Happy holidays, everyone! 2014 was a big year for us. We turned thirty years old, launched The Last of Us Remastered to widespread acclaim, opened a shop, had a couple art shows, and revealed gameplay from our next project, just to name some highlights.
If you were fortunate enough to attend the PlayStation Experience this past weekend, you may have played The Last of Us Remastered with some of our brand new Factions mode add-ons. Or maybe you attended the panel with our multiplayer team and learned about how this was developed. If you participated in our tournament in Vegas, you might be downloading this new content for free today.
Though Naughty Dog is celebrating its 30th anniversary, we’re also excited to have been along on PlayStation’s twenty year ride that they’re celebrating this year. In fact it was developing for PSone that had Naughty Dog hire its first employees — for the first ten years it was just our co-founders Jason and Andy doing all of the art, programming, and design themselves. Oh, how times have changed!
We’re kicking off a new franchise in our collectible line on the official Naughty Dog Shop this week. We previously revealed our PlayStation Collectibles Clicker Bust and now we’re going back in time a few years with the 30th Anniversary Jak and Daxter Precursor Orb.
Saturday, September 27 was opening night for our A Tribute to Naughty Dog: 30 Year Anniversary show at Gallery Nucleus. We expected to have a good turnout but the response was truly unbelievable.
September marks thirty years of making awesome games at Naughty Dog. From our start as a team of two at JAM Software to the world-renowned, two hundred plus studio you know today, we’ve been hard at work to continually set the standard and surpass it with every game we create. We’re looking back while looking forward in our upcoming 30th anniversary art show and video.
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