Visit: EU PlayStation.Blog
How goes it, friends? We’re almost one month away from the PS Vita launch here in North America, and Namco Bandai Games is nearly ready to launch the next chapter in the Katamari saga on February 22nd in North America and Europe.
We’ve already been over how the new core gameplay mechanics will work: You’ll stretch and squeeze your katamari using the rear touchscreen, changing the shape of your rolly ball of fun to better maneuver around each level. What we haven’t yet shared is the story! Watch the prologue video below to get a look at the terrifying revelation uncovered by the King of All Cosmos at the beginning of our stretchy tale. Once the greatest in the universe, the king finds out that his level of cool is now only on par with something he simply won’t stand for… thus beginning a redemption tale for the ages!
Hello again, PS Vita fans! Hoping you enjoyed our premiere of the first Shinobido 2: Revenge of Zen details not long ago. As promised, I’m back to share a post with you from our friends on the development team ACQUIRE Corp. Our friend Toshiko Tazaki has more details to share on how they shaped the tension and atmosphere in their upcoming assassin-thriller. Have a look and a listen down below, and stay tuned to PlayStation.Blog as we lead up to the game’s launch on February 22nd for more in-depth looks at how the team brought this killer game together on the PS Vita.
Hello again, PS Vita fans! Hoping you enjoyed our premiere of the first Shinobido 2: Revenge of Zen details not long ago. As promised, I’m back to share a post with you from our friends on the development team ACQUIRE Corp. Our friend Toshiko Tazaki has more details to share on how they shaped the tension and atmosphere in their upcoming assassin-thriller.
We’re nearly two months away from the launch of the PS Vita here in North America and Europe on February 22nd, 2012 – and as many of you know NAMCO BANDAI Games will be bringing Acquire’s epic assassin tale of vengeance and betrayal to the PS Vita on DAY ONE! If you aren’t familiar with Acquire’s work, they have a killer pedigree having worked on series’ like Tenchu and Way of the Samurai, so you can bet your lucky ninja stars that their next epic will be impaling the competition on day one.
Hey guys! I wanted to give everyone a quick look at everything you’ll be getting with today’s release of Tekken Hybrid exclusively for PS3. Tekken Hybrid comes with three Tekken experiences: Tekken Tag Tournament HD, Tekken Tag Tournament 2 Prologue, and Tekken Blood Vengeance 3D all on one Blu-ray disc! And I hope you brought your 3D glasses, because Tekken Blood Vengeance and Tekken Tag Tournament 2 Prologue are both compatible with 3D televisions. Plus, if you buy the Limited Edition you get a special two-disc soundtrack of Tekken Tag and Tekken Tag 2 music, as well as a hardcover art book filled with information and art from all three parts of the Tekken Hybrid package. Now on to the good stuff, the chewy center or this Tekken nougat, here is what you’ll be getting with your copy of Tekken Hybrid.
This was a game-changer when it was released in 1999 for arcades, and the following year as a PlayStation 2 launch title. Let’s take all the characters In the Tekken franchise for two-on-two tag battles, throw in Tekken Bowl, which ended up being a fan-favorite mini-game, and have players go buck wild in extreme two-on-two matches.
If you’re like me, then you’ve already whipped out your fat red marker and circled February 22nd, 2012 on your calendar the minute our friends at Sony Computer Entertainment announced the launch date of the PS Vita in North America. Last week we were able to reveal the name of Touch My Katamari, which will be hitting on launch day. Today, we’re back with more on another launch title from Namco Bandai.
While they still won’t let ME have a PS Vita yet, I do know at least one other person that does have one. That would be Mr. Kazuhiro Watanabe at famed studio Acquire in Japan. Known around the world for being among the best developers in the stealth action genre with their work on the Tenchu series, Mr. Watanabe’s team has been working non-stop on a PS Vita title that will be slicing the life out of enemies before they can even see what’s coming.
It’s a tale of souls and swords, eternally retold. And on January 31st, 2012, that tale comes full circle on the PS3 with Soulcalibur V. Set 17 years after the events of Soulcalibur IV, Soulcalibur V is a return to the fast, furious feel that marked earlier entries in the series. I was able to put a pre-release version of Soulcalibur V through its paces to get a feel for the new gameplay tweaks and refinements. I quickly noticed that Soulcalibur V moves at a slightly faster clip than SCIV, and that the Soul Gauge gem has evolved into a full-blown Edge meter that powers Brave Edge attack enhancers and the ultra-damaging Critical Edge finisher. I also spotted new defensive maneuvers, such as the new Quick Step evasion and a Just Guard parry. A core group of classic characters is joined by a large cast of mysterious new characters (read more here), headlined by guest character Ezio Auditore from Assassin’s Creed.
Hey guys! It’s me again, Rich Bantegui, aka @FilthieRich, Community Manager for NAMCO BANDAI Games America. This week was epic! The PlayStation Nation now has a final release date for when they can get their mitts on the PS Vita, and February 22nd couldn’t come soon enough!
Why am I back today to steal the spotlight on the blog yet again? If you remember back during the Tokyo Game Show, I let all of you know that our team was producing a new Katamari game for the PS Vita, and I got to give you the first scoop on the news. Well, today NAMCO BANDAI is finally ready to reveal what that Katarmari game will officially be dubbed here in the US of A… and that name is…. TOUCH MY KATAMARI!
“All the monsters I design, from Demon’s Souls to Dark Souls, are beautiful to me no matter how gruesome their appearance.” Dark Souls Director Hidetaka Miyazaki shared this bit of insight with me earlier this year in a PlayStation.Blog interview and the quote has bounced through my brain for more than six months. Since then, I’ve been wanting to get a closer look at the game’s stunning creature designs, all of which are plucked from the further reaches of Miyazaki’s fevered imagination.
Luckily, today’s the day. For the viewing pleasure of PlayStation.Blog readers, From Software and Namco Bandai have collected a host of rare concept artwork accompanied by design notes from Miyazaki himself. Miyazaki also wanted to pass along a greeting just for PlayStation.Blog readers: “I am hoping all of you experience meaningful deaths many times in the game. I know that the game is challenging, but I want you to keep trying to overcome any difficulty you face in the game. And please feel a great sense of achievement when overcoming a difficulty!”
Would you be willing to answer a few brief questions about PlayStation.Blog?