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	<title>PlayStation.Blog &#187; majin and the forsaken kingdom</title>
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		<title>Qore Episode 26: Killzone 3, Majin and the Forsaken Kingdom, &amp; PlayStation Move</title>
		<link>http://blog.us.playstation.com/2010/07/05/qore-episode-26-killzone-3-majin-and-the-forsaken-kingdom-playstation-move/</link>
		<comments>http://blog.us.playstation.com/2010/07/05/qore-episode-26-killzone-3-majin-and-the-forsaken-kingdom-playstation-move/#comments</comments>
		<pubDate>Mon, 05 Jul 2010 21:01:41 +0000</pubDate>
		<dc:creator>Kevin Furuichi</dc:creator>
				<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[killzone 3]]></post_tag>
		<post_tag><![CDATA[majin and the forsaken kingdom]]></post_tag>
		<post_tag><![CDATA[playstation move]]></post_tag>
		<post_tag><![CDATA[qore]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=32206</guid>
		<description><![CDATA[The July episode of Qore’s got action, adventure, motion, and Osaka! First, the action of Killzone 3. The game’s only in a pre-Alpha state and already looks fantastic! Veronica Belmont spoke with Guerrilla Games’ managing director and co-founder Hermen Hulst, and senior producer Steven ter Heide, about how they’ll raise the bar for the sequel. [...]]]></description>
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<p>The July episode of <a href="http://blog.us.playstation.com/category/qore-playstation-network/">Qore</a>’s got action, adventure, motion, and Osaka!</p>
<p>First, the action of <a href="http://www.killzone.com/kz3/agegate.html">Killzone 3</a>. The game’s only in a pre-Alpha state and already looks fantastic! <a href="http://twitter.com/VERONICA">Veronica Belmont</a> spoke with <a href="http://www.guerrilla-games.com/">Guerrilla Games</a>’ managing director and co-founder <a href="http://blog.us.playstation.com/author/hhulst/">Hermen Hulst</a>, and senior producer Steven ter Heide, about how they’ll raise the bar for the sequel.  You’ll definitely want to see how the jetpacks look in full HD.</p>
<p>Majin and the Forsaken Kingdom is a unique-looking action/adventure from the creative minds at <a href="http://www.gamerepublic.jp/">Game Republic</a>, the Japanese developer of Genji and Folklore.  The developers sought inspiration from Czech and Russian anime, and blended aspects of many diverse cultures from around the globe to create a fantastic yet familiar world where teamwork is key.</p>
<p>With the <a href="http://us.playstation.com/ps3/playstation-move/">PlayStation Move</a> hitting stores in just a few months, Veronica got some quality time with its creator Dr. Richard Marks for an in-depth look at how the technology works. Dr. Marks also shows off some cool tech demos that will further illustrate how this will create new opportunities for innovative game play. </p>
<p>We also kick off a new feature this month exploring various locales around the world from a gamer’s perspective.  We begin with Osaka, Japan &#8211; home to <a href="http://www.capcom-unity.com/">Capcom</a> &#8211; to experience the modern urban vibe full of some surprising culinary traditions. Inspired by the unusual consumer package design found in Japan, the Qore team’s produced a hilarious interactive feature that allows you to create (and save) your own Osaka-inspired PlayStation 3 cover designs. </p>
<p><a href="http://twitter.com/audreycleo">Audrey Cleo</a> previews the newest Blu-ray movie releases, along with this month’s spotlight on “American” films in celebration of last weekend’s Independence Day. </p>
<p>All purchasers also receive a PS3 Majin and the Forsaken Kingdom theme.</p>
<p>Look for Episode 26 on the PlayStation Store tomorrow.</p>
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		<slash:comments>179</slash:comments>
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<rating>3.51</rating><author_title>Executive Producer, PlayStation Network</author_title>
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		<title>E3 Encounters: Majin and the Forsaken Kingdom for PS3</title>
		<link>http://blog.us.playstation.com/2010/07/01/e3-encounters-majin-and-the-forsaken-kingdom-for-ps3/</link>
		<comments>http://blog.us.playstation.com/2010/07/01/e3-encounters-majin-and-the-forsaken-kingdom-for-ps3/#comments</comments>
		<pubDate>Thu, 01 Jul 2010 19:00:13 +0000</pubDate>
		<dc:creator>Sid Shuman</dc:creator>
				<category><![CDATA[PS3]]></category>
		<post_tag><![CDATA[E310]]></post_tag>
		<post_tag><![CDATA[majin and the forsaken kingdom]]></post_tag>
		<post_tag><![CDATA[namco bandai]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=32017</guid>
		<description><![CDATA[A “heartwarming puzzle-action game&#8221; &#8212; that&#8217;s how Namco Bandai describes their upcoming PS3 game Majin and the Forsaken Kingdom. Majin is being developed by Game Republic, a studio that boasts several former members of Team ICO and a track record consisting of PS3 fan favorites such as Folklore. Majin&#8217;s fantasy world looks highly stylized, with [...]]]></description>
				<content:encoded><![CDATA[<p>A “heartwarming puzzle-action game&#8221; &#8212; that&#8217;s how <a href="http://blog.us.playstation.com/tag/namcobandai/">Namco Bandai</a> describes their upcoming <a href="http://blog.us.playstation.com/tag/ps3/">PS3</a> game Majin and the Forsaken Kingdom. Majin is being developed by <a href="http://en.wikipedia.org/wiki/Game_Republic">Game Republic</a>, a studio that boasts several former members of <a href="http://en.wikipedia.org/wiki/Team_Ico">Team ICO</a> and a track record consisting of PS3 fan favorites such as <a href="http://blog.us.playstation.com/tag/folklore/">Folklore</a>. </p>
<p>Majin&#8217;s fantasy world looks highly stylized, with &#8220;shadowy, storybook visuals&#8221; in the words of Namco Bandai producer Daisuke Uchiyama. According to Uchiyama, the team wanted to create &#8220;something everybody can relate to&#8230;something familiar, nostalgic.&#8221; See Majin in motion below and judge for yourself.</p>
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<p>You play as Tepeu, a mysterious thief who possess the ability to communicate with animals. Encroaching into a &#8220;forsaken kingdom&#8221; overtaken by a dark force, Tepeu comes across an imprisoned golem-like creature &#8212; called a Majin &#8212; and frees him. Named Teotle, the Majin follows the thief out of gratitude, thus forming an unlikely alliance against the murky forces of the forsaken kingdom. Majin&#8217;s gameplay always focuses on the symbiotic pair of the powerful Teotle and the nimble Tepeu. If you played <a href="http://blog.us.playstation.com/tag/bioshock/">BioShock</a>, you can think of the slow, powerful Teotle as a Big Daddy and the nimble Tepeu as a Little Sister. That is, if Little Sisters were known for swordsmanship and acrobatics. Or having a Y chromosome, but I digress&#8230;</p>
<p><span id="more-32017"></span></p>
<p class ="center"><a href="http://www.flickr.com/photos/playstationblog/4746497943/" title="Majin and the Forsaken Kingdom for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4141/4746497943_2588b0fc1f.jpg" width="500" height="281" alt="Majin and the Forsaken Kingdom for PS3" /></a>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/4747139844/" title="Majin and the Forsaken Kingdom for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4077/4747139844_a3379c8a07_m.jpg" width="240" height="135" alt="Majin and the Forsaken Kingdom for PS3" /></a><a href="http://www.flickr.com/photos/playstationblog/4747140250/" title="Majin and the Forsaken Kingdom for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4076/4747140250_09d75cb295_m.jpg" width="240" height="135" alt="Majin and the Forsaken Kingdom for PS3" /></a></p>
</p>
<p>Tepeu and Teotle need to scratch each other&#8217;s backs frequently in order to survive encounters with the evils of the forsaken kingdom. In combat, you&#8217;ll face armies of tar-like creatures that will quickly overrun your spry thief. Luckily, the powerful Majin can bowl these guys over effortlessly and give you a chance to land a lightning-quick final strike with Tepeu. You&#8217;ll need to help out the Majin sometimes, too, by knocking snarling dogs off its back and fetching fat, revitalizing &#8220;power fruit&#8221; when it&#8217;s hurt. Mmmm&#8230;power fruit.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/4747139564/" title="Majin and the Forsaken Kingdom for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4123/4747139564_996417ba40.jpg" width="500" height="281" alt="Majin and the Forsaken Kingdom for PS3" /></a></p>
<p>Though you don&#8217;t directly control the towering Majin, you can issue broad commands easily via a radial menu and the Majin does the rest auto-magically. During puzzle sequences, the Majin will respond to your orders contextually. Order it to &#8220;Crouch&#8221; and you&#8217;ll be able to jump onto its massive shoulders to reach high places; order it to &#8220;Act&#8221; and it might spew fire-breath to light your bomb&#8217;s fuse so you can blow a hole in a wall. Sometimes, the enemy hordes may be too much for even the rough-and-tumble Majin, so you&#8217;ll need to use the environment in creative ways, such as ordering the Majin to push a crumbling wall onto an enemy mob.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/4747140542/" title="Majin and the Forsaken Kingdom for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4121/4747140542_4f575ec209_m.jpg" width="240" height="135" alt="Majin and the Forsaken Kingdom for PS3" /></a><a href="http://www.flickr.com/photos/playstationblog/4746498771/" title="Majin and the Forsaken Kingdom for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4075/4746498771_f57a68e255_m.jpg" width="240" height="135" alt="Majin and the Forsaken Kingdom for PS3" /></a></p>
<p>Majin and the Forsaken Kingdom is currently scheduled for late 2010. What do you think of the art style and the two-character symbiotic gameplay? Leave your impressions and questions in the comments, and I&#8217;ll try to shed some light.</p>
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		<slash:comments>74</slash:comments>
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<rating>4.29</rating><author_title>Social Media Manager</author_title>
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