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	<title>PlayStation Blog &#187; mega man</title>
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		<title>Tokyo Game Show Encounters: Mega Man Universe for PS3</title>
		<link>http://blog.us.playstation.com/2010/09/24/tokyo-game-show-encounters-mega-man-universe-for-ps3/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=tokyo-game-show-encounters-mega-man-universe-for-ps3</link>
		<comments>http://blog.us.playstation.com/2010/09/24/tokyo-game-show-encounters-mega-man-universe-for-ps3/#comments</comments>
		<pubDate>Fri, 24 Sep 2010 19:13:41 +0000</pubDate>
		<dc:creator>Sid Shuman</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[capcom]]></post_tag>
		<post_tag><![CDATA[mega man]]></post_tag>
		<post_tag><![CDATA[mega man universe]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[tgs10]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=37084</guid>
		<description><![CDATA[Tucked deep inside Capcom’s Tokyo Game Show hotel suite was the first hands-on build of Mega Man Universe, the upcoming PSN title that gives players a comprehensive toolset to build their own custom Mega Man levels and characters. Watch the new trailer below for a peek at the total package. DualShock 3 clenched tightly in [...]]]></description>
			<content:encoded><![CDATA[<p>Tucked deep inside Capcom’s <a href="http://blog.us.playstation.com/tag/tgs10/">Tokyo Game Show</a> hotel suite was the first hands-on build of Mega Man Universe, the upcoming <a href="http://blog.us.playstation.com/category/psn-playstation-games/">PSN</a> title that gives players a comprehensive toolset to build their own custom <a href="http://blog.us.playstation.com/tag/mega-man/">Mega Man</a> levels and characters. Watch the new trailer below for a peek at the total package.</p>
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<p>DualShock 3 clenched tightly in my sweaty hands, I powered through several of Mega Man Universe’s pre-generated levels, which are based on the fan-favorite Mega Man 2. I quickly discovered that some things never change: Mega Man Universe is freaking <em>hard</em>, even on the allegedly Easy mode. The levels were riddled with tricky moving platforms, brutal jumps, lethal spike pits, and the requisite homing-carrot-firing rabbit robots.</p>
<p> <span id="more-37084"></span></p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/5020995750/" title="Mega Man Universe for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4130/5020995750_ac03610893.jpg" width="500" height="281" alt="Mega Man Universe for PS3" /></a></p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/5021025272/" title="Mega Man Universe for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4154/5021025272_5f2f6396ac_m.jpg" width="240" height="135" alt="Mega Man Universe for PS3" /></a><a href="http://www.flickr.com/photos/playstationblog/5021015590/" title="Mega Man Universe for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4118/5021015590_09165fbc67_m.jpg" width="240" height="135" alt="Mega Man Universe for PS3" /></a></p>
<p>Of course, the difficulty level can vary wildly depending on the prowess of your custom Mega Man, which you upgrade by cobbling together spare parts from defeated bosses and iconic Capcom characters &#8212; Street Fighter’s Ryu and Ghosts ‘N Goblins Arthur were <a href="http://gameinformer.com/b/news/archive/2010/09/16/interview-mega-man-universe-gives-power-to-the-players.aspx">shown</a> in the launch trailer, and more classic Capcom characters are sure to come.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/5020996566/" title="Mega Man Universe for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4103/5020996566_13b5327bea.jpg" width="500" height="281" alt="Mega Man Universe for PS3" /></a></p>
<p>In the early build I played, each custom Mega Man also featured eight Special Weapon slots, four Chip slots, and four Item Payload slots for further customization. These equipment choices affect not only your appearance and abilities, but your jumping height, movement speed, attack power, and more. The custom characters in the Tokyo Game Show build were pre-populated with a selection of Mega Men, everything from “<a href="http://www.flickr.com/photos/playstationblog/5020400399/">Bad Box Art Mega Man</a>” to variants called “Gust Man” and “Chop Man,” each with their own hodgepodge of strengths, weaknesses, and special abilities. </p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/5020408799/" title="Mega Man Universe for PS3: Level Creator by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4128/5020408799_cfbf6c9286.jpg" width="500" height="281" alt="Mega Man Universe for PS3: Level Creator" /></a></p>
<p>The cornerstone of Mega Man Universe, the level creator, isn’t yet playable. But if <a href="http://www.littlebigplanet.com/">LittleBigPlanet</a> is anything to go by, it’s sure to be the star of the show. Mega Man Universe is still early in its development cycle, and a PSN release date is still over the horizon. But stay tuned for a closer look at the level creation tools when they become available &#8212; we&#8217;ve got some plans for that bad boy.</p>
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		<slash:comments>51</slash:comments>
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<rating>3.21</rating><author_title>Senior Social Media Specialist</author_title>
<comment_count>51</comment_count>
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		<item>
		<title>Capcom Classics Coming to PSN Starting Tomorrow</title>
		<link>http://blog.us.playstation.com/2009/07/01/capcom-classics-coming-to-psn-starting-tomorrow/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=capcom-classics-coming-to-psn-starting-tomorrow</link>
		<comments>http://blog.us.playstation.com/2009/07/01/capcom-classics-coming-to-psn-starting-tomorrow/#comments</comments>
		<pubDate>Wed, 01 Jul 2009 19:01:40 +0000</pubDate>
		<dc:creator>Ryan McDougall</dc:creator>
				<post_tag><![CDATA[capcom]]></post_tag>
		<post_tag><![CDATA[darkstalkers]]></post_tag>
		<post_tag><![CDATA[dino crisis]]></post_tag>
		<post_tag><![CDATA[mega man]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[resident evil]]></post_tag>
		<post_tag><![CDATA[street fighter]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=12694</guid>
		<description><![CDATA[Hey PlayStation fans, I’m Ryan, Capcom’s newest Bearer of Good News. Today, I’m here to bring you word of our upcoming PlayStation classics, a library of classic games being brought to you on the PlayStation Network. We’ve sorted through our archives and hand-selected the games that rocked the industry. All of these upcoming classics will [...]]]></description>
			<content:encoded><![CDATA[<p class="center"><a href="http://www.flickr.com/photos/playstationblog/3679021904/" title="Capcom Classics - Logo by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3580/3679021904_d2aa116fcf.jpg" width="480" height="228" alt="Capcom Classics - Logo" /></a></p>
<p>Hey PlayStation fans, I’m Ryan, Capcom’s newest Bearer of Good News. Today, I’m here to bring you word of our upcoming PlayStation classics, a library of classic games being brought to you on the <a href="http://blog.us.playstation.com/tag/psn/">PlayStation Network</a>. We’ve sorted through our archives and hand-selected the games that rocked the industry. All of these upcoming classics will be released over the PSN, and will be playable on your <a href="http://blog.us.playstation.com/tag/psp/">PSP</a>.</p>
<p>Coming up first is <a href="http://www.us.playstation.com/PSP/Games/Capcom_Classics_Collection_Remixed">Capcom Classics Collection: Remixed</a>, available tomorrow. The game is a collection of arcade classics from gaming’s glorious past. Pay homage to the best of the arcades, like Final Fight, Bionic Commando, Street Fighter, and Magic Sword. Prove your old-school dominance with twenty full arcade titles. Check out the full list of included games <a href="http://www.capcom-unity.com/number6/blog/2009/06/25/get_cultured_with_cccr_next_week">here</a>.</p>
<p>Later this summer, look forward to Fate/Unlimited Codes. Capcom’s fighting game masters have brought one of Japan’s most popular animes exclusively to the PSN, ready for the new <a href="http://blog.us.playstation.com/2009/06/02/e3-09-psp-go-leads-a-huge-wave-of-psn-content/">PSPgo</a>. High-flying combos and fast-paced versus action show off the game’s gorgeous 3D graphics, and it’s a fighting-game experience you can’t get anywhere else.</p>
<p>Next, keep your eyes out for more gems from Capcom, being brought directly to the PSN. Check out the full list below, including PSone and UMD Legacy titles, and come back often for more info on individual release timing.</p>
<ul>
<li><a href="http://www.us.playstation.com/PSP/Games/Capcom_Classics_Collection_Remixed">Capcom Classics Collection Remixed</a> (UMD Legacy)
<li><a href="http://www.us.playstation.com/PSP/Games/Mega_Man_Powered_Up">Mega Man Powered Up</a> (UMD Legacy)
<li><a href="http://www.us.playstation.com/PSone/Games/Dino_Crisis">Dino Crisis</a> (PlayStation Legacy)
<li><a href="http://www.us.playstation.com/PSP/Games/Power_Stone_Collection">Power Stone Collection</a> (UMD Legacy)
<li><a href="http://www.us.playstation.com/PSP/Games/Mega_Man_Maverick_Hunter_X">Mega Man Maverick Hunter X</a> (UMD Legacy)
<li><a href="http://www.us.playstation.com/PSone/Games/Resident_Evil_2">Resident Evil 2</a> (PlayStation Legacy)
<li><a href="http://www.us.playstation.com/PSP/Games/Darkstalkers_Chronicle_The_Chaos_Tower">Darkstalkers</a> (UMD Legacy)
<li><a href="http://www.us.playstation.com/PSP/Games/Street_Fighter_Alpha_3_MAX">Street Fighter Alpha 3 Max</a> (UMD Legacy)
<li><a href="http://www.us.playstation.com/PSone/Games/Resident_Evil_3_Nemesis">Resident Evil 3: Nemesis</a> (PlayStation Legacy)
<li><a href="http://www.us.playstation.com/PSP/Games/Capcom_Classics_Collection_Reloaded">Capcom Classics Collection Reloaded</a> (UMD Legacy)
</ul>
]]></content:encoded>
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		<slash:comments>235</slash:comments>
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<rating>4.73</rating><author_title>Marketing Coordinator, Capcom</author_title>
<comment_count>235</comment_count>
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