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	<title>PlayStation.Blog &#187; metal gear solid</title>
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	<link>http://blog.us.playstation.com</link>
	<description>The official PlayStation Blog for news and video updates on PS3, PS4, PSN, PS Vita, PSP</description>
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		<title>Metal Gear Solid: The Legacy Collection Hits PS3 July 9th</title>
		<link>http://blog.us.playstation.com/2013/05/17/metal-gear-solid-the-legacy-collection-hits-ps3-july-9th/</link>
		<comments>http://blog.us.playstation.com/2013/05/17/metal-gear-solid-the-legacy-collection-hits-ps3-july-9th/#comments</comments>
		<pubDate>Fri, 17 May 2013 16:39:56 +0000</pubDate>
		<dc:creator>Dalton Link</dc:creator>
				<category><![CDATA[PS3]]></category>
		<post_tag><![CDATA[konami]]></post_tag>
		<post_tag><![CDATA[metal gear solid]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=106550</guid>
		<description><![CDATA[From the frozen Alaskan tundra to the jungles of Russia, the Metal Gear series has covered nearly every corner of the globe, with a story spanning over 50 years of history and four generations of consoles. And for the first time in series history, every core title will be available in a single box, <a href="http://www.amazon.com/Metal-Gear-Solid-Collection-Playstation-3/dp/B00CTKHXFO/">starting July 9th,2013</a> on <a href="http://blog.us.playstation.com/category/ps3/">PS3</a>.
]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/playstationblog/8745975135/" title="Metal Gear Solid: The Legacy Collection for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7312/8745975135_ae9e18a034_z.jpg" width="640" height="345" alt="Metal Gear Solid: The Legacy Collection for PS3"></a></p>
<p>From the frozen Alaskan tundra to the jungles of Russia, the Metal Gear series has covered nearly every corner of the globe, with a story spanning over 50 years of history and four generations of consoles. And for the first time in series history, every core title will be available in a single box, <a href="http://www.amazon.com/Metal-Gear-Solid-Collection-Playstation-3/dp/B00CTKHXFO/">starting July 9th, 2013</a> on <a href="http://blog.us.playstation.com/category/ps3/">PS3</a>.</p>
<p>Metal Gear Solid: The Legacy Collection contains every canon Metal Gear release to grace PlayStation platforms from 1998&#8242;s Metal Gear Solid to 2008&#8242;s Metal Gear Solid 4: Guns of the Patriots to 2011&#8242;s Metal Gear Solid HD Collection* &#8212; all for $49.99. Perfect for newcomers or collectors looking for rare titles like Metal Gear Solid: VR Missions or the Metal Gear Solid digital graphic novels, this is the most massive Metal Gear release ever created with something for every infiltration expert to enjoy. All of this is included in a lovely new package that includes a 100-page art book containing rare marketing art from around the globe!</p>
<p>Want to start at the beginning of the series? Boot up Metal Gear Solid 3: HD Edition and play the original (updated) MSX versions of Metal Gear and Metal Gear 2: Solid Snake. Want to jump straight into the story of Big Boss without touching the original PSone and PS2 Classics?  (A weird decision, but who am I to judge?) Pop in Ashley Wood&#8217;s beautiful digital graphic novels for MGS1 and MGS2 (first time ever released outside of Japan!) to get caught up with all the events of the Shadow Moses Incident and Big Shell. Did I mention it includes VR Missions? Three words: playable Gray Fox. </p>
<p>War has changed, and it has never been easier to join the fight. Keep an eye out for the release of Metal Gear Solid: The Legacy Collection, in stores July 9th, 2013. You can pre-order now at <a href="http://www.amazon.com/Metal-Gear-Solid-Collection-Playstation-3/dp/B00CTKHXFO/">Amazon</a>.</p>
<p><em>*(containing Metal Gear Solid 2: SONS OF LIBERTY, Metal Gear Solid 3: SNAKE EATER and Metal Gear Solid: PEACE WALKER)</em></p>
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		<slash:comments>155</slash:comments>
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<rating>4.64</rating><author_title>Social Media Manager, Konami</author_title>
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		<title>Hideo Kojima Reflects on 25 Years of Metal Gear</title>
		<link>http://blog.us.playstation.com/2012/07/23/hideo-kojima-reflects-on-25-years-of-metal-gear/</link>
		<comments>http://blog.us.playstation.com/2012/07/23/hideo-kojima-reflects-on-25-years-of-metal-gear/#comments</comments>
		<pubDate>Mon, 23 Jul 2012 16:01:08 +0000</pubDate>
		<dc:creator>Lorenzo Grajales</dc:creator>
				<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSP]]></category>
		<post_tag><![CDATA[fox engine]]></post_tag>
		<post_tag><![CDATA[hideo kojima]]></post_tag>
		<post_tag><![CDATA[kojima productions]]></post_tag>
		<post_tag><![CDATA[metal gear]]></post_tag>
		<post_tag><![CDATA[metal gear rising revengeance]]></post_tag>
		<post_tag><![CDATA[metal gear solid]]></post_tag>
		<post_tag><![CDATA[platinum games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=80519</guid>
		<description><![CDATA[One of the worst ways to realize you're getting old is when something you hold dear reaches a certain age. That being said, <a href="http://en.wikipedia.org/wiki/Metal_Gear">Metal Gear</a> celebrates its 25th anniversary this month.

The Metal Gear series, although not originally created for PlayStation consoles, began to reach its current level of popularity in 1998 when Metal Gear Solid was released on the original PlayStation.

We met with <a href="http://en.wikipedia.org/wiki/Hideo_Kojima">Hideo Kojima</a> to talk about his thoughts on the series' landmark games, and to discuss what's in store for the future's franchise.

<strong><a href="http://en.wikipedia.org/wiki/Metal_Gear_(video_game)">Metal Gear</a> -- 1987 (MSX2)</strong>

<strong>Hideo Kojima:</strong> This is the year I began working in the video game industry, as a game designer and planner. I was very young -- among the first generation in the industry in Japan.]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/playstationblog/7617241810/" title="Gray Fox"><img src="http://farm9.staticflickr.com/8014/7617241810_844ae18fdd_z.jpg" width="640" height="200" alt="Gray Fox"></a></p>
<p>One of the worst ways to realize you&#8217;re getting old is when something you hold dear reaches a certain age. That being said, <a href="http://en.wikipedia.org/wiki/Metal_Gear">Metal Gear</a> celebrates its 25th anniversary this month.</p>
<p>The Metal Gear series, although not originally created for PlayStation consoles, began to reach its current level of popularity in 1998 when Metal Gear Solid was released on the original PlayStation.</p>
<p>We met with <a href="http://en.wikipedia.org/wiki/Hideo_Kojima">Hideo Kojima</a> to talk about his thoughts on the series&#8217; landmark games, and to discuss what&#8217;s in store for the future&#8217;s franchise.</p>
<p><a href="http://www.flickr.com/photos/playstationblog/7617071960/" title="Metal Gear 25th Anniversary by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7108/7617071960_d97ba8ded3_z.jpg" width="640" height="382" alt="Metal Gear 25th Anniversary"></a></p>
<h3><a href="http://en.wikipedia.org/wiki/Metal_Gear_(video_game)">Metal Gear</a> &#8212; 1987 (MSX2)</h3>
<p><strong>Hideo Kojima:</strong> This is the year I began working in the video game industry, as a game designer and planner. I was very young &#8212; among the first generation in the industry in Japan. I had already built up a certain reputation when I started as an employee, but the first game on which I worked for half a year was cancelled. We didn’t know when we were going to finish it, and one day my superiors called me to inform me they we cancelling it.</p>
<p>I thought about leaving the company and looking for other work, but they offered me the chance to develop a combat game for the MSX. The result of this offer was the first Metal Gear. It was launched exactly 25 years ago. It is well known that the MSX had many technical limitations, and I didn’t want to make war games. So I decided to create something similar to <a href="http://en.wikipedia.org/wiki/The_Great_Escape_%28film%29">The Great Escape</a> &#8212; something involving an escape &#8212; and in the end I made an espionage game.</p>
<p>Metal Gear received good reviews, and as the planner I had to create some drawings for the game. I didn’t have many tools, so I had to go to the programmers and tell them exactly what I had in mind and what I wanted them to do.</p>
<p>Back then, programmers made the final decisions, rather than the planners, which bothered me a lot. I wanted to have the final say on the games I was creating, so I asked for a script system to be made so I could input sounds and animations whenever I liked. This is how <a href="http://en.wikipedia.org/wiki/Snatcher">Snatcher</a> was born.</p>
<h3><a href="http://en.wikipedia.org/wiki/Metal_Gear_Solid">Metal Gear Solid</a> &#8212; 1998 (PlayStation)</h3>
<p><a href="http://www.flickr.com/photos/playstationblog/7617071682/" title="Metal Gear 25th Anniversary by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7249/7617071682_7660580331_m.jpg" class="alignright" width="180" height="240" alt="Metal Gear 25th Anniversary"></a><strong>Hideo Kojima:</strong> I was making games like <a href="http://en.wikipedia.org/wiki/Policenauts">Policenauts</a>, and I heard rumors about a console on which polygons could be created in real time. This really grabbed my attention, since one of the major attractions of games is the sensation of action, and I was intrigued to see what I could achieve with those polygons. Metal Gear is a hide-and-seek game, and the thought of doing this while adding a camera that could change position really excited me. So I stopped making script-based games and went back to asking for favors from programmers for this 3D world.</p>
<p>I was a designer for <a href="http://en.wikipedia.org/wiki/Metal_Gear_Solid">Metal Gear Solid</a>, but I was not a producer, so I had no say in the budget, release date, or promotion of the game. I remember when they told me what the release date would be and I had no say in the matter&#8230; these are bitter memories for me.</p>
<p>At <a href="http://www.konami.jp/kojima_pro/index.html">Kojima Productions</a> I&#8217;m a director, producer, and designer of video games; I have control over the budget, and more say in what to do or what not to do, especially regarding hiring. In fact, the people who worked on the first Metal Gear Solid are still the core of Kojima Productions.</p>
<h3><a href="http://en.wikipedia.org/wiki/Metal_Gear_Solid_2:_Sons_of_Liberty">Metal Gear Solid 2: Sons of Liberty</a> &#8212; 2001 (PlayStation 2)</h3>
<p><strong>Hideo Kojima:</strong> Metal Gear Solid sold well throughout the world; it was a great success. When I heard about the hardware for the PlayStation 2, I wanted to try something new. Up to that point, all cutscenes had focused more on details like facial expressions, but I wanted to pay more attention to the surroundings, to see how much I could change them in real time. Current games like <a href="http://www.callofduty.com/">Call of Duty</a> have followed this trend of making your surroundings more realistic.</p>
<p>Since Metal Gear Solid sold very well, I had a bigger budget for MGS2, so I was able to work with people like <a href="http://en.wikipedia.org/wiki/Harry_Gregson-Williams">Harry Gregson-Williams</a>, with whom I had wanted to work for some time, but had always been told the funds weren’t available. We were under a lot of pressure, but at the same time I enjoyed the creative freedom I had in making the game.</p>
<p>We were also able to promote the game in parallel to its production. I remember at E3 2000 we received a standing ovation, which I really enjoyed. Looking back, I have fond memories of the development of Metal Gear Solid 2.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/7617070994/" title="Metal Gear 25th Anniversary by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8165/7617070994_95a40372fa_n.jpg" width="310" height="174" alt="Metal Gear 25th Anniversary"></a><a href="http://www.flickr.com/photos/playstationblog/7617070664/" title="Metal Gear 25th Anniversary by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7136/7617070664_31c1391390_n.jpg" width="310" height="174" alt="Metal Gear 25th Anniversary"></a></p>
<h3><a href="http://en.wikipedia.org/wiki/Metal_Gear_Solid_3:_Snake_Eater">Metal Gear Solid 3: Snake Eater</a> &#8212; 2004 (PlayStation 2)</h3>
<p><strong>Hideo Kojima:</strong> While MGS2 sold well, many fans of Snake were upset that Raiden was the main protagonist; we received a lot of complaints about that. There were also comments about the story unfolding too quickly; it created quite a stir. With this in mind, we created Snake Eater.</p>
<p>At the time, I was not just a designer but also a manager, in charge of the studio. We were therefore able to develop several projects at once, such as <a href="http://en.wikipedia.org/wiki/Boktai">Boktai</a>, <a href="http://en.wikipedia.org/wiki/Zone_of_the_Enders">Zone of the Enders</a>, and <a href="http://en.wikipedia.org/wiki/Metal_Gear_Solid:_The_Twin_Snakes">The Twin Snakes</a>. I thought it would be very hard for me to develop Snake Eater as the lead creator, so I tried to delegate responsibilities to younger employees in the studio. In the end it couldn’t be done, but it was my first attempt in doing it.</p>
<p>After MGS3 was finished, in order to make it clear that the next Metal Gear would not be directed by me, while on tour in Europe we announced that the next director would be Alan Smith, an alias.</p>
<h3><a href="http://en.wikipedia.org/wiki/Metal_Gear_Solid_4:_Guns_of_the_Patriots">Metal Gear Solid 4: Guns of the Patriots</a> &#8212; 2008 (<a href="http://blog.us.playstation.com/category/ps3/">PlayStation 3</a>)</h3>
<p><strong>Hideo Kojima:</strong> The <a href="http://us.playstation.com/ps3/">PlayStation 3</a> was quite a complex system; games had to be developed in three levels. By the end of the Metal Gear Solid 4 project we had nearly 200 people working on it, with three directors (although often they were directors in name only, and I ended up doing a lot). This is why the game was delayed.</p>
<p>We made MGS4 according to a very Japanese method. At the time, the trend was for open-world games, but we decided to pay no attention to this and take another path. I already felt the need to create something similar to what we are doing with the Fox Engine.</p>
<p>In order to develop the Fox Engine, I had to understand how things worked elsewhere, so for a year and a half I visited studios around the world, and since we are Japanese people we were able to see the way others worked and recognize that in many respects their methods were better than ours.</p>
<p>Since the Fox Engine was going to take a lot of time to create, at the same time we began working on Peace Walker.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/7617071280/" title="Metal Gear 25th Anniversary by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7131/7617071280_6cde8089ca_z.jpg" width="640" height="363" alt="Metal Gear 25th Anniversary"></a></p>
<h3><a href="http://en.wikipedia.org/wiki/Metal_Gear_Solid:_Peace_Walker">Metal Gear Solid:  Peace Walker</a> &#8212; 2010 (<a href="http://blog.us.playstation.com/category/psp/">PlayStation Portable</a>)</h3>
<p><strong>Hideo Kojima:</strong> We did not only develop Peace Walker for the <a href="http://us.playstation.com/psp/">PSP</a> because it was a popular console in Japan, but also because we had the concept of <a href="http://www.giantbomb.com/transfarring/92-7010/">Transfarring</a> in mind, so as a test we developed it on the PSP. Transfarring is now up and running, but it was something we had planned since the very beginning.</p>
<p>I think Peace Walker was a success. We were able to accomplish much of what I wanted, for example the whole social aspect which we had not achieved on the PS3. With simpler hardware, we were able to focus on doing things we had been wanting to try.</p>
<h3>Fox Engine</h3>
<p><strong>Hideo Kojima:</strong> The Fox Engine is nearly finished, but the only way to be sure it works is to create a game at the same time and improve the engine with our tools as we go along. Originally we were going to do this for <a href="http://www.konami.jp/mgr/">Metal Gear Rising: Revengeance</a>, but a lot happened along the way and instead it is being made with the engine they have at <a href="http://platinumgames.com/">Platinum Games</a>.</p>
<p>Production studios in Japan are nearly extinct, a fact that we have recognized for nearly 10 years, and although the Fox Engine is not finished we are ready to show what it can do&#8230; on August 30th in Japan to be more specific.</p>
]]></content:encoded>
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		<slash:comments>94</slash:comments>
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<rating>4.58</rating><author_title>Blog Manager, Latin America</author_title>
<comment_count>94</comment_count>
<comment_replies_count>0</comment_replies_count>	</item>
		<item>
		<title>Hideo Kojima Talks Metal Gear Solid HD Collection, Peace Walker HD, PS Vita</title>
		<link>http://blog.us.playstation.com/2011/07/15/hideo-kojima-talks-metal-gear-solid-hd-collection-peace-walker-hd-ps-vita/</link>
		<comments>http://blog.us.playstation.com/2011/07/15/hideo-kojima-talks-metal-gear-solid-hd-collection-peace-walker-hd-ps-vita/#comments</comments>
		<pubDate>Fri, 15 Jul 2011 19:05:27 +0000</pubDate>
		<dc:creator>Lorenzo Grajales</dc:creator>
				<category><![CDATA[PS3]]></category>
		<post_tag><![CDATA[konami]]></post_tag>
		<post_tag><![CDATA[metal gear solid]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=55007</guid>
		<description><![CDATA[These days, Hideo Kojima is a busy man. The Metal Gear mastermind recently revealed that the Metal Gear Solid HD Collection is heading to the PS3 this November. The HD Collection includes revamped versions of Metal Gear Solid 2: Sons of Liberty, Metal Gear Solid 3: Snake Eater and Metal Gear Solid: Peace Walker, complete with dual-analog-stick controls, 1080p graphics, smoother frame rates, a redesigned user interface, rumble support and much more.

We caught up with Kojima last week at an appearance in Mexico City and he was eager to speak with PlayStation.Blog readers. Enjoy the Q&#038;A, and leave your favorite Metal Gear moments in the comments!]]></description>
				<content:encoded><![CDATA[<p class="center"><a title="Metal Gear Solid HD Collection for PS3 by PlayStation.Blog, on Flickr" href="http://www.flickr.com/photos/playstationblog/5940903866/"><img src="http://farm7.static.flickr.com/6014/5940903866_18711acaef.jpg" alt="Metal Gear Solid HD Collection for PS3" width="250" height="347" /></a></p>
<p><a rel="attachment wp-att-55010" href="http://blog.us.playstation.com/2011/07/15/hideo-kojima-talks-metal-gear-solid-hd-collection-peace-walker-hd-ps-vita/5940903650_4e4303463a/"><img class="size-medium wp-image-55010 alignleft" title="5940903650_4e4303463a" src="http://blog.us.playstation.com/files/2011/07/5940903650_4e4303463a-199x300.jpg" alt="" width="173" height="263" /></a>These days, Hideo Kojima is a busy man. The Metal Gear mastermind recently revealed that the Metal Gear Solid HD Collection is heading to the PS3 this November. The HD Collection includes revamped versions of Metal Gear Solid 2: Sons of Liberty, Metal Gear Solid 3: Snake Eater and Metal Gear Solid: Peace Walker, complete with dual-analog-stick controls, 1080p graphics, smoother frame rates, a redesigned user interface, rumble support and much more.</p>
<p>We caught up with Kojima last week at an appearance in Mexico City and he was eager to speak with PlayStation.Blog readers. Enjoy the Q&amp;A, and leave your favorite Metal Gear moments in the comments!</p>
<blockquote><p><strong>PlayStation.Blog: Metal Gear Solid: Peace Walker was designed for PSP &#8212; a portable device. What changes did Kojima Productions make to the upcoming PS3 version so it could be enjoyed on a high-definition home console? </strong></p>
<p>Hideo Kojima, Director, Kojima Productions: The PSP obviously has fewer buttons than the PS3 controller, and it had some limitations when it comes to control. Using the DualShock 3, movement of many things improved&#8230;as did, of course, [the addition of] rumble support.</p>
<p>On the PSP, it was also hard to tell some textures apart. Now, rendered in HD, they are much easier to see. The in-game text is also easier to read.</p>
<p><strong>PSB: Your process of “transfarring” will allow PSP players to take their Peace Walker save files from one console to another, and we will also see similar cross-play support with the PS Vita and Metal Gear Solid HD Collection. Is this the future of gaming, and would you like to explore beyond what already has been announced?</strong></p>
<p>Kojima: Peace Walker is the first step. It is a PSP game in HD that lets one go back and forth between one PSP and a PSP. The next step is to take PS2-quality games,  such as Metal Gear Solid 2 and Metal Gear Solid 3, to HD and then to take them to Vita transfarring.</p>
<p>My next step is games that will come out for the PS3 from now on, so I can take advantage of this technology with the Vita with content that is exactly the same.  I hope that cloud service is available now, and it would be ideal for me if transfarring were to serve as a bridge between the two services.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/5940902822/" title="Metal Gear Solid HD Collection for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm7.static.flickr.com/6136/5940902822_dd30f18f77.jpg" width="500" height="283" alt="Metal Gear Solid HD Collection for PS3"></a></p>
<p><strong>PSB: Just before E3,  a glimpse of what will be its new graphic engine (FOX Engine) was shown. What would you say are their greatest visual benefits?  Is there anything that stands out in this technology that you can tell us about? </strong></p>
<p>Kojima: For now, FOX Engine has high performance in developing games on multiple platforms; I think that is the most prominent feature. At this point, it is not an engine that has anything particularly prominent when compared to what&#8217;s on the market. From now on, we hope to add features and functions that stand out from other engines.</p>
<p><strong>PSB: Okay, PS Vita has already been revealed. Are you interested in the console?  What are the features  that draw your attention most to a portable device?</strong></p>
<p>Kojima: As for the multitouch pad on the back of the console, I do not want to force users to use it. The PS Vita has cutting-edge technology and it’s the best there is &#8211; especially with integration with the PS3 &#8211; and I am very pleased I can offer it to users.</p>
<p><strong>PSB: With the commercial success of L.A. Noire, and the return of cyberpunk with Deus Ex: Human Revolution, do you believe that there is a market for a new Snatcher game?</strong></p>
<p>Kojima: L.A.  Noire is a game that I really like, but unfortunately I have not played it. I think it is coming out in Japan today, so when I return, I intend to play it. This idea of ​​an open world in 3D is very good, and I would love to do something like Snatcher, but I do not have the time or the means to do so.  But if anyone else would like to develop it, I would love it.</p>
<p><em>NOTE: A few hours after this interview, Hideo Kojima, in collaboration with Suda 51 and Akira Yamaoka, announced a radio drama called &#8220;Sdatcher” based on Snatcher.</em></p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/5940903794/" title="Metal Gear Solid HD Collection for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm7.static.flickr.com/6011/5940903794_dbdb93a734.jpg" width="500" height="283" alt="Metal Gear Solid HD Collection for PS3"></a></p>
<p><strong>PSB: What qualities do you think a game designer needs to be hired in today’s industry?</strong></p>
<p>Kojima: Right now, it’s very similar to movies: You need a lot of money. So rather than doing what you want, doing what you like, you must have a clear idea of marketing and sales. That’s what’s happening to us with FOX Engine; you do not need be an expert in programming to develop a game, but if you have a question, you still need an expert on-hand to provide an answer.</p>
<p>As for expression, that has reached a high level. Video games are trying to reach the peak of entertainment, so game makers should be clear that things like emotion and sound are among the many things that have to be involved.</p>
<p><strong>PSB: How has your perspective from your business point of view and as a game developer changed, now that you are Vice President of Konami Digital?</strong></p>
<p>Kojima: I would like to not change. My priority continues to be to create and produce my own games. Now that I can do this well, I can generate more time to help in other company products, especially in creative ways.</p></blockquote>
<p>For more information on Metal Gear Solid, please visit the <a href="https://www.facebook.com/mgs">Facebook page</a>. </p>
]]></content:encoded>
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		<slash:comments>176</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2011/07/metal-gear-solid.jpg</thumbnail_url>
<rating>4.5</rating><author_title>Blog Manager, Latin America</author_title>
<comment_count>176</comment_count>
<comment_replies_count>0</comment_replies_count>	</item>
		<item>
		<title>PlayStation: 15 Years In The Making…</title>
		<link>http://blog.us.playstation.com/2010/09/09/playstation-15-years-in-the-making/</link>
		<comments>http://blog.us.playstation.com/2010/09/09/playstation-15-years-in-the-making/#comments</comments>
		<pubDate>Thu, 09 Sep 2010 23:01:42 +0000</pubDate>
		<dc:creator>Rey Gutierrez</dc:creator>
				<post_tag><![CDATA[final fantasy]]></post_tag>
		<post_tag><![CDATA[god of war]]></post_tag>
		<post_tag><![CDATA[inside playstation]]></post_tag>
		<post_tag><![CDATA[killzone]]></post_tag>
		<post_tag><![CDATA[metal gear solid]]></post_tag>
		<post_tag><![CDATA[milestones]]></post_tag>
		<post_tag><![CDATA[playstation15]]></post_tag>
		<post_tag><![CDATA[twisted metal]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=35989</guid>
		<description><![CDATA[Today we celebrate 15 Years of PlayStation, the gaming industry and most importantly, the PlayStation fan. It is an honor to officially kick off our celebration on the PlayStation.Blog with a retrospective journey and history lesson 15 years in the making. The PlayStation, the PlayStation 2, the PlayStation Portable, the PlayStation 3 &#8212; these aren&#8217;t [...]]]></description>
				<content:encoded><![CDATA[<p>Today we celebrate <a href="http://us.playstation.com/go/15thanniversary/">15 Years of PlayStation</a>, the gaming industry and most importantly, the PlayStation fan. It is an honor to officially kick off our celebration on the <a href="http://blog.us.playstation.com/">PlayStation.Blog</a> with a retrospective journey and history lesson 15 years in the making.</p>
<p><!--[if IE]><object width="545" height="327" id="viddlerOuter-fe00b4a" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param value="http://www.viddler.com/simple/fe00b4a/" name="movie"><param value="always" name="allowScriptAccess"><param value="true" name="allowFullScreen"><param name="FlashVars" value="autoplay=f&#038;disablebranding=f"><object id="viddlerInner-fe00b4a"><video id="viddlerVideo-fe00b4a" src="http://www.viddler.com/file/fe00b4a/html5mobile/" type="video/mp4" width="545" height="307" poster="http://www.viddler.com/thumbnail/fe00b4a/" controls="controls"></video></object></object><![endif]-->  <!--[if !IE]> <!--> <object width="545" height="327" id="viddlerOuter-fe00b4a" type="application/x-shockwave-flash" data="http://www.viddler.com/simple/fe00b4a/"><param value="http://www.viddler.com/simple/fe00b4a/" name="movie"><param value="always" name="allowScriptAccess"><param value="true" name="allowFullScreen"><param name="FlashVars" value="autoplay=f&#038;disablebranding=f"><object id="viddlerInner-fe00b4a"> <video id="viddlerVideo-fe00b4a" src="http://www.viddler.com/file/fe00b4a/html5mobile/" type="video/mp4" width="545" height="307" poster="http://www.viddler.com/thumbnail/fe00b4a/" controls="controls"></video> </object></object> <!--<![endif]--></p>
<p>The PlayStation, the <a href="http://us.playstation.com/ps2/">PlayStation 2</a>, <a href="http://us.playstation.com/psp/">the PlayStation Portable</a>, <a href="http://us.playstation.com/ps3/">the PlayStation 3</a> &#8212; these aren&#8217;t just names to Sony gaming products &#8212; these are milestones in every gamers’ coming of age story. <a href="http://blog.us.playstation.com/tag/twisted-metal/">Twisted Metal</a>, <a href="http://blog.us.playstation.com/tag/metal-gear-solid/">Metal Gear Solid</a>, <a href="http://blog.us.playstation.com/tag/final-fantasy/">Final Fantasy VII</a>, <a href="http://blog.us.playstation.com/tag/killzone-3/">Killzone</a> and <a href="http://blog.us.playstation.com/tag/god-of-war/">God of War</a>, aren&#8217;t just clever titles to PlayStation classics &#8212; but defining moments in gaming history where PlayStation stands above the rest, delivering memorable experiences and jaw-dropping moments.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/4975332242/" title="PlayStation 15: PlayStation by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4148/4975332242_039405d405_m.jpg" width="240" height="135" alt="PlayStation 15: PlayStation" /></a><a href="http://www.flickr.com/photos/playstationblog/4974719785/" title="PlayStation 15: PlayStation 2 by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4105/4974719785_6f36a07fc8_m.jpg" width="240" height="135" alt="PlayStation 15: PlayStation 2" /></a></p>
<p>Sitting at PlayStation and being part of this amazing journey as a gamer and now working with the PlayStation team, I can&#8217;t help but recollect my first encounter with Metal Gear Solid. Within moments of popping in my PlayStation Underground disc, and booting the MGS demo &#8212; I knew right there and then what I wanted to do with my life. I must have shredded through several layers of protective coating on the PlayStation disc, playing the MGS demo over and over, patiently waiting for <a href="http://blog.us.playstation.com/tag/hideo-kojima/">Hideo Kojima&#8217;s</a> classic. If I can define my favorite PlayStation moment in two words, it would be: <a href="http://metalgear.wikia.com/wiki/Psycho_Mantis">Pyscho Mantis</a>.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/4975332378/" title="PlayStation 15: PlayStation Portable by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4151/4975332378_6c516f1bb0_m.jpg" width="240" height="135" alt="PlayStation 15: PlayStation Portable" /></a><a href="http://www.flickr.com/photos/playstationblog/4974719929/" title="PlayStation 15: PlayStation 3 by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4103/4974719929_7721bc553e_m.jpg" width="240" height="135" alt="PlayStation 15: PlayStation 3" /></a></p>
<p>Where were you on September 9th, 1995?</p>
]]></content:encoded>
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		<slash:comments>163</slash:comments>
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<rating>4.8</rating><author_title>Senior Social Media Specialist</author_title>
<comment_count>163</comment_count>
<comment_replies_count>14</comment_replies_count>	</item>
		<item>
		<title>LBP Premium Level Packs + Costume Packs (Metal Gear Solid Edition) &#8211; on the PS Store 12/23</title>
		<link>http://blog.us.playstation.com/2008/12/19/lbp-premium-level-packs-costume-packs-metal-gear-solid-edition-on-the-ps-store-1223/</link>
		<comments>http://blog.us.playstation.com/2008/12/19/lbp-premium-level-packs-costume-packs-metal-gear-solid-edition-on-the-ps-store-1223/#comments</comments>
		<pubDate>Fri, 19 Dec 2008 10:01:33 +0000</pubDate>
		<dc:creator>Mark Valledor</dc:creator>
				<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[lbpdlc]]></post_tag>
		<post_tag><![CDATA[littlebigplanet]]></post_tag>
		<post_tag><![CDATA[media molecule]]></post_tag>
		<post_tag><![CDATA[metal gear solid]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=4422</guid>
		<description><![CDATA[Just when you thought we were done with the Holiday surprises (Free Santa, Festive Level Pack, LBC1 winners, etc, etc) we have one more announcement up our sleeve…and it’s a dozy. Over the past few weeks, we’ve been biting our tongues, and finally we can reveal our latest offering (originally ‘somewhat’ announced at this years [...]]]></description>
				<content:encoded><![CDATA[<p>Just when you thought we were done with the Holiday surprises (<a href="http://blog.us.playstation.com/2008/12/10/littlebigplanet-weekly-download-update-santa-edition/">Free Santa</a>, <a href="http://blog.us.playstation.com/2008/12/16/littlebigplanet-introduces-%e2%80%9clevel-packs%e2%80%9d-ps-store-121808/">Festive Level Pack</a>, <a href="http://blog.us.playstation.com/2008/11/18/littlebigchallenge-celebrating-ps3s-2nd-anniversary/">LBC1 winners</a>, etc, etc) we have one more announcement up our sleeve…and it’s a dozy.  Over the past few weeks, we’ve been biting our tongues, and finally we can reveal our latest offering (originally ‘somewhat’ announced at <a href="http://blog.us.playstation.com/2008/10/08/tgs-08-sackboy-solid-snake-and-sephiroth-to-join-littlebigplanet/">this years TGS</a>) – <a href="http://blog.us.playstation.com/tag/metal-gear-solid/">Metal Gear Solid</a> packs &#8211; Available 12/23 on the PlayStation Store. </p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/3119251516/" title="LBP_MGS_Costume_Group by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3211/3119251516_f7b086bd81_m.jpg" width="240" height="240" alt="LBP_MGS_Costume_Group" /></a>      <a href="http://www.flickr.com/photos/playstationblog/3119251536/" title="LBP_MGS_Level_Kit by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3199/3119251536_59c662d80e_m.jpg" width="240" height="240" alt="LBP_MGS_Level_Kit" /></a></p>
<p><strong>Metal Gear Solid Premium Costume Pack </strong><br />
You’ve seen Solid Snake, but have you seen the rest of the cast?  (well, ok…maybe you have… ) Meryl Silverburgh, Screaming Mantis &#038; Raiden each have their own costumes from the MGS world.  Get all 4 characters for the price of 3 at $5.99 on the PS Store, or pick your favorite and buy it individually for $1.99. </p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/3118426853/" title="solid_snake_white by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3075/3118426853_06d28c0e47_t.jpg" width="100" height="58" alt="solid_snake_white" /></a>        <a href="http://www.flickr.com/photos/playstationblog/3119251992/" title="mgs_raiden_render_complete by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3087/3119251992_40a5d02751_t.jpg" width="100" height="82" alt="mgs_raiden_render_complete" /></a>     <a href="http://www.flickr.com/photos/playstationblog/3118424165/" title="meryl_render_a001 by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3088/3118424165_1e497e502c_t.jpg" width="100" height="75" alt="meryl_render_a001" /></a></p>
<p><strong>Metal Gear Solid Premium Level Pack </strong><br />
Now that you know about our Festive Level Pack, which fills your Pop-it tool with a ton of “Create” materials, objects and stickers, our Premium Level Packs introduce that and a whole lot more.  So without further adeu…lets talk about what’s inside the MGS Level Pack (and this time we mean “Level” pack…) </p>
<p>First off, you’ll get a new <a href="http://blog.us.playstation.com/tag/lbpdlc/">Sackboy costume</a>… the Gurlokovich Soldier. </p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/3118423871/" title="gurlokovich_soldier_render_001 by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3296/3118423871_8e3952f3e2.jpg" width="500" height="375" alt="gurlokovich_soldier_render_001" /></a></p>
<p><span id="more-4422"></span><br />
Plus tons of new stickers (72), materials (12), decorations (10), and objects (18).</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/3118426347/" title="targetguy by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3230/3118426347_fe31faa144_t.jpg" width="100" height="100" alt="targetguy" /></a>       <a href="http://www.flickr.com/photos/playstationblog/3119254196/" title="rex by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3200/3119254196_bec0f02c2b_t.jpg" width="100" height="100" alt="rex" /></a></p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/3118426329/" title="ottaconface by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3011/3118426329_70608541ff_t.jpg" width="100" height="100" alt="ottaconface" /></a>       <a href="http://www.flickr.com/photos/playstationblog/3119254206/" title="snakedoodle by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3243/3119254206_42167678f7_t.jpg" width="100" height="100" alt="snakedoodle" /></a>        <a href="http://www.flickr.com/photos/playstationblog/3118426365/" title="ocelot by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3213/3118426365_1178b1091a_t.jpg" width="100" height="100" alt="ocelot" /></a></p>
<p>The objects are especially cool, why you ask…well, in addition to these ‘create’ materials, our Premium Level Packs include new Story Levels and they’re filled these new objects.  That’s because, <a href="http://www.mediamolecule.com/">Media Molecule</a> teamed with <a href="http://www.konami.com/">Konami</a> to create 5 new Story Levels and 1 new Challenge Level for you to enjoy.  </p>
<p class="center">[<a href="http://www.flickr.com/photos/playstationblog/3118423695/" title="78 by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3191/3118423695_018f01f839_m.jpg" width="240" height="135" alt="78" /></a>       <a href="http://www.flickr.com/photos/playstationblog/3118423731/" title="3 by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3093/3118423731_b602775598_m.jpg" width="240" height="135" alt="3" /></a></p>
<p>Now we couldn’t just build a level using the basic tools above, we need music, new sound effects, and new elements to provide a true MGS experience.  So you’re getting these in the Level Pack, as well:</p>
<ul>
<li> 3 new background music tracks</li>
<li> 1 new interactive music track</li>
<li> 1 new Metal Gear Solid themed ‘sound object’</li>
<li> New Plasma Ball ‘danger element’</li>
<li> New Laser Sight ‘gadget’</li>
<li> New functioning Searchlight lamp – for those special ‘exclamation mark’ moments</li>
<p>…and finally, the piece de resistance…THE PAINTINATOR (and Paint Switch)
</ul>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/3119251574/" title="83 by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3186/3119251574_435d1e67ea.jpg" width="500" height="281" alt="83" /></a></p>
<p class="center"> <a href="http://www.flickr.com/photos/playstationblog/3119251616/" title="26 by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3292/3119251616_1fa41d7af5_m.jpg" width="240" height="135" alt="26" /></a>     <a href="http://www.flickr.com/photos/playstationblog/3118423765/" title="56 by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3262/3118423765_4fe336ec5d_m.jpg" width="240" height="135" alt="56" /></a></p>
<p>Now, not only will you be able to run, jump, push, pull, swing, etc, etc in <a href="http://www.us.playstation.com/PS3/Games/LittleBigPlanet">LBP</a>, but now you’ll be able to splatter anything that comes between you and the end of any level.  Once you equip the Paintinator, you can send sacksized paintballs flying by mashing on the R1 button and using the right stick to aim.  Few things about flying paintballs, when Sackboys are hit with them, it feels like a very weak slap.  You can also shoot ‘Brains’ from a safe distance and progress thru levels much easier.  In addition to the Paintinator, we’re introducing a Paint Switch, so you can attach it to any object and set it to destruct after being splattered with enough paint.  Here’s a video to show you the Metal Gear Solid Level Pack in action…</p>
<p class="center"><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="545" height="327" id="viddler_d7038919"><param name="movie" value="http://www.viddler.com/simple/d7038919/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/d7038919/" width="545" height="327" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_d7038919" ></embed></object></p>
<p>Add to all that, there are 12 new Trophies to unlock (and if you pay attention to the story at all, we’re not a big fan of Trophy Levels).</p>
<p>So now you see why we’ve been biting our tongue on this announcement.  Tons of new gameplay, tons of new game-changing objects, and tons of create materials…all for just $5.99 (shesh…did that just sound like an infomercial?).  We absolutely can’t wait to see what the community does with this pack and the new types of levels this will bring to the Share Planet. </p>
<p>And wait…there’s more&#8230;<br />
So, here’s one of the coolest things about this pack&#8230;you guys know LBP is all about PLAY, CREATE &#038; SHARE – well, you’ll be glad to know that this Level Pack holds true to that.  For those who buy the Premium Level Pack, you get everything above (and hopefully a lot of fun in-between).  If you don’t buy it, you’ll still be able to enjoy the MGS pack goodness.  Here’s how: </p>
<ul>
<li> Non-MGS Level Pack owners can PLAY the MGS Story Levels by joining a “host” who owns the pack and play the levels online together.  Now you won’t be able to keep any objects, but you can have tons of fun just PLAYing.</li>
<li> MGS Level Pack owners will be able to CREATE levels with any of these items (including the Paintinator) and SHARE them online for everyone to play.</li>
</ul>
<p>Again, we’re very excited to present this MGS Level Pack to you as a taste of how LBP can and will continue to evolve over time.  With the support of our community, whether it’s creating new and awesome levels on the Share Planet or buying our Costumes and Level Packs, we’ll continue to provide more LBP goodness down the road in 2009. </p>
<p>So check back on the <a href="http://blog.us.playstation.com/category/playstation-network/playstation-store-playstation-network/">PS Store</a> on 12/23 and treat yourself to a present this holiday season :) </p>
<p>Happy Holidays and have a Happy New Year</p>
]]></content:encoded>
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		<slash:comments>223</slash:comments>
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<rating>4.83</rating><author_title>Marketing Manager, SCEA</author_title>
<comment_count>223</comment_count>
<comment_replies_count>16</comment_replies_count>	</item>
		<item>
		<title>TGS 08: Sackboy Solid Snake and Sephiroth to join LittleBigPlanet</title>
		<link>http://blog.us.playstation.com/2008/10/08/tgs-08-sackboy-solid-snake-and-sephiroth-to-join-littlebigplanet/</link>
		<comments>http://blog.us.playstation.com/2008/10/08/tgs-08-sackboy-solid-snake-and-sephiroth-to-join-littlebigplanet/#comments</comments>
		<pubDate>Thu, 09 Oct 2008 06:01:32 +0000</pubDate>
		<dc:creator>Jeff Rubenstein</dc:creator>
				<post_tag><![CDATA[final fantasy]]></post_tag>
		<post_tag><![CDATA[littlebigplanet]]></post_tag>
		<post_tag><![CDATA[metal gear solid]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=2514</guid>
		<description><![CDATA[Minutes ago on the Tokyo Game Show show floor, the Kratos and Nariko Sackboys/girls made a couple of new friends. Welcome Sackboy Solid Snake and Sackboy Sephiroth! I caught up to Media Molecule&#8217;s Alex Evans minutes before the announcement was made, and he talked about this dream collaboration: It all started with the Helghast thing. [...]]]></description>
				<content:encoded><![CDATA[<p>Minutes ago on the <a href="http://tgs.cesa.or.jp/english/">Tokyo Game Show</a> show floor, the <a href="http://blog.us.playstation.com/2008/08/05/littlebigplanet-pre-order-goodness/">Kratos and Nariko Sackboys/girls</a> made a couple of new friends. Welcome Sackboy <a href="http://en.wikipedia.org/wiki/Solid_Snake">Solid Snake</a> and Sackboy <a href="http://en.wikipedia.org/wiki/Sephiroth_(Final_Fantasy)">Sephiroth</a>!</p>
<p><a href="http://www.flickr.com/photos/playstationblog/2926354512/" title="0415 by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3161/2926354512_39bbec43f4.jpg" width="500" height="281" alt="0415" /></a></p>
<p>I caught up to <a href="http://blog.us.playstation.com/2008/07/16/media-molecules-alex-evans-interview/">Media Molecule&#8217;s Alex Evans</a> minutes before the announcement was made, and he talked about this dream collaboration:</p>
<blockquote><p>It all started with <a href="http://www.gametrailers.com/player/usermovies/214412.html">the Helghast thing</a>. It was really funny because we were aware of a lot of possibilities of who we could work with. I remember the first time that Final Fantasy was mentioned, and there was a bet over whether it would be happened since it’s such a precious franchise.</p>
<p>And with Metal Gear, I bought my PS1 for Metal Gear Solid, and I didn’t have a memory card – so I left the game on when I went to work and came home and played some more.</p>
<p>To be involved with MGS is… slightly bizarre. When we were looking at what options as a studio we’d have to work with, they were under the “yeah, right!” category of games.<br />
<a href="http://www.us.playstation.com/PS3/Games/LittleBigPlanet"><br />
LittleBigPlanet</a> and Sackboy have a strong identity and flavor. So then you try to find the translation to Metal Gear and Sephiroth, and the guys that made the characters really brought the flavors of LittleBigPlanet and Metal Gear together and kept the flavor of both of them</p>
<p>[On Final Fantasy collaboration:] It’s a whole universe, and they’ve built up this ethos. And we’re honored to be let into that universe. </p></blockquote>
<p>We&#8217;l have more details on LittleBigPlanet&#8217;s newest residents soon. In the meantime, <a href="http://www.flickr.com/photos/playstationblog/sets/72157606562810755/">click here</a> for more hi-res pics.</p>
<p><a href="http://www.flickr.com/photos/playstationblog/2925503017/" title="solid_snake_new_001 by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3006/2925503017_031bc37c86_m.jpg" width="240" height="140" alt="solid_snake_new_001" /></a> <a href="http://www.flickr.com/photos/playstationblog/2926355322/" title="seph_render_black by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3012/2926355322_f701230f8b_m.jpg" width="240" height="161" alt="seph_render_black" /></a></p>
]]></content:encoded>
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		<slash:comments>172</slash:comments>
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<rating>4.84</rating><author_title>Sr. Social Media Manager</author_title>
<comment_count>172</comment_count>
<comment_replies_count>1</comment_replies_count>	</item>
		<item>
		<title>Metal Gear Solid 4: Guns of the Patriots Database on the way!</title>
		<link>http://blog.us.playstation.com/2008/06/18/metal-gear-solid-4-guns-of-the-patriots-database-on-the-way/</link>
		<comments>http://blog.us.playstation.com/2008/06/18/metal-gear-solid-4-guns-of-the-patriots-database-on-the-way/#comments</comments>
		<pubDate>Wed, 18 Jun 2008 23:02:37 +0000</pubDate>
		<dc:creator>Brandon Laurino</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[metal gear solid]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=591</guid>
		<description><![CDATA[Hi all – Firstly, we’d like to thank you for helping us make the launch of Metal Gear Solid 4: Guns of the Patriots a tremendous success, with a special thanks to the many of you who attended our midnight launches to support it. It was great to meet so many of you in person, [...]]]></description>
				<content:encoded><![CDATA[<p>Hi all – Firstly, we’d like to thank you for helping us make the launch of <a href="http://www.us.playstation.com/PS3/Games/Metal_Gear_Solid_4_Guns_of_the_Patriots">Metal Gear Solid 4: Guns of the Patriots</a> a tremendous success, with a special thanks to the many of you who attended <a href="http://blog.us.playstation.com/2008/06/13/metal-gear-solid-4-launch/">our midnight launches</a> to support it. It was great to meet so many of you in person, and the some of the MGS related costumes were truly spectacular. We had a lot of fun, and we hope you did too.</p>
<p>Of course, the launch of MGS4 is just the beginning – with it now in your hands, surely you are finding that there is much to discover within the game itself. It’s packed with so much, in fact, that there is bound to be new revelations, strategies, and details in the coming months as everyone makes their way through every nook and cranny. Add in <a href="http://www.konami.jp/mgo/us/hd/index.php">Metal Gear Online</a>, with its endless and deep multiplayer game play, as well as new downloadable content forthcoming &#8211; there is truly so much more to come, with our continued support of MGS, that will extend well through this year.</p>
<p>With that, we are happy to reveal a very special surprise, upon the <a href="http://blog.us.playstation.com/tag/playstation-store/">PLAYSTATION Store update</a> tomorrow (Thursday June 19th) we will be releasing the Metal Gear Solid 4: Guns of the Patriots Database!</p>
<p class= "center"><a href="http://www.flickr.com/photos/playstationblog/2591459392/" title="Metal Gear Solid 4 Database by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3262/2591459392_8bd9d273d3.jpg" width="500" height="209" alt="Metal Gear Solid 4 Database" /></a></p>
<p>The MGS4 Database is a free, downloadable interactive application that contains the official knowledge base of everything that is Metal Gear, reaching all the way back to the very beginning of the franchise. Including complete storylines, character profiles, relationship diagrams, and much more! The MGS4 database is a great way to catch up for someone new to Metal Gear, as well as a useful resource for any veteran of the series, with complete official details on every aspect of the intricate Metal gear lore.</p>
<p>The MGS4 Database also contains a special feature – if you want to make use of the database, but have not yet fully played through MGS4 yet and are worried about spoilers – all MGS4 spoilers are “blacked out” until you’ve beaten MGS4. Give it a try!</p>
<p>But that’s not all, within MGS4, check out the EXTRAS option of the main menu (if you haven’t already). There’s already new, free downloadable content available for the game &#8211; with new camouflage and a new music track for the in game iPod. There will be more forthcoming, so be sure to check this often!</p>
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		<slash:comments>173</slash:comments>
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<rating>4.88</rating><author_title>Executive Producer, Dust 514</author_title>
<comment_count>173</comment_count>
<comment_replies_count>1</comment_replies_count>	</item>
		<item>
		<title>Metal Gear Solid 4 LAunch</title>
		<link>http://blog.us.playstation.com/2008/06/13/metal-gear-solid-4-launch/</link>
		<comments>http://blog.us.playstation.com/2008/06/13/metal-gear-solid-4-launch/#comments</comments>
		<pubDate>Fri, 13 Jun 2008 23:24:39 +0000</pubDate>
		<dc:creator>Jeff Rubenstein</dc:creator>
				<post_tag><![CDATA[inside playstation]]></post_tag>
		<post_tag><![CDATA[metal gear solid]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=584</guid>
		<description><![CDATA[I love midnight launches. While getting to play a big game, see a new movie, or hearing a new album a few hours before anyone else is of dubious value; there&#8217;s a sense of camaraderie with your fellow fanboys and girls braving the elements. That was definitely the case at the Metal Gear Solid 4 [...]]]></description>
				<content:encoded><![CDATA[<p>I love midnight launches. While getting to play a big game, see a new movie, or hearing a new album a few hours before anyone else is of dubious value; there&#8217;s a sense of camaraderie with your fellow fanboys and girls braving the elements. That was definitely the case at the <a href="http://www.us.playstation.com/PS3/Games/Metal_Gear_Solid_4_Guns_of_the_Patriots">Metal Gear Solid 4</a> launch at the <a href="http://maps.google.com/maps?ie=UTF-8&#038;oe=utf-8&#038;rls=org.mozilla:en-US:official&#038;client=firefox-a&#038;um=1&#038;q=best+buy&#038;near=West+Hollywood,+CA&#038;fb=1&#038;cid=0,0,5880897474428404026&#038;sa=X&#038;oi=local_result&#038;resnum=1&#038;ct=image">West Hollywood Best Buy</a> this week. You had everything these types of events are known for &#8211; the exhausted &#8220;#1 Fan&#8221; at the front of the line, the confused passerby, and the drivers on La Brea shouting spoilers (&#8220;Snake kills Dumbledore!&#8221;).<br />
<a href="http://www.konami.com/"><br />
Konami</a> and Best Buy also put on a <a href="http://blog.us.playstation.com/2008/06/09/metal-gear-mondays-metal-gear-solid-4-guns-of-the-patriots-launch-week/">VIP event</a> for the media, developers, and those who waited the longest for the game. While I was unable to interview <a href="http://en.wikipedia.org/wiki/David_Hayter">David Hayter</a> (the voice of Snake), I *did* catch up with MGS4 Producer <a href="http://www.imdb.com/name/nm1768289/">Kenichiro Imaizumi</a> and that #1 fan, Tony Ervin of Inglewood, CA.</p>
<p><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="545" height="327" id="viddler_6d86d3ec"><param name="movie" value="http://www.viddler.com/simple/6d86d3ec/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/6d86d3ec/" width="545" height="327" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_6d86d3ec" ></embed></object></p>
<p>For more launch coverage, <a href="http://kotaku.com/5015841/mgs4-midnight-launch-goes-hollywood">Kotaku</a> and <a href="http://www.destructoid.com/metal-gear-solid-4-launches-hollywood-style-90133.phtml">Destructoid</a> were in attendance and took some excellent pics.</p>
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		<slash:comments>71</slash:comments>
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<rating>4.77</rating><author_title>Sr. Social Media Manager</author_title>
<comment_count>71</comment_count>
<comment_replies_count>0</comment_replies_count>	</item>
		<item>
		<title>MGS4 Continues A Year of PS3 Blockbusters</title>
		<link>http://blog.us.playstation.com/2008/06/12/mgs4-continues-a-year-of-ps3-blockbusters/</link>
		<comments>http://blog.us.playstation.com/2008/06/12/mgs4-continues-a-year-of-ps3-blockbusters/#comments</comments>
		<pubDate>Thu, 12 Jun 2008 23:35:03 +0000</pubDate>
		<dc:creator>Scott Steinberg</dc:creator>
				<category><![CDATA[PS3]]></category>
		<post_tag><![CDATA[metal gear solid]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=579</guid>
		<description><![CDATA[We know that many PlayStation and Metal Gear fans have been waiting for today, and it was a pleasure to premiere Metal Gear Solid 4: Guns of the Patriots to the PS3 software line-up at midnight last night! PlayStation and the Konami team have enjoyed bringing this blockbuster franchise to the PlayStation nation for the [...]]]></description>
				<content:encoded><![CDATA[<p>We know that many PlayStation and Metal Gear fans have been waiting for today, and it was a pleasure to premiere <a href="http://www.us.playstation.com/PS3/Games/Metal_Gear_Solid_4_Guns_of_the_Patriots">Metal Gear Solid 4: Guns of the Patriots</a> to the PS3 software line-up at midnight last night! PlayStation and the <a href="http://www.konami.com/">Konami</a> team have enjoyed bringing this blockbuster franchise to the PlayStation nation for the last decade, with many of our PlayStation fanbase growing up on the game.</p>
<p>Thanks to PS3’s Blu-ray technology, this is the biggest Metal Gear Solid yet and sets a new benchmark in the gaming industry as the first PS3 game developed on a dual layer Blu-ray disc. This means the Konami team is able to deliver more cutting-edge graphics, more expansive gameplay and more surround sound. Add a <a href="http://www.us.playstation.com/PS3/Accessories/SCPH-98050">DUALSHOCK 3</a> controller into the mix and you’ll find yourself right in the middle of the action.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/2573404467/" title="PS3 MGS Bundle by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3090/2573404467_7bff95026a.jpg" width="500" height="453" alt="PS3 MGS Bundle" /></a></p>
<p>For our PS2 enthusiasts, this is a great time to consider upgrading to a PS3 with the <a href="http://www.us.playstation.com/ps3/hardware/mgs4bundle">Metal Gear Solid 4: Guns of the Patriots PS3 80GB bundle</a> ($499), which includes the popular 80GB PS3, a copy of Metal Gear Solid 4: Guns of the Patriots, a DUALSHOCK 3 controller, as well as a free download for the PSN title, <a href="http://www.us.playstation.com/PS3/Games/PAIN">PAIN</a>. </p>
<p>With highly anticipated titles such as <a href="http://www.us.playstation.com/PS3/Games/Gran_Turismo_5_Prologue">Gran Turismo 5 Prologue</a>, <a href="http://www.us.playstation.com/PS3/Games/Grand_Theft_Auto_IV">Grand Theft Auto IV</a> and <a href="http://www.us.playstation.com/PS3/Games/SingStar">SingStar</a> and with <a href="http://www.us.playstation.com/PS3/Games/Metal_Gear_Solid_4_Guns_of_the_Patriots">Metal Gear Solid 4: Guns of the Patriots</a>, this is only the beginning of an ongoing software avalanche for PS3 that includes titles such as <a href="http://www.us.playstation.com/PS3/Games/LittleBigPlanet">LittleBigPlanet</a>, <a href="http://www.us.playstation.com/PS3/Games/SOCOM_U_S_Navy_SEALs_Confrontation">SOCOM: Confrontation</a>, <a href="http://www.us.playstation.com/PS3/Games/MotorStorm_Pacific_Rift">MotorStorm Pacific Rift</a> and <a href="http://www.us.playstation.com/PS3/Games/Resistance_2">Resistance 2</a> that only PS3 owners will be able to exclusively enjoy. We look forward to your feedback on Metal Gear Solid 4: Guns of the Patriots.</p>
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		<slash:comments>160</slash:comments>
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<rating>4.79</rating><author_title>VP of Product Marketing</author_title>
<comment_count>160</comment_count>
<comment_replies_count>0</comment_replies_count>	</item>
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		<title>Day in LA: Ask Your E3 Questions, Share Your Pics</title>
		<link>http://blog.us.playstation.com/2008/06/10/day-in-la-ask-your-e3-questions-share-your-pics/</link>
		<comments>http://blog.us.playstation.com/2008/06/10/day-in-la-ask-your-e3-questions-share-your-pics/#comments</comments>
		<pubDate>Wed, 11 Jun 2008 00:20:59 +0000</pubDate>
		<dc:creator>Jeff Rubenstein</dc:creator>
				<post_tag><![CDATA[E308]]></post_tag>
		<post_tag><![CDATA[inside playstation]]></post_tag>
		<post_tag><![CDATA[metal gear solid]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=577</guid>
		<description><![CDATA[Tomorrow I&#8217;m heading down to our Santa Monica studios (with a side trip to Insomniac Games) to shoot some pre-E3 interviews. In case you weren&#8217;t reading us last year (I&#8217;m glad you came around), we asked a number of producers the following questions: 1. What game do you have at E3 this year? 2. Describe [...]]]></description>
				<content:encoded><![CDATA[<p>Tomorrow I&#8217;m heading down to our <a href="http://www.us.playstation.com/Corporate/About/Locations">Santa Monica studios</a> (with a side trip to <a href="http://www.insomniacgames.com/">Insomniac Games</a>) to shoot some pre-E3 interviews. In case you weren&#8217;t <a href="http://blog.us.playstation.com/tag/e3/page/2/">reading us</a> last year (I&#8217;m glad you came around), we asked a number of producers the following questions:</p>
<blockquote><ul>
<strong>1.  What game do you have at E3 this year?<br />
2. Describe it in five words or less.<br />
3. If you could sit one person in front of your game for an hour, who would it be?<br />
4. What game do you most want an hour to sit in front of yourself (besides your own)?<br />
5. How many E3’s does E3 2007 mark for you?<br />
6. Describe the pre-2007 E3 experience in five words or less.<br />
7. Most over used phrase or expression during E3 season.<br />
8. You are asked to make suggestions for an E3 survival kit- what three items HAVE to be included?<br />
9. What advice would you have for someone who has never experienced E3?<br />
10. Describe what you anticipate from 2007’s newly formatted E3 in five words or less.<br />
</strong></ul>
</blockquote>
<p>The plan is to do something similar, only I&#8217;ll be shooting video so you can better get to know the faces behind the games you&#8217;ll be playing over the next year or so.</p>
<p>Looking at this list, I&#8217;m thinking not all of these questions are relevant this year. So what would *you* ask? Keep in mind I&#8217;m asking the same questions to everyone I interview, and that it&#8217;s more focused on the person and the event than the games &#8211; I&#8217;ll of course invite you to share your game-specific questions *at* E3. So please don&#8217;t post: &#8220;how many multiplayer stages will there be in <a href="http://www.us.playstation.com/PS3/Games/Resistance_2">R2</a>??&#8221;</p>
<p>I&#8217;ll ask that *next* month.</p>
<p>Oh, and later on tomorrow night, I&#8217;m going to drop by the <a href="http://blog.us.playstation.com/2008/06/09/metal-gear-mondays-metal-gear-solid-4-guns-of-the-patriots-launch-week/">Hollywood launch</a> of Metal Gear Solid 4. Anything you&#8217;d like me to ask <a href="http://en.wikipedia.org/wiki/David_Hayter">David Hayter</a> (the incredibly gruff voice of Snake) or any of the producers on hand?</p>
<p>Speaking of MGS launches, if you end up taking some good pics of yourself in line (especially if you&#8217;re dressed up like Snake or Eva or Ocelot), give us some link love in the comments.</p>
<p>PS if you&#8217;re lining up at the <a href="http://maps.google.com/maps?ie=UTF-8&#038;oe=utf-8&#038;rls=org.mozilla:en-US:official&#038;client=firefox-a&#038;q=1015+N+La+Brea+Ave,+Los+Angeles,+CA+90038,+USA&#038;um=1&#038;sa=X&#038;oi=geocode_result&#038;resnum=1&#038;ct=title">West Hollywood Best Buy</a>, make sure to say hi.</p>
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<rating>4.65</rating><author_title>Sr. Social Media Manager</author_title>
<comment_count>126</comment_count>
<comment_replies_count>3</comment_replies_count>	</item>
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