Visit: EU PlayStation.Blog
We’re just a few weeks away from the launch of Killzone: Mercenary, but gamers won’t have to wait that long to cut their teeth on Mercenary’s impressive multiplayer suite. The team here at Guerrilla Cambridge is expanding the multiplayer beta to give the servers a good test before Mercenary launches on September 10th in North America for PS Vita.
We’re excited to announce that the Killzone: Mercenary closed multiplayer beta (for which signups were held a short while ago and already concluded, if you’re just tuning in now) is now LIVE. To those who got in, you should already have the necessary information to jump in and get going.
You are Arran Danner, a mercenary currently under contract to the ISA. Your mission is to infiltrate a battery of Arc cannons and direct their fire away from the ISA fleet, instead targeting the Helghast cruisers overhead and opening a way into the city. This is critical to enabling the invasion of Pyrrhus to begin in earnest.
With each passing week, we edge closer to the launch of Killzone: Mercenary, the first PlayStation Vita entry in the acclaimed series. Contrary to convention, Mercenary is also edging a bit toward us: we can today confirm a new North American release date of September 10th — a week earlier than our previous target.
Much has already been said concerning Killzone: Mercenary’s graphical fidelity, but I’ll add my voice to the choir: This is one fine, fine-looking game. Because Mercenary runs on a modified version of the Killzone 3 rendering engine, you’ll see modern niceties such as volumetric lighting and smoke, high-res environment textures, gleaming metal and realistic-looking shadows.
For a series that’s always been at the bleeding edge of modern FPS design – both in terms of technical performance and muscular gameplay – it’s fair to say that expectations are sky high for Killzone: Mercenary – the first PS Vita entry in Guerrilla’s acclaimed franchise.
Until last week’s reveal, all the studio has shown off was a brief teaser clip at Gamescom last September. But earlier this month, in a very snowy Amsterdam, it finally took the wraps off the game, showing off big chunks of both the single and multiplayer modes.