Metal Gear Solid and PlayStation are two brands that have been bound for greatness since the beginning. And isn’t it fitting that, in the wake of the eighth Metal Gear game to grace PlayStation, we’ve decided to go back to the start, in a big, big way.
Metal Gear Solid is not only an amazing PlayStation title, it’s one of the most quintessential video game experiences in the medium’s history. It’s been in the Smithsonian, graced the pages of the Guinness Book of World Records, and made almost every video game journalist’s top list of must-play games every year since its creation.
Update: The patch is now live in North America. Happy Trophy hunting!
Did you all experience Metal Gear Solid 4 back in 2008? Or maybe for some reason you missed it? The Trophy system was introduced to PS3 in the middle of 2008. However, by that time, MGS4 had already finished development and was about to launch, so we were regrettably unable to implement Trophies at launch. But, we’ve always had it on our to-do list and users have given us continuous feedback requesting Trophies over the years.
For all those who have asked “where are the Trophies?” we are very sorry for the long wait.
One of the worst ways to realize you’re getting old is when something you hold dear reaches a certain age. That being said, Metal Gear celebrates its 25th anniversary this month.
The Metal Gear series, although not originally created for PlayStation consoles, began to reach its current level of popularity in 1998 when Metal Gear Solid was released on the original PlayStation.
We met with Hideo Kojima to talk about his thoughts on the series’ landmark games, and to discuss what’s in store for the future’s franchise.
Metal Gear — 1987 (MSX2)
Hideo Kojima: This is the year I began working in the video game industry, as a game designer and planner. I was very young — among the first generation in the industry in Japan.