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‘lexis numerique’ Posts

Investigate Red Johnson’s Chronicles — One Against All On PSN Tomorrow

Djamil Kemal's Avatar + Posted by Djamil Kemal on Sep 10, 2012

Red Johnson's Chronicles

Hi, this is Djamil Kemal at Lexis Numérique, I’m glad to introduce our upcoming adventure/puzzle/investigation game: Red Johnson’s Chronicles — One Against All. Those of you who already know Red, one of the best private investigators in Metropolis, will enjoy this new installment. For everyone else, don’t worry; you don’t need to have played the first one to fully enjoy this new adventure.

Adventure

One Against All is an adventure game, indeed. If you like deep storylines, strong characters and fierce dialogue, then you should give it a try. In One Against All, you will discover a world in which everything is dark, even humor. This time, Red will have to try and save his kidnapped brother and won’t let anyone stop him — not even tough guys like Duncan the bartender or seductive girls like Abbie, the mysterious waitress. In addition to the main storyline, you can also take on missions proposed by a very special maid…

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Amy Returns to the Roots of Survival Horror

Djamil Kemal's Avatar + Posted by Djamil Kemal on Dec 15, 2011

First of all, we’d like to thank the PlayStation.Blog and its readers for supporting Amy for several months now. As we get closer to the release of the game, which will be early next year, we wanted answer a question that has been asked many times: what kind of survival-horror game is Amy? How do players cope with enemies? What kind of weapons can you use?

As you can see, Amy is not about giving you huge power against enemies and giving players an action-oriented experience. Amy goes back to the roots of the survival-horror genre, and provides edge-of-your-seat suspense that will keep you wondering what’s around the next corner.

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Surviving the Horror of Amy: Salvation is Within Reach

Djamil Kemal's Avatar + Posted by Djamil Kemal on Nov 03, 2011

PlayStation fans have been following the development of AMY for some time now and have been giving us tremendous support – we sincerely thank you for that. Others are just discovering this original upcoming PSN survival-horror game for the first time. What none of you have seen is the actual gameplay that lies at the heart of the game: the very unique relationship between Amy and Lana, our lead character.

When you mention ‘a very unique relationship’ in a video game, it may bring to mind ICO, a game that many of us consider a milestone in video game history. The recent re-release of the HD version by PlayStation brought back many memories for us. The first time you finished ICO, what remained was great emotional depth and a rare feeling of empathy for Yorda, the young woman you try to protect. Before playing ICO, the simple idea of protecting a non-playable character seemed tedious and dull. And yet, in ICO, you never had the feeling of doing a long escort mission. You really wanted to protect her.

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Amy: The Faces of Horror

Djamil Kemal's Avatar + Posted by Djamil Kemal on Sep 02, 2011

Amy (PSN)

If you’ve been following the development of Amy, you probably know that we’re trying to make a unique survival-horror game for PSN. As explained in my previous post, we’re working hard to bring a different gameplay based on a deep interaction between Lana, a young woman who is the lead character, and Amy, an eight year-old child, set in a horrific environment. Soon, we’ll give you many more details on some of the key elements of the gameplay.

But for now, we wanted to show you that, even for a downloadable game, we’re trying our best to bring you real flesh-and-blood characters. You can meet two of them in the new videos below.

First, a quick primer on the world of Amy. It’s 2035, and global warming has intensified beyond mankind’s control.

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Amy is Survival Horror Evolved, Coming to PSN This Summer

Djamil Kemal's Avatar + Posted by Djamil Kemal on Jun 20, 2011

amy

If you’re into new survival-horror experiences, this post is for you! After recently releasing Red Johnson’s Chronicles on PSN, we’re excited to be publishing Amy on PSN later in 2011. Amy is the upcoming game from Paul Cuisset, who may be a familiar name for some of you; In the early 90s Paul created Flashback, a classic game that is credited today as a great source of inspiration by respected game designers.

With Amy, we’re now bringing Paul’s innovative concepts to PS3 owners with a new development philosophy that bridges the gap between innovative indie PSN games and very ambitious Blu-ray titles.

Dark Days

The story begins on a rainy December day in 2034. Global warming is in full swing, spreading diseases and natural disasters all around the world.

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Red Johnson’s Chronicles: Tales of an Indie PSN Developer

Roland Fauster's Avatar + Posted by Roland Fauster on Jun 16, 2011

red johnson

One of the advantages of my job is that when I like a game I can contact the developers and learn more about the game’s development background. The following interview is with Djamil Kemal from Lexis Numérique and I hope that you enjoy the interview as much as I enjoyed the game.

Red Johnson’s Chronicles is the most recent addition to PlayStation Store from French indie studio Lexis Numerique.

Djamil Kemal, Lexis Numérique: Adventure games seem to have suffered in the past few years. This can be partly explained by the fact that adventure games were mainly PC focused and that most of the non-core gaming market has moved toward home consoles.

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Red Johnson’s Chronicles Investigates PSN Today

Djamil Kemal's Avatar + Posted by Djamil Kemal on Apr 19, 2011

red johnson

For those of you who are into investigation games and who like noir crime movies, Red Johnson’s Chronicles is for you. We really tried to create a new genre with a mix of classic adventure and innovating gameplay. In this 8 to 10 hour long adventure, you’ll have to solve the murder of one of most hated men in town. Explore dark worlds, find, analyze and use clues that will lead you to the truth. Question suspects, spot their lies, push them over the edge and, when necessary confront them in quick fire action scenes.

We worked really hard to make sure they perfectly fit the script so that you always feel immersed. To add this feeling of immersion, we also tried our best to do a “tactile” game. At many occasions, you’ll have to move objects in 3D and, handle them and see how to use them.

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