From the very beginning, all of us here at Monolith Productions knew we had to go to great lengths to make Middle-earth: Shadow of Mordor on PS4 and PS3 as authentic as possible. From the landscape, to the weapons, to the inhabitants, to the architecture — everything required extreme attention to detail, and our main story was no exception.
At Monolith Productions, we’ve had a blast creating and sharing the world within Middle-earth: Shadow of Mordor on PS4 and PS3. Today, we can reveal that several journalists were able to go hands-on with the game and the Nemesis System, and their very own impressions of what they saw and played will be shared.
We pitched the concept for Gotham City Impostors several times before it was greenlit. Each time, people laughed. The first time, they laughed appreciatively because they assumed we were joking. “A downloadable multiplayer shooter set in the Batman universe featuring guns, killing, and a distinct lack of Batman? Good one!”
As they began to suspect we were serious, the laughter became strained. “You know there’s no way this will ever get approved, right!? Do you realize how many people would have to sign off on this crazy idea!? It’s impossible!”
Once we were able to communicate the vision for the game with imagery and audio, everyone was back to laughing sincerely again because they finally got it. No, it wasn’t going to be a traditional Batman game, but it was absolutely going to be an unabashed love letter to Batman.