Greetings from Cologne, Germany! Moments after we wrapped up our PlayStation Gamescom press event, Dylan Jobe and I jumped in front of the camera, and he did what he does best–talk Starhawk. Lightbox Interactive and Santa Monica studios finally revealed the much-anticipated outer space combat settings, as well as a fan favorite from Warhawk — the jetpack (with some new bells and whistles.)
Make sure to watch all three minutes of our interview for the quick skinny for the latest on Starhawk at gamescom. For a more in-depth look, keep an eye out for Jeff’s feature from his behind close door session with Dylan Jobe coming up later this week.
Hey guys! Comic-Con 2011 just wrapped up this past weekend so for those of you couldn’t make it to the show, I wanted to share a highlight reel from our Starhawk panel discussion, which took place on Sunday in San Diego.
The panel, entitled…”The Evolution from Warhawk to Starhawk: The New Universe that is Starhawk and the Characters Behind the Conflict,” detailed the creative process that LightBox Interactive and SCEA’s Santa Monica Studio has gone through to make Starhawk a reality, including the development of an all-new story and the establishment of main character Emmett Graves.
When Sony asked us to do a panel we were like “hmmm, what is this Co-mi-con thing you speak of? Do a lot of people go to it? Is it full of awesome? And if it *is* full of awesome, what kind of awesome?”
Their response was “It’s a mega-con of ﬁlm, games, toys, and comics. Yes, tons of people. Yes, its awesome. The unstable, explosive imagination isotopes of awesome.”
So after all of 3 seconds of deliberation, we were like “@&!*@#$, #@%!*$, *&!?!@#!!!”
I wanted to take a quick time out from having fun with Starhawk and invite you to check our new behind-the-scenes video below! In it, you’ll gain insight into how we created the Starhawk universe and story, as well as background thoughts on our protagonist Emmett from the team at LightBox. As a special treat, you’ll see snippets of our animated cut scenes as well!
San Diego Comic-Con is next week and Starhawk will be there for all to play! It’ll be the first time gamers will get to try our single-player mode so come on down and give it a play if you are around. On top of that we’re having a panel discussion at 10:00am, Sunday, July 24th so please come and join us! We’d love to meet you all in person.
As expected, E3 2011 was crazy fun and a gamer’s dream come true. Every year E3 gets bigger and badder but this year’s show was special for us: we finally got to unveil our multiplayer Capture the Flag mode for Starhawk! So far, the feedback has been great. Starhawk was nominated for a bunch of E3 awards, including Best Shooter, Best Multiplayer and Best PS3 Game from G4TV.
During E3, the PlayStation.Blog team streamed live demos for a host of PlayStation games, including this 20 minute-long Starhawk tour that really shows off one of our single-player missions. Check it out above!
Here are a some impressions from members of the press that played Starhawk at E3:
E3 is upon us and Dylan, myself and a number of the LightBox team members are all in Los Angeles and excited to be showing off Starhawk in the PlayStation booth. Up until now we’ve given you a small taste of gameplay, touched on our Build & Battle system, and shown you a snippet of multiplayer action from a tourney we did at LightBox—now it’s time to get fancy. Our E3 2011 trailer formally introduces you to the exciting new world that is the Starhawk universe, including our main character, hired gunslinger Emmett Graves.
As you can see, Emmett must navigate through a brutal playground of large-scale combat where the tide of battle turns all the time, whether you’re on land or in the air (YES there will be dogfighting in SPACE!). And with Build & Battle, you have the ability to alter this battlefield how you see fit by calling down base structures, weaponry, or reinforcements with just the touch of a button.
I can’t believe I’m posting on the PlayStation Blog again. It’s been forever! So what’s new you ask? Well, let’s see, not too much — oh yeah, we announced Starhawk! *cough* Finally. *cough*
The team and I have been wicked happy with the response from the media and the fans so far. Seeing you guys excited makes all the late nights worth it! But, we still have a lot of work ahead of us so thanks for all of the positive energy. We all know a good reveal is just the ﬁrst step in making our fans happy and we’re looking forward to showing you guys even more tasty Starhawk content and get you more plugged into the Starhawk universe! So the other day I asked all of you on Twitter to send me Starhawk questions that you wanted to get answered, and while we’re still planning on doing a full FAQ post here on the PlayStation.Blog, I wanted to take a few of the questions that were popular and answer them straight away. Here goes:
My first job when I joined PlayStation in 2008 was a piece of copywriting for Warhawk – if you received an email newsletter about the Operation: Broken Mirror expansion pack, then that was me. So it was with some nostalgia that I watched Dylan Jobe announce Starhawk – the spiritual successor to what is still a very popular online game, more than three years on.
The key innovation is Build & Battle, which lets the player place towers, launchpads, turrets and more wherever they like on the battlefield and in real-time, without ever taking their finger off the trigger or leaving the fray. This applies to both the full single player campaign and the 32 strong online multiplayer, the tactical implications on which are huge.