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In Middle-earth: Shadow of Mordor, players saw Celebrimbor’s memories of being dragged back to Mordor, forging the Rings of Power, stealing the One Ring itself, and raising an army to battle his greatest Nemesis, the Dark Lord Sauron.
Middle-earth: Shadow of Mordor, which launches September 30th on PS4, wastes no time in revealing the blood-curdling tragedy that befalls Talion, a Ranger of the Black Gate. Having witnessed the death of his wife and son, his own life is ended by a cloaked agent of Sauron, who whispers dark words beneath a lashing of rain and then cuts his throat.
Talion – Middle-earth: Shadow of Mordor’s central character – is a man holding a grudge , not to mention a very large sword. Having had his family murdered by Sauron’s armies, seeking vengeance on those who wronged him is set to become the driving force behind Monolith Games’ forthcoming Lord of the Rings spin-off when it launches on 30th September 2014 for PlayStation 4 and PlayStation 3.
Mordor is a treacherous land. It has no shortage of bloodthirsty warriors waiting to take their shot at you, and for those of you that pre-order Middle-earth: Shadow of Mordor for PlayStation, some of the greatest champions of the Dark Lord’s legions will be unleashed.
Today we’re unveiling a brand new trailer for Middle-earth: Shadow of Mordor that reveals the long-speculated identity of the Wraith, the mysterious Spirit of vengeance that has denied protagonist Talion’s death.
From the very beginning, all of us here at Monolith Productions knew we had to go to great lengths to make Middle-earth: Shadow of Mordor on PS4 and PS3 as authentic as possible. From the landscape, to the weapons, to the inhabitants, to the architecture — everything required extreme attention to detail, and our main story was no exception.
At Monolith Productions, we’ve had a blast creating and sharing the world within Middle-earth: Shadow of Mordor on PS4 and PS3. Today, we can reveal that several journalists were able to go hands-on with the game and the Nemesis System, and their very own impressions of what they saw and played will be shared.
We pitched the concept for Gotham City Impostors several times before it was greenlit. Each time, people laughed. The first time, they laughed appreciatively because they assumed we were joking. “A downloadable multiplayer shooter set in the Batman universe featuring guns, killing, and a distinct lack of Batman? Good one!”
As they began to suspect we were serious, the laughter became strained. “You know there’s no way this will ever get approved, right!? Do you realize how many people would have to sign off on this crazy idea!? It’s impossible!”
Once we were able to communicate the vision for the game with imagery and audio, everyone was back to laughing sincerely again because they finally got it. No, it wasn’t going to be a traditional Batman game, but it was absolutely going to be an unabashed love letter to Batman.
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