Game Developers Conference in San Francisco saw a new chance to go hands-on with Injustice 2, the brutal DC brawler from Mortal Kombat X developer NetherRealm.
But the biggest takeaways came out of a short demonstration of Injustice 2’s robust RPG-style gear system, which revealed some of the most in-depth character customization I’ve seen in a one-on-one fighting game.
We announced two new characters for Injustice 2 at San Diego Comic-Con today. If you haven’t seen them yet, watch the trailer. Go ahead, I’ll wait…
We are super excited to announce the latest installment of the Injustice franchise, Injustice 2, coming to Playstation 4 in 2017. As the sequel to 2013’s Injustice: Gods Among Us, we wanted to come out swinging. We’re doing all of the things you’d expect from a sequel. We’re adding new characters, new environments, and we’re taking environment destruction and interaction to the next level.
Welcome back to PlayStation Underground, our new online show about video games. Today, we go underground with one of the goriest, most visceral fighting games in the industry. That’s right, it’s Mortal Kombat X, which is out tomorrow on PS4. Your stomach is not ready.
It’s been a fast-paced summer for us here at Netherrealm Studios as we zoom towards the release of Injustice: Gods Among Us. After strong showings at both the San Diego and New York Comic-Cons where we revealed new characters while also giving fans hands-on time with their favorite heroes and villains, the team is hard at work on finalizing all of the great content we’ve packed into our next fighting game.
And while we’ve released a ton of content so far, you wouldn’t believe what we have in store! Building on the foundation we laid with Mortal Kombat, the team has worked hard to make sure we have more than enough compelling content to keep players entertained for hours on end.
During EVO 2012, I got a rare opportunity to chat with Ed Boon, co-creator of Mortal Kombat and creative director for Injustice: Gods Among Us. Though NetherRealm Studios’ latest title wasn’t playable at the show, Boon walked me through his vision for the DC-themed fighter, his overall plans for NetherRealm Studios, and some key changes he’s bringing to the fighting game formula.
Mortal Kombat for PS Vita has come out of the gate strong after shipping on May 1st. In just two weeks, players have clashed in hundreds of thousands of online matches across the world. With the PS Vita system players can access a complete Mortal Kombat experience on the go, whether you’re on the bus, in the library, or hanging out with friends.
There are quite a few unique features with this Vita version of Mortal Kombat. While preserving the core gameplay elements, we’ve implemented a ton of new functionalities, such as touchscreen Fatalities and X-Rays, as well as an all-new Challenge Tower II that takes advantage of the diversity of features that the PS Vita system provides.
Developing new and inventive missions for the Bonus Challenge Tower was something our talented Design team at Netherrealm Studios jumped at. It allowed us to not only come up with unique and innovative scenarios that took advantage of the numerous PS Vita features (such as the touchscreen and the accelerometer), but also a long-awaited opportunity to create challenges based around the DLC characters that released after the launch of the PS3 version. Yes, that means Freddy Krueger missions!
With Mortal Kombat finally emerging today on PS Vita game card and via PSN, our designers at NetherRealm Studios wanted to share some of their favorite missions from the all-new Challenge Tower. We hope you guys have just as much fun playing through these missions as we had making them.
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