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Last night’s Uncharted 4: A Thief’s End trailer (which ran on PS4 hardware, by the way) closed the PlayStation E3 2014 Press Conference with a bang. To get further insight into what Naughty Dog is planning for Nathan Drake, I sat down with Creative Director Neil Druckmann and Game Director Bruce Straley, who famously catapulted last year’s The Last of Us to more than 200 Game of the Year Awards.
That’s Nathan Drake rendered in full 1080p glory, using the power of our PS4 engine. All footage you see in the trailer was captured completely in engine. We’re targeting 60fps for Uncharted 4: A Thief’s End, and as you can see, the visual fidelity for our character models will reach new heights. In fact, thanks to the power of PS4, right now Drake’s Uncharted 4 model is over double the polygons of Joel from The Last of Us PS3.
Happy Friday! We’re updating Uncharted 3: Drake’s Deception with patch 1.19 this week. The changes are:
Patch 1.07 for The Last of Us will be rolling out globally over the next 24 hours. There are a slew of changes and some great new content, so be sure to read on and watch our Twitch videos for in-depth details.
It’s a great week to be a fan of The Last of Us — especially if you’re a Season Pass holder!
We’re pleased to announce the third and final drop in The Last of Us season pass. Here’s a look at what’s coming for the next DLC drop.
Yes, you read the headline right. Back in 1984, Andrew Gavin and Jason Rubin formed a company called JAM (Jason and Andy Magic) Software. Five years later, after finding new publishing support, the game development company with the very 80’s name incorporated as Naughty Dog, Inc. Fast forward to 2014, tally up more than seventy million games sold globally, and we’re now celebrating thirty years of making awesome games.