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‘mortal kombat’ Posts

Apr 20 2011 Sid Shuman's Avatar

Mortal Kombat: How to Dominate With Kratos

+ Posted by Sid Shuman

kratos mortal kombat

If you watched our recent video Q&A with Ed Boon and Stig Asmussen, then you know that NetherRealm Studios and Sony Santa Monica Studios collaborated closely to ensure that God of War’s ultra-violent antihero was faithfully recreated for his highly anticipated (and PS3-exclusive) Mortal Kombat debut. Now that the shrink wrap is off the game, my hands-on experience has yielded some powerful tactics. First, a few observations:

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Apr 14 2011 Dan Forden's Avatar

Mortal Kombat: Komposing Cinematic Audio and the Origins of Toasty!

+ Posted by Dan Forden

toastylead

This time around, we’ve made an effort to create a cinematic game audio experience. While we definitely wanted to keep and enhance the bone-crunching audio design of the past, we also wanted to create a dynamic experience, so that big events really stand out but we can also hear things like the rustling of the fighter’s clothes and details in the fighting arenas like branches creaking in the Living Forest, insects buzzing in the Courtyard, and people screaming in the distance in the Dead Pool. With nearly two hours of cinematic cut-scenes, we really wanted the player to have a cinema-quality audio experience throughout the story mode, yet still get the in-your-face game experience during the fights.

A lot of people ask me about where “Toasty” came from…

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Mar 24 2011 Sid Shuman's Avatar

Kratos vs Mortal Kombat: Ed Boon and Stig Talk Fatalities, Weapons, Ending

+ Posted by Sid Shuman

Store-Post-Lead

“The first time we saw him we thought, ‘Oh my God, what a great Mortal Kombat character he would make.’”

Ed Boon is very excited. The Mortal Kombat creative director and co-creator can finally spill his guts regarding one of the most anticipated video-game crossovers of all time: Kratos’ exclusive guest appearance in the PS3 version of Mortal Kombat. “We kind of felt it was meant to happen,” he says. “We think we’ve done Kratos justice.”

Ed Boon and God of War III director Stig Asmussen don’t remember who made the first phone call, but both recall the Kratos crossover talks starting early in Mortal Kombat’s development cycle. “I remember somebody saying, ‘‘hey, there might be this possibility of Kratos appearing in Mortal Kombat,’” Stig remembers. “I said, ‘ You gotta be kidding me, we gotta make this happen! Let’s get on the phone.’”

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Mar 15 2011 Stig Asmussen's Avatar

Why It’s an Honor for Kratos to Appear in Mortal Kombat

+ Posted by Stig Asmussen

Stig-Kratos-Blog

Hey everyone! I just wanted to give a shout out to Ed Boon and Netherrealm Studios for getting close to wrapping up Mortal Kombat! From what I have seen and played, I think everyone is going to be really happy once they get their hands on it.

I remember interviewing at PlayStation eight years ago and seeing Kratos in the very early stages of God of War 1 and thinking, “This guy looks like he was pulled straight from MK!” Which to me, was a good thing. One of the things that I always felt separated Mortal Kombat from other fighters was its character design. When you combine this with Kratos’ attitude and tendency for violence, it’s a match made in heaven!

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Mar 11 2011 Sid Shuman's Avatar

Under the Hood: Mortal Kombat: Tournament Edition Fight Stick for PS3

+ Posted by Sid Shuman

mortal kombat stick

Designed as a tribute to the gory glory days of 1990s-era arcade fighters, this authentic American-style fight stick will ship with Mortal Kombat: Tournament Edition on April 19th for a cool $149.99.

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Mar 04 2011 Sid Shuman's Avatar

Mortal Kombat Demo 3D Hands-On: What You’ll Get On Tuesday

+ Posted by Sid Shuman

Mortal Kombat

Sometimes, life is about the simple pleasures. The contented cooing of a sleepy puppy. The smell of freshly baked cinnamon rolls. The sickening crunch of Scorpion stomping your rib cage while an X-ray view displays the internal damage in real time. In 3D. Yes, friends. I have played the Mortal Kombat PSN demo, and it [...]

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Feb 15 2011 Steve Beran's Avatar

FINISH HIM: How to Make a Killer Fatality for Mortal Kombat

+ Posted by Steve Beran

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Fatalities are back and better than ever in the new Mortal Kombat! Ever since 1992’s Mortal Kombat, fatalities have gotten a HUGE fan reaction. The new game’s fatalities are the most lethal, elaborate, and quite simply the best we have ever made. We are sure that the fans are going to love what we have [...]

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Dec 17 2010 Gary Steinman's Avatar

Mortal Kombat Kicks Off PTOM’s List of Biggest Games of 2011

+ Posted by Gary Steinman

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We knew it would make the cut. How could it not? After all, Mortal Kombat isn’t just destined to be one of the biggest fighting franchises of 2011, but it’s one of the best we’ve played in a long time. It’s fast, it’s fun, it’s brutal, and it harkens back to the series’ gory glory [...]

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