Metal Gear Solid and PlayStation are two brands that have been bound for greatness since the beginning. And isn’t it fitting that, in the wake of the eighth Metal Gear game to grace PlayStation, we’ve decided to go back to the start, in a big, big way.
Metal Gear Solid is not only an amazing PlayStation title, it’s one of the most quintessential video game experiences in the medium’s history. It’s been in the Smithsonian, graced the pages of the Guinness Book of World Records, and made almost every video game journalist’s top list of must-play games every year since its creation.
From the frozen Alaskan tundra to the jungles of Russia, the Metal Gear series has covered nearly every corner of the globe, with a story spanning over 50 years of history and four generations of consoles. And for the first time in series history, every core title will be available in a single box, starting July 9th,2013 on PS3.
One of the worst ways to realize you’re getting old is when something you hold dear reaches a certain age. That being said, Metal Gear celebrates its 25th anniversary this month.
The Metal Gear series, although not originally created for PlayStation consoles, began to reach its current level of popularity in 1998 when Metal Gear Solid was released on the original PlayStation.
We met with Hideo Kojima to talk about his thoughts on the series’ landmark games, and to discuss what’s in store for the future’s franchise.
Metal Gear — 1987 (MSX2)
Hideo Kojima: This is the year I began working in the video game industry, as a game designer and planner. I was very young — among the first generation in the industry in Japan.
These days, Hideo Kojima is a busy man. The Metal Gear mastermind recently revealed that the Metal Gear Solid HD Collection is heading to the PS3 this November. The HD Collection includes revamped versions of Metal Gear Solid 2: Sons of Liberty, Metal Gear Solid 3: Snake Eater and Metal Gear Solid: Peace Walker, complete with dual-analog-stick controls, 1080p graphics, smoother frame rates, a redesigned user interface, rumble support and much more.
We caught up with Kojima last week at an appearance in Mexico City and he was eager to speak with PlayStation.Blog readers. Enjoy the Q&A, and leave your favorite Metal Gear moments in the comments!
Today we celebrate 15 Years of PlayStation, the gaming industry and most importantly, the PlayStation fan. It is an honor to officially kick off our celebration on the PlayStation.Blog with a retrospective journey and history lesson 15 years in the making. The PlayStation, the PlayStation 2, the PlayStation Portable, the PlayStation 3 — these aren’t […]
Just when you thought we were done with the Holiday surprises (Free Santa, Festive Level Pack, LBC1 winners, etc, etc) we have one more announcement up our sleeve…and it’s a dozy. Over the past few weeks, we’ve been biting our tongues, and finally we can reveal our latest offering (originally ‘somewhat’ announced at this years […]
Minutes ago on the Tokyo Game Show show floor, the Kratos and Nariko Sackboys/girls made a couple of new friends. Welcome Sackboy Solid Snake and Sackboy Sephiroth! I caught up to Media Molecule’s Alex Evans minutes before the announcement was made, and he talked about this dream collaboration: It all started with the Helghast thing. […]