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‘motion controller’ Posts

TGS 09: Motion Controller Details, Other New Info

Jeff Rubenstein's Avatar + Posted by Jeff Rubenstein on Sep 24, 2009

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Earlier today, Kaz Hirai, President and Group Chief Executive Officer of Sony Computer Entertainment Inc., kicked off Tokyo Game Show with a keynote speech that unveiled some interesting tidbits about the future of PlayStation. Customarily starting with some sales figures, it was revealed that the new, slimmer 120 GB PS3 has sparked a massive sales […]

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Motion Controller Update Part III: Deep Dive into the E3 Demo

Chris Morell's Avatar + Posted by Chris Morell on Sep 18, 2009

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In the third part of the motion controller Blog series, Richard Marks and Anton Mikhailov break down their E3 on-stage demo in more detail. From plasma whips and drawing, to abstract domino snakes and real time strategy-style games, you’ll see some things you’re already familiar with, as well as some never before seen applications that […]

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Motion Controller Update Part II: Interview with R&D – The Sequel

Chris Morell's Avatar + Posted by Chris Morell on Sep 08, 2009

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Last week, we introduced Part I in a series of posts focusing on the recently announced PlayStation motion controller. Senior Researcher, Richard Marks, shed some light on the PlayStation Eye’s camera technology and how the motion controller works. We know you guys are eager to learn more, so this week we’re talking to Anton Mikhailov, […]

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EXCLUSIVE: Behind the Scenes with SCEA Research & Development (Part 1)

Chris Morell's Avatar + Posted by Chris Morell on Aug 28, 2009

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During E3, we showcased a prototype for a new controller launching next year. We know you probably have a lot of questions, so we sat down with Richard Marks and Anton Mikhailov, two of the main brains behind the new controller, to get some insight on the E3 demo, the back-story behind development, and the […]

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