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	<title>PlayStation.Blog &#187; konami</title>
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	<link>http://blog.us.playstation.com</link>
	<description>The official PlayStation Blog for news and video updates on PS3, PS4, PSN, PS Vita, PSP</description>
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		<title>Metal Gear Solid: The Legacy Collection Hits PS3 July 9th</title>
		<link>http://blog.us.playstation.com/2013/05/17/metal-gear-solid-the-legacy-collection-hits-ps3-july-9th/</link>
		<comments>http://blog.us.playstation.com/2013/05/17/metal-gear-solid-the-legacy-collection-hits-ps3-july-9th/#comments</comments>
		<pubDate>Fri, 17 May 2013 16:39:56 +0000</pubDate>
		<dc:creator>Dalton Link</dc:creator>
				<category><![CDATA[PS3]]></category>
		<post_tag><![CDATA[konami]]></post_tag>
		<post_tag><![CDATA[metal gear solid]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=106550</guid>
		<description><![CDATA[From the frozen Alaskan tundra to the jungles of Russia, the Metal Gear series has covered nearly every corner of the globe, with a story spanning over 50 years of history and four generations of consoles. And for the first time in series history, every core title will be available in a single box, <a href="http://www.amazon.com/Metal-Gear-Solid-Collection-Playstation-3/dp/B00CTKHXFO/">starting July 9th,2013</a> on <a href="http://blog.us.playstation.com/category/ps3/">PS3</a>.
]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/playstationblog/8745975135/" title="Metal Gear Solid: The Legacy Collection for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7312/8745975135_ae9e18a034_z.jpg" width="640" height="345" alt="Metal Gear Solid: The Legacy Collection for PS3"></a></p>
<p>From the frozen Alaskan tundra to the jungles of Russia, the Metal Gear series has covered nearly every corner of the globe, with a story spanning over 50 years of history and four generations of consoles. And for the first time in series history, every core title will be available in a single box, <a href="http://www.amazon.com/Metal-Gear-Solid-Collection-Playstation-3/dp/B00CTKHXFO/">starting July 9th, 2013</a> on <a href="http://blog.us.playstation.com/category/ps3/">PS3</a>.</p>
<p>Metal Gear Solid: The Legacy Collection contains every canon Metal Gear release to grace PlayStation platforms from 1998&#8242;s Metal Gear Solid to 2008&#8242;s Metal Gear Solid 4: Guns of the Patriots to 2011&#8242;s Metal Gear Solid HD Collection* &#8212; all for $49.99. Perfect for newcomers or collectors looking for rare titles like Metal Gear Solid: VR Missions or the Metal Gear Solid digital graphic novels, this is the most massive Metal Gear release ever created with something for every infiltration expert to enjoy. All of this is included in a lovely new package that includes a 100-page art book containing rare marketing art from around the globe!</p>
<p>Want to start at the beginning of the series? Boot up Metal Gear Solid 3: HD Edition and play the original (updated) MSX versions of Metal Gear and Metal Gear 2: Solid Snake. Want to jump straight into the story of Big Boss without touching the original PSone and PS2 Classics?  (A weird decision, but who am I to judge?) Pop in Ashley Wood&#8217;s beautiful digital graphic novels for MGS1 and MGS2 (first time ever released outside of Japan!) to get caught up with all the events of the Shadow Moses Incident and Big Shell. Did I mention it includes VR Missions? Three words: playable Gray Fox. </p>
<p>War has changed, and it has never been easier to join the fight. Keep an eye out for the release of Metal Gear Solid: The Legacy Collection, in stores July 9th, 2013. You can pre-order now at <a href="http://www.amazon.com/Metal-Gear-Solid-Collection-Playstation-3/dp/B00CTKHXFO/">Amazon</a>.</p>
<p><em>*(containing Metal Gear Solid 2: SONS OF LIBERTY, Metal Gear Solid 3: SNAKE EATER and Metal Gear Solid: PEACE WALKER)</em></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2013/05/17/metal-gear-solid-the-legacy-collection-hits-ps3-july-9th/feed/</wfw:commentRss>
		<slash:comments>158</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2013/05/8747049993_b0bb64a07e_o.jpg</thumbnail_url>
<rating>4.6</rating><author_title>Social Media Manager, Konami</author_title>
<comment_count>158</comment_count>
<comment_replies_count>29</comment_replies_count>	</item>
		<item>
		<title>See Metal Gear Rising&#8217;s PS3-Exclusive DLC in Action</title>
		<link>http://blog.us.playstation.com/2013/03/13/see-metal-gear-risings-ps3-exclusive-dlc-in-action/</link>
		<comments>http://blog.us.playstation.com/2013/03/13/see-metal-gear-risings-ps3-exclusive-dlc-in-action/#comments</comments>
		<pubDate>Wed, 13 Mar 2013 13:55:44 +0000</pubDate>
		<dc:creator>Dalton Link</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[konami]]></post_tag>
		<post_tag><![CDATA[metal gear rising revengeance]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=101872</guid>
		<description><![CDATA[Think you've mastered <a href="https://store.sonyentertainmentnetwork.com/#!/en-us/games/metal-gear-rising-revengeance/cid=UP0101-NPUB31057_00-MGRGAMEMAIN00001?smcid=psblog:metal-gear-rising-revengeance:up0101-npub31057_00-mgrgamemain00001:ps-blog-2013-03-12-metal-gear-rising-revengeance-ps3-exclusive-dlc-out-now" target="_blank">Metal Gear Rising: Revengeance</a>? Prove that you're a true cyborg ninja by downloading the PS3-exclusive <a href="https://store.sonyentertainmentnetwork.com/#!/en-us/games/addons/metal-gear-rising-revengeance-vr-missions/cid=UP0101-NPUB31057_00-MGRDLCVRPACK0001?smcid=psblog::up0101-npub31057_00-mgrdlcvrpack0001:ps-blog-2013-03-12-metal-gear-rising-revengeance-ps3-exclusive-dlc-out-now" target="_blank">Virtual Reality (VR) Missions DLC</a> right now! VR Missions are a Metal Gear Solid staple, and we’re pleased to offer these exclusively to PlayStation fans.]]></description>
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<p>Think you&#8217;ve mastered <a href="https://store.sonyentertainmentnetwork.com/#!/en-us/games/metal-gear-rising-revengeance/cid=UP0101-NPUB31057_00-MGRGAMEMAIN00001?smcid=psblog:metal-gear-rising-revengeance:up0101-npub31057_00-mgrgamemain00001:ps-blog-2013-03-12-metal-gear-rising-revengeance-ps3-exclusive-dlc-out-now" target="_blank">Metal Gear Rising: Revengeance</a>? Prove that you&#8217;re a true cyborg ninja by downloading the PS3-exclusive <a href="https://store.sonyentertainmentnetwork.com/#!/en-us/games/addons/metal-gear-rising-revengeance-vr-missions/cid=UP0101-NPUB31057_00-MGRDLCVRPACK0001?smcid=psblog::up0101-npub31057_00-mgrdlcvrpack0001:ps-blog-2013-03-12-metal-gear-rising-revengeance-ps3-exclusive-dlc-out-now" target="_blank">Virtual Reality (VR) Missions DLC</a> right now! VR Missions are a Metal Gear Solid staple, and we’re pleased to offer these exclusively to PlayStation fans in North America.</p>
<p>In these 30 all-new VR missions, you’ll test your blade skills in a host of new challenges. Get ready to face off against METAL GEAR Ray, fend off sliders with machine gun turrets, infiltrate as dwarf gekko and much more. The 30 missions feature a host of different challenges and it’ll take real skill to conquer them all.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/8445538692/" title="Metal Gear Rising VR Missions by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8084/8445538692_ff37b4c9ef_n.jpg" width="312" height="176" alt="Metal Gear Rising VR Missions"></a><a href="http://www.flickr.com/photos/playstationblog/8444449689/" title="Metal Gear Rising VR Missions by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8185/8444449689_5225e79e9b_n.jpg" width="312" height="176" alt="Metal Gear Rising VR Missions"></a></p>
<p>To kick off the launch of the downloadable content release for Metal Gear Rising: Revengeance, we&#8217;re making this particular pack free in North America until April 3rd, 2013. <a href="https://store.sonyentertainmentnetwork.com/#!/en-us/games/addons/metal-gear-rising-revengeance-vr-missions/cid=UP0101-NPUB31057_00-MGRDLCVRPACK0001?smcid=psblog::up0101-npub31057_00-mgrdlcvrpack0001:ps-blog-2013-03-12-metal-gear-rising-revengeance-ps3-exclusive-dlc-out-now" target="_blank">Grab it now</a> on <a href="http://blog.us.playstation.com/category/psn/" target="_blank">PlayStation Network</a>, then check out the official Metal Gear Rising <a href="http://www.facebook.com/mgrising" target="_blank">Facebook page</a> for more information on all upcoming DLC updates and assets.</p>
<p>Once you pick up today’s DLC, let us know your favorite new mission in the comments below.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2013/03/13/see-metal-gear-risings-ps3-exclusive-dlc-in-action/feed/</wfw:commentRss>
		<slash:comments>30</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2013/03/rising.jpg</thumbnail_url>
<rating>4.1</rating><author_title>Social Media Manager, Konami</author_title>
<comment_count>30</comment_count>
<comment_replies_count>0</comment_replies_count>	</item>
		<item>
		<title>Metal Gear Solid: Peace Walker on PS Vita Today</title>
		<link>http://blog.us.playstation.com/2013/02/26/metal-gear-solid-peace-walker-on-ps-vita-today/</link>
		<comments>http://blog.us.playstation.com/2013/02/26/metal-gear-solid-peace-walker-on-ps-vita-today/#comments</comments>
		<pubDate>Tue, 26 Feb 2013 22:13:59 +0000</pubDate>
		<dc:creator>Dalton Link</dc:creator>
				<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[PSP]]></category>
		<post_tag><![CDATA[konami]]></post_tag>
		<post_tag><![CDATA[metal gear solid peace walker]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=100750</guid>
		<description><![CDATA[Prep your Fulton Recovery Devices and dust off your Love Box! Today we're confirming that the critically acclaimed <a href="http://blog.us.playstation.com/category/psp/">PlayStation Portable</a> version of <a href="http://en.wikipedia.org/wiki/Metal_Gear_Solid:_Peace_Walker">Metal Gear Solid: Peace Walker</a> will be available on <a href="http://blog.us.playstation.com/category/ps-vita/">PS Vita</a> as a PlayStation Store download later today!
 
Step into the shoes of the legendary Big Boss and infiltrate the lush forests of Costa Rica, recruit soldiers and construct your own Mother Base as you lay the groundwork for your band of Militaires Sans Frontières (Soldiers Without Borders).

Or work together with other players in special, four-player CO-OPS (Cooperative-OPerationS), and six-player competitive matches using the PS Vita’s Ad Hoc capabilities in this title originally released for the PSP in April 2010.]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/playstationblog/8511258586/" title="Metal Gear Solid: Peace Walker by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8103/8511258586_7e45beff68_z.jpg" width="640" height="362" alt="Metal Gear Solid: Peace Walker"></a></p>
<p>Prep your Fulton Recovery Devices and dust off your Love Box! Today we&#8217;re confirming that the critically acclaimed <a href="http://blog.us.playstation.com/category/psp/">PlayStation Portable</a> version of <a href="http://en.wikipedia.org/wiki/Metal_Gear_Solid:_Peace_Walker">Metal Gear Solid: Peace Walker</a> will be available on <a href="http://blog.us.playstation.com/category/ps-vita/">PS Vita</a> as a PlayStation Store download later today!</p>
<p>Step into the shoes of the legendary Big Boss and infiltrate the lush forests of Costa Rica, recruit soldiers and construct your own Mother Base as you lay the groundwork for your band of Militaires Sans Frontières (Soldiers Without Borders).</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/8511258616/" title="Metal Gear Solid: Peace Walker by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8518/8511258616_f8499a8e4d_n.jpg" width="312" height="176" alt="Metal Gear Solid: Peace Walker"></a><a href="http://www.flickr.com/photos/playstationblog/8511258654/" title="Metal Gear Solid: Peace Walker by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8096/8511258654_e92afbd91e_n.jpg" width="312" height="176" alt="Metal Gear Solid: Peace Walker"></a></p>
<p>Or work together with other players in special, four-player CO-OPS (Cooperative-OPerationS), and six-player competitive matches using the PS Vita’s Ad Hoc capabilities in this title originally released for the PSP in April 2010. (Note: Transfarring functionality not available in this version of the game.)</p>
<p>Will you be picking up Peace Walker today? Let us know in the comments and share your favorite Peace Walker moments on our official <a href="http://www.facebook.com/mgs/">Metal Gear Solid Facebook Page</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2013/02/26/metal-gear-solid-peace-walker-on-ps-vita-today/feed/</wfw:commentRss>
		<slash:comments>110</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2013/02/peacewalker.jpg</thumbnail_url>
<rating>3.98</rating><author_title>Social Media Manager, Konami</author_title>
<comment_count>110</comment_count>
<comment_replies_count>0</comment_replies_count>	</item>
		<item>
		<title>Metal Gear Rising Gets Exclusive VR Missions on PS3</title>
		<link>http://blog.us.playstation.com/2013/02/04/metal-gear-rising-gets-exclusive-vr-missions-on-ps3/</link>
		<comments>http://blog.us.playstation.com/2013/02/04/metal-gear-rising-gets-exclusive-vr-missions-on-ps3/#comments</comments>
		<pubDate>Mon, 04 Feb 2013 19:01:23 +0000</pubDate>
		<dc:creator>Dalton Link</dc:creator>
				<category><![CDATA[PS3]]></category>
		<post_tag><![CDATA[konami]]></post_tag>
		<post_tag><![CDATA[metal gear rising revengeance]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=98665</guid>
		<description><![CDATA[<a href="http://blog.us.playstation.com/tag/metal-gear-rising-revengeance/">Metal Gear Rising: Revengeance</a> is, in essence, a best of both worlds. Combining the top-notch action expected from the over-the-top experts at <a href="http://platinumgames.com/">PlatinumGames</a> combined with the deep storytelling and rich narrative of <a href="http://www.konami.jp/kojima_pro/english/">Kojima Productions</a>, it plays to all its strengths. It is a return to form for some, with such classic Metal Gear appearances like Codec calls, Metal Gear Ray, High Frequency Blades and the titular character, Raiden, but infused with new elements like new villains, new allies, and the much-anticipated Blade Mode (try it out now in the <a href="https://store.sonyentertainmentnetwork.com/#!/en-us/games/metal-gear-rising-revengeance-demo/cid=UP0101-NPUB90930_00-MGRDEMOLOCAL0001">demo available on PSN</a>).]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/playstationblog/8444449697/" title="Metal Gear Rising VR Missions by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8049/8444449697_001af9ed3a_z.jpg" width="640" height="360" alt="Metal Gear Rising VR Missions"></a></p>
<p><a href="http://blog.us.playstation.com/tag/metal-gear-rising-revengeance/">Metal Gear Rising: Revengeance</a> is, in essence, a best of both worlds. Combining the top-notch action expected from the over-the-top experts at <a href="http://platinumgames.com/">PlatinumGames</a> combined with the deep storytelling and rich narrative of <a href="http://www.konami.jp/kojima_pro/english/">Kojima Productions</a>, it plays to all its strengths. It is a return to form for some, with such classic Metal Gear appearances like Codec calls, Metal Gear Ray, High Frequency Blades and the titular character, Raiden, but infused with new elements like new villains, new allies, and the much-anticipated Blade Mode (try it out now in the <a href="https://store.sonyentertainmentnetwork.com/#!/en-us/games/metal-gear-rising-revengeance-demo/cid=UP0101-NPUB90930_00-MGRDEMOLOCAL0001">demo available on PSN</a>).</p>
<p>But what I&#8217;m excited to unveil today should be an old favorite for any Metal Gear fan, PlayStation-exclusive DLC VR Missions! Adding 30 all-new missions to the game, featuring that classic VR/Virtual Reality look inspired by the original <a href="http://en.wikipedia.org/wiki/Metal_Gear_Solid#Integral_and_VR_Missions">Metal Gear Solid: VR Missions</a>, the pack is pure, uncut gameplay that pushes Raiden&#8217;s Cyborg body to its limits.</p>
<p><a href="http://www.flickr.com/photos/playstationblog/8445538692/" title="Metal Gear Rising VR Missions by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8084/8445538692_ff37b4c9ef_z.jpg" width="640" height="360" alt="Metal Gear Rising VR Missions"></a></p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/8444449689/" title="Metal Gear Rising VR Missions by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8185/8444449689_5225e79e9b_n.jpg" width="312" height="176" alt="Metal Gear Rising VR Missions"></a><a href="http://www.flickr.com/photos/playstationblog/8444449785/" title="Metal Gear Rising VR Missions by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8506/8444449785_72f54f6a94_n.jpg" width="312" height="176" alt="Metal Gear Rising VR Missions"></a></p>
<p>Featuring a mix of combat training, tactical maneuvering, stealth-based approaches and more, these missions will both provide practice in which to hone your skills in original stages not seen the in the game&#8217;s campaign, and feature an eclectic mix of challenges that any veteran of METAL GEAR SOLID 2: Substance or METAL GEAR SOLID: VR Missions would come to expect. And, in an interesting twist, you&#8217;ll be able to take control of the much loved/hated Dwarf Gekko in the VR Missions.</p>
<p>I look forward to seeing your best combos and highest scores on our official <a href="https://www.facebook.com/mgrising">MGR Facebook page</a> and <a href="https://twitter.com/Konami">Twitter page</a>! And don&#8217;t forget to take the blade into your hand and Cut What You Will, starting February 19th!</p>
<p><a href="http://www.gamestop.com/browse?nav=16k-Metal+Gear+Rising+Revengeance">Pre-order now</a> and receive the exclusive Cyborg Ninja skin!</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2013/02/04/metal-gear-rising-gets-exclusive-vr-missions-on-ps3/feed/</wfw:commentRss>
		<slash:comments>110</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2013/02/vrmissions.jpg</thumbnail_url>
<rating>4.03</rating><author_title>Social Media Manager, Konami</author_title>
<comment_count>110</comment_count>
<comment_replies_count>13</comment_replies_count>	</item>
		<item>
		<title>Silent Hill: Book of Memories for PS Vita: A New Angle on Silent Hill</title>
		<link>http://blog.us.playstation.com/2012/10/03/silent-hill-book-of-memories-for-ps-vita-a-new-angle-on-silent-hill/</link>
		<comments>http://blog.us.playstation.com/2012/10/03/silent-hill-book-of-memories-for-ps-vita-a-new-angle-on-silent-hill/#comments</comments>
		<pubDate>Wed, 03 Oct 2012 18:00:47 +0000</pubDate>
		<dc:creator>Jeff Rubenstein</dc:creator>
				<category><![CDATA[PS Vita]]></category>
		<post_tag><![CDATA[konami]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[silent hill: book of memories]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=86460</guid>
		<description><![CDATA[I’ve got a gaming confession to make: I’ve never played a Silent Hill game. Never really had much of an interest in the series, even... until now. <a href="http://us.playstation.com/psvita/games-and-media/psv-silent-hill-book-of-memories.html?CMP=soc_us__ac_sm_05_21_12">Silent Hill: Book of Memories</a> is a Survival Horror Action-RPG coming to <a href="http://blog.us.playstation.com/category/ps-vita/">PS Vita</a> later this month. Like chocolate and peanut butter, this is a mashup I can get into. After sampling the game at <a href="blog.us.playstation.com/tag/pax12">PAX Prime</a>, I met up with the game’s producer, Tomm Hewlett, in San Francisco to find out how Konami plans to please fans of both genres.

<strong>Jeff Rubenstein, PlayStation.Blog Social Media Manager: How do you adapt an incredibly scary survival horror series into this action/RPG format? Why did you choose this genre?</strong>
Tomm Hewlett, Game Producer: We heard about PS Vita, and we really wanted to make a Silent Hill that was specially suited for that. We really wanted to experiment with multiplayer.]]></description>
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<p>I’ve got a gaming confession to make: I’ve never played a Silent Hill game. Never really had much of an interest in the series, even&#8230; until now. <a href="http://us.playstation.com/psvita/games-and-media/psv-silent-hill-book-of-memories.html?CMP=soc_us__ac_sm_05_21_12">Silent Hill: Book of Memories</a> is a Survival Horror Action-RPG coming to <a href="http://blog.us.playstation.com/category/ps-vita/">PS Vita</a> later this month. Like chocolate and peanut butter, this is a mashup I can get into. After sampling the game at <a href="blog.us.playstation.com/tag/pax12">PAX Prime</a>, I met up with the game’s producer, Tomm Hewlett, in San Francisco to find out how Konami plans to please fans of both genres.</p>
<blockquote><p><strong>Jeff Rubenstein, PlayStation.Blog Social Media Manager: How do you adapt an incredibly scary survival horror series into this action/RPG format? Why did you choose this genre?</strong><br />
Tomm Hewlett, Game Producer: We heard about PS Vita, and we really wanted to make a Silent Hill that was specially suited for that. We really wanted to experiment with multiplayer. Survival horror is a very particular genre, but with PS Vita’s online capabilities, it just made sense to do multiplayer here. So we started to experiment with different gameplay styles, what was kind of compelling, and through a long random assortment of events and demos, we came across a dungeon crawler, action/RPG thing which is really compelling with multiple players. Phantasy Star Online does it, and Diablo of course. So then we can kind of mess with it; if I’m with my friends and we get separated, that’s a classic horror trope right there. It’s not a totally different genre that doesn’t make any sense, it’s just sort of a new angle on Silent Hill.</p></blockquote>
<p><a href="http://www.flickr.com/photos/playstationblog/8045388612/" title="Silent Hill: Book of Memories for PS Vita by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8033/8045388612_f557f5a1c5_z.jpg" width="640" height="363" alt="Silent Hill: Book of Memories for PS Vita"></a></p>
<blockquote><p><strong>PSB: An important part of Action-RPGs is leveling up and gaining new abilities. What’s your philosophy with that in this game?</strong><br />
TH: It was an odd tightrope to walk, because RPGs are entirely about leveling. If you can’t pass a thing, level up some more. Now you can pass that thing. With Silent Hill we thought &#8211; did we want to do that? Or do we wanna keep that fear of if you’re in this situation, you’re always screwed? So when you level up, you can add stat points and build your character however you want. You can equip things and sort of create the ideal build for your character. But then,  weapons can break. So this isn’t like the “Gilded Dragon Sword” in Diablo that you want to hold onto. You know that I have a sweet sword, but you know it’s going to break. So do you hold onto it for the bosses, or Pyramid Head if I walk into a room with him? Or do I just use it and have an easy three rooms and now it’s gone. </p>
<p>So we’ve kind of &#8211; I hope &#8211; found the ideal way to balance building a character: they are getting stronger, getting more moves, more capable. But at the same time you’re not gonna become this empowered demigod and the whole game is your oyster.</p>
<p><strong>PSB: Yeah, power can be the antithesis of horror. Talk about this world that we’re in.</strong><br />
TH: We have seven different environments. Through the initial 21 stages of the game, at the end of which you’ll get an ending, they’re structured so that you’ll get three of each in a row. After that it’s endless, a mix and match of anything. Silent Hill has had many different “other worlds” &#8211; it’s had the fiery, rusty one, it’s had water in Downpour. This kind of lets us bring them all back, so players can play it again without being stuck there for 100 hours. It also ties into the story in specific ways.</p></blockquote>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/8045381671/" title="Silent Hill: Book of Memories for PS Vita by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8032/8045381671_3a3cc92b01_n.jpg" width="310" height="175" alt="Silent Hill: Book of Memories for PS Vita"></a><a href="http://www.flickr.com/photos/playstationblog/8045389270/" title="Silent Hill: Book of Memories for PS Vita by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8038/8045389270_7d703334f1_n.jpg" width="310" height="175" alt="Silent Hill: Book of Memories for PS Vita"></a></p>
<blockquote><p><strong>PSB: If you get an ending after 21 stages, how does the endless part of the game work?</strong><br />
TH: The cool thing about our premise is that you have this book and you’re rewriting your life. So why should I have to re-roll the character when I beat the game, just to try something new? I should just be able to re-write this book. So that’s how we built the game. You’re not going to have all the story elements just by beating the game once. You’ll have a reason to keep playing: unlock everything, find every monster, and so on. The levels will start to randomize and the game will become crazy, and the enemies will keep scaling. I think the furthest our testers have gotten is zone 340, so that’s a challenge to any players out there.</p>
<p><strong>PSB: How does the multiplayer work? Is it cooperative?</strong><br />
TH: It’s co-op by design, but people will find ways to compete and find all the items. It’s important to note that when playing single player or multiplayer, you’re using the same character, so you’re not losing out by choosing one over the other. You can swap back and forth between them as much as you want. Basically, one player is the host, everyone else joins their game. Things you find in your friend’s game will add to your collection, your database of stuff. You can split up, you can all stay in one room. Difficulty will scale up depending on the level of all the players. If you’re a low-level guy in your friend’s game and he’s trying to level you up, you don’t wanna break off from him because you’re going to get trapped and you’re pretty much screwed at that point.</p></blockquote>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/8045382005/" title="Silent Hill: Book of Memories for PS Vita by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8178/8045382005_296c326f81_n.jpg" width="310" height="175" alt="Silent Hill: Book of Memories for PS Vita"></a><a href="http://www.flickr.com/photos/playstationblog/8045382107/" title="Silent Hill: Book of Memories for PS Vita by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8181/8045382107_bca1b692bc_n.jpg" width="310" height="175" alt="Silent Hill: Book of Memories for PS Vita"></a></p>
<blockquote><p><strong>PSB: What do you think is the single most unique aspect about Silent Hill: Book of Memories?</strong><br />
TH: With Silent Hill, the games loosely tie into each other, but you don’t see a direct sequel. By the time someone’s escaped Silent Hill &#8211; if they even escape &#8211; their story is told. So you don’t get something like with Final Fantasy: “Here’s every single Final Fantasy character hanging out in this rhythm game!” You can’t do that with Silent Hill, normally, but with Book of Memories, you kind of can. So you can finally see these old creatures you’ve loved, and see them interact with creatures from other games. And the story will tie in with other games. So it works as a greatest hits celebration, and an introduction to everything.</p></blockquote>
<p>I’ve enjoyed my time thus far with Silent Hill: Book of Memories, and look forward to taking it with me on the go beginning October 16th. The Action-RPG elements are familiar, with an aesthetic that I find very creepy, though not nearly as scary as a traditional Silent Hill game would be. Well, at least that’s what I’m told. Now I’m interested in finding out for myself.</p>
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		<slash:comments>42</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2012/10/silenthill.jpg</thumbnail_url>
<rating>3.37</rating><author_title>Sr. Social Media Manager</author_title>
<comment_count>42</comment_count>
<comment_replies_count>0</comment_replies_count>	</item>
		<item>
		<title>New Little King&#8217;s Story Enhanced for PS Vita, Out on PSN Tuesday</title>
		<link>http://blog.us.playstation.com/2012/09/27/new-little-kings-story-enhanced-for-ps-vita-out-on-psn-tuesday/</link>
		<comments>http://blog.us.playstation.com/2012/09/27/new-little-kings-story-enhanced-for-ps-vita-out-on-psn-tuesday/#comments</comments>
		<pubDate>Thu, 27 Sep 2012 23:05:57 +0000</pubDate>
		<dc:creator>Takanori Murayama</dc:creator>
				<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[konami]]></post_tag>
		<post_tag><![CDATA[new little king's story]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=86051</guid>
		<description><![CDATA[Little King's Story is back and better than ever – now on <a href="http://blog.us.playstation.com/category/ps-vita/">PlayStation Vita</a>.  Featuring a brand new storyline and online functionality, New Little King’s Story offers players a royal role playing game with enhanced PS Vita system graphics and features.
 
New Little King’s Story follows players as they assume the role of King Corobo, tasked with reclaiming his kingdom from the Devil King, “The Nightmare.” Players will experience an incredible journey as they visit seven different kingdoms and battle against evil dark lords that have captured the royal princesses. As King, gamers will need to lead their Royal Guard in every grand battle, and plan attacks wisely as they grow their populations and broaden their territories.
 
The new PS Vita version will allow players to engage more deeply with their fellow characters, compared to the highly popular Wii version of the game. All characters have experience points, and fighting as a group will help them grow.]]></description>
				<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/gXvRPxooBhE" frameborder="0" allowfullscreen></iframe></p>
<p>Little King&#8217;s Story is back and better than ever – now on <a href="http://blog.us.playstation.com/category/ps-vita/">PlayStation Vita</a>.  Featuring a brand new storyline and online functionality, New Little King’s Story offers players a royal role playing game with enhanced PS Vita system graphics and features.</p>
<p>New Little King’s Story follows players as they assume the role of King Corobo, tasked with reclaiming his kingdom from the Devil King, “The Nightmare.” Players will experience an incredible journey as they visit seven different kingdoms and battle against evil dark lords that have captured the royal princesses. As King, gamers will need to lead their Royal Guard in every grand battle, and plan attacks wisely as they grow their populations and broaden their territories.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/8031132859/" title="New Little King's Story on PS Vita by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8171/8031132859_53914a9d7f_n.jpg" width="310" height="174" alt="New Little King's Story on PS Vita"></a><a href="http://www.flickr.com/photos/playstationblog/8031132945/" title="New Little King's Story on PS Vita by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8174/8031132945_846994f12d_n.jpg" width="310" height="174" alt="New Little King's Story on PS Vita"></a></p>
<p>The new PS Vita version will allow players to engage more deeply with their fellow characters, compared to the highly popular Wii version of the game. All characters have experience points, and fighting as a group will help them grow. By changing accessories freely, a player can dress up their troops as they like. It is also possible to banish characters whom the players dislike from their country, then welcome a new character into the group.</p>
<p>Players can embark on adventures with princesses, who can support the player with their magical abilities. By using a particular princess&#8217; skill, players can catch monsters and turn them into companions. These new allies can be brought along and fight in battles &#8212; they&#8217;ll grow too.</p>
<p><a href="http://www.flickr.com/photos/playstationblog/8031132911/" title="New Little King's Story on PS Vita by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8309/8031132911_fb276f0889_z.jpg" width="640" height="360" alt="New Little King's Story on PS Vita"></a></p>
<p>We decided to put the game on PS Vita for many reasons. Using the touch-panel improves the game dramatically. The Wii version used only the buttons for controls, and could be difficult to play. By using PS Vita&#8217;s touch-panel, the player can scout more than a dozen citizens all at once. The high resolution graphics let the player see many characters at once, as well.</p>
<p>Last but not least, PSN gives players easy access to new avatars and other items. We wanted players to have fun customizing their characters, so giving players the option to purchase additional items was an obvious choice.</p>
<p>We hope you enjoy the game!</p>
]]></content:encoded>
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		<slash:comments>54</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2012/09/littleking.jpg</thumbnail_url>
<rating>4.55</rating><author_title>Assistant Producer, Konami</author_title>
<comment_count>54</comment_count>
<comment_replies_count>0</comment_replies_count>	</item>
		<item>
		<title>Metal Gear Rising: Revengeance Cuts to the Chase</title>
		<link>http://blog.us.playstation.com/2012/09/06/metal-gear-rising-revengeance-cuts-to-the-chase/</link>
		<comments>http://blog.us.playstation.com/2012/09/06/metal-gear-rising-revengeance-cuts-to-the-chase/#comments</comments>
		<pubDate>Thu, 06 Sep 2012 19:00:26 +0000</pubDate>
		<dc:creator>Sid Shuman</dc:creator>
				<category><![CDATA[PS3]]></category>
		<post_tag><![CDATA[konami]]></post_tag>
		<post_tag><![CDATA[metal gear rising revengeance]]></post_tag>
		<post_tag><![CDATA[pax12]]></post_tag>
		<post_tag><![CDATA[platinum games]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=84339</guid>
		<description><![CDATA[Let’s not mince words. <a href="http://blog.us.playstation.com/tag/metal-gear-rising-revengeance/">Metal Gear Rising: Revengeance</a> is in most ways the polar opposite of the Metal Gear Solid series, abandoning restraint and resourcefulness in favor of unapologetic brutality. If Metal Gear Solid was an elegant switchblade, Revengeance is a rip-roaring chainsaw.

The opening tutorial mission wastes no time in showing off the game’s much-touted Blade Mode, a surprisingly intuitive mechanic that boasts palpable precision. You press and hold L1 to slow time, then hold the right analog stick to wind up your slice. Hold the stick to the right and Raiden will draw his sword to the right; release the stick and he’ll slash from right to left, cleaving obstacles and baddies in two. It’s a devastating and deeply satisfying attack, but it’s slow and expends fuel cells so it’s best reserved for surgical strikes.

Blade Mode has been much discussed, but less has been said regarding Revengeance’s impactful combo system.]]></description>
				<content:encoded><![CDATA[<p>Let’s not mince words. <a href="http://blog.us.playstation.com/tag/metal-gear-rising-revengeance/">Metal Gear Rising: Revengeance</a> is in most ways the polar opposite of the Metal Gear Solid series, abandoning restraint and resourcefulness in favor of unapologetic brutality. If Metal Gear Solid was an elegant switchblade, Revengeance is a rip-roaring chainsaw.</p>
<p><a href="http://www.flickr.com/photos/playstationblog/7944794848/" title="Metal Gear Rising: Revengeance on PS3 by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8437/7944794848_905904f6db_z.jpg" width="640" height="360" alt="Metal Gear Rising: Revengeance on PS3"></a></p>
<p>The opening tutorial mission wastes no time in showing off the game’s much-touted Blade Mode, a surprisingly intuitive mechanic that boasts palpable precision. You press and hold L1 to slow time, then hold the right analog stick to wind up your slice. Hold the stick to the right and Raiden will draw his sword to the right; release the stick and he’ll slash from right to left, cleaving obstacles and baddies in two. It’s a devastating and deeply satisfying attack, but it’s slow and expends fuel cells so it’s best reserved for surgical strikes.</p>
<p>Blade Mode has been much discussed, but less has been said regarding Revengeance’s impactful combo system. You can tap Square and Triangle (wide attack and strong attack, respectively) to fire off rapid slashes and acrobatic flip kicks ala Dante in Devil May Cry. Mixing and matching Blade Mode with the faster hack-and-slash strikes should lead to some visually arresting combos, as well as some of the gnarliest onscreen violence this side of God of War. It’s also tactically valuable; landing the Blade Mode combo finisher on an enemy soldier&#8217;s weak spot and tapping Circle at the right moment makes Raiden plunge his fist into his victim’s spine and claim a fuel cell for a mid-battle top-off. What energy crisis?</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/7944796856/" title="Metal Gear Rising: Revengeance on PS3 by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8035/7944796856_389a719eca_n.jpg" width="310" height="174" alt="Metal Gear Rising: Revengeance on PS3"></a><a href="http://www.flickr.com/photos/playstationblog/7944797212/" title="Metal Gear Rising: Revengeance on PS3 by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8305/7944797212_ace62499a6_n.jpg" width="310" height="174" alt="Metal Gear Rising: Revengeance on PS3"></a></p>
<p>Other fun details abound. Pop off a Blade Mode slice and you might lop off your enemy’s weapon arm, or foot &#8211; this came in handy during a battle against a rampaging Gekko biomech. Taking to the air to avoid the Gekko&#8217;s lethal kicks, I repeatedly drove my sword into its cyborg head before severing one of its oversized legs with a well-timed mid-air Blade Mode slice, bringing the giant crashing down. The demo introduced me to Ninja Run, a scrambling Dash that drains energy but can nimbly dodge obstacles, before culminating in a battle against an AI-controlled helicopter. I pounded it with homing rockets &#8211; Raiden can carry one sub-weapon in addition to his sword &#8211; until I was prompted to Ninja Dash up a volley of ‘copter missiles, skipping from one to the next like stones in a creek. I vaulted over the chopper, calmly looked downward, and used Blade Mode to shred it to smithereens while I drifted by. Yes, this was exactly as cool as it sounds.</p>
<h5>Kojima Metal Gear Solid 25th Anniversary</h5>
<p>But Revengeance represents just one step in series creator Hideo Kojima’s master plan for Metal Gear. During PAX 2012, Kojima held a panel to formally announce Metal Gear Solid: Ground Zeroes for PS3 and show off its revamped technology and open-world mission design to the North American public for the first time. In the panel hosted by Geoff Keighley, Kojima shared his inspiration for creating one of the first stealth-centric videogames 25 long years ago. “Most games were about attacking enemies,” Kojima remembered, “but I wanted to try something different. Honestly, I didn’t think it would continue for 25 years!”</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/7944796590/" title="Metal Gear Rising: Revengeance on PS3 by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8447/7944796590_dfee8c3719_n.jpg" width="310" height="174" alt="Metal Gear Rising: Revengeance on PS3"></a><a href="http://www.flickr.com/photos/playstationblog/7944796064/" title="Metal Gear Rising: Revengeance on PS3 by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8449/7944796064_be97262f78_n.jpg" width="310" height="174" alt="Metal Gear Rising: Revengeance on PS3"></a></p>
<p>Kojima touched on the layered origins of protagonist Solid Snake, whose codename was designed to serve dual purposes: communicating the game’s stealthy focus and honoring Escape From New York’s gravel-voiced Snake Plissken (Kojima is a devoted John Carpenter fan). Big Boss was developed as a foil for Snake and served to reinforce what Kojima has long seen as the series’ underlying theme: surpassing a predecessor. That theme and Solid Snake’s rising popularity were the key drivers for Raiden’s controversial starring role in Metal Gear Solid 2, a departure that fans debate to this day. “Solid Snake was becoming this legendary hero and I wanted to build on that,” Kojima said of his infamous MGS2 protagonist switch. Metal Gear Solid 4 flipped convention yet again, with players finally reuniting with an aged Solid Snake only to find themselves longing for the power of a young, spectacularly reinvented Raiden. </p>
<p>Kojima also briefly touched on his plans for Columbia Pictures’ recently announced Metal Gear Solid film, playfully suggesting that actor Hugh Jackman would make a “pretty cool” Snake. But he cautioned that the project was very early in the planning stages and he had no announcements to make regarding cast and crew. “There have been talks about this for 15 years. I want to make sure it’s done right. It’s a very important, difficult project.”</p>
]]></content:encoded>
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		<slash:comments>37</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2012/09/rising.jpg</thumbnail_url>
<rating>3.79</rating><author_title>Social Media Manager</author_title>
<comment_count>37</comment_count>
<comment_replies_count>1</comment_replies_count>	</item>
		<item>
		<title>A Quick Slice with Metal Gear Rising: Revengeance</title>
		<link>http://blog.us.playstation.com/2012/06/15/a-quick-slice-with-metal-gear-rising-revengeance/</link>
		<comments>http://blog.us.playstation.com/2012/06/15/a-quick-slice-with-metal-gear-rising-revengeance/#comments</comments>
		<pubDate>Fri, 15 Jun 2012 19:39:45 +0000</pubDate>
		<dc:creator>Lorenzo Grajales</dc:creator>
				<category><![CDATA[PS3]]></category>
		<post_tag><![CDATA[konami]]></post_tag>
		<post_tag><![CDATA[metal gear rising revengeance]]></post_tag>
		<post_tag><![CDATA[platinum games]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=77831</guid>
		<description><![CDATA[Leading into the release of <a href="http://us.playstation.com/PS3/Games/Metal_Gear_Solid_4_Guns_of_the_Patriots">Metal Gear Solid 4: Guns of the Patriots</a>, Kojima Productions tantalized MGS fans with an iconic trailer that depicted a cybernetically augmented Raiden (a la Gray Fox) slicing and dicing hordes of foes using a razor-sharp sword and acrobatic flips. MGS4’s Raiden was a refreshing departure from his whiny, abrasive turn in MGS2: Sons of Liberty, and before long series fans fantasized about controlling him in a dedicated adventure. Luckily, that fantasy will become reality thanks to Kojima Productions and Platinum Games.  

<a href="http://blog.us.playstation.com/tag/metal-gear-rising-revengeance/">Metal Gear Rising: Revengeance</a> takes place nine years after the fall of the Patriots in MGS4. We played a demo at E3 2012 and tested Blade Mode, which you probably saw in the game’s trailer. Blade Mode is very simple: you activate it using L2, which triggers slow-mo and a zoomed-in camera view while Raiden gets into slashing position. You control the sword with the right analog stick: Everything in the path of the sword will be severed, whether it’s a structure, the body of an unfortunate combatant, a vehicle...even a girl’s dress (ooh-la-la!)]]></description>
				<content:encoded><![CDATA[<p>Leading into the release of <a href="http://us.playstation.com/PS3/Games/Metal_Gear_Solid_4_Guns_of_the_Patriots">Metal Gear Solid 4: Guns of the Patriots</a>, Kojima Productions tantalized MGS fans with an iconic trailer that depicted a cybernetically augmented Raiden (a la Gray Fox) slicing and dicing hordes of foes using a razor-sharp sword and acrobatic flips. MGS4’s Raiden was a refreshing departure from his whiny, abrasive turn in MGS2: Sons of Liberty, and before long series fans fantasized about controlling him in a dedicated adventure. Luckily, that fantasy will become reality thanks to Kojima Productions and Platinum Games. </p>
<p><a href="http://www.flickr.com/photos/playstationblog/7190171953/" title="MGR_E32012_20 by PlayStation.Blog, on Flickr"><img src="http://farm6.staticflickr.com/5079/7190171953_aee8e93bd4_z.jpg" width="640" height="360" alt="MGR_E32012_20"></a></p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/7190172035/" title="MGR_E32012_08 by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7071/7190172035_2a7751fe04_z.jpg" width="310" height="174" alt="MGR_E32012_08"></a><a href="http://www.flickr.com/photos/playstationblog/7190172121/" title="MGR_E32012_05 by PlayStation.Blog, on Flickr"><img src="http://farm6.staticflickr.com/5346/7190172121_0316b47a42_z.jpg" width="310" height="174" alt="MGR_E32012_05"></a></p>
<p><a href="http://blog.us.playstation.com/tag/metal-gear-rising-revengeance/">Metal Gear Rising: Revengeance</a> takes place nine years after the fall of the Patriots in MGS4. We played a demo at E3 2012 and tested Blade Mode, which you probably saw in the game’s trailer. Blade Mode is very simple: you activate it using L2, which triggers slow-mo and a zoomed-in camera view while Raiden gets into slashing position. You control the sword with the right analog stick: Everything in the path of the sword will be severed, whether it’s a structure, the body of an unfortunate combatant, a vehicle&#8230;even a girl’s dress (ooh-la-la!)</p>
<p>But Blade Mode is even more satisfying when you can work it into a combo by lifting an enemy from the floor and turning him into human sushi. The MGRR controls work to perfection; the game runs at 60 frames per second. Raiden is very fast, and the combo system is simple but visually spectacular, especially when you take hold of the sword with your feet and you slice everything around you to pieces &#8212; yes, just like that trailer from MGS4!</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/7190172725/" title="MGR_E32012_06 by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7243/7190172725_dd3ff89829_z.jpg" width="310" height="174" alt="MGR_E32012_06"></a><a href="http://www.flickr.com/photos/playstationblog/7190172603/" title="MGR_E32012_07_re by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7098/7190172603_28ea287658_z.jpg" width="310" height="174" alt="MGR_E32012_07_re"></a></p>
<p>At <a href="http://blog.us.playstation.com/tag/e312/">E3</a>, Platinum Games Executive Director and Producer Atsushi Inaba confirmed to us that MGRR will feature many references to the Metal Gear universe. One example: We were tasked with obtaining a code from an enemy, and this was found hidden in a box. The Gekkos from MGS4 also make an appearance, but you have to apply a counter before being able to attack them: press Triangle just before being hit and you’ll be slicing and dicing in no time.</p>
<p>The main advantage that I see in MGRR is that it feels like a completely fresh product. It is a great action game from a series that has millions of followers, and it may also attract a new audience which eventually could become interested in the adventures of the two Snakes.</p>
<p><a href="http://www.flickr.com/photos/playstationblog/7375415970/" title="MGR_E32012_01 by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8153/7375415970_c80cddafe6_z.jpg" width="640" height="360" alt="MGR_E32012_01"></a></p>
<p>There is still a long time to wait before MGRR goes on sale (recently confirmed to be early 2013) and we have many questions. Will we learn more about Raiden’s cyborg transformation? Will we see more characters from the Metal Gear universe? What happened to Sunny, the daughter of Olga? We’ll have to wait until 2013 to find out.  </p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2012/06/15/a-quick-slice-with-metal-gear-rising-revengeance/feed/</wfw:commentRss>
		<slash:comments>59</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2012/06/7375415970_c80cddafe6_z.jpg</thumbnail_url>
<rating>3.43</rating><author_title>Blog Manager, Latin America</author_title>
<comment_count>59</comment_count>
<comment_replies_count>0</comment_replies_count>	</item>
		<item>
		<title>First Look: Pro Evolution Soccer 2013 for PS3</title>
		<link>http://blog.us.playstation.com/2012/05/31/first-look-pro-evolution-soccer-2013-for-ps3/</link>
		<comments>http://blog.us.playstation.com/2012/05/31/first-look-pro-evolution-soccer-2013-for-ps3/#comments</comments>
		<pubDate>Thu, 31 May 2012 15:00:16 +0000</pubDate>
		<dc:creator>Lorenzo Grajales</dc:creator>
				<category><![CDATA[PS3]]></category>
		<post_tag><![CDATA[konami]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[pro evolution soccer 13]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=76737</guid>
		<description><![CDATA[A few weeks ago, we traveled to Sao Paulo, Brazil to meet with our fellow PlayStation bloggers in Brazil and to attend the debut of <a href="http://blog.us.playstation.com/tag/pro-evolution-soccer-13/">Pro Evolution Soccer 2013</a>. This was the first time we had an opportunity to play the game, and some members of the development team were there to answer our questions. A few games later, here's what we learned: 

This year, the PES team has lots of new people onboard who are sure to inject new life into this soccer simulation game, which already has millions of fans around the world. ]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/playstationblog/7306597328/" title="Pro Evolution Soccer 13 for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8021/7306597328_0e34ba6c8f_z.jpg" width="640" height="360" alt="Pro Evolution Soccer 13 for PS3"></a></p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/7306593098/" title="Pro Evolution Soccer 13 for PS3Pro Evolution Soccer 13 for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7073/7306593098_bd15a65334.jpg" width="310" height="174" alt="Pro Evolution Soccer 13 for PS3Pro Evolution Soccer 13 for PS3"></a><a href="http://www.flickr.com/photos/playstationblog/7306597704/" title="Pro Evolution Soccer 13 for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7093/7306597704_9b16c8ae17.jpg" width="310" height="174" alt="Pro Evolution Soccer 13 for PS3"></a></p>
<p>A few weeks ago, we traveled to Sao Paulo, Brazil to meet with our fellow PlayStation bloggers in Brazil and to attend the debut of <a href="http://blog.us.playstation.com/tag/pro-evolution-soccer-13/">Pro Evolution Soccer 2013</a>. This was the first time we had an opportunity to play the game, and some members of the development team were there to answer our questions. A few games later, here&#8217;s what we learned: </p>
<p>This year, the PES team has lots of new people onboard who are sure to inject new life into this soccer simulation game, which already has millions of fans around the world. </p>
<p>In addition to all-new AI that I noticed after just a few games, <a href="http://www.konami-pes2013.com/us/en/all-about-pes2013/">PES 13</a> has implemented many new features in direct response to fan feedback, including better control that gives you more freedom, such as manual passing and full manual shooting, giving you more control over your actions. It is a bit difficult to use at first, but highly rewarding once you master it. In the short time I used this feature, I obviously couldn’t master it, and so I had to resort to traditional shooting.. </p>
<p>Other improvements include more natural dribbling and defensive moves, especially when lines are arranged depending on your play. There are also goalkeepers with all-new animations who are more effective and have the ability to manually pass the ball for more precise counterattacks. </p>
<p>Now for what I liked best&#8230; the Player ID. </p>
<p>The Player ID is the digital representation of some of the top players in the world of soccer. This means that players like Cristiano Ronaldo, Messi, Ribéry, and Neymar can run, shoot, and dribble the ball just like they do in real life, reflecting the individuality and authenticity of the stars they are. PES 13 will have approximately 40-60 players using a Player ID, including forwards, the defensive line, and goalkeepers. Ranging from famous players to promising younger players, we were shown a video highlighting how the actions of various players were reproduced identically in the game. I must say, it looked fantastic in action. </p>
<p>The Player ID is a major feature for PES. After all, people go to soccer games to see the stars of the team, and it really makes a difference when you have a star on your team in PES 13.</p>
<p>PES 13 is still a game that requires decisions, from what to do with the ball when it reaches your feet to making a pass, running and facing your opponent, shooting at the goal, or simply freezing. If you do nothing, you lose possession of the ball. Fortunately, you can learn to make the best decision after a short time of playing, and become an expert in the sport, even if you never were before. </p>
<p>We spoke with Senior Producer Naoya Hatsum and Marketing Producer Manorito Hosoda to learn more about PES 13.</p>
<p><a href="http://www.flickr.com/photos/playstationblog/7306594422/" title="Pro Evolution Soccer 13 for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8164/7306594422_d19e564dc7_z.jpg" width="640" height="360" alt="Pro Evolution Soccer 13 for PS3"></a></p>
<blockquote><p>
<strong><a href="http://blog.us.playstation.com/">PlayStation.Blog</a>: You mentioned that you are not working on a <a href="http://blog.us.playstation.com/category/ps-vita/">PS Vita</a> version this year, but are you at least planning some kind of <a href="http://us.playstation.com/psvita/">PS Vita</a> connectivity? For example, you could play on your <a href="http://blog.us.playstation.com/category/ps3/">PS3</a> and use your PS Vita for making changes or something in gameplay without pausing the game?</strong></p>
<p><a href="http://blog.us.playstation.com/tag/konami/">PES Team</a>: We are thinking about adding connectivity on tablets and mobile communication tools, but not PS Vita at this time.</p>
<p><strong>PSB: We know that the Americas are a huge market for you right now: Mexico, Argentina, Brazil and so on. Are you working to get any new licenses from this region? The US licenses for example? You know, soccer is growing in the US…</strong></p>
<p><strong>PES Team:</strong> We wish we could say something related to licenses, but we can’t&#8230; at least not until E3! Of course we do understand that licensed teams are very important for Latin America market, for countries like Brazil, Argentina, Mexico, as well as the US major clubs.</p>
<p>There&#8217;s no simple way to express how Latin America is important to PES. It is a very important market and we’re focus on it in different ways. What we can say at this moment is: Latin America is one of the most important market this year, and that&#8217;s why we have been here [in Brazil] in February and we are back here now. You know, it’s a pretty long flight from Japan! </p>
<p>[laughs]</p>
<p>And that’s something we indicated in the last few years. For example, we included the Copa Santander Libertadores about two years ago. That was an example of how important Latin America market is for the PES series.
</p></blockquote>
<p><a href="http://www.flickr.com/photos/playstationblog/7306595864/" title="Pro Evolution Soccer 13 for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7098/7306595864_10e3d13b98_z.jpg" width="640" height="360" alt="Pro Evolution Soccer 13 for PS3"></a></p>
<blockquote><p>
<strong>PSB: You said there is going to be among 40 to 60 players replicated in PES 2013 using Player ID. Are you planning to include more players via DLC in the future?</strong></p>
<p><strong>PES Team:</strong> At this moment we don&#8217;t have any plans for additional players through DLC. However, if there&#8217;s a very huge demand from users or community asking for it, we may have to think of it. And if we do something like that, we don&#8217;t know if people would pay for it. Would you?</p>
<p><strong>PSB: Well, that’s a very good question. [laughs] But yes, I think I’d pay for it. Talking about community, you mention that user feedback is very important this year. So how are you collecting and implementing that feedback into PES 2013?</strong></p>
<p><strong>PES Team:</strong> Yes, community feedback is very important to us. Of course, listening to the opinions from fans is one thing, and that is going to satisfy users. But we also are creators, and there are features we want to offer that cannot be obtained through feedback from the users, because they are looking to the current product, and we are looking into the future. So, in a sense, we would like to surprise the players. That’s something we also want to do. There should be a good balance between what we want to do and user feedback.</p>
<p>And we highly value user feedback because, depending on what they want, the actual gameplay may vary greatly. For example, Brazilian players can see football as something different from people in other parts of the world. So we would like to know these nuances, if there are any, by collecting all this feedback from users, because our game is intended for a worldwide audience, and we have to think about all these elements.</p>
<p><strong>PSB: Playing soccer is about decisions, I think. For example, if you&#8217;re playing in real life, when you receive the ball, you have maybe a split of a second to think what to do – you may pass, you may shoot to the goal, maybe you can faint… How do you translate that into a videogame? I mean, PES is like super hardcore, it&#8217;s a game with a very difficult learning curve, but when you understand it, it&#8217;s so fluid, it&#8217;s so fast. How do you transfer the complex elements of soccer to the controls?</strong></p>
<p><strong>PES Team:</strong> As you mentioned, it is quite hard to translate that split-second movement from the real game, because a soccer videogame requires a controller. What we aim is to do is make players feel as if they are in the real field when playing with a controller. That&#8217;s always our ultimate goal. And we try to reach that goal by continuously adjusting the AI and tweaking other elements of the game and the gameplay itself. It&#8217;s something very hard to express with simple words.
</p></blockquote>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/7306597422/" title="PES2013_Screenshot_003Pro Evolution Soccer 13 for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7099/7306597422_1f4cb74717.jpg" width="310" height="174" alt="PES2013_Screenshot_003Pro Evolution Soccer 13 for PS3"></a><a href="http://www.flickr.com/photos/playstationblog/7306597556/" title="Pro Evolution Soccer 13 for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7095/7306597556_ae0cde611c.jpg" width="310" height="174" alt="Pro Evolution Soccer 13 for PS3"></a></p>
<blockquote><p>
<strong>PSB: Any chance we’ll be seeing 11 players online this year?</strong></p>
<p><strong>PES Team:</strong> We can probably talk about that next year. [laughs]</p>
<p><strong>PSB: You said in the presentation that Shingo &#8220;Seabass&#8221;Takatsuka-San is busy with another project, but at the same time he is still part of the team. So, how is he involved with PES 2013?</strong></p>
<p><strong>PES Team:</strong> We cannot detail what Seabass is doing at the moment. The only thing we can say is that he is working in a new project. As for PES 2013, he actually supervises the production of the game and is deeply involved with the main improvements we’re making this year.</p>
<p><strong>PSB: You mention a lot of new improvements like Full Manual Passing, and Pro-Active AI, but is there any improvement made on player customization? Because that&#8217;s a feature a lot of people love. They like creating players and playing with their own custom team. Are there any improvements in this area?</strong></p>
<p><strong>PES Team:</strong> Well, there are no major improvements or changes for the Edit features this year.</p>
<p><strong>PSB: Up until now, all your DLC for PES has been free, for example new sneakers, new balls, player customization itens… With the market constantly changing, have you ever thought about offering paid DLC in the form of a huge DLC pack with new modes or seasons or tons of new features?</strong></p>
<p><strong>PES Team:</strong> As for this year, there will be no paid DLC, there is no plan for it. However looking at the situation, of course, we got the feedback from you that you would be pretty much happy to pay for additional Player ID, for example. So we may think of introducing something as paid DLC in the future.</p>
<p><strong>PSB: PES is evolving every year, but talking about the future, where do you see PES maybe in three or five years? Do you want to be more social, do you want to see better graphics, improve AI or something entirely different?</strong></p>
<p><strong>PES Team:</strong> We believe people&#8217;s life style has been changing drastically, because of things like the new mobile gadgets and tablets, and cloud storage is also one factor… The game user itself has been changing because of the development of the mobile devices, so what we are trying to do is cater to all possible potential users. That&#8217;s what we want to do in the future. So not just reach console gamers, but also any potential user, including those using these new kind of devices.
</p></blockquote>
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		<slash:comments>17</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2012/05/7306597328_0e34ba6c8f_b.jpg</thumbnail_url>
<rating>3.14</rating><author_title>Blog Manager, Latin America</author_title>
<comment_count>17</comment_count>
<comment_replies_count>0</comment_replies_count>	</item>
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		<title>Novus Prime Update + New Developer Bigyama Premieres in Home</title>
		<link>http://blog.us.playstation.com/2012/05/21/novus-prime-update-new-developer-bigyama-premiers-in-home/</link>
		<comments>http://blog.us.playstation.com/2012/05/21/novus-prime-update-new-developer-bigyama-premiers-in-home/#comments</comments>
		<pubDate>Mon, 21 May 2012 20:06:02 +0000</pubDate>
		<dc:creator>Cade Peterson</dc:creator>
				<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[konami]]></post_tag>
		<post_tag><![CDATA[lockwood]]></post_tag>
		<post_tag><![CDATA[novus prime]]></post_tag>
		<post_tag><![CDATA[playstation home]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=76155</guid>
		<description><![CDATA[This Wednesday, May 23rd is brimming with excitement. We welcome a new developer <a href="http://bigyama.net">Bigyama</a> to the fold, <a href="http://www.facebook.com/NovusPrime">Novus Prime</a> releases some new game-enhancing weapons, the x7 Nightclub updates, <a href="https://blog.us.playstation.com/tag/lockwood/">Lockwood</a> brings new Delirious Squid items, and <a href="https://blog.us.playstation.com/tag/konami/">Konami</a> releases a new collection of dazzling auras.


<a href="http://www.facebook.com/NovusPrime">Novus Prime</a> gets four new game-enhancing virtual items this week with the Alpha Squadron Arsenal! Deck out your pilot's jacket with the menacing Twin Pulse Cannons for an added XP bonus, and fill your hands with the stylish new Disruption Shot Pistols, complete with animated barrels and permanent in-game Nebulon boost!

Blend into your surroundings and boost your XP by 5% with the holographic Avatar Projection System outfit, and harness the destructive power of the Handheld Arc Drill to increase your Nebulon gains even further. Head over to the Novus Prime space station to get your hands on the Alpha Squadron Arsenal today!]]></description>
				<content:encoded><![CDATA[<p>This Wednesday, May 23rd is brimming with excitement. We welcome a new developer <a href="http://bigyama.net">Bigyama</a> to the fold, <a href="http://www.facebook.com/NovusPrime">Novus Prime</a> releases some new game-enhancing weapons, the x7 Nightclub updates, <a href="https://blog.us.playstation.com/tag/lockwood/">Lockwood</a> brings new Delirious Squid items, and <a href="https://blog.us.playstation.com/tag/konami/">Konami</a> releases a new collection of dazzling auras.<br />
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<p><a href="http://www.facebook.com/NovusPrime">Novus Prime</a> gets four new game-enhancing virtual items this week with the Alpha Squadron Arsenal. Deck out your pilot&#8217;s jacket with the menacing Twin Pulse Cannons for an added XP bonus and fill your hands with the stylish new Disruption Shot Pistols, complete with animated barrels and permanent in-game Nebulon boost!</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/7243246948/" title="Novus_Prime_pistols_pulse_scea_blog_640x360 by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8023/7243246948_6eb27beeb2.jpg" width="500" height="281" alt="Novus_Prime_pistols_pulse_scea_blog_640x360"></a></p>
<p>Blend into your surroundings and boost your XP by 5% with the holographic Avatar Projection System outfit, and harness the destructive power of the Handheld Arc Drill to increase your Nebulon gains even further. Head over to the Novus Prime space station to get your hands on the Alpha Squadron Arsenal today!</p>
<p class ="center"><a href="http://www.flickr.com/photos/playstationblog/7243248562/" title="Novus_Prime_arc_avatar_blog_640x360 by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7098/7243248562_0b0ba0eed3.jpg" width="500" height="281" alt="Novus_Prime_arc_avatar_blog_640x360"></a></p>
<p>Look forward to a new game in the Lockwood Publishing Showcase next week as part of Lockwood’s epic Fantasy Update. Brinsop the Evil Dragon descended and started wreaking havoc &#8211; Brave warriors will be rewarded!</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/7243250042/" title="Lockwood_ComingSoon_230512_1280x720 by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7083/7243250042_cd0a341fba.jpg" width="500" height="281" alt="Lockwood_ComingSoon_230512_1280x720"></a></p>
<p>Prepare your friends for action by sending a fantastical pet their way &#8211; Rachis the fire breathing Cockatrice and Gribbler the Dragon are available from the Lockwood Gift Machine one week early! Visit the Gift Machine now and get sending.</p>
<p>In the future world of Forthstar, humanity has traveled to the stars. But, in the last few decades, the situation has begun to unravel: Central government exists in name only and feudal states are at constant war. The rim of explored space is where only the hardiest can survive as Gunslingers and Dropship pilots. Gunslingers are outlaws and warriors who sell their skills to the highest bidder, while Dropship pilots help get goods and people into and out of the danger zones as war spreads.</p>
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<p>The exclusive x7 nightclub gets another members-only bundle this week as well as a collection of Fire Opal clothing for men and an Amethyst collection for the ladies. Head there and be the first to dazzle your friends and torture your frenemies with your unique taste in fashion. </p>
<p>Delirious Squid stretches its tentacles once more with a range of bright tees and quirky accessories. Who wouldn’t want to look as if they have a bear trying to swallow their head? Boring people, that’s who! Crazy-cute pretty much sums up the theme of the ladies’ tees, hats and peeptoe shoes. The guys’ range is more rugged, but includes some familiar freaky faces. MC Squid and Squiddy Bones have draped themselves all over each item. Go backpacking in Delirious Squid world – these bags and boots are all you need!<br />
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<p>Konami brings you their newest line of Auras. Check out some of their unique auras like the plasma shields, rainbow glow and glow dust. Check out Konami’s take on some classics such as hellfire, lightning storm and snowstorm. Unleash the power within!</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/7243247798/" title="Konami_auras_grouop_051412_684x384 by PlayStation.Blog, on Flickr"><img src="http://farm6.staticflickr.com/5038/7243247798_22d397597e.jpg" width="500" height="281" alt="Konami_auras_grouop_051412_684x384"></a></p>
<p>This week in the Community Theater, <a href="http://www.hsmagazine.net/category/homecast/">HomeCast</a> busts out the east coast Jersey accent to cover “stuff and stuff,” complete with a cameo by the Demon Warhorse. Among the &#8220;stuff&#8221; covered: the many new changes introduced with <a href="http://blog.us.playstation.com/2012/04/23/home-1-65-client-update-beats-by-dr-dre-new-x7-exclusives-weekly-update/">Home 1.65</a>, as well as Super Madhouse, the new Bigyama items, the Casino’s update and more. </p>
<p><a href="http://www.codeglue.com/">Codeglue</a> brings a touch of the East here to the West with some elegant new furniture. Let the minimalist styling of hand carved, dark woods put your mind at ease while you enjoy the rest of nature around you.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/7243243932/" title="Codeglue_OrientalFurniture_Bundle_15032012_684x384 by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7218/7243243932_cdc21b3608.jpg" width="500" height="281" alt="Codeglue_OrientalFurniture_Bundle_15032012_684x384"></a></p>
<p>Another exciting premier this week, Wrangler brand clothing launches their first ever virtual items with a collection of 10 pieces in PlayStation Home, including dark denim jeans for men and women. These will be available in both the <a href="http://www.veemee.com/">VEEMEE</a> and Threads stores in the Mall. With 10 new items available at launch and many more to follow, Wrangler will continue to bring their latest designs to the Home community in the months ahead.</p>
<p class ="center"><a href="http://www.flickr.com/photos/playstationblog/7243245356/" title="Wrangler_Poster684x192 by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7081/7243245356_e1b44fa3c7.jpg" width="500" height="140" alt="Wrangler_Poster684x192"></a></p>
<p class ="center"><a href="http://www.flickr.com/photos/playstationblog/7243246276/" title="Wrangler_Poster2051x768 by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7223/7243246276_c94bd3e975.jpg" width="500" height="187" alt="Wrangler_Poster2051x768"></a></p>
<p>Last but certainly not least, this past Friday the <a href="http://community.us.playstation.com/message/36448914">Home Community Volunteer program</a> <a href="http://community.us.playstation.com/thread/4696042">turned three</a>! On behalf of the PlayStation Digital Platforms Community team, we wish to thank all HCVs past and present. You have added so much to the culture of the Home community, offering a bit of guidance to the newbs, and a friendly face to masses and healthy dose of friendly competition to the leader boards. May you continue this journey with us for years to come. </p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/7243253784/" title="HCV_3rd_Birthday by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7103/7243253784_f3b98cc12c.jpg" width="500" height="281" alt="HCV_3rd_Birthday"></a></p>
<p>See you in Home!</p>
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<rating>2.89</rating><author_title>Community Manager, PlayStation Digital Platforms</author_title>
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