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It’s always sad to end a three-day weekend, but we hope this news is good to hear – Starhawk will be hitting store shelves May 8th!
As excited as we are to get you the full game, we still will be hard at work to make the game “kick ass”. So I’m also happy to announce that our Public Beta begins today!
Soooo…it’s time to get online, join the fun and get busy playing!!! If you were in the Private Beta you know what to expect, plus some key things listed below. For those of you new to Starhawk and the Public Beta, “Welcome!” You’ll get to try out a truly unique (and damn fun) multiplayer experience. Here’s quick primer video to get your feet wet…
This past November and December we conducted our Private Beta for Starhawk. It was incredibly valuable to our team at LightBox and SCEA Santa Monica. We really appreciate all of the time that players have spent uncovering bugs and glitches, we would have never been able to find this many of them without real-world gameplay. The Beta effort has been a true partnership with our community so we humbly thank you all. Without your help, we wouldn’t be able to progress to the next chapter in the development of the game: the Public Beta!
We’re now happy to announce that the Starhawk Public Beta begins this Tuesday, January 17th. This is a crucial step for us as we’ll be testing all sorts of things, including game balance, server traffic, and general bugs. This is also a chance for more players to finally see what we’ve been working so hard on. As we’ve been getting so much support and encouragement from fans and press alike, we’re excited to spread the love and get more input to make the best game possible.
The time has come to say “thank you and good night!” As of Tuesday, January 3rd, the lights will go down on the Starhawk Private Beta. It’s been a wild, wild ride and we want to thank ALL the participants that took time out of their schedule to help us test Starhawk. We’ve learned an enormous amount and have applied much of it already. We’ve still got a long way to go but the leg up this info has provided us is incredibly valuable. The Private Beta was our first step to try out the game in the wild and it’s been simply awesome. And because of this success, we’ve decided to keep the Private Beta live through the holiday break. After all, what would ringing in 2012 be without a little Starhawk beatdown session?!!
At this very moment, a small group of lucky testers are putting the Starhawk Private Beta through its paces. During last week’s PlayStation holiday showcase for New York City media, I had a chance to go hands-on with the beta. But I wanted to learn more about the beta’s reception among the diehard Warhawk community, so I chatted with Senior Producer Harvard Bonin to learn some key findings from the beta: the most popular weapons and vehicles, the sneakiest tactics, and what beta players can expect next.
PlayStation.Blog: Obviously, there’s a private beta going on right now. What have been some of the key learnings?
Oh, boy. There have been too many to name here, but one of the key learnings has been how closely we need to listen to hardcore Warhawk players. We made some changes to the flight controls that they reacted to negatively. We’re now in the process of addressing that, and it’s only because of the beta that we realized. Without a beta, we have no way to do that.
After many, many months of hard work we are happy to announce that the Starhawk Private Beta will be live on PSN beginning Tuesday, November 22nd! As you may have read in Dylan’s last PlayStation.Blog post, a selected a number of loyal Warhawk players who have opted-in to receive PlayStation emails will will receive Private Beta keys, so if you played Warhawk there’s a chance that you’ll have a voucher invitation in your email in the upcoming weeks! If you don’t get on day one, don’t get discouraged: our Private Beta will be “slow rolled.” That means that we’ll slowly add more fans and features as the Private Beta progresses.
Making a game is hard work, but it’s also a lot of fun! To show you what I mean, check out this new Behind the Scenes video to give you an inside look at the SCEA Santa Monica/LightBox Interactive working life! We really, really appreciate the Warhawk faithful joining us in our Beta efforts. Hopefully this video will give you all some insight into our day to day lives. You Warheads are always at the forefront of our thoughts, as you will see.
We were so happy with the response to Starhawk at PAX that the SCEA marketing machine leveled-up, cast Videozzaga and summoned a quick video of our Santa Monica Sr. Producer Harvard Bonin talking with people at the show in Seattle after they got hands-on with Starhawk!
Not only was it great to see people loving Starhawk at PAX, the team and I love seeing coverage and buzz about the game start to pick up speed. And with our announcement last week that early access keys for the Starhawk Public Beta will be included in Uncharted 3, well… things are now moving forward at ludicrous speed! It was great to read all the comments, tweets and Facebook posts from players who are just now getting introduced to Starhawk’s gameplay and universe and the LightBox Interactive team and I can’t wait to see all of you online in early 2012!
Hey everyone! Last night on G4 we premiered Starhawk’s Space Combat trailer! And if you happen to be too busy tracking the orbit of ELENIN, and didn’t get a chance to see it on X-Play, then shame on you!
But don’t worry! Don’t despair! We’ve got the full, extended version of the Starhawk Space Combat Trailer right here. Click it! Play it! Let it burn its shooter-goodness deep into your eyes!
So this video was cut together by our team in San Diego, California and was captured from gameplay on our Capture the Flag Small Orbital Platform map. The trailer gives a really great taste of what our space combat is like in Starhawk! You may have seen some of our previous gameplay vids that were recorded on one of our Acid Sea maps with its cool-looking terrain, jagged spires, and noxious acid. But what’s really awesome about the Orbital Space Platform maps is that they feel urban, with city and street combat and that’s something that we’re really happy about!