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	<title>PlayStation.Blog &#187; mortal kombat arcade kollection</title>
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		<title>Mortal Kombat Arcade Kollection Hits PSN Tomorrow</title>
		<link>http://blog.us.playstation.com/2011/08/29/mortal-kombat-arcade-kollection-hits-psn-tomorrow/</link>
		<comments>http://blog.us.playstation.com/2011/08/29/mortal-kombat-arcade-kollection-hits-psn-tomorrow/#comments</comments>
		<pubDate>Mon, 29 Aug 2011 18:00:27 +0000</pubDate>
		<dc:creator>Ed Boon</dc:creator>
				<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[mortal kombat]]></post_tag>
		<post_tag><![CDATA[mortal kombat arcade kollection]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=57897</guid>
		<description><![CDATA[About 20 years ago, Midway was at the cutting edge of arcade game development using a unique method of creating very realistic images. By digitizing live actors, shot in front of a green screen, a number of games were developed that had a photorealistic look not found in any other games. Games like Narc, Smash TV, NBA Jam and Terminator 2: Arcade all used this technology. This approach was applied to a number of game categories including sports, gun games, and shooters. One genre, however, had not yet been attempted - the fighting game. In 1991, a small team of four decided to try making a fighting game using digitized graphics. The goal was to make something bold, shocking, and as realistic looking as possible. The game would eventually become <a href="http://blog.us.playstation.com/tag/mortal-kombat/">Mortal Kombat</a>, the first in a series that have sold over 30 million games.

Mortal Kombat was the “bad boy” of fighting games. It unapologetically depicted blood and had a much more hard-edge presentation than its tamer competition. Mortal Kombat’s bold presentation wasn’t without its controversy, but that only fueled the game’s unstoppable popularity. In addition, Mortal Kombat introduced a deep story and unique characters that also set it apart from other fighting games.]]></description>
				<content:encoded><![CDATA[<p class="center"><a href="http://www.flickr.com/photos/playstationblog/6081172828/" title="Mortal Kombat Arcade Kollection for PS3 (PSN) by PlayStation.Blog, on Flickr"><img src="http://farm7.static.flickr.com/6087/6081172828_a7c5bb0a5c.jpg" width="310" height="174" alt="Mortal Kombat Arcade Kollection for PS3 (PSN)"></a><a href="http://www.flickr.com/photos/playstationblog/6081172866/" title="Mortal Kombat Arcade Kollection for PS3 (PSN) by PlayStation.Blog, on Flickr"><img src="http://farm7.static.flickr.com/6090/6081172866_e2571fe7ee.jpg" width="310" height="174" alt="Mortal Kombat Arcade Kollection for PS3 (PSN)"></a></p>
<p><a href="http://www.flickr.com/photos/playstationblog/6081172906/" title="Mortal Kombat Arcade Kollection for PS3 (PSN) by PlayStation.Blog, on Flickr"><img src="http://farm7.static.flickr.com/6183/6081172906_6d5eeaaa97_z.jpg" width="640" height="360" alt="Mortal Kombat Arcade Kollection for PS3 (PSN)"></a></p>
<p>About 20 years ago, Midway was at the cutting edge of arcade game development using a unique method of creating very realistic images. By digitizing live actors, shot in front of a green screen, a number of games were developed that had a photorealistic look not found in any other games. Games like Narc, Smash TV, NBA Jam and Terminator 2: Arcade all used this technology. This approach was applied to a number of game categories including sports, gun games, and shooters. One genre, however, had not yet been attempted &#8211; the fighting game. In 1991, a small team of four decided to try making a fighting game using digitized graphics. The goal was to make something bold, shocking, and as realistic looking as possible. The game would eventually become <a href="http://blog.us.playstation.com/tag/mortal-kombat/">Mortal Kombat</a>, the first in a series that have sold over 30 million games.</p>
<p>Mortal Kombat was the “bad boy” of fighting games. It unapologetically depicted blood and had a much more hard-edge presentation than its tamer competition. Mortal Kombat’s bold presentation wasn’t without its controversy, but that only fueled the game’s unstoppable popularity. In addition, Mortal Kombat introduced a deep story and unique characters that also set it apart from other fighting games.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/6081399004/" title="Mortal Kombat Arcade Kollection for PS3 (PSN) by PlayStation.Blog, on Flickr"><img src="http://farm7.static.flickr.com/6080/6081399004_c9cf9c739c.jpg" width="310" height="174" alt="Mortal Kombat Arcade Kollection for PS3 (PSN)"></a><a href="http://www.flickr.com/photos/playstationblog/6081173248/" title="Mortal Kombat Arcade Kollection for PS3 (PSN) by PlayStation.Blog, on Flickr"><img src="http://farm7.static.flickr.com/6185/6081173248_0fa42481ac.jpg" width="310" height="174" alt="Mortal Kombat Arcade Kollection for PS3 (PSN)"></a></p>
<p>My name is Ed Boon, I was part of that original design team of four and now am the creative director at NetherRealm studios where our team of over 100 has recently shipped the 2011 version of Mortal Kombat. As we approach Mortal Kombat’s 20-year anniversary it’s hard not to think back to where it all started. The first three Mortal Kombat games used the digitized method to create their photo realistic images and truly set the stage for our most recent Mortal Kombat game which retells their stories.</p>
<p>As a celebration of the games that started it all, we are very excited to be offering The Mortal Kombat Arcade Kollection, which contains all three classic games (Mortal Kombat, Mortal Kombat 2, and Ultimate Mortal Kombat 3) available for download from <a href="http://blog.us.playstation.com/category/psn/">PSN</a> tomorrow, August 30th. Each game has its own unique look, style and gameplay “feel” that’s nothing like the other two. Mortal Kombat II is the preferred game of many players, but Ultimate Mortal Kombat 3 is my personal favorite. All three games are complete versions of their original and can now be played online as well.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/6081548629/" title="Mortal Kombat Arcade Kollection for PS3 (PSN) by PlayStation.Blog, on Flickr"><img src="http://farm7.static.flickr.com/6066/6081548629_62fd8b88b4.jpg" width="350" height="364" alt="Mortal Kombat Arcade Kollection for PS3 (PSN)"></a></p>
<p>It’s hard to believe we are coming up on 20 years since the original Mortal Kombat was released in the arcade. Everyone seems to have their own story of when they first saw Mortal Kombat or one of the game’s fatalities. The Mortal Kombat Arcade Kollection is great way to relive those memories and we really hope you enjoy it!</p>
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		<slash:comments>122</slash:comments>
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<rating>4.27</rating><author_title>Creative Director, NetherRealm Studios</author_title>
<comment_count>122</comment_count>
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		<item>
		<title>Mortal Kombat Memories: Development Tales from NetherRealm Studios</title>
		<link>http://blog.us.playstation.com/2011/08/26/mortal-kombat-memories-development-tales-from-netherrealm-studios/</link>
		<comments>http://blog.us.playstation.com/2011/08/26/mortal-kombat-memories-development-tales-from-netherrealm-studios/#comments</comments>
		<pubDate>Fri, 26 Aug 2011 17:43:23 +0000</pubDate>
		<dc:creator>Steve Beran</dc:creator>
				<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[mortal kombat]]></post_tag>
		<post_tag><![CDATA[mortal kombat arcade kollection]]></post_tag>
		<post_tag><![CDATA[netherrealm studios]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=57803</guid>
		<description><![CDATA[I’m really happy to see the upcoming release of the Mortal Kombat Arcade Kollection, which hits <a href="http://blog.us.playstation.com/category/psn/">PSN</a> next Tuesday, August 30th. The MKAK is a great way to relive the classic <a href="http://blog.us.playstation.com/tag/mortal-kombat/">Mortal Kombat</a> arcade games right in your own living room, but I’m also excited that players who enjoyed this year’s new <a href="http://blog.us.playstation.com/tag/mortal-kombat/">Mortal Kombat</a> will soon have the opportunity to play the first three games that set the foundation for the entire fighting-game franchise.

I was introduced to Mortal Kombat on April 20th, 1992. I was fresh out of art school and starting my career at Williams/Bally/Midway. I remembered being overwhelmed that I was actually walking into the building where some of my favorite games were created: Narc, Robotron, Defender, and Smash TV just to name a few. Mortal Kombat was yet to be released. However there were a few Mortal Kombat prototypes lining the halls of Midway that we could test out. I remember being just blown away by my first experiences with Mortal Kombat. What first struck me was the size of the digitized characters on the screen. They were huge! I remember selecting Kano as my first character: I was a big Terminator fan at the time, so the choice was obvious. I also remember how in awe I was working (and playing) along side of the guys that created the game. A few days after that, I met the actors that were filmed for the game. ]]></description>
				<content:encoded><![CDATA[<p>I’m really happy to see the upcoming release of the Mortal Kombat Arcade Kollection, which hits <a href="http://blog.us.playstation.com/category/psn/">PSN</a> next Tuesday, August 30th. The MKAK is a great way to relive the classic <a href="http://blog.us.playstation.com/tag/mortal-kombat/">Mortal Kombat</a> arcade games right in your own living room, but I’m also excited that players who enjoyed this year’s new <a href="http://blog.us.playstation.com/tag/mortal-kombat/">Mortal Kombat</a> will soon have the opportunity to play the first three games that set the foundation for the entire fighting-game franchise.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/6081548629/" title="Mortal Kombat Arcade Kollection for PS3 (PSN) by PlayStation.Blog, on Flickr"><img src="http://farm7.static.flickr.com/6066/6081548629_62fd8b88b4.jpg" width="350" height="364" alt="Mortal Kombat Arcade Kollection for PS3 (PSN)"></a></p>
<p>I was introduced to Mortal Kombat on April 20th, 1992. I was fresh out of art school and starting my career at Williams/Bally/Midway. I remembered being overwhelmed that I was actually walking into the building where some of my favorite games were created: Narc, Robotron, Defender, and Smash TV just to name a few. Mortal Kombat was yet to be released. However there were a few Mortal Kombat prototypes lining the halls of Midway that we could test out. I remember being just blown away by my first experiences with Mortal Kombat. What first struck me was the size of the digitized characters on the screen. They were huge! I remember selecting Kano as my first character: I was a big Terminator fan at the time, so the choice was obvious. I also remember how in awe I was working (and playing) along side of the guys that created the game. A few days after that, I met the actors that were filmed for the game. John Tobias and Ed Boon brought the whole cast of characters back in to capture the video bio sequences that happened during the attract mode. It was funny how low-budget the whole thing was. It was actually just filmed in the hallway where we tested the games with a low-end video camera, a few lights, and a piece of black cloth as the backdrop. It was a very garage-band scenario but I recall just being blown away that I was witnessing the creation of something big, never really knowing <em>how</em> big Mortal Kombat would actually become.</p>
<blockquote><p>In this video clip, Mortal Kombat&#8217;s longtime Lead Sound Designer <strong>Dan Forden</strong> discusses the origins of &#8220;Toasty!&#8221; &#8212; one of the most celebrated Easter Eggs in the history of gaming.</p></blockquote>
<p><!--[if IE]><object width="640" height="380" id="viddlerOuter-eb145122" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/eb145122/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&#038;autoplay=f&#038;disablebranding=0&#038;loop=0&#038;hd=1"><object id="viddlerInner-eb145122"><video id="viddlerVideo-eb145122" src="//www.viddler.com/file/eb145122/html5mobile/" type="video/mp4" width="640" height="360" poster="//www.viddler.com/thumbnail/eb145122/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--> <!--[if !IE]> <!--> <object width="640" height="380" id="viddlerOuter-eb145122" type="application/x-shockwave-flash" data="//www.viddler.com/simple/eb145122/"><param name="movie" value="//www.viddler.com/simple/eb145122/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&#038;autoplay=f&#038;disablebranding=0&#038;loop=0&#038;hd=1"><object id="viddlerInner-eb145122"> <video id="viddlerVideo-eb145122" src="//www.viddler.com/file/eb145122/html5mobile/" type="video/mp4" width="640" height="360" poster="//www.viddler.com/thumbnail/eb145122/" controls="controls" x-webkit-airplay="allow"></video> </object></object> <!--<![endif]--></p>
<p>Mortal Kombat II was fun in that I had the opportunity to witness the team create the game from the ground up. I was working on another game team at the time, but I was slowly becoming friends with Tobias, Ed, and Tony Goskie. Tony is an amazing artist that bases his talent in surrealism; Mortal Kombat II’s introduction to Outworld was a perfect match for Tony. Luckily my office was directly across from Tony’s so I had the opportunity to see him create some of the most iconic environments in the game. I remember Tony’s disappointment when he had to remove the crucified four-armed Shokan from the Wastelands. We thought it was an interesting element in the background, but the company thought it may be perceived as sacrilegious. One of the best memories I had from the Mortal Kombat II days was when I was asked to be the floating monk in the Tower background. You can’t really tell it’s me in the shrouded robe, but at the time I dorked out hard telling everyone I knew that I was in the latest Mortal Kombat!</p>
<blockquote><p>In this video clip, Creative Director and co-creator <strong>Ed Boon</strong> talks about the creation of Mortal Kombat&#8217;s iconic dragon medallion logo.</p></blockquote>
<p><!--[if IE]><object width="640" height="380" id="viddlerOuter-3a7a866b" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/3a7a866b/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&#038;autoplay=f&#038;disablebranding=0&#038;loop=0&#038;hd=1"><object id="viddlerInner-3a7a866b"><video id="viddlerVideo-3a7a866b" src="//www.viddler.com/file/3a7a866b/html5mobile/" type="video/mp4" width="640" height="360" poster="//www.viddler.com/thumbnail/3a7a866b/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--> <!--[if !IE]> <!--> <object width="640" height="380" id="viddlerOuter-3a7a866b" type="application/x-shockwave-flash" data="//www.viddler.com/simple/3a7a866b/"><param name="movie" value="//www.viddler.com/simple/3a7a866b/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&#038;autoplay=f&#038;disablebranding=0&#038;loop=0&#038;hd=1"><object id="viddlerInner-3a7a866b"> <video id="viddlerVideo-3a7a866b" src="//www.viddler.com/file/3a7a866b/html5mobile/" type="video/mp4" width="640" height="360" poster="//www.viddler.com/thumbnail/3a7a866b/" controls="controls" x-webkit-airplay="allow"></video> </object></object> <!--<![endif]--></p>
<p>Mortal Kombat 3 is special to me because that was the first Mortal Kombat I was on as an artist. I was honored that John and Ed asked me to join the team. I basically worked alongside John, cleaning up characters, building costumes, and creating special FX. Making Mortal Kombat 3 was a really great time. We busted our asses. We worked crazy hours and stayed overnight quite a bit. Building the character costumes was probably the most fun. Now we build everything in 3D, but back then we had to rely on sporting goods stores, army surplus stores, Halloween shops, and a <em>lot</em> of duct tape. It was a blast getting the cyborg costumes together: it was a mix of BMX motocross gear, hockey protection, duct tape, and rubber tubing. For being really thrown together I am really happy with the way Sektor and Cyrax turned out. By the way, before they were known as Sektor and Cyrax, John Vogel named them Ketchup and Mustard.</p>
<blockquote><p>In this video clip, Mortal Kombat artist, animator, and motion-capture performer <strong>Carlos Pesina</strong> recalls how his mother reacted to his career choice.</p></blockquote>
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<p>I am honored to still be working on the Mortal Kombat franchise. I love the Mortal Kombat universe and all the talented people I get to work with every day. In addition to that, I feel we have the best fans in video games. They are extremely devoted and our team deeply appreciates their devotion over the past (almost) 20 years. Thank you all sincerely.</p>
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		<slash:comments>89</slash:comments>
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<rating>4.39</rating><author_title>Director of Art, NetherRealm Studios</author_title>
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