Today Jak and Daxter Collection launches on PS Vita. Now, over a decade since the Jak and Daxter series originally premiered on PS2, we are so proud to see the legacy of Naughty Dog’s work brought together for user’s to enjoy anywhere their adventures take them.
As many of you will have seen, the review scores are finally in for The Last of Us – the brand new PS3 title from Uncharted studio Naughty Dog. At the time of writing, its Metacritic score sits at a mighty 95/100, cementing its place as one of the very finest video games of this console generation. In just seven days’ time you’ll be able to judge for yourself, but in the meantime I caught up with the game’s Creative Director Neil Druckmann to delve into the project’s origins, its development and the studio’s thoughts on the finished product.
Over the past few days we invited media to play our The Last of Us multiplayer mode called Factions. Most of these impressions are available online now but you’ll be seeing more as our review embargo on the game ends very soon. The multiplayer is an extension of the themes you’ll find in the single player game.
As you’ll find out in just two weeks’ time, Naughty Dog’s rabidly-anticipated new survival adventure The Last of Us does a phenomenal job of making you really care about its two protagonists, Joel and Ellie. To find out a little more about how Naughty Dog pulled it off, we sat down for a quick chat with Ashley Johnson, the young actress bringing world-weary teen Ellie to life.
Our community has embraced the UNCHARTED 3 Multiplayer Free-to-Play and our player base continues to grow. We are stoked to witness that growth and see UNCHARTED 3 Multiplayer being played fanatically in countries all over the world.
Our third video, Death and Choices, investigates what it means to be a survivor in the world of The Last of Us and how Joel and Ellie cope with the harsh realities of post-pandemic society. Watch it now: