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I’ve got good news, and I’ve got good news. First, the good news: Based on my recent hands-on play sessions, Mortal Kombat on PS Vita plays identically to its PS3 counterpart. That means fluid 60 frames-per-second fighting, lush presentation, and every bit of content from the console version. That includes the critically acclaimed Story mode, a full character roster, the Krypt, the works.
I also tried out a series of local (non-internet) Wifi multiplayer matches, and I’m happy to report that the game felt smooth and responsive with no perceptible lag. If you’re skeptical, watch the video above to see local multiplayer — and my hairy, hairy paws — in action.
Now for the good news: The PS Vita version adds an ambitious array of extra content, starting with every piece of DLC ever released on PS3.
The good news: Mortal Kombat is coming to PS Vita! The bad news: Details are so scarce that we haven’t seen so much as a single screenshot! Luckily, Netherrealm Studios Creative Director Ed Boon emerged from the shadows to share first details with PlayStation.Blog readers, including the existence of a PS Vita-exclusive second Challenge Tower and hints at how the game will take advantage of PS Vita’s unique hardware capabilities. Read up on our full Q&A below and check back soon for more details on this spring’s eagerly anticipated portable pugilist.
PlayStation.Blog: What’s the scope of Mortal Kombat for PS Vita? Does it include all the content from the PS3 game?
Ed Boon, Creative Director, Netherrealm Studios: It’s actually everything from the PS3 game: the entire Story mode and all the downloadable characters and content, plus additional modes and features that are tailored for PS Vita. We really wanted to take advantage of Vita’s hardware.
About 20 years ago, Midway was at the cutting edge of arcade game development using a unique method of creating very realistic images. By digitizing live actors, shot in front of a green screen, a number of games were developed that had a photorealistic look not found in any other games. Games like Narc, Smash TV, NBA Jam and Terminator 2: Arcade all used this technology. This approach was applied to a number of game categories including sports, gun games, and shooters. One genre, however, had not yet been attempted – the fighting game. In 1991, a small team of four decided to try making a fighting game using digitized graphics. The goal was to make something bold, shocking, and as realistic looking as possible. The game would eventually become Mortal Kombat, the first in a series that have sold over 30 million games.
Mortal Kombat was the “bad boy” of fighting games. It unapologetically depicted blood and had a much more hard-edge presentation than its tamer competition. Mortal Kombat’s bold presentation wasn’t without its controversy, but that only fueled the game’s unstoppable popularity. In addition, Mortal Kombat introduced a deep story and unique characters that also set it apart from other fighting games.
I’m really happy to see the upcoming release of the Mortal Kombat Arcade Kollection, which hits PSN next Tuesday, August 30th. The MKAK is a great way to relive the classic Mortal Kombat arcade games right in your own living room, but I’m also excited that players who enjoyed this year’s new Mortal Kombat will soon have the opportunity to play the first three games that set the foundation for the entire fighting-game franchise.
I was introduced to Mortal Kombat on April 20th, 1992. I was fresh out of art school and starting my career at Williams/Bally/Midway. I remembered being overwhelmed that I was actually walking into the building where some of my favorite games were created: Narc, Robotron, Defender, and Smash TV just to name a few. Mortal Kombat was yet to be released. However there were a few Mortal Kombat prototypes lining the halls of Midway that we could test out. I remember being just blown away by my first experiences with Mortal Kombat. What first struck me was the size of the digitized characters on the screen. They were huge! I remember selecting Kano as my first character: I was a big Terminator fan at the time, so the choice was obvious. I also remember how in awe I was working (and playing) along side of the guys that created the game. A few days after that, I met the actors that were filmed for the game.
Heads up, PlayStation Fans: The Major League Gaming Pro Circuit is coming to Raleigh, NC August 26th-28th. We’ll be there holding head-to-head UNCHARTED 3 and Resistance 3 competitions in the PlayStation Compound. Join us for your chance to win awesome prize packs, and experience these highly anticipated games before you can buy them.
Raleigh, NC also marks the fourth stop of the 2011 Call of Duty: Black Ops Pro Circuit season. Competition is fierce, with the best players coming out for the circuit. Think you can handle it? Passes for the event are available now (details here) Whether you’re planning to compete in Black Ops or just observe, remember to drop by the PlayStation Compound to play, compete or just chat us up. Event details and programming below:
And the PlayStation Comic-Con panel fun continues this weekend: At 6pm tonight, Twisted Metal co-director David Jaffe will reveal a Twisted trailer and a new boss in room 5AB; at 10am on Sunday, Starhawk’s creative director, writer and senior producer will discuss the genesis of the game’s sci-fi universe in room 25AB. And iff you’re admiring the UNCHARTED 3: Drake’s Deception limited-edition cover art poster shown above, it could be yours this Sunday: celebrated artist Adam Hughes will be signing them in room AA3 from 11:00 a.m. – 12:00 p.m.
If you attended one of PlayStation’s Comic-Con 2011 panels this year, give us an overview — and your thoughts — in the comments below!
Would you be willing to answer a few brief questions about PlayStation.Blog?