A few weeks ago, we traveled to Sao Paulo, Brazil to meet with our fellow PlayStation bloggers in Brazil and to attend the debut of Pro Evolution Soccer 2013. This was the first time we had an opportunity to play the game, and some members of the development team were there to answer our questions. A few games later, here’s what we learned:
This year, the PES team has lots of new people onboard who are sure to inject new life into this soccer simulation game, which already has millions of fans around the world.
This Wednesday, May 23rd is brimming with excitement. We welcome a new developer Bigyama to the fold, Novus Prime releases some new game-enhancing weapons, the x7 Nightclub updates, Lockwood brings new Delirious Squid items, and Konami releases a new collection of dazzling auras.
Novus Prime gets four new game-enhancing virtual items this week with the Alpha Squadron Arsenal! Deck out your pilot’s jacket with the menacing Twin Pulse Cannons for an added XP bonus, and fill your hands with the stylish new Disruption Shot Pistols, complete with animated barrels and permanent in-game Nebulon boost!
Blend into your surroundings and boost your XP by 5% with the holographic Avatar Projection System outfit, and harness the destructive power of the Handheld Arc Drill to increase your Nebulon gains even further. Head over to the Novus Prime space station to get your hands on the Alpha Squadron Arsenal today!
This Wednesday, April 25th, PlayStation Home gets an exciting core client update to version 1.65, the gorgeous Island Bungalow Personal Space releases to the public, beats by dr. dre arrive, new x7 exclusive early-access items release (and another freebie!), Konami releases more Secret Agent items, Juggernaut releases a down-to-earth companion, more Granzella Samurai items, and more! (Whew! This is a big week)
Let me get to the biggest news of the week—PlayStation Home gets an exciting new core client update. With it come a bunch of new features and improvements, including:
I’m a sucker for horror games, so I jumped at a recent opportunity to watch a short demo of Konami’s upcoming PS3 survival-horror epic Silent Hill: Downpour. In a development applauded by series fans, Downpour strongly emphasizes creeping psychological horror over the twitchy action of recent entries like Silent Hill: Homecoming.
You play as Murphy, a maximum-security inmate with a deeply troubled past. You awaken on the fringes of the cursed town of Silent Hill after your prison transport bus crashes. True to Silent Hill form, you’ll spend the rest of the game evading the town’s monstrous denizens while piecing together Murphy’s deepest secrets — including the dark truths that brought him to Silent Hill.
I spoke with Producer Devin Shatsky, who answered some key questions while playing through the first section of the game. If you have questions, leave them in the comments and I’ll do my best to get you answers!
Hello Zombie aficionados! I wanted to let you know that Zombie Apocalypse: Never Die Alone will be available on PSN later today! Now for those of you who played the first Zombie Apocalypse (released in 2009) welcome back to Konami’s take on the world of the undead. For those of you who are new to this whole experience, I’m here to give you a few brief and yet thoroughly engrossing (emphasis on “gross”) tips about a world that’s near and dear to my heart.
At its core, the game is an overhead twin stick shooter which places a focus on more of a fast-paced arcade type feel. You’ll deal with thousands of zombies throughout the game, all of which are trying their absolute hardest to eat your brain and steal your soul. That’s the bad news. Your job is to use every arsenal at your disposal to fend off the zombie wave and get the hell off this godforsaken Canadian island.
For those of you not old enough to remember, Rush’N Attack was originally a side-scrolling game for arcade cabinets, later adapted for home consoles. It used to look something like this:
True to its name, it was a lot of rushing. And attacking. Mostly with a knife, sometimes with a flamethrower or a machine gun, but always against hordes of faceless Russians (it was the Cold War, which meant that was totally cool that Russians were bad guys and even cooler to come up with a pun-tastic name for the game). And as we approached the 25th anniversary of Rush’N Attack, we realized it might be nice to revisit an old friend.
But bringing a game like this back into something accessible and interesting to a modern audience presented some unique challenges.