Safely tucked at the end of this week’s show is our long-awaited spoilercast for The Last of Us: Left Behind, with Naughty Dogs Bruce Straley and Neil Druckmann discussing the creative process and challenges in developing a downloadable follow-up to the 2013 game of the year.
By now you’ve played The Last of Us and likely have learned more about Ellie’s backstory in The Last of Us: Left Behind. Maybe you’re been wondering how we got Joel’s beard to look so good or why Ellie acts like she does. We’re pleased to say that Grounded: The Making of The Last of Us can provide you with some answers and that it’s now available to watch for free.
It’s that time of year again. The time when many people’s thoughts and most things you find in stores turn to hearts, sparkles, and some form of red and white paper craft. Or maybe this kind of heartfelt celebration is a joyful, everyday occurrence for you. Even if you’re the Who-needs-love type we have something special for you to mark the occasion.
Following its strong showing in Game of the Year awards industry-wide, all eyes have turned towards the future of The Last of Us. And that would be The Last of Us: Left Behind, the upcoming story-driven epilogue written by TLOU scribe Neil Druckmann and starring Ashley Johnson as Ellie and Yaani King as Riley, Ellie’s older and arguably wiser friend.
Wow. You guys and gals really love The Last of Us. We had more than three hundred and sixty incredible submissions that poured in over just three weeks during our We Love Fine fan art design contest. We saw some silly ideas and some serious designs, but all designs showed an incredible amount of passion and talent. Thank you for sharing these with everyone.
As announced in November last year, Naughty Dog is currently hard at work on Left Behind — a new single-player story expansion for its hugely acclaimed PS3 adventure The Last of Us. Acting as a prequel of sorts, the add-on will center around Ellie and her best friend Riley (played by newcomer Yaani King) as they attend a military boarding school in the Boston quarantine zone, prior to meeting Joel and the events in the main campaign of The Last of Us.
The first half of 2013 started off with the big news of Uncharted 3 Multiplayer going Free-to-Play and the critically and commercially successful launch of The Last of Us. In the second half, we marked the two-year anniversary of Uncharted 3: Drake’s Deception, dropped new The Last of Us DLC, and managed to nab the first of we hope many Studio of the Year awards.
2013 marked the launch of The Last of Us and the two-year anniversary of Uncharted 3: Drake’s Deception. We also were honored to take home the Studio of the Year award at the Spike VGX and hope it’s the first of many to come. The Last of Us won many awards already and is up for even more so please show your support where you can and wish us luck on the ones you can’t vote for!
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