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‘linger in shadows’ Posts

Introducing Datura, an Exclusive PSN Game for PlayStation Move

Michal Staniszewski's Avatar + Posted by Michal Staniszewski on Mar 06, 2012

Datura

Hi everyone! I’m Michal Staniszewski from Team Plastic (Plastic Studios) – yep, the same creators of Linger in Shadows. Two years ago, we were asked to closely investigate possibilities of the PlayStation Move motion controller, which was still deep in its prototype phase. Today, we are proud to present you with Datura, which uses the controller in a quite innovative way.

Finding yourself in a mysterious forest, you will navigate your way through the game by controlling your character’s hand using Playstation Move technology. From here, you are immersed into the game’s unique experimental narrative and original way of interaction, which enables you to experience the world not only visually, but also empirically — an illusion that you can actually touch trees, faces, and other objects.

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Linger in Shadows Hits PSN Today!

Rusty Buchert's Avatar + Posted by Rusty Buchert on Oct 09, 2008

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Hey all – I’m back again, and I hope you’ve had a chance to read my recent post on Linger in Shadows from last Saturday. Linger releases today on PSN for $2.99, so I wanted to answer some questions that popped up, as well as give a little insight as to how you go about […]

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Coming Out of the Shadows: Rusty Buchert Talks Latest Project

Rusty Buchert's Avatar + Posted by Rusty Buchert on Oct 04, 2008

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Hi all, my name is Rusty Buchert and I am the Sr. Producer for Linger in Shadows. Some of you may have heard about it already from coverage here and there, but there are a lot of questions surrounding this unique title. It will be releasing on the PlayStation Network on October 9, so I […]

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Inside the Developers Studio: Rusty Buchert

Jeff Rubenstein's Avatar + Posted by Jeff Rubenstein on Jul 14, 2008

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E3 gets underway in earnest tomorrow, as press and industry finally get to put their hands on the games we’re working on. Rusty Buchert will be there, showcasing Flower with thatgamecompany. Rusty has over 30 years of experience in the industry and has worked on groundbreaking games like Descent. As such, his answers are quite […]

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