The Last of Us multiplayer gets some serious updates today with the deployment of patch 1.03. The patch is rolling out across all regions, issuing several multiplayer fixes. In addition, a brand new game mode is being added to the suite, called Interrogation. For more details on Interrogation mode, and the additional fixes deployed in patch 1.03, read on.
Naughty Dog’s David Ballard was kind enough to come to IGN’s San Francisco headquarters to record a series of videos with me, one for each map in the multiplayer suite. As an integral part of the creation of The Last of Us’ multiplayer, Ballard has all sorts of insight into the creation of each map. He points out easter eggs, hidden areas, and more.
The Last of Us takes over! Naughty Dog‘s Robert Ryan and David Ballard discuss the genesis of the game’s groundbreaking multiplayer mode before we launch into an end-of-show spoilercast (part one of two).
The various choices you’ll have to make with regard to combat in The Last of Us are representative of the larger human struggle in the game world. How will people act when tension is unbearable and their life might be on the line? What are the consequences of those actions once enacted?
It’s nearly the summer solstice and we’re going to bring the cycle to a close on a happy, historical note. Our final themed DLC drop includes items for our Ancient theme. These will be available via the in-game store or the PlayStation Store over the coming week globally! Purchase the Ancient theme bundle to get the exclusive Egyptian Mask for Chloe.
Today Jak and Daxter Collection launches on PS Vita. Now, over a decade since the Jak and Daxter series originally premiered on PS2, we are so proud to see the legacy of Naughty Dog’s work brought together for user’s to enjoy anywhere their adventures take them.
As many of you will have seen, the review scores are finally in for The Last of Us – the brand new PS3 title from Uncharted studio Naughty Dog. At the time of writing, its Metacritic score sits at a mighty 95/100, cementing its place as one of the very finest video games of this console generation. In just seven days’ time you’ll be able to judge for yourself, but in the meantime I caught up with the game’s Creative Director Neil Druckmann to delve into the project’s origins, its development and the studio’s thoughts on the finished product.