title>Managing Director, Guerrilla Games</author_title>
<comment_count>112</comment_count>
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