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‘luftrausers’ Posts

Luftrausers Launches Today on PS3, PS Vita

Rami Ismail's Avatar + Posted by Rami Ismail on Mar 18, 2014

We started Luftrausers halfway through 2011, when Jan Willem at Vlambeer was staring out of a window on a late flight from San Francisco to Amsterdam after the annual Game Developers Conference. He decided he wanted to expand on a little prototype we made back in 2010.

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Wasteland Kings Hitting PS4, PS Vita in 2014

Rami Ismail's Avatar + Posted by Rami Ismail on Aug 21, 2013

wastelands

Vlambeer has been around for almost three years. It’s sort of a weird realization for the two of us that the past three years of our lives — practically every moment after we decided to run a games company full time — has been dedicated to making the games people know us for. It’s been an amazing run that’s taken us from extreme highs to emotional lows, and introduced us to so many amazing people – whether they’re developers or industry or fans.

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Just One More Minute: Taking to the Skies in LUFTRAUSERS

Rami Ismail's Avatar + Posted by Rami Ismail on May 21, 2013

luftrausters

LUFTRAUSERS is a short game. To be precise, it takes about thirty seconds. We’re not talking in terms of hours you need to complete the campaign, although you technically could beat it within two minutes. We’re not even talking about how many hours you’ll be playing the game in total. What we’re talking about is the amount of time a single round of LUFTRAUSERS is going to take you.

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LUFTRAUSERS Dogfights its Way to PS3 and PS Vita

Rami Ismail's Avatar + Posted by Rami Ismail on Mar 21, 2013

We’ll be honest with you – the reason this game is going to hit PS3 and PS Vita is because we loved working with Sony when we made Super Crate Box. We think both platforms are great and we obviously want you to be able to play our games – but we don’t like dealing with people that treat us as some sort of commercial asset only. We want to work with people that love games as much as we love working on them.

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