<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>PlayStation.Blog &#187; milestones</title>
	<atom:link href="http://blog.us.playstation.com/tag/milestones/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.us.playstation.com</link>
	<description>The official PlayStation Blog for news and video updates on PS3, PS4, PSN, PS Vita, PSP</description>
	<lastBuildDate>Fri, 24 May 2013 14:01:42 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.5.1</generator>
		<item>
		<title>EyeToy, Innovation and Beyond</title>
		<link>http://blog.us.playstation.com/2010/11/03/eyetoy-innovation-and-beyond/</link>
		<comments>http://blog.us.playstation.com/2010/11/03/eyetoy-innovation-and-beyond/#comments</comments>
		<pubDate>Wed, 03 Nov 2010 14:03:16 +0000</pubDate>
		<dc:creator>Richard Marks</dc:creator>
				<post_tag><![CDATA[eyetoy]]></post_tag>
		<post_tag><![CDATA[milestones]]></post_tag>
		<post_tag><![CDATA[PlayStation 2]]></post_tag>
		<post_tag><![CDATA[playstation hardware]]></post_tag>
		<post_tag><![CDATA[playstation move]]></post_tag>
		<post_tag><![CDATA[ps2]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=39392</guid>
		<description><![CDATA[Hi everyone &#8211; it’s hard to believe it’s been 10 years since the PlayStation 2 launched and 11 years since I first started here at Sony Computer Entertainment America. Over the last decade, I’ve had the privilege of working on some of PlayStation’s latest and greatest – the EyeToy being one of my first big [...]]]></description>
				<content:encoded><![CDATA[<p>Hi everyone &#8211; it’s hard to believe it’s been <a href="http://blog.us.playstation.com/2010/10/26/celebrating-ten-years-of-playstation-2/">10 years</a> since the <a href="http://us.playstation.com/ps2/">PlayStation 2</a> launched and 11 years since I first started here at Sony Computer Entertainment America. Over the last decade, I’ve had the privilege of working on some of PlayStation’s latest and greatest – the <a href="http://us.playstation.com/ps2/accessories/97036.html">EyeToy</a> being one of my first big projects when I joined the company in 1999. </p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/5141661415/" title="eyetoy camera by PlayStation.Blog, on Flickr"><img src="http://farm2.static.flickr.com/1332/5141661415_7c9db726fe.jpg" width="500" height="385" alt="eyetoy camera" /></a></p>
<p>The EyeToy USB camera was the first of its kind to translate your body movements into game controls, map your face onto in-game characters and more. It was created to allow you to physically interact with games, such as <a href="http://us.playstation.com/games-and-media/games/eyetoy-antigrav-ps2.html">Antigrav</a>, <a href="http://us.playstation.com/games-and-media/games/eyetoy-play-ps2.html">EyeToy Play</a> and <a href="http://us.playstation.com/games-and-media/games/eyetoy-kinetic-ps2.html">Kinetic</a>, using your body.  The unencumbered feeling of no wires and feeling free (instead of connected to your television) was very important, as was the simplicity of the controls.  Everyone, even non-gamers, felt like they could just jump in and play, which was great. We learned a lot from our experience creating EyeToy, and it has definitely played a significant role in the development of <a href="http://blog.us.playstation.com/tag/playstation-move/">PlayStation Move</a>. We’ve pulled together a quick look back at the technology that started it all in the video below. </p>
<p><!--[if IE]><object width="545" height="327" id="viddlerOuter-62f77151" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="http://www.viddler.com/simple/62f77151/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&#038;openURL=35823048&#038;autoplay=f&#038;disablebranding=f"><object id="viddlerInner-62f77151"><video id="viddlerVideo-62f77151" src="http://www.viddler.com/file/62f77151/html5mobile/" type="video/mp4" width="545" height="307" poster="http://www.viddler.com/thumbnail/62f77151/" controls="controls"></video></object></object><![endif]--> <!--[if !IE]> <!--> <object width="545" height="327" id="viddlerOuter-62f77151" type="application/x-shockwave-flash" data="http://www.viddler.com/simple/62f77151/"><param name="movie" value="http://www.viddler.com/simple/62f77151/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&#038;openURL=35823048&#038;autoplay=f&#038;disablebranding=f"><object id="viddlerInner-62f77151"> <video id="viddlerVideo-62f77151" src="http://www.viddler.com/file/62f77151/html5mobile/" type="video/mp4" width="545" height="307" poster="http://www.viddler.com/thumbnail/62f77151/" controls="controls"></video> </object></object> <!--<![endif]--></p>
<p>EyeToy helped us understand that while people definitely enjoy physical interaction and movement, they also want precise control and a simple, fast, reliable way to trigger actions. We also found that some experiences just feel more natural when holding a tool, or a “prop.”  Seven years later, we’ve introduced <a href="http://us.playstation.com/ps3/playstation-move/">PlayStation Move</a>, which we think is the ideal combination of both spatial and action/button input. We here at PlayStation are always looking for ways to enhance the gamers’ experience and we’re looking forward to the new experiences PlayStation Move will enable over the next 10 years. </p>
<p>Let us know your thoughts in the comments below.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2010/11/03/eyetoy-innovation-and-beyond/feed/</wfw:commentRss>
		<slash:comments>86</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/themes/twenty11/images/rss-default.jpg</thumbnail_url>
<rating>4.5</rating><author_title>Senior Researcher, Sony Computer Entertainment America</author_title>
<comment_count>86</comment_count>
<comment_replies_count>10</comment_replies_count>	</item>
		<item>
		<title>Game Developers List All-Time Favorite PS2 Games</title>
		<link>http://blog.us.playstation.com/2010/10/27/game-developers-list-all-time-favorite-ps2-games/</link>
		<comments>http://blog.us.playstation.com/2010/10/27/game-developers-list-all-time-favorite-ps2-games/#comments</comments>
		<pubDate>Wed, 27 Oct 2010 18:00:35 +0000</pubDate>
		<dc:creator>Sid Shuman</dc:creator>
				<post_tag><![CDATA[favorite games]]></post_tag>
		<post_tag><![CDATA[game developers]]></post_tag>
		<post_tag><![CDATA[milestones]]></post_tag>
		<post_tag><![CDATA[PlayStation 2]]></post_tag>
		<post_tag><![CDATA[playstation 2]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[ps2]]></post_tag>
		<post_tag><![CDATA[PS2]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=38860</guid>
		<description><![CDATA[Yesterday marked the 10-year anniversary of the PlayStation 2 in North America, so we thought it would be fun to ask a few high-profile game developers and journalists to name their top three “must play” PS2 games. Word quickly spread, the project swelled in scope, and the result is what you see here &#8212; a definitive list [...]]]></description>
				<content:encoded><![CDATA[<p>Yesterday marked the <a href="http://blog.us.playstation.com/2010/10/26/celebrating-ten-years-of-playstation-2/">10-year anniversary of the PlayStation 2</a> in North America, so we thought it would be fun to ask a few high-profile game developers and journalists to name their top three “must play” PS2 games. Word quickly spread, the project swelled in scope, and the result is what you see here &#8212; a definitive list of “must-play” PS2 games by some of the greatest living game developers in the business.</p>
<p>A few quick numbers: <a href="http://blog.us.playstation.com/2010/09/15/ico-and-shadow-of-the-colossus-collection-hits-ps3-spring-2011-with-3d/">Ico</a> earned the most mentions at six, while Grand Theft Auto III and <a href="http://blog.us.playstation.com/2010/09/15/ico-and-shadow-of-the-colossus-collection-hits-ps3-spring-2011-with-3d/">Shadow of the Colossus</a> tied with five mentions. Gran Turismo 3: A-Spec, <a href="http://blog.us.playstation.com/2010/10/20/god-of-war-collection-on-the-playstation-store-112/">God of War</a>, Okami, and Katamari Damacy were also popular picks.</p>
<table border="0" width="545">
<tbody>
<tr>
<th width="97" height="85" align="left" valign="top" scope="row"><a title="stig by PlayStation.Blog, on Flickr" href="http://www.flickr.com/photos/playstationblog/5118636651/"><img src="http://farm2.static.flickr.com/1098/5118636651_6ccc0fa143_t.jpg" alt="stig" width="100" height="94" /></a></th>
<td rowspan="2" width="432" align="left" valign="middle">
<h2 style="padding-left: 30px;"><strong>Stig Asmussen</strong></h2>
<p style="padding-left: 30px;"><span style="font-weight: normal; font-size: 11px;"><strong>Game Director, Santa Monica Studios</strong></span></p>
<ol>
<li><strong>Grand Theft Auto: Vice City</strong> &#8211; GTAIII was amazing. And with Vice City, they added a ton of new toys to boot &#8211; the game was huge! The missions made big leaps in diversity and they integrated seamlessly into the story in a way that we hadn&#8217;t seen yet. And you gotta love the 80&#8242;s flair.</li>
<li><strong>Resident Evil 4</strong> &#8211; The best Resident Evil yet. The new camera perspective and controls were effective and helped to reboot the series. The game was epic but still delivered on the isolated spookiness we’ve come to know and love &#8212; The zombie showdown in the cabin is still one of my favorite gaming moments.</li>
<li><strong>Devil May Cry</strong> &#8211; When it came out, we called it &#8216;Game Developers May Cry&#8217;. The game just oozes style. I was always hoping for a 3D Castlevania worth something and this was as close as it got.</li>
</ol>
</td>
</tr>
<tr>
<th height="100" align="left" valign="top" scope="row"></th>
</tr>
</tbody>
</table>
<table border="0" width="545">
<tbody>
<tr>
<th width="97" height="85" align="left" valign="top" scope="row"><a title="Cliff Bleszinski by PlayStation.Blog, on Flickr" href="http://www.flickr.com/photos/playstationblog/5119085506/"><img src="http://farm5.static.flickr.com/4086/5119085506_f302494514_o.jpg" alt="Cliff Bleszinski" width="100" height="85" /></a></th>
<td rowspan="2" width="432" align="left" valign="middle">
<h2 style="padding-left: 30px;"><strong>Cliff Bleszinski</strong></h2>
<p style="padding-left: 30px;"><span style="font-weight: normal; font-size: 11px;"><strong>Design Director, </strong><strong><a href="http://www.epicgames.com/">Epic Games</a></strong> (Twitter: <a href="http://twitter.com/therealcliffyb">@therealcliffyb</a>)<br />
</span><span style="font-weight: normal; font-size: 11px;">Current Project: <a href="http://blog.us.playstation.com/2010/05/13/bulletstorm-ps3-interview-me-and-cliffyb/">Bulletstorm</a>, Gears of War 3, and Project Sword</span></p>
<ol>
<li><strong>Grand Theft Auto: Vice City</strong> &#8211; Took the bits that worked from GTAIII and polished the heck out of them.</li>
<li><strong>Katamari Damacy</strong> &#8211; Made &#8220;cleaning&#8221; super fun and had some of that trademark Japanese zaniness.</li>
<li><strong>Silent Hill 2</strong> &#8211; Because it&#8217;s on a similar level to the classic book/film &#8220;Solaris,&#8221; which always destroys me emotionally.</li>
</ol>
</td>
</tr>
<tr>
<th height="100" align="left" valign="top" scope="row"></th>
</tr>
</tbody>
</table>
<table border="0" width="545">
<tbody>
<tr>
<th width="97" height="85" align="left" valign="top" scope="row"><a title="Ed_Boon_2_0051 by PlayStation.Blog, on Flickr" href="http://www.flickr.com/photos/playstationblog/5118605799/"><img src="http://farm5.static.flickr.com/4066/5118605799_e6bf6b2284_t.jpg" alt="Ed_Boon_2_0051" width="100" height="88" /></a></th>
<td rowspan="2" width="432" align="left" valign="middle">
<h2 style="padding-left: 30px;"><strong>Ed Boon</strong></h2>
<p style="padding-left: 30px;"><span style="font-weight: normal; font-size: 11px;"><strong>Creative Director, </strong><strong><a href="http://http://www.netherrealm.com/">NetherRealm Studios</a> </strong>(<a href="http://twitter.com/noobde">@noobde</a>)<br />
</span><span style="font-weight: normal; font-size: 11px;">Current Project: <a href="http://blog.us.playstation.com/2010/07/15/e3-encounters-mortal-kombat-for-ps3/">Mortal Kombat</a></span></p>
<ol>
<li><strong><strong>Guitar Hero</strong> &#8211; </strong>Created a new game genre. Sold millions just on “word of mouth.” Genius.</li>
<li><strong><strong>God of War</strong> &#8211; </strong>More anger, personality and pure brutality than any PS2 game released before it.</li>
<li><strong><strong>Grand Theft Auto III</strong> &#8211; </strong>I have to admit that I didn’t ever come close to finishing it because I simply don’t have the time. But from what I played, it was clear that something revolutionary and NEW was being invented here.</li>
</ol>
</td>
</tr>
<tr>
<th height="100" align="left" valign="top" scope="row"></th>
</tr>
</tbody>
</table>
<table border="0" width="545">
<tbody>
<tr>
<th width="97" height="85" align="left" valign="top" scope="row"><a title="scott_camb by PlayStation.Blog, on Flickr" href="http://www.flickr.com/photos/playstationblog/5118605921/"><img src="http://farm2.static.flickr.com/1115/5118605921_79112eee22_o.jpg" alt="scott_camb" width="100" height="95" /></a></th>
<td rowspan="2" width="432" align="left" valign="middle">
<h2 style="padding-left: 30px;"><strong>Scott Campbell</strong></h2>
<p style="padding-left: 30px;"><span style="font-weight: normal; font-size: 11px;"><strong>Co-Founder and Co-director, <a href="http://www.eatsleepplay.biz">Eat Sleep Play</a></strong><br />
</span><span style="font-weight: normal; font-size: 11px;">Current Project: <a href="http://blog.us.playstation.com/2010/07/23/twisted-metal-returns-eat-sleep-play-speaks-today/">Twisted Metal</a></span></p>
<ol>
<li><strong><strong>Metal Gear Solid 3</strong>: <strong>Snake Eater </strong>- </strong>Nice blend of espionage, stealth and high action-style gameplay.</li>
<li><strong><strong>Gran Turismo 3: A-Spec</strong></strong> &#8211; It was fun to race my real car because it looked, handled and sounded just like the real deal.</li>
<li><strong><strong>Katamari Damacy</strong> &#8211; </strong>Weird, quirky, but totally fresh and highly addictive. It was a nice break from the more traditional games.</li>
</ol>
</td>
</tr>
<tr>
<th height="100" align="left" valign="top" scope="row"></th>
</tr>
</tbody>
</table>
<table border="0" width="545">
<tbody>
<tr>
<th width="97" height="85" align="left" valign="top" scope="row"><a title="david_cage by PlayStation.Blog, on Flickr" href="http://www.flickr.com/photos/playstationblog/5118636865/"><img src="http://farm2.static.flickr.com/1112/5118636865_90d655d657_t.jpg" alt="david_cage" width="100" height="80" /></a></th>
<td rowspan="2" width="432" align="left" valign="middle">
<h2 style="padding-left: 30px;"><strong>David Cage</strong></h2>
<p style="padding-left: 30px;"><span style="font-weight: normal; font-size: 11px;"><strong>Co-CEO, Quantic Dream</strong><br />
</span><span style="font-weight: normal; font-size: 11px;">Current Project: <a href="http://blog.us.playstation.com/2010/09/13/heavy-rain-on-playstation-move-comes-922/">Heavy Rain: Move Edition</a></span></p>
<ol>
<li><strong>Ico &#8211; </strong>The demonstration that games can trigger complex motions like empathy, a real sense of poetry and an unforgettable ending make this game a must still today.</li>
<li><strong>Rez &#8211; </strong>A really innovative idea based on the mix of images, sound and interactivity. It shows that games can become sensual (hypnotizing) experiences.</li>
<li><strong>Okami &#8211; </strong>Maybe the last major game on PS2, a very unique graphic style and gameplay based on drawing make for a fantastic game with a special mood and atmosphere.<strong> </strong></li>
</ol>
</td>
</tr>
<tr>
<th height="100" align="left" valign="top" scope="row"></th>
</tr>
</tbody>
</table>
<p><span id="more-38860"></span></p>
<table border="0" width="545">
<tbody>
<tr>
<th width="97" height="85" align="left" valign="top" scope="row"><a title="alex_waga_sml by PlayStation.Blog, on Flickr" href="http://www.flickr.com/photos/playstationblog/5120500521/"><img src="http://farm5.static.flickr.com/4035/5120500521_5cf43b9762_t.jpg" alt="alex_waga_sml" width="100" height="87" /></a></th>
<td rowspan="2" width="432" align="left" valign="middle">
<h2 style="padding-left: 30px;"><strong>Alex Evans</strong></h2>
<p style="padding-left: 30px;"><span style="font-weight: normal; font-size: 11px;"><strong>Technical Director, </strong><strong><a href="http://www.mediamolecule.com/">Media Molecule</a> </strong>(<a href="http://twitter.com/littlebigplanet">@LittleBigPlanet</a>)<br />
</span><span style="font-weight: normal; font-size: 11px;">Current Project: <a href="http://blog.us.playstation.com/tag/littlebigplanet-2/">LittleBigPlanet 2</a></span></p>
<ol>
<li><strong><strong>Burnout 3: Takedown &#8211; </strong><span style="font-weight: normal;">Because it makes you feel awesome, and they capture the sense of speed brilliantly &#8211; even if you’re rubbish at driving games like me.</span></strong></li>
<li><strong>Ico </strong>and<strong> 3. Shadow of the Colossus</strong><strong> &#8211; </strong>Because they are the games I wish that I had made. Their atmosphere still hasn’t been replicated or beaten in any other game. Roll on <a href="http://blog.us.playstation.com/2010/09/15/the-last-guardian-coming-to-ps3-holiday-2011-watch-the-new-trailer/">The Last Guardian</a>!</li>
</ol>
</td>
</tr>
<tr>
<th height="100" align="left" valign="top" scope="row"></th>
</tr>
</tbody>
</table>
<table border="0" width="545">
<tbody>
<tr>
<th width="97" height="85" align="left" valign="top" scope="row"><a title="ChetF by PlayStation.Blog, on Flickr" href="http://www.flickr.com/photos/playstationblog/5118605853/"><img src="http://farm5.static.flickr.com/4026/5118605853_5a263a335e_t.jpg" alt="ChetF" width="100" height="94" /></a></th>
<td rowspan="2" width="432" align="left" valign="middle">
<h2 style="padding-left: 30px;"><strong>Chet Faliszek</strong></h2>
<p style="padding-left: 30px;"><span style="font-weight: normal; font-size: 11px;"><strong>Writer, </strong><strong><a href="http://www.valvesoftware.com/">Valve Software</a></strong><br />
</span><span style="font-weight: normal; font-size: 11px;">Current Project: <a href="http://blog.us.playstation.com/2010/06/18/playstation-publishing-partners-make-e3-announcements">Portal 2</a></span></p>
<ol>
<li><strong><strong>Grand Theft Auto: San Andreas</strong> -</strong> This is my favorite of the series, if for no other reason than driving around town with my gang in a bus grabbing territory.</li>
<li><strong><strong>SSX3</strong> &#8211; </strong>The single mountain and DJ that introduced levels tied together some great snowboard action.</li>
<li><strong><strong>Burnout 3: Takedown</strong> &#8211; </strong>Horrible car accidents can be funny, especially when playing this with a group of friends.</li>
</ol>
</td>
</tr>
<tr>
<th height="100" align="left" valign="top" scope="row"></th>
</tr>
</tbody>
</table>
<table border="0" width="545">
<tbody>
<tr>
<th width="97" height="85" align="left" valign="top" scope="row"><a title="NateFox by PlayStation.Blog, on Flickr" href="http://www.flickr.com/photos/playstationblog/5121103742/"><img src="http://farm5.static.flickr.com/4051/5121103742_7b37c0094c_t.jpg" alt="NateFox" width="100" height="84" /></a></th>
<td rowspan="2" width="432" align="left" valign="middle">
<h2 style="padding-left: 30px;"><strong>Nate Fox</strong></h2>
<p style="padding-left: 30px;"><span style="font-weight: normal; font-size: 11px;"><strong>Game Director, </strong><a style="font-weight: bold;" href="http://www.suckerpunch.com">Sucker Punch Productions</a> (<a href="http://twitter.com/suckerpunchprod">@SuckerPunchProd</a>)<br />
</span><span style="font-weight: normal; font-size: 11px;">Current Project: <a href="http://blog.us.playstation.com/tag/infamous-2/">inFAMOUS 2</a></span></p>
<ol>
<li><strong>God of War &#8211; </strong>It&#8217;s hard to resist the game&#8217;s clarity of vision, perfect pace and elegant cameras. The people who made that game are as badass as Kratos himself.</li>
<li><strong>Ratchet and Clank: Going Commando</strong> &#8211; Tons of guns, dudes to blow up, diverse worlds to visit&#8230; and a HUGE mid-game ice world that shattered their standard formula. Fantastic.</li>
<li><strong>Grand Theft Auto III</strong> &#8211; Allowed me to legally vent my backlog of sociopathic impulses. The star wanted levels are a game unto themselves.</li>
</ol>
</td>
</tr>
<tr>
<th height="100" align="left" valign="top" scope="row"></th>
</tr>
</tbody>
</table>
<table border="0" width="545">
<tbody>
<tr>
<th width="97" height="85" align="left" valign="top" scope="row"><a title="Tasha Harris 2 by PlayStation.Blog, on Flickr" href="http://www.flickr.com/photos/playstationblog/5121842398/"><img src="http://farm2.static.flickr.com/1387/5121842398_6c9a3f7a38_o.jpg" alt="Tasha Harris 2" width="100" height="100" /></a></th>
<td rowspan="2" width="432" align="left" valign="middle">
<h2 style="padding-left: 30px;"><strong>Tasha Harris</strong></h2>
<p style="padding-left: 30px;"><span style="font-weight: normal; font-size: 11px;"><strong>Project Lead, </strong><strong><a href="http://www.doublefine.com">Double Fine Productions</a> </strong>(<a href="tashascomic">@tashascomic</a>)<br />
</span><span style="font-weight: normal; font-size: 11px;">Current Project: <a href="http://blog.us.playstation.com/2010/10/18/costume-quest-for-psn-tim-schafer-and-tasha-harris-bring-the-treats">Costume Quest</a></span></p>
<ol>
<li><strong><strong>Okami</strong> &#8211; </strong>Unique, inspiring art and fun game mechanics with the brush. Just an epic game, and so well crafted all around.</li>
<li><strong><strong>Frequency</strong> &#8211; </strong>The Harmonix rhythm game that was a precursor to Guitar Hero and Rock Band. So addictive, with great style and tracklist. I also loved the sequel, <a href="http://en.wikipedia.org/wiki/Amplitude_(video_game)">Amplitude</a>.</li>
<li><strong><strong>Final Fantasy XI</strong> &#8211; </strong>Its hardcore difficulty was sometimes frustrating, but this highly polished MMORPG did a lot of innovative and fun things with its combat and class systems.</li>
</ol>
</td>
</tr>
<tr>
<th height="100" align="left" valign="top" scope="row"></th>
</tr>
</tbody>
</table>
<table border="0" width="545">
<tbody>
<tr>
<th width="97" height="85" align="left" valign="top" scope="row"><a title="Todd_Howard by PlayStation.Blog, on Flickr" href="http://www.flickr.com/photos/playstationblog/5119208360/"><img src="http://farm2.static.flickr.com/1232/5119208360_768ef69629_o.jpg" alt="Todd_Howard" width="100" height="100" /></a></th>
<td rowspan="2" width="432" align="left" valign="middle">
<h2 style="padding-left: 30px;"><strong>Todd Howard</strong></h2>
<p style="padding-left: 30px;"><span style="font-weight: normal; font-size: 11px;"><strong>Game Director, </strong><strong><a href="http://bethblog.com">Bethesda Game Studios</a> </strong>(<a href="http://twitter.com/bethblog">@BethBlog</a>)</span></p>
<ol>
<li><strong><strong>Grand Theft Auto III</strong> &#8211; </strong>The mark of a truly great game is how many people try to recapture or emulate it and fail. There’s a long line behind this one.</li>
<li><strong><strong>Gran Turismo 3: A-Spec</strong> &#8211; </strong>I think this game put the PS2 on the map for delivering really “next-gen” graphics that felt like a massive jump from before. And if you loved cars, this was the game to have: huge and deep, but easy to play.</li>
<li><strong><strong>SSX</strong> &#8211; </strong>The best game of the PS2 launch. Why on earth do we not have another one of these for the current generation!?</li>
</ol>
</td>
</tr>
<tr>
<th height="100" align="left" valign="top" scope="row"></th>
</tr>
</tbody>
</table>
<table border="0" width="545">
<tbody>
<tr>
<th width="97" height="85" align="left" valign="top" scope="row"><a title="Hermen-Hulst650 by PlayStation.Blog, on Flickr" href="http://www.flickr.com/photos/playstationblog/5121103652/"><img src="http://farm2.static.flickr.com/1422/5121103652_87c2403e3b_t.jpg" alt="Hermen-Hulst650" width="100" height="96" /></a></th>
<td rowspan="2" width="432" align="left" valign="middle">
<h2 style="padding-left: 30px;"><strong>Hermen Hulst</strong></h2>
<p style="padding-left: 30px;"><span style="font-weight: normal; font-size: 11px;"><strong>Co-founder and Managing Director, </strong><strong><a href="http://killzone.com">Guerrilla Games</a></strong><br />
</span><span style="font-weight: normal; font-size: 11px;">Current Project: <a href="http://blog.us.playstation.com/tag/killzone-3/">Killzone 3</a></span></p>
<ol>
<li><strong>God of War &#8211; </strong>Ahead of its time in terms of epic feel, fluidity of the experience and smoothness of the graphics.</li>
<li><strong>Ico &#8211; </strong>Wonderful audiovisual design combines with carefully crafted puzzles to deliver an experience that will evoke emotion in any player.</li>
<li><strong>Grand Theft Auto: San Andreas &#8211; </strong>The sheer amount of different gameplay elements from stealthy burglary missions to gang warfare, and all in a coherent experience.</li>
</ol>
</td>
</tr>
<tr>
<th height="100" align="left" valign="top" scope="row"></th>
</tr>
</tbody>
</table>
<table border="0" width="545">
<tbody>
<tr>
<th width="97" height="85" align="left" valign="top" scope="row"><a title="david_jaf by PlayStation.Blog, on Flickr" href="http://www.flickr.com/photos/playstationblog/5118605905/"><img src="http://farm5.static.flickr.com/4127/5118605905_673c051375_t.jpg" alt="david_jaf" width="100" height="97" /></a></th>
<td rowspan="2" width="432" align="left" valign="middle">
<h2 style="padding-left: 30px;"><strong>David Jaffe</strong></h2>
<p style="padding-left: 30px;"><span style="font-weight: normal; font-size: 11px;"><strong>Co-Founder and Co-director, </strong><strong><a href="http://www.eatsleepplay.biz">Eat Sleep Play</a> </strong>(<a href="http://twitter.com/davidscottjaffe">@davidscottjaffe</a>)<br />
</span><span style="font-weight: normal; font-size: 11px;">Current Project: <a href="http://blog.us.playstation.com/2010/07/23/twisted-metal-returns-eat-sleep-play-speaks-today/">Twisted Metal</a></span></p>
<ol>
<li><strong><strong>Ico </strong>- </strong>Moody, emotional, and just an overall fantastic adventure. People go on and on about the artistry of this game but many forget what a great GAME-Y GAME it was: great puzzles, fun exploration, and a great, hook-y ‘protect the girl’ core mechanic make this one of my top 10 games of all time.</li>
<li><strong><strong>Devil May Cry</strong> &#8211; </strong>Stylish, fun, and super cool. I’ll never forget playing this at E3 and being like, &#8220;Holy Cow! The bar has been raised crazy high and I don’t think we’ll ever be able to touch these guys!&#8221;</li>
<li><strong><strong>Way of the Samurai</strong> &#8211; </strong>Core game needed polish but I loved the multiple story based outcomes to my actions. It felt like I really was living the story. In so many ways, the interactive storytelling that this game brought to the medium has still not been surpassed. A total lost gem.</li>
</ol>
</td>
</tr>
<tr>
<th height="100" align="left" valign="top" scope="row"></th>
</tr>
</tbody>
</table>
<table border="0" width="545">
<tbody>
<tr>
<th width="97" height="85" align="left" valign="top" scope="row"><a title="KenLevine by PlayStation.Blog, on Flickr" href="http://www.flickr.com/photos/playstationblog/5119208218/"><img src="http://farm5.static.flickr.com/4092/5119208218_2b8de811df_o.jpg" alt="KenLevine" width="100" height="95" /></a></th>
<td rowspan="2" width="432" align="left" valign="middle">
<h2 style="padding-left: 30px;"><strong>Ken Levine</strong></h2>
<p style="padding-left: 30px;"><span style="font-weight: normal; font-size: 11px;"><strong>Creative Director, </strong><strong><a href="http://irrationalgames.com/">Irrational Games</a> </strong>(<a href="http://twitter.com/IGLevine">@IGLevine</a>)<br />
</span><span style="font-weight: normal; font-size: 11px;">Current Project: <a href="http://www.bioshockinfinite.com">BioShock Infinite</a></span></p>
<ol>
<li><strong><strong>Dark Cloud 2 -</strong> </strong>It&#8217;s Diablo meets Sim City meets Tiger Woods Golf meets Pokemon. If you can only afford one game in your life, this might be the one to pick up.</li>
<li><strong><strong>Mercenaries &#8211; </strong><span style="font-weight: normal;">Hijack a tank and take down a statue of the Dear Leader. Hey, you got something better to do with a Saturday afternoon?</span></strong></li>
<li><strong><strong>Culdcept -</strong> </strong>A love child of Magic the Gathering and Monopoly. Don&#8217;t believe me? The joke&#8217;s on you, pal, because it&#8217;s TRUE!</li>
</ol>
</td>
</tr>
<tr>
<th height="100" align="left" valign="top" scope="row"></th>
</tr>
</tbody>
</table>
<table border="0" width="545">
<tbody>
<tr>
<th width="97" height="85" align="left" valign="top" scope="row"><a title="SteveP by PlayStation.Blog, on Flickr" href="http://www.flickr.com/photos/playstationblog/5119207722/"><img src="http://farm2.static.flickr.com/1051/5119207722_c2020ea2fe_m.jpg" alt="SteveP" width="100" height="106" /></a></th>
<td rowspan="2" width="432" align="left" valign="middle">
<h2 style="padding-left: 30px;"><strong>Steve Papoutsis</strong></h2>
<p style="padding-left: 30px;"><span style="font-weight: normal; font-size: 11px;"><strong>Executive Producer, </strong><a style="font-weight: bold;" href="http://www.visceralgames.com/home">Visceral Games</a> (<a href="http://twitter.com/leveluptime">@leveluptime</a>)<br />
</span><span style="font-weight: normal; font-size: 11px;">Current Project: <a href="http://blog.us.playstation.com/tag/dead-space-2/">Dead Space 2</a></span></p>
<ol>
<li><strong><strong>Okami &#8211; </strong><span style="font-weight: normal;">Awesome art style, innovative use of analog sticks, and the wolf-based main character was kick ass.</span></strong></li>
<li><strong><strong>Persona 3</strong> &#8211; </strong>Deep systems, a freaky story, and a very innovative friend system.</li>
<li><strong><strong>The Lord of the Rings:</strong> <strong>Return of the King</strong> &#8211; </strong>Awesome hack ‘n slash with one of the best stories ever. Plus, it had online co-op way before anyone else. Best movie adaptation ever!</li>
</ol>
</td>
</tr>
<tr>
<th height="100" align="left" valign="top" scope="row"></th>
</tr>
</tbody>
</table>
<table border="0" width="545">
<tbody>
<tr>
<th width="97" height="85" align="left" valign="top" scope="row"><a title="TedPrice by PlayStation.Blog, on Flickr" href="http://www.flickr.com/photos/playstationblog/5118605971/"><img src="http://farm5.static.flickr.com/4059/5118605971_380e954642_o.jpg" alt="TedPrice" width="100" height="83" /></a></th>
<td rowspan="2" width="432" align="left" valign="middle">
<h2 style="padding-left: 30px;"><strong>Ted Price</strong></h2>
<p style="padding-left: 30px;"><span style="font-weight: normal; font-size: 11px;"><strong>Founder and CEO, </strong><a style="font-weight: bold;" href="http://www.insomniacgames.com/">Insomniac Games</a> (<a href="http://twitter.com/InsomniacGames">@InsomniacGames</a>)<br />
</span><span style="font-weight: normal; font-size: 11px;">Current Project: <a href="http://blog.us.playstation.com/2010/08/17/resistance-3-from-insomniac-games-coming-exclusively-to-ps3">Resistance 3</a>, <a href="http://blog.us.playstation.com/2010/09/03/extended-demo-of-ratchet-clank-all-4-one-at-pax">Ratchet &amp; Clank: All 4 One</a></span></p>
<ol>
<li><strong><strong>SSX</strong> &#8211; </strong>Brilliant combo system, fantastic depth, incredibly addictive. It’s the only PS2 sports title I owned because it didn’t feel like a sports game.</li>
<li><strong><strong>Guitar Hero</strong> &#8211; </strong>The game that kick-started a genre, and probably inspired more people to start learning “real” guitar than Hendrix did.</li>
<li><strong><strong>Gran Turismo 4</strong> &#8211; </strong>Everything about this game was highly, highly polished. And you didn’t have to be a racing sim fanatic to get sucked in. I still don’t understand how they pulled off the graphics they did.</li>
</ol>
</td>
</tr>
<tr>
<th height="100" align="left" valign="top" scope="row"></th>
</tr>
</tbody>
</table>
<table border="0" width="545">
<tbody>
<tr>
<th width="97" height="85" align="left" valign="top" scope="row"><a title="schafer by PlayStation.Blog, on Flickr" href="http://www.flickr.com/photos/playstationblog/5118636777/"><img src="http://farm2.static.flickr.com/1093/5118636777_26765657f8_t.jpg" alt="schafer" width="100" height="79" /></a></th>
<td rowspan="2" width="432" align="left" valign="middle">
<h2 style="padding-left: 30px;"><strong>Tim Schafer</strong></h2>
<p style="padding-left: 30px;"><span style="font-weight: normal; font-size: 11px;"><strong>President and CEO, </strong><a style="font-weight: bold;" href="http://www.doublefine.com">Double Fine Productions</a> (<a href="http://twitter.com/timoflegend">@TimofLegend</a>)<br />
</span><span style="font-weight: normal; font-size: 11px;">Current Project: <a href="http://blog.us.playstation.com/2010/10/18/costume-quest-for-psn-tim-schafer-and-tasha-harris-bring-the-treats">Costume Quest</a></span></p>
<ol>
<li><strong><strong>Katamari Damacy &#8211; </strong><span style="font-weight: normal;">This game takes me into a crazy world that I never want to leave. Growing from the size of a mouse to the size of a planet is incredibly satisfying to me.</span></strong></li>
<li><strong><strong>Okami -</strong> </strong>Running through a beautiful hand-painted landscape, clearing out the evil spirits, dropping the brown rage from time to time… that’s living.</li>
<li><strong><strong>We ♥ Katamari -</strong> </strong>Yeah, that’s right. TWO Katamari games. What, you say? That’s not fair? Well, too bad. I loved them both.</li>
</ol>
</td>
</tr>
<tr>
<th height="100" align="left" valign="top" scope="row"></th>
</tr>
</tbody>
</table>
<table border="0" width="545">
<tbody>
<tr>
<th width="97" height="85" align="left" valign="top" scope="row"><a title="warren spector by PlayStation.Blog, on Flickr" href="http://www.flickr.com/photos/playstationblog/5118636887/"><img src="http://farm2.static.flickr.com/1059/5118636887_90e2b6115b_t.jpg" alt="warren spector" width="100" height="90" /></a></th>
<td rowspan="2" width="432" align="left" valign="middle">
<h2 style="padding-left: 30px;"><strong>Warren Spector</strong></h2>
<p style="padding-left: 30px;"><span style="font-weight: normal; font-size: 11px;"><strong>Creative Director, Disney Interactive Studios</strong><br />
</span><span style="font-weight: normal; font-size: 11px;">Current Project: <a href="http://en.wikipedia.org/wiki/Epic_Mickey">Epic Mickey</a></span></p>
<ol>
<li><strong><strong>Ico &#8211; </strong><span style="font-weight: normal;">For one thing, the vistas and screens it offers are gorgeous. And all that gorgeousness offers a window into a world that feels more real than almost any other in gaming history. You can FEEL the history, the depth of this world in a way no other game can match.*</span></strong></li>
<li><strong><strong>Ratchet &amp; Clank</strong> &#8211; </strong>I&#8217;ve always found the Ratchet and Clank series oddly inspirational&#8230;.I think what I love about them is the way they defy genre definitions. They feature RPG-ish character development and action-adventure story and puzzle-solving&#8230;These games are fun to play, witty to watch and just fine entertainment.</li>
<li><strong><strong>Grand Theft Auto III &#8211; </strong><span style="font-weight: normal;">I&#8217;m a huge believer in the idea that games should be vehicles (pardon the pun) for player expression. The groundbreaking, open world, freeform, sandbox gameplay of GTA takes that idea &#8211; that games are about the PLAYER&#8217;S creativity as much as, or more than the designer&#8217;s creativity &#8211; to ridiculous heights.</span></strong></li>
<p><em>*Note: These are excerpts of Warren&#8217;s full responses, which you can read at the bottom of this post. Please do: As always, Warren is brimming with passion and insight into the art of great game making.</em></ol>
</td>
</tr>
<tr>
<th height="100" align="left" valign="top" scope="row"></th>
</tr>
</tbody>
</table>
<table border="0" width="545">
<tbody>
<tr>
<th width="97" height="85" align="left" valign="top" scope="row"><a title="Evan by PlayStation.Blog, on Flickr" href="http://www.flickr.com/photos/playstationblog/5121479884/"><img src="http://farm2.static.flickr.com/1135/5121479884_9ed6288742_t.jpg" alt="Evan" width="100" height="100" /></a></th>
<td rowspan="2" width="432" align="left" valign="middle">
<h2 style="padding-left: 30px;">Evan Wells</h2>
<p style="padding-left: 30px;"><span style="font-weight: normal; font-size: 11px;"><strong>Co-President, <a href="http://www.naughtydog.com/">Naughty Dog</a> </strong>(<a href="http://twitter.com/naughty_dog">@naughty_dog</a>)</span></p>
<ol>
<li><strong>Fatal Frame 2</strong> &#8211; By far, the scariest game I&#8217;ve ever played.  I actually had to put the controller down on multiple occasions because I was too scared to keep going.</li>
<li><strong>Ico</strong> &#8211; While I&#8217;m sure this won&#8217;t be a very original answer, I have to put Ico in my top 3.  It was an amazing experience start to finish and one that still is relevant almost 10 years later.</li>
<li><strong>Resident Evil 4</strong> &#8211; This game has everything and influenced many games that came after it, including the games we make at Naughty Dog.</li>
</ol>
</td>
</tr>
<tr>
<th height="100" align="left" valign="top" scope="row"></th>
</tr>
</tbody>
</table>
<table border="0" width="545">
<tbody>
<tr>
<th width="97" height="85" align="left" valign="top" scope="row"><a title="TimWillits by PlayStation.Blog, on Flickr" href="http://www.flickr.com/photos/playstationblog/5120502403/"><img src="http://farm2.static.flickr.com/1196/5120502403_78d1b95ee1_t.jpg" alt="TimWillits" width="100" height="75" /></a></th>
<td rowspan="2" width="432" align="left" valign="middle">
<h2 style="padding-left: 30px;"><strong>Tim Willits</strong></h2>
<p style="padding-left: 30px;"><span style="font-weight: normal; font-size: 11px;"><strong>Creative Director, </strong><strong><a href="http://www.idsoftware.com">id Software</a></strong><br />
</span><span style="font-weight: normal; font-size: 11px;">Current Project: <a href="http://en.wikipedia.org/wiki/Rage_(video_game)">Rage</a></span></p>
<ol>
<li><strong><strong>Shadow of the Colossus</strong> &#8211; </strong>Taught players and developers that there is more to fighting a boss than firing rockets into them.</li>
<li><strong><strong>Metal Gear Solid 2: Sons of Liberty</strong> &#8211; </strong>The defining example of what a PS2 game should be: cinematics, story, action, and setting made this game near perfect.</li>
<li><strong>Silent Hill 2</strong> &#8211; The scariest game on the PS2. Great story, setting, and creepy action.</li>
</ol>
</td>
</tr>
<tr>
<th height="100" align="left" valign="top" scope="row"></th>
</tr>
</tbody>
</table>
<h2>Press &amp; Community</h2>
<table border="0" width="545">
<tbody>
<tr>
<th width="97" height="85" align="left" valign="top" scope="row"><a title="Dan Hsu, Bitmob.com by PlayStation.Blog, on Flickr" href="http://www.flickr.com/photos/playstationblog/5119207800/"><img src="http://farm5.static.flickr.com/4038/5119207800_e69944b3b0_t.jpg" alt="Dan Hsu, Bitmob.com" width="100" height="98" /></a></th>
<td rowspan="2" width="432" align="left" valign="middle">
<h2 style="padding-left: 30px;"><strong>Dan &#8220;Shoe&#8221; Hsu</strong></h2>
<p style="padding-left: 30px;"><span style="font-weight: normal; font-size: 11px;"><strong>Co-Founder and Editor, </strong><a style="font-weight: bold;" href="http://bitmob.com/">Bitmob.com</a> (<a href="http://twitter.com/bitmobshoe">@bitmobshoe</a>)</span></p>
<ol>
<li><strong><strong>Shadow of the Colossus -</strong> </strong>A dreamy (did I <em>really</em> play this game?), epic adventure that elicits fear, wonderment, and hope. A one-of-a-kind experience.</li>
<li><strong><strong>Grand Theft Auto III </strong>- </strong>All those GTA clones over the years? They’re actually <em>GTAIII</em> clones.</li>
<li><strong><strong>Tony Hawk’s Pro Skater 3</strong> &#8211; </strong>Perfect arcade controls and clever, nutty levels provide for plenty of addicting grabbing, flipping, and grinding.</li>
</ol>
</td>
</tr>
<tr>
<th height="100" align="left" valign="top" scope="row"></th>
</tr>
</tbody>
</table>
<table border="0" width="545">
<tbody>
<tr>
<th width="97" height="85" align="left" valign="top" scope="row"><a title="BenKuchera by PlayStation.Blog, on Flickr" href="http://www.flickr.com/photos/playstationblog/5121175210/"><img src="http://farm2.static.flickr.com/1395/5121175210_e077ef873e_t.jpg" alt="BenKuchera" width="100" height="99" /></a></th>
<td rowspan="2" width="432" align="left" valign="middle">
<h2 style="padding-left: 30px;">Ben Kuchera</h2>
<p style="padding-left: 30px;"><span style="font-weight: normal; font-size: 11px;"><strong>Gaming Editor, <a href="http://arstechnica.com/gaming">Ars Technica</a> </strong>(<a href="http://twitter.com/benkuchera">@benkuchera</a>)</span></p>
<ol>
<li><strong><strong>Gitaroo Man</strong> &#8211; </strong>To this day one of my favorite rhythm games, and the mechanic of button-presses plus analog direction control has never been replicated. Great music, great aesthetics, and it includes a boss named BEN K. There is no downside.</li>
<li><strong><strong>Shadow of the Colossus</strong> &#8211; </strong>Everyone is going to say this, so I considered leaving it off just to be different, but that&#8217;s silly. This is an obvious answer because the game really is that good. This is the first game that popped into my mind when asked to create a list of the best PlayStation 2 games.</li>
<li><strong><strong>Bully </strong>- </strong>It kills me how often people talk about Rockstar Games without bringing up Bully. Taking the Grand Theft Auto-style play out of the streets and bringing it to a private school was genius, and the voice acting and writing were top-notch. A surprising, amazing game.</li>
</ol>
</td>
</tr>
<tr>
<th height="100" align="left" valign="top" scope="row"></th>
</tr>
</tbody>
</table>
<table border="0" width="545">
<tbody>
<tr>
<th width="97" height="85" align="left" valign="top" scope="row"><a title="GregMiller by PlayStation.Blog, on Flickr" href="http://www.flickr.com/photos/playstationblog/5121122334/"><img src="http://farm5.static.flickr.com/4041/5121122334_b425b4be42_m.jpg" alt="GregMiller" width="100" height="103" /></a></th>
<td rowspan="2" width="432" align="left" valign="middle">
<h2 style="padding-left: 30px;">Greg Miller</h2>
<p style="padding-left: 30px;"><span style="font-weight: normal; font-size: 11px;"><strong>Executive Editor, <a href="http://ps3.ign.com">IGN.com</a> <span style="font-weight: normal;">(<a href="http://twitter.com/@GameOverGreggy">@GameOverGreggy</a>)</span> </strong></span></p>
<ol>
<li><strong><strong>Metal Gear Solid 2</strong> &#8211; </strong>The story got off the rails, but the gameplay was insane. I spent the better part of my Mizzou freshman year collecting every dog tag.</li>
<li><span style="font-weight: 800;"><strong>GrimGrimoire</strong> &#8211; </span>The RTS is beautiful and quirky again.</li>
<li><span style="font-weight: 800;"><strong>Spider-Man 2 &#8211; </strong><span style="font-weight: normal;">A free-roaming NYC? It was so good I traded it in and bought it back a month later.</span></span></li>
</ol>
</td>
</tr>
<tr>
<th height="100" align="left" valign="top" scope="row"></th>
</tr>
</tbody>
</table>
<table border="0" width="545">
<tbody>
<tr>
<th width="97" height="85" align="left" valign="top" scope="row"><a title="TN-592278_Gary_Steinman_PTOM by PlayStation.Blog, on Flickr" href="http://www.flickr.com/photos/playstationblog/5118636849/"><img src="http://farm2.static.flickr.com/1122/5118636849_596e5be722_t.jpg" alt="TN-592278_Gary_Steinman_PTOM" width="100" height="93" /></a></th>
<td rowspan="2" width="432" align="left" valign="middle">
<h2 style="padding-left: 30px;"><strong>Gary Steinman</strong></h2>
<p style="padding-left: 30px;"><strong>Editor in Chief, <a href="http://playstationthemagazine.com">PlayStation: The Official Magazine</a> </strong>(<a href="http://twitter.com/@TinyManRages">@tinymanrages</a>)</p>
<ol>
<li><strong><strong>Ico</strong> &#8211; </strong>Not just a great PS2 game, but perhaps the greatest game of all time. Story that unfolds via the action, puzzles that all make perfect sense within the environment, and a subtle soundtrack with melodic snippets that still haunt me.</li>
<li><strong><strong>Jak and Daxter: The Precursor Legacy</strong> &#8211; </strong>Later iterations were more ambitious, but the first game stands out as the best pure 3D platformer on PS2. This is one that deserves an HD remake.</li>
<li><strong><strong>Final Fantasy X</strong> &#8211; </strong>Best battle system in a proper Final Fantasy release, and the second-best cast of characters (behind PSone’s Final Fantasy IX). Tough call, though, since I also adored the absurdly playful FFX-2.</li>
</ol>
</td>
</tr>
<tr>
<th height="100" align="left" valign="top" scope="row"></th>
</tr>
</tbody>
</table>
<table border="0" width="545">
<tbody>
<tr>
<th width="97" height="85" align="left" valign="top" scope="row"><a title="Ricardo by PlayStation.Blog, on Flickr" href="http://www.flickr.com/photos/playstationblog/5121175186/"><img src="http://farm5.static.flickr.com/4006/5121175186_68fb0af6de_t.jpg" alt="Ricardo" width="100" height="91" /></a></th>
<td rowspan="2" width="432" align="left" valign="middle">
<h2 style="padding-left: 30px;"><strong>Ricardo Torres</strong></h2>
<p style="padding-left: 30px;"><span style="font-weight: normal; font-size: 11px;"><strong>Editor in Chief, <a href=": http://www.gamespot.com/ps3/index.html">GameSpot</a></strong></span></p>
<ol>
<li><strong><strong>Dark Cloud 2</strong> &#8211; </strong>Level 5&#8242;s deep sequel to the original Dark Cloud improved on the original in every way. The weapon crafting system was incredibly addictive and let you &#8220;Macgyver&#8221; yourself just about anything you needed..</li>
<li><strong><strong>Monster Rancher 3</strong> &#8211; </strong>Tecmo&#8217;s continuation of its cult hit bumped up the visuals and monster count, ensuring you&#8217;d be trying every disc in your house to get yourself a new battle ready critter.</li>
<li><strong><strong>Ratchet &amp; Clank: Going Commando</strong> &#8211; </strong>Insomniac&#8217;s Mario-caliber platforming series hit a high note on the PlayStation 2 with improved gameplay, more minigames and spherical worlds</li>
</ol>
</td>
</tr>
<tr>
<th height="100" align="left" valign="top" scope="row"></th>
</tr>
</tbody>
</table>
<table border="0" width="545">
<tbody>
<tr>
<th width="97" height="85" align="left" valign="top" scope="row"><a title="Sid by PlayStation.Blog, on Flickr" href="http://www.flickr.com/photos/playstationblog/5120565391/"><img src="http://farm2.static.flickr.com/1137/5120565391_211560589c_m.jpg" alt="Sid" width="100" height="105" /></a></th>
<td rowspan="2" width="432" align="left" valign="middle">
<h2 style="padding-left: 30px;">Sid Shuman</h2>
<p style="padding-left: 30px;"><span style="font-weight: normal; font-size: 11px;"><strong>Senior Social Media Specialist, </strong><strong><a href="http://blog.us.playstation.com/">PlayStation</a> </strong>(<a href="http://twitter.com/sidshuman">@sidshuman</a>)</span></p>
<ol>
<li><strong><strong>Shadow of the Colossus &#8211; </strong><span style="font-weight: normal;">Final proof that games can have the emotional impact of literature and film. Future generations of game designers will cite this as a key inspiration.</span></strong></li>
<li><strong><strong>The Thing</strong> &#8211; </strong>This shudder-inducing shooter preys on your paranoia, making you question the motives of every member in your fragile team. Outstanding mood and atmosphere.</li>
<li><strong><strong>Resident Evil 4</strong> &#8211; </strong>Innovated hugely by introducing the now-standard over-the-shoulder camera and shooting interface. More important, it&#8217;s an absolute blast to play. Don’t miss Mercenaries!</li>
</ol>
</td>
</tr>
<tr>
<th height="100" align="left" valign="top" scope="row"></th>
</tr>
</tbody>
</table>
<table border="0" width="545">
<tbody>
<tr>
<th width="97" height="85" align="left" valign="top" scope="row"><a title="r3yg by PlayStation.Blog, on Flickr" href="http://www.flickr.com/photos/playstationblog/5121103762/"><img src="http://farm2.static.flickr.com/1334/5121103762_8cf54f44b7_t.jpg" alt="r3yg" width="100" height="92" /></a></th>
<td rowspan="2" width="432" align="left" valign="middle">
<h2 style="padding-left: 30px;"><strong>Rey Gutierrez</strong></h2>
<p style="padding-left: 30px;"><span style="font-weight: normal; font-size: 11px;"><strong>Senior Social Media Specialist, </strong><strong><a href="http://blog.us.playstation.com/">PlayStation</a> </strong>(<a href="http://twitter.com/r3yguti3rr3z">@r3yguti3rr3z</a>)</span></p>
<ol>
<li><strong>Rez</strong> &#8211; Take that Dreamcast! Simple geometry flying at you in a rail shooter, with a killer soundtrack to boot. Sold. It&#8217;s like a peanut butter jelly sandwich made love to an oreo cookie.</li>
<li><strong>God of War II</strong> &#8211; The original is an instant classic, but the sequel took it to the next level. Its only flaw was that I wanted more. Zeus! Ares! Athena!</li>
<li><strong>Devil May Cry</strong> &#8211; DMC is God of War&#8217;s rebellious punk step-brother. Fast, fun and obnoxious.</li>
</ol>
</td>
</tr>
<tr>
<th height="100" align="left" valign="top" scope="row"></th>
</tr>
</tbody>
</table>
<table border="0" width="545">
<tbody>
<tr>
<th width="97" height="85" align="left" valign="top" scope="row"><a title="Jeff by PlayStation.Blog, on Flickr" href="http://www.flickr.com/photos/playstationblog/5120500553/"><img src="http://farm2.static.flickr.com/1334/5120500553_b9143af08a_t.jpg" alt="Jeff" width="100" height="88" /></a></th>
<td rowspan="2" width="432" align="left" valign="middle">
<h2 style="padding-left: 30px;"><strong>Jeff Rubenstein</strong></h2>
<p style="padding-left: 30px;"><span style="font-weight: normal; font-size: 11px;"><strong>Social Media Manager, </strong><strong><a href="http://blog.us.playstation.com/">PlayStation</a> </strong>(<a href="http://twitter.com/jeffrubenstein">@jeffrubenstein</a>)</span></p>
<ol>
<li><strong>Gran Turismo 3: A Spec</strong> &#8211; this is the reason I bought a PS2 back in the summer of 2001. I kitted out my favorite car at the time, the Lancer Evolution VI, and raced through most of the game with it over the course of a whole summer.</li>
<li><strong>Grand Theft Auto Vice City</strong> &#8211; I was so enamored with the style, music, and overall feel of Vice City (didn&#8217;t hurt that I was living in Florida at the time) that I themed out an entire awards banquet that I had to produce with a Vice City motif&#8230; which was wildly inappropriate. Also: Flock of Seagulls &#8220;I Ran.&#8221;</li>
<li><strong>Shadow of the Colossus</strong> &#8211; I tried to restrict myself to only fighting one colossus per day, but I caved and fought the last two in a row &#8211; I just had to see the ending (which still haunts me to this day). Oh, and since it&#8217;s our Blog, I&#8217;m going to cheat: 4. <strong>Dragon Quest VIII: Journey of the Cursed King</strong> 5. <strong>Hot Shots Golf 3</strong> 6. <strong>God of War II</strong> 7. <strong>Okami</strong> 8. <strong>Final Fantasy X</strong> 9.<strong>Guitar Hero</strong> 10. <strong>Metal Gear Solid 3: Subsistence</strong></li>
</ol>
</td>
</tr>
<tr>
<th height="100" align="left" valign="top" scope="row"></th>
</tr>
</tbody>
</table>
<p>*<strong>Appendix: Warren Spector’s Full Comments</strong></p>
<p><strong>1. Ico</strong> &#8211; I don&#8217;t typically like puzzle-oriented adventure games. You know &#8211; games where your primary goal is to read the designer&#8217;s mind and solve his or her fiendishly complicated environmental puzzles just so you can see the next screen, the next amazing vista, maybe a bit of combat. And Ico is very much that sort of game. Yet I love it. LOVE it. For one thing, the vistas and screens it offers are gorgeous. Not PS2 gorgeous &#8211; just plain, unqualifiedly gorgeous. And all that gorgeousness offers a window into a world that feels more real than almost any other in gaming history. You can FEEL the history, the depth of this world in a way no other game can match. But pretty pictures and puzzles do not a great game make. Story helps in that regard. But, really, the story Ico tells is nearly incomprehensible. It&#8217;s good enough not to detract from the experience but that&#8217;s about it.</p>
<p>So what is it that makes Ico great? It&#8217;s the characters, and, more importantly, their relationship to one another. And even MORE important than that is the relationship the PLAYER has with those characters &#8211; the boy in the horned helm you play and the girl that boy has to protect. The first time your character holds hands with that girl who needs protecting, you feel something never before felt in a game. It&#8217;s an almost indescribable feeling born of the power of touching, even virtually, another person. The fact that the girl is weak and slow, the fact that you have to wait for her, putting yourself in peril?&#8230; That&#8217;s design genius, friends. And then, toward the end when there&#8217;s a magic moment of role reversal? That&#8217;s when I knew I&#8217;d played one of the best games I would ever play. If you haven&#8217;t played it do so. Now. It takes, like six hours to get through, so no excuses. Beg, borrow or steal a copy and get ready to FEEL something as you play &#8211; and that&#8217;s a statement that can&#8217;t be made about many games, sadly.</p>
<p><strong>2. Ratchet &amp; Clank &#8211; </strong>I&#8217;ve always found the Ratchet &amp; Clank series oddly inspirational. I don&#8217;t typically make games like them and don&#8217;t really love playing them as a rule. They&#8217;re action adventures, mostly, I guess. But I think what I love about them is the way they defy genre definitions. They feature RPG-ish character development and action-adventure story and puzzle-solving. Plus there&#8217;s some platforming. (If that sounds a little like Disney Epic Mickey, that&#8217;s no accident.) And beyond gameplay, the character designs of Ratchet, Clank and the rest of the cast are on par with anything Hollywood has ever put on the silver screen. The list of good things goes on: The writing, animation and cinematics work are all first rate. These games are fun to play, witty to watch and just fine entertainment. Now, for my money, the series has gone from good to even better with each installment. But the core goodness was all there in the PS2 entry in the series. I&#8217;ve been more influenced by these games than I like to admit. Gotta have a place on my list.</p>
<p><strong>3. Grand Theft Auto III &#8211; </strong>I&#8217;ve gone on record &#8211; somewhat foolishly, I admit &#8211; as being annoyed with the GTA games. But I&#8217;ve always tried to be clear that while the CONTENT makes me feel this way, I&#8217;m in awe of the DESIGN thinking behind GTA. And I&#8217;ll be damned if the level of execution doesn&#8217;t match the conceptual brilliance. I&#8217;m a huge believer in the idea that games should be vehicles (pardon the pun) for player expression. The groundbreaking, open world, freeform, sandbox gameplay of GTA (with a story thrown in for good measure) takes that idea &#8211; that games are about the PLAYER&#8217;S creativity as much as, or more than the designer&#8217;s creativity &#8211; to ridiculous heights. I still don&#8217;t quite get how Rockstar pulled this off on a PS2!</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2010/10/27/game-developers-list-all-time-favorite-ps2-games/feed/</wfw:commentRss>
		<slash:comments>243</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/themes/twenty11/images/rss-default.jpg</thumbnail_url>
<rating>4.79</rating><author_title>Social Media Manager</author_title>
<comment_count>243</comment_count>
<comment_replies_count>33</comment_replies_count>	</item>
		<item>
		<title>Celebrating Ten Years of PlayStation 2</title>
		<link>http://blog.us.playstation.com/2010/10/26/celebrating-ten-years-of-playstation-2/</link>
		<comments>http://blog.us.playstation.com/2010/10/26/celebrating-ten-years-of-playstation-2/#comments</comments>
		<pubDate>Tue, 26 Oct 2010 18:02:00 +0000</pubDate>
		<dc:creator>Jack Tretton</dc:creator>
				<post_tag><![CDATA[milestones]]></post_tag>
		<post_tag><![CDATA[PlayStation 2]]></post_tag>
		<post_tag><![CDATA[playstation hardware]]></post_tag>
		<post_tag><![CDATA[ps2]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=38809</guid>
		<description><![CDATA[It has been a busy few months here at PlayStation headquarters. We’ve just recently celebrated 15 incredible years as a leading innovator in the consumer entertainment space, launched a groundbreaking new product called the PlayStation Move, and we’re closing in on a truly remarkable year for PS3. While we can probably spend a whole blog [...]]]></description>
				<content:encoded><![CDATA[<p>It has been a busy few months here at PlayStation headquarters.  We’ve just recently <a href="http://blog.us.playstation.com/tag/playstation15/">celebrated 15 incredible years</a> as a leading innovator in the consumer entertainment space, launched a groundbreaking new product called the <a href="http://us.playstation.com/ps3/playstation-move">PlayStation Move</a>, and we’re closing in on a truly remarkable year for <a href="http://us.playstation.com/ps3">PS3</a>.  While we can probably spend a whole blog post talking about all unbelievable excitement and momentum around PS3, I’d like to take a moment to acknowledge a tremendous milestone today – <a href="http://us.playstation.com/ps2">PS2</a> hits its 10th anniversary. There is no better testament of our longevity as a brand and our true leadership in bringing forward technology to the masses, than what we’ve accomplished with the PS2.  The PS2 continues to be a defining moment in our legacy and we’re so thankful to you, our most passionate and loyal fans who’ve been with us since its inception.</p>
<p><!--[if IE]><object width="545" height="327" id="viddlerOuter-2643b8b7" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="http://www.viddler.com/simple/2643b8b7/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&#038;openURL=22819240&#038;autoplay=f&#038;disablebranding=f"><object id="viddlerInner-2643b8b7"><video id="viddlerVideo-2643b8b7" src="http://www.viddler.com/file/2643b8b7/html5mobile/" type="video/mp4" width="545" height="307" poster="http://www.viddler.com/thumbnail/2643b8b7/" controls="controls"></video></object></object><![endif]--> <!--[if !IE]> <!--> <object width="545" height="327" id="viddlerOuter-2643b8b7" type="application/x-shockwave-flash" data="http://www.viddler.com/simple/2643b8b7/"><param name="movie" value="http://www.viddler.com/simple/2643b8b7/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&#038;openURL=22819240&#038;autoplay=f&#038;disablebranding=f"><object id="viddlerInner-2643b8b7"> <video id="viddlerVideo-2643b8b7" src="http://www.viddler.com/file/2643b8b7/html5mobile/" type="video/mp4" width="545" height="307" poster="http://www.viddler.com/thumbnail/2643b8b7/" controls="controls"></video> </object></object> <!--<![endif]--></p>
<p>When the platform launched back in October 2000, the industry was forever changed by the introduction of a device that came built in with a DVD/CD player and offered Internet connectivity and online gameplay for the very first time. The PS2 went on to introduce brand new entertainment formats, such as <a href="http://www.youtube.com/watch?v=Au4d5anfjnA">motion technology with the EyeToy</a> and has broken several industry milestones, such as being the first game console to hit 50 million units in North America.  PS2 is also solely responsible for bringing to market some of today&#8217;s most well known and beloved franchises such as <a href="http://us.playstation.com/games-and-media/games/ratchet-clank-174-ps2.html">Ratchet and Clank</a>, <a href="http://us.playstation.com/games-and-media/games/killzone-ps2.html">Killzone</a>, <a href="http://us.playstation.com/games-and-media/games/god-of-war-ps2.html">God of War</a>, <a href="http://us.playstation.com/games-and-media/games/socom-u-s-navy-seals-ps2.html">SOCOM</a>, and <a href="http://us.playstation.com/games-and-media/games/jak-and-daxter-the-precursor-legacy-ps2.html">Jak and Daxter</a>.</p>
<p>It’s hard to believe that it was only ten years ago that we launched this revolutionary device in North America, and that there are more than 140 million of them around the world today.  The best part of this celebration is that PS2 is still one of the most played consoles out there with continued support from the development community, and remains an incredible value for first time gamers and families at <a href="http://blog.us.playstation.com/2009/03/31/playstation-2-will-be-available-for-under-100/">$99</a>.  Today’s PS2 milestone serves as a great reminder of how far we’ve come as a company and as an industry.  To celebrate, we’ve put together a collection of commentary on how incredible this journey has been and how much we are looking forward to bringing many more groundbreaking ways to amaze and delight you.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2010/10/26/celebrating-ten-years-of-playstation-2/feed/</wfw:commentRss>
		<slash:comments>145</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/themes/twenty11/images/rss-default.jpg</thumbnail_url>
<rating>4.74</rating><author_title>President &amp; CEO</author_title>
<comment_count>145</comment_count>
<comment_replies_count>0</comment_replies_count>	</item>
		<item>
		<title>PlayStation: 15 Years In The Making…</title>
		<link>http://blog.us.playstation.com/2010/09/09/playstation-15-years-in-the-making/</link>
		<comments>http://blog.us.playstation.com/2010/09/09/playstation-15-years-in-the-making/#comments</comments>
		<pubDate>Thu, 09 Sep 2010 23:01:42 +0000</pubDate>
		<dc:creator>Rey Gutierrez</dc:creator>
				<post_tag><![CDATA[final fantasy]]></post_tag>
		<post_tag><![CDATA[god of war]]></post_tag>
		<post_tag><![CDATA[inside playstation]]></post_tag>
		<post_tag><![CDATA[killzone]]></post_tag>
		<post_tag><![CDATA[metal gear solid]]></post_tag>
		<post_tag><![CDATA[milestones]]></post_tag>
		<post_tag><![CDATA[playstation15]]></post_tag>
		<post_tag><![CDATA[twisted metal]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=35989</guid>
		<description><![CDATA[Today we celebrate 15 Years of PlayStation, the gaming industry and most importantly, the PlayStation fan. It is an honor to officially kick off our celebration on the PlayStation.Blog with a retrospective journey and history lesson 15 years in the making. The PlayStation, the PlayStation 2, the PlayStation Portable, the PlayStation 3 &#8212; these aren&#8217;t [...]]]></description>
				<content:encoded><![CDATA[<p>Today we celebrate <a href="http://us.playstation.com/go/15thanniversary/">15 Years of PlayStation</a>, the gaming industry and most importantly, the PlayStation fan. It is an honor to officially kick off our celebration on the <a href="http://blog.us.playstation.com/">PlayStation.Blog</a> with a retrospective journey and history lesson 15 years in the making.</p>
<p><!--[if IE]><object width="545" height="327" id="viddlerOuter-fe00b4a" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param value="http://www.viddler.com/simple/fe00b4a/" name="movie"><param value="always" name="allowScriptAccess"><param value="true" name="allowFullScreen"><param name="FlashVars" value="autoplay=f&#038;disablebranding=f"><object id="viddlerInner-fe00b4a"><video id="viddlerVideo-fe00b4a" src="http://www.viddler.com/file/fe00b4a/html5mobile/" type="video/mp4" width="545" height="307" poster="http://www.viddler.com/thumbnail/fe00b4a/" controls="controls"></video></object></object><![endif]-->  <!--[if !IE]> <!--> <object width="545" height="327" id="viddlerOuter-fe00b4a" type="application/x-shockwave-flash" data="http://www.viddler.com/simple/fe00b4a/"><param value="http://www.viddler.com/simple/fe00b4a/" name="movie"><param value="always" name="allowScriptAccess"><param value="true" name="allowFullScreen"><param name="FlashVars" value="autoplay=f&#038;disablebranding=f"><object id="viddlerInner-fe00b4a"> <video id="viddlerVideo-fe00b4a" src="http://www.viddler.com/file/fe00b4a/html5mobile/" type="video/mp4" width="545" height="307" poster="http://www.viddler.com/thumbnail/fe00b4a/" controls="controls"></video> </object></object> <!--<![endif]--></p>
<p>The PlayStation, the <a href="http://us.playstation.com/ps2/">PlayStation 2</a>, <a href="http://us.playstation.com/psp/">the PlayStation Portable</a>, <a href="http://us.playstation.com/ps3/">the PlayStation 3</a> &#8212; these aren&#8217;t just names to Sony gaming products &#8212; these are milestones in every gamers’ coming of age story. <a href="http://blog.us.playstation.com/tag/twisted-metal/">Twisted Metal</a>, <a href="http://blog.us.playstation.com/tag/metal-gear-solid/">Metal Gear Solid</a>, <a href="http://blog.us.playstation.com/tag/final-fantasy/">Final Fantasy VII</a>, <a href="http://blog.us.playstation.com/tag/killzone-3/">Killzone</a> and <a href="http://blog.us.playstation.com/tag/god-of-war/">God of War</a>, aren&#8217;t just clever titles to PlayStation classics &#8212; but defining moments in gaming history where PlayStation stands above the rest, delivering memorable experiences and jaw-dropping moments.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/4975332242/" title="PlayStation 15: PlayStation by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4148/4975332242_039405d405_m.jpg" width="240" height="135" alt="PlayStation 15: PlayStation" /></a><a href="http://www.flickr.com/photos/playstationblog/4974719785/" title="PlayStation 15: PlayStation 2 by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4105/4974719785_6f36a07fc8_m.jpg" width="240" height="135" alt="PlayStation 15: PlayStation 2" /></a></p>
<p>Sitting at PlayStation and being part of this amazing journey as a gamer and now working with the PlayStation team, I can&#8217;t help but recollect my first encounter with Metal Gear Solid. Within moments of popping in my PlayStation Underground disc, and booting the MGS demo &#8212; I knew right there and then what I wanted to do with my life. I must have shredded through several layers of protective coating on the PlayStation disc, playing the MGS demo over and over, patiently waiting for <a href="http://blog.us.playstation.com/tag/hideo-kojima/">Hideo Kojima&#8217;s</a> classic. If I can define my favorite PlayStation moment in two words, it would be: <a href="http://metalgear.wikia.com/wiki/Psycho_Mantis">Pyscho Mantis</a>.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/4975332378/" title="PlayStation 15: PlayStation Portable by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4151/4975332378_6c516f1bb0_m.jpg" width="240" height="135" alt="PlayStation 15: PlayStation Portable" /></a><a href="http://www.flickr.com/photos/playstationblog/4974719929/" title="PlayStation 15: PlayStation 3 by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4103/4974719929_7721bc553e_m.jpg" width="240" height="135" alt="PlayStation 15: PlayStation 3" /></a></p>
<p>Where were you on September 9th, 1995?</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2010/09/09/playstation-15-years-in-the-making/feed/</wfw:commentRss>
		<slash:comments>163</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/themes/twenty11/images/rss-default.jpg</thumbnail_url>
<rating>4.8</rating><author_title>Senior Social Media Specialist</author_title>
<comment_count>163</comment_count>
<comment_replies_count>14</comment_replies_count>	</item>
		<item>
		<title>Happy 5th Anniversary PSP!</title>
		<link>http://blog.us.playstation.com/2010/03/24/happy-5th-anniversary-psp/</link>
		<comments>http://blog.us.playstation.com/2010/03/24/happy-5th-anniversary-psp/#comments</comments>
		<pubDate>Wed, 24 Mar 2010 12:01:48 +0000</pubDate>
		<dc:creator>John Koller</dc:creator>
				<category><![CDATA[PSP]]></category>
		<post_tag><![CDATA[milestones]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[playstation hardware]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=26574</guid>
		<description><![CDATA[March 24, 2005 will always be known in PlayStation history as the day we debuted the PSP system in North America. At midnight launches across the country, hundreds of you waited with great anticipation in lines at local retail stores for the PSP system. With its best-in-class, 4.3 inch high-resolution LCD display, vast library of [...]]]></description>
				<content:encoded><![CDATA[<p>March 24, 2005 will always be known in PlayStation history as the day we debuted the <a href="http://us.playstation.com/psp/index.htm">PSP system</a> in North America. At midnight launches across the country, hundreds of you waited with great anticipation in lines at local retail stores for the <a href="http://blog.us.playstation.com/category/psp-playstation-games/">PSP</a> system. With its best-in-class, 4.3 inch high-resolution LCD display, vast library of software titles and built-in wireless communications, the PSP system was the first integrated handheld entertainment system to introduce console-quality gaming and comprehensive entertainment capabilities to the portable market. Half a decade later, PSP is still going strong and continues to provide the best portable gaming experience and offer incredible value to consumers.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/4459365400/" title="Jack holding up first box 2 by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4072/4459365400_8dc125416f.jpg" width="500" height="334" alt="Jack holding up first box 2" /></a></p>
<p>With more than 520 <a href="http://us.playstation.com/psp/games-and-media/index.htm">PSP software titles</a>, including <a href="http://us.playstation.com/godofwar_chainsofolympus/">God of War: Chains of Olympus</a>, <a href="http://us.gran-turismo.com/us/">Gran Turismo</a>, <a href="http://www.littlebigplanet.com/">LittleBigPlanet</a>, <a href="http://us.playstation.com/PSP/Games/Resistance_Retribution">Resistance: Retribution</a>, and <a href="http://www.socom.com/?url=%2fen-us%2fGame%3fid%3dFireteamBravo3">SOCOM: Fireteam Bravo</a> as well as more than 20,000 movies and TV episodes, “minis,&#8221; digital comics, original programming, and more than 300 games available on the <a href="http://us.playstation.com/psn/">PlayStation Network</a>, it’s easy to understand why you have grown to love your PSP.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/4458586243/" title="PSPs ready to be bought by PlayStation.Blog, on Flickr"><img src="http://farm3.static.flickr.com/2635/4458586243_196604e00c.jpg" width="500" height="334" alt="PSPs ready to be bought" /></a></p>
<p>As we move further into 2010, the innovation and technological prowess of the <a href="http://blog.us.playstation.com/category/playstation-hardware/psp-playstation-hardware/">PSP system</a> continues to be evident. We have a plethora of exciting new games, some of which have yet to be announced, coming later this year that will continue to deliver the same unparalleled gaming experiences that you know and love.</p>
<p>In celebration of the PSP’s fifth anniversary, check out the snapshot below of some of the PSP platform’s most notable milestones.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/4459449474/" title="PSP Timeline by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4030/4459449474_82b0742b41.jpg" width="500" height="304" alt="PSP Timeline" /></a></p>
<p>The PSP platform has seen tremendous growth in the last five years and we have you to thank. We’re extremely grateful for your enthusiasm and feedback because without it, the PSP system wouldn’t be what it is today. We look forward to providing you with more great content and many more years of portable entertainment in 2010 and beyond.</p>
<p>We’d love to hear how you’re planning to celebrate PSP’s big day so feel free to share your feedback in the comments below. Happy Anniversary PSP!</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2010/03/24/happy-5th-anniversary-psp/feed/</wfw:commentRss>
		<slash:comments>135</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/themes/twenty11/images/rss-default.jpg</thumbnail_url>
<rating>4.49</rating><author_title>VP of Marketing - Home Consoles and Handheld Platforms, SCEA</author_title>
<comment_count>135</comment_count>
<comment_replies_count>0</comment_replies_count>	</item>
		<item>
		<title>Happy 3rd Anniversary PS3 and PlayStation Network!</title>
		<link>http://blog.us.playstation.com/2009/11/17/happy-3rd-anniversary-ps3-and-playstation-network/</link>
		<comments>http://blog.us.playstation.com/2009/11/17/happy-3rd-anniversary-ps3-and-playstation-network/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 01:06:21 +0000</pubDate>
		<dc:creator>Kim Nguyen</dc:creator>
				<category><![CDATA[PS3]]></category>
		<post_tag><![CDATA[inside playstation]]></post_tag>
		<post_tag><![CDATA[milestones]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=19641</guid>
		<description><![CDATA[As many of you know, today marks the third anniversary of PS3 and PlayStation Network. It’s amazing to think how far we&#8217;ve come in three short years. At launch three years ago, PS3 was a cutting edge gaming console, ushering in the idea of a forward thinking format like Blu-ray that few people had heard [...]]]></description>
				<content:encoded><![CDATA[<p>As many of you know, today marks the third anniversary of <a href="http://www.us.playstation.com/PS3">PS3</a> and <a href="http://www.us.playstation.com/PSN">PlayStation Network</a>. It’s amazing to think how far we&#8217;ve come in three short years. At launch three years ago, PS3 was a cutting edge gaming console, ushering in the idea of a forward thinking format like <a href="http://blog.us.playstation.com/tag/blu-ray/">Blu-ray</a> that few people had heard of. We were committed to that concept and how it would impact the gaming landscape for the next generation. Today, <a href="http://www.blu-raydisc.com/index.htm">Blu-ray Disc</a> is the next gen standard media format giving PS3 game developers a larger canvas to create games that continually push the envelope on rich, immersive gaming experiences.</p>
<p>In its infancy, <a href="http://blog.us.playstation.com/category/playstation-network/">PlayStation Network</a> began as a free service to gamers offering an online commerce option for games and game content. Today, it offers an unrivaled social networking experience in <a href="http://www.us.playstation.com/PSN/Home">PlayStation Home</a>, a robust <a href="http://www.us.playstation.com/psn/store/about/MoviesTV">video delivery service</a> for purchasing and renting SD and HD content from every major studio, social networking applications like <a href="http://blog.us.playstation.com/2009/11/playstation-3-firmware-v3-10-update/">Facebook</a>, instant streaming content from <a href="http://blog.us.playstation.com/2009/11/netflix-on-the-ps3-available-now/">Netflix</a>, and a rich selection of more than 450 games for <a href="http://www.us.playstation.com/PS3/Games/Lists/TopGames">PS3</a> and <a href="http://www.us.playstation.com/PSP/Games/Lists/TopGames">PSP</a>…oh, and yes, it’s still free.</p>
<p>Momentum is going strong and signs are only pointing up for us. In October, we saw a 70 percent increase in PS3 sales over last October. This was fueled by a <a href="http://blog.us.playstation.com/2009/08/it-only-does-everything/">marketing campaign</a> that many of you have commented on, but also by a <a href="http://blog.us.playstation.com/2009/08/playstation-3-now-299-slimmer-version-coming-september-1st/">new slimmer and lighter</a> form factor with a larger hard-drive for $100 less.  We&#8217;re seeing hundreds of thousands of you joining the <a href="http://www.us.playstation.com/">PlayStation</a> family every day, and we welcome you to check out all of the amazing things that PlayStation has to offer. </p>
<p>We are really hitting our stride here and with how far you&#8217;ve seen us come in three short years, imagine how far we&#8217;ll go with the next three.  It all starts with this holiday and blockbusters like <a href="http://www.unchartedthegame.com/U2AT/">UNCHARTED 2</a> and <a href="http://www.ratchetandclank.com/">Ratchet &#038; Clank</a>, and only gets better in Q1 with <a href="http://www.mag.com/">MAG</a>, <a href="http://www.us.playstation.com/PS3/Games/Heavy_Rain">Heavy Rain</a> and <a href="http://www.godofwar.com/PreOrder/index.htm">God of War III</a>. </p>
<p>Really, what I’m here to say is, thanks for all of your support. Without your enthusiasm and feedback, PS3 wouldn’t be what it is today. </p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/4113028267/" title="Camping out for a PS3 by PlayStation.Blog, on Flickr"><img src="http://farm3.static.flickr.com/2496/4113028267_4d275eefd2.jpg" width="500" height="375" alt="Camping out for a PS3" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2009/11/17/happy-3rd-anniversary-ps3-and-playstation-network/feed/</wfw:commentRss>
		<slash:comments>277</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/themes/twenty11/images/rss-default.jpg</thumbnail_url>
<rating>4.81</rating><author_title>Marketing Manager, PlayStation 3</author_title>
<comment_count>277</comment_count>
<comment_replies_count>0</comment_replies_count>	</item>
		<item>
		<title>PlayStation 2 Will Be Available for Under $100</title>
		<link>http://blog.us.playstation.com/2009/03/31/playstation-2-will-be-available-for-under-100/</link>
		<comments>http://blog.us.playstation.com/2009/03/31/playstation-2-will-be-available-for-under-100/#comments</comments>
		<pubDate>Tue, 31 Mar 2009 11:03:10 +0000</pubDate>
		<dc:creator>John Koller</dc:creator>
				<post_tag><![CDATA[milestones]]></post_tag>
		<post_tag><![CDATA[PlayStation 2]]></post_tag>
		<post_tag><![CDATA[ps2]]></post_tag>
		<post_tag><![CDATA[PS2]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=8411</guid>
		<description><![CDATA[Hi everyone, the last time you heard from me, I talked about the huge milestone that PlayStation 2 achieved – reaching 50 million units sold in North America. Today I’m excited to talk about another milestone in PlayStation 2’s lifespan. For the first time ever, PlayStation 2 will be offered at a price point under [...]]]></description>
				<content:encoded><![CDATA[<p>Hi everyone, the <a href="http://blog.us.playstation.com/2009/01/15/ps2-sells-over-50-million-units-in-north-america-breaks-console-sales-record/">last time you heard from me</a>, I talked about the huge milestone that <a href="http://www.us.playstation.com/PS2/Systems">PlayStation 2</a> achieved – reaching 50 million units sold in North America. Today I’m excited to talk about another milestone in PlayStation 2’s lifespan. For the first time ever, PlayStation 2 will be offered at a price point under $100 (that’s $99.99 MSRP, to be exact), starting April 1!</p>
<p>Why is this so significant? Well most importantly, this new price means that more people than ever will be able to join in on the fun that so many of you PlayStation 2 owners have been enjoying for years, which means new families will become part of the platform’s record-breaking install base. With this new price, we intend to introduce a new generation of consumers – some of whom weren’t even alive when the system was first introduced in 2000 – to the immense entertainment value offered by PlayStation 2.</p>
<p>In the gaming industry, the typical lifecycle for a console is around five years, but because we build each of our platforms for a large and diverse consumer base, we design our platforms differently. With the original PlayStation and now PlayStation 2, we’ve proven that consumers can rely on our platforms for their gaming and entertainment needs for at least a decade. This speaks to the technology and features that were packed into PlayStation 2 from the beginning, as well as to the ongoing support the platform enjoys from the publishing and retail communities and, well, all of you fans.</p>
<p><a href="http://www.us.playstation.com/PS2/Games/Lists/TopGames">PlayStation 2</a>’s unmatched gaming library will grow to nearly 1,900 titles from both our first-party studios and publishing partners this year, with a particular focus on the social and sports genres that are so popular with the emerging family demographic. This will include games such as <a href="http://blog.us.playstation.com/2009/03/03/the-most-realistic-baseball-game-ever-hits-store-shelves-today/">MLB ’09</a>, Ghostbusters: The Video Game, <a href="http://www.us.playstation.com/PS2/Games/Guitar_Hero_Metallica">Guitar Hero Metallica</a> and MotorStorm: Arctic Edge…not to mention the 250 titles that have achieved “Greatest Hits” status. With all of that content, PlayStation 2 is a great option for families looking for ways to share their entertainment experiences together; they can rock out to Rock Band, test their trivia knowledge with Buzz!, or simply use the PlayStation 2 as their DVD or CD player.   </p>
<p>So to everyone who’s enjoyed PlayStation 2 over the years, thanks for your continued support. And to those who will now be joining the PlayStation family, welcome! </p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2009/03/31/playstation-2-will-be-available-for-under-100/feed/</wfw:commentRss>
		<slash:comments>492</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/themes/twenty11/images/rss-default.jpg</thumbnail_url>
<rating>2.49</rating><author_title>VP of Marketing - Home Consoles and Handheld Platforms, SCEA</author_title>
<comment_count>492</comment_count>
<comment_replies_count>0</comment_replies_count>	</item>
		<item>
		<title>PS2 Sells Over 50 Million Units in North America, Breaks Console Sales Record</title>
		<link>http://blog.us.playstation.com/2009/01/15/ps2-sells-over-50-million-units-in-north-america-breaks-console-sales-record/</link>
		<comments>http://blog.us.playstation.com/2009/01/15/ps2-sells-over-50-million-units-in-north-america-breaks-console-sales-record/#comments</comments>
		<pubDate>Thu, 15 Jan 2009 18:11:42 +0000</pubDate>
		<dc:creator>John Koller</dc:creator>
				<post_tag><![CDATA[inside playstation]]></post_tag>
		<post_tag><![CDATA[milestones]]></post_tag>
		<post_tag><![CDATA[PlayStation 2]]></post_tag>
		<post_tag><![CDATA[playstation hardware]]></post_tag>
		<post_tag><![CDATA[ps2]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=5139</guid>
		<description><![CDATA[Hi PlayStation fans! It&#8217;s great to kick start the year with some exciting news. I’m thrilled to share that we’ve hit a remarkable milestone on the PlayStation 2. In December, PS2 officially broke the record as the first video game console in history to sell over 50 million units in North America. This is a [...]]]></description>
				<content:encoded><![CDATA[<p>Hi PlayStation fans!</p>
<p>It&#8217;s great to kick start the year with some exciting news. I’m thrilled to share that we’ve hit a remarkable milestone on the <a href="http://www.us.playstation.com/PS2">PlayStation 2</a>. In December, PS2 officially broke the record as the first video game console in history to sell over 50 million units in North America. This is a tremendous achievement and truly reinforces PS2 as the best-selling gaming platform and one of the most successful technology products ever released. On behalf of everyone at <a href="http://www.us.playstation.com/Corporate/About">SCEA</a>, I want to thank all of you, our loyal fans, for supporting the PlayStation 2 platform since its launch.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/3199702248/" title="PlayStation 2 Over 50 Million Units Sold by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3101/3199702248_54e49a36ce.jpg" width="286" height="500" alt="PS2" /></a></p>
<p>We know that PS2 owners have a deep love for their system, primarily due to the engaging and diverse <a href="http://www.us.playstation.com/PS2/Games/Lists/TopGames">gaming lineup</a>. To date, PS2 owners bought more than 500 million software units and it remains the most-played console on the market. We’re very proud of the success the PS2 has accomplished, and it’s a testament to the content and value that the platform offers. The fact that the PS2 is in its ninth year and continues to engage consumers further validates our mission of delivering ten years of entertainment value with all of our platforms.</p>
<p>Introduced on October 26, 2000, the PS2 rocked the gaming world with the then-fledgling DVD format and software titles that went on to become some of the biggest franchises in gaming history. Titles such as <a href="http://www.us.playstation.com/PS2/Games/Grand_Theft_Auto_The_Trilogy">Grand Theft Auto</a>, <a href="http://www.us.playstation.com/Search?search&#038;s=Madden%20NFL#%7B%22__s%22%3A%7B%22Page%22%3A%221%22%2C%22PageSize%22%3A%2215%22%2C%22SectionSearch%22%3A%22games%22%2C%22SearchText%22%3A%22Madden%20NFL%22%2C%22Console%22%3A%222%22%7D%7D">Madden NFL</a>, <a href="http://www.us.playstation.com/Search?search&#038;s=Madden%20NFL#%7B%22__s%22%3A%7B%22Page%22%3A%221%22%2C%22PageSize%22%3A%2215%22%2C%22Console%22%3A%222%22%2C%22SectionSearch%22%3A%22all%22%2C%22SearchText%22%3A%22Gran%20Turismo%22%7D%7D">Gran Turismo</a> and <a href="http://www.us.playstation.com/PS2/Games/Jak_and_Daxter_The_Precursor_Legacy">Jak &#038; Daxter</a> defined what entertainment meant for the PS2’s generation of gaming and beyond, marking the platform as one of the most successful for game developers. Used as the de-facto DVD video player in tens of thousands of living rooms across North America, the PS2 also helped establish the DVD format in the market. The combination of killer titles, advanced technology, and innovative applications is what set the PS2 apart as the dominant gaming system and helped pave the landscape for SCEA today.</p>
<p>This milestone showcases the significant impact that PlayStation has made on the gaming industry and reinforces what is to come on <a href="http://www.us.playstation.com/PS3">PlayStation 3</a>. No other video game console has come close to what&#8217;s been achieved with the PS2 and we’re on track to do this again on the PS3.</p>
<p>PS2 owners still have much to look forward to in the coming year.  We&#8217;re thankful for your loyalty and look forward to providing the same engaging PlayStation experience as you gravitate to PS3. Given there are 50 million PS2 units out there, we know that you have a lot of fun PS2 moments to share – we look forward to hearing about them on the blog. Thank you all again for your support!</p>
<p>- John</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2009/01/15/ps2-sells-over-50-million-units-in-north-america-breaks-console-sales-record/feed/</wfw:commentRss>
		<slash:comments>170</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/themes/twenty11/images/rss-default.jpg</thumbnail_url>
<rating>4.63</rating><author_title>VP of Marketing - Home Consoles and Handheld Platforms, SCEA</author_title>
<comment_count>170</comment_count>
<comment_replies_count>0</comment_replies_count>	</item>
	</channel>
</rss>