If you’re like me, then you’ve already whipped out your fat red marker and circled February 22nd, 2012 on your calendar the minute our friends at Sony Computer Entertainment announced the launch date of the PS Vita in North America. Last week we were able to reveal the name of Touch My Katamari, which will be hitting on launch day. Today, we’re back with more on another launch title from Namco Bandai.
While they still won’t let ME have a PS Vita yet, I do know at least one other person that does have one. That would be Mr. Kazuhiro Watanabe at famed studio Acquire in Japan. Known around the world for being among the best developers in the stealth action genre with their work on the Tenchu series, Mr. Watanabe’s team has been working non-stop on a PS Vita title that will be slicing the life out of enemies before they can even see what’s coming.
It’s a tale of souls and swords, eternally retold. And on January 31st, 2012, that tale comes full circle on the PS3 with Soulcalibur V. Set 17 years after the events of Soulcalibur IV, Soulcalibur V is a return to the fast, furious feel that marked earlier entries in the series. I was able to put a pre-release version of Soulcalibur V through its paces to get a feel for the new gameplay tweaks and refinements. I quickly noticed that Soulcalibur V moves at a slightly faster clip than SCIV, and that the Soul Gauge gem has evolved into a full-blown Edge meter that powers Brave Edge attack enhancers and the ultra-damaging Critical Edge finisher. I also spotted new defensive maneuvers, such as the new Quick Step evasion and a Just Guard parry. A core group of classic characters is joined by a large cast of mysterious new characters (read more here), headlined by guest character Ezio Auditore from Assassin’s Creed.
Hey guys! It’s me again, Rich Bantegui, aka @FilthieRich, Community Manager for NAMCO BANDAI Games America. This week was epic! The PlayStation Nation now has a final release date for when they can get their mitts on the PS Vita, and February 22nd couldn’t come soon enough!
Why am I back today to steal the spotlight on the blog yet again? If you remember back during the Tokyo Game Show, I let all of you know that our team was producing a new Katamari game for the PS Vita, and I got to give you the first scoop on the news. Well, today NAMCO BANDAI is finally ready to reveal what that Katarmari game will officially be dubbed here in the US of A… and that name is…. TOUCH MY KATAMARI!
“All the monsters I design, from Demon’s Souls to Dark Souls, are beautiful to me no matter how gruesome their appearance.” Dark Souls Director Hidetaka Miyazaki shared this bit of insight with me earlier this year in a PlayStation.Blog interview and the quote has bounced through my brain for more than six months. Since then, I’ve been wanting to get a closer look at the game’s stunning creature designs, all of which are plucked from the further reaches of Miyazaki’s fevered imagination.
Luckily, today’s the day. For the viewing pleasure of PlayStation.Blog readers, From Software and Namco Bandai have collected a host of rare concept artwork accompanied by design notes from Miyazaki himself. Miyazaki also wanted to pass along a greeting just for PlayStation.Blog readers: “I am hoping all of you experience meaningful deaths many times in the game. I know that the game is challenging, but I want you to keep trying to overcome any difficulty you face in the game. And please feel a great sense of achievement when overcoming a difficulty!”
Hello everyone! This is Rich Bantegui, aka @FilithieRich, Community Manager for Namco Bandai Games America. Many of you have been following me over the last year looking for the latest details on all of our games. This week, you may have also been listening into what we have happening on our Facebook and Twitter for news coming out of the Tokyo Game Show for big fan-favorite series like Tekken, Soulcalibur, Ace Combat and even the upcoming action-epic, Dark Souls.
While there’s plenty of news flying about for all of our biggest titles, we wanted the PlayStation community to be among the first to get the scoop on the latest entry in a series that’s dear to all of our hearts, and one that features the tiniest of heroes.
Hello! My name is Hisaharu “Heath” Tago, Producer for SoulCalibur V and a member of Namco Bandai Games’ Project Soul development team. I wanted to go over the SoulCalibur V news we announced at this week’s San Diego Comic-Con to the PlayStation.Blog and all of its fans.
SoulCalibur V (SCV for short) is a bit of a particular project. There are two main reasons for this: The first one is because Project Soul, the development team behind the SoulCalibur franchise, was disbanded after the release of SoulCalibur: Broken Destiny for the PSP system. The members were spread throughout Namco Bandai Games to work on other projects within the company. Soon after that happened, Katsuhiro Harada, the Director of the TEKKEN series, called on SoulCalibur fans to speak up.
Fans of 2009’s PS3-exclusive RPG Demon’s Souls are sure to have questions about Dark Souls, which is being produced under the watchful eye of Demon’s Souls director Hidetaka Miyazaki. Though the game was formally revealed just days ago, I had a rare opportunity to speak directly with Miyazaki about his plans for Dark Souls. We […]
I am happy to announce that Namco Bandai Games is releasing PAC-MAN Championship Edition for PSN tomorrow! You will be able to find it in the PlayStation mini section of the PSP system’s PlayStation Store for $4.99. We are excited to bring this title to the PlayStation family as it has certainly made an impression […]