"netherrealm studios" Posts

Mortal Kombat Memories: Development Tales from NetherRealm Studios

Posted by Steve Beran on Aug 26, 2011

mortal kombat arcade kollection

I’m really happy to see the upcoming release of the Mortal Kombat Arcade Kollection, which hits PSN next Tuesday, August 30th. The MKAK is a great way to relive the classic Mortal Kombat arcade games right in your own living room, but I’m also excited that players who enjoyed this year’s new Mortal Kombat will soon have the opportunity to play the first three games that set the foundation for the entire fighting-game franchise.

I was introduced to Mortal Kombat on April 20th, 1992. I was fresh out of art school and starting my career at Williams/Bally/Midway. I remembered being overwhelmed that I was actually walking into the building where some of my favorite games were created: Narc, Robotron, Defender, and Smash TV just to name a few. Mortal Kombat was yet to be released. However there were a few Mortal Kombat prototypes lining the halls of Midway that we could test out. I remember being just blown away by my first experiences with Mortal Kombat. What first struck me was the size of the digitized characters on the screen. They were huge! I remember selecting Kano as my first character: I was a big Terminator fan at the time, so the choice was obvious. I also remember how in awe I was working (and playing) along side of the guys that created the game. A few days after that, I met the actors that were filmed for the game.

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Ed Boon Talks Freddy Krueger in Mortal Kombat, Secret Origins of DLC Characters

Posted by Sid Shuman on Jul 22, 2011


You’ve seen the video. Now read what compelled Mortal Kombat co-creator Ed Boon to bring 80s horror icon Freddy Kruger to Mortal Kombat as a downloadable guest character this August. In discussing the news with the PlayStation.Blog, Boon shed light on the long, sometimes tangled genesis of Mortal’s Kombat’s other DLC characters — namely Rain, Skarlet, and Kenshi. One began as a joke, one was an incorrect rumor, and one…well, you’ll see.

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Mortal Kombat: How to Dominate With Kratos

Posted by Sid Shuman on Apr 20, 2011

kratos mortal kombat

If you watched our recent video Q&A with Ed Boon and Stig Asmussen, then you know that NetherRealm Studios and Sony Santa Monica Studios collaborated closely to ensure that God of War’s ultra-violent antihero was faithfully recreated for his highly anticipated (and PS3-exclusive) Mortal Kombat debut. Now that the shrink wrap is off the game, my hands-on experience has yielded some powerful tactics. First, a few observations:

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Mortal Kombat: Komposing Cinematic Audio and the Origins of Toasty!

Posted by Dan Forden on Apr 14, 2011


This time around, we’ve made an effort to create a cinematic game audio experience. While we definitely wanted to keep and enhance the bone-crunching audio design of the past, we also wanted to create a dynamic experience, so that big events really stand out but we can also hear things like the rustling of the fighter’s clothes and details in the fighting arenas like branches creaking in the Living Forest, insects buzzing in the Courtyard, and people screaming in the distance in the Dead Pool. With nearly two hours of cinematic cut-scenes, we really wanted the player to have a cinema-quality audio experience throughout the story mode, yet still get the in-your-face game experience during the fights.

A lot of people ask me about where “Toasty” came from…

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Kratos vs Mortal Kombat: Ed Boon and Stig Talk Fatalities, Weapons, Ending

Posted by Sid Shuman on Mar 24, 2011


“The first time we saw him we thought, ‘Oh my God, what a great Mortal Kombat character he would make.’”

Ed Boon is very excited. The Mortal Kombat creative director and co-creator can finally spill his guts regarding one of the most anticipated video-game crossovers of all time: Kratos’ exclusive guest appearance in the PS3 version of Mortal Kombat. “We kind of felt it was meant to happen,” he says. “We think we’ve done Kratos justice.”

Ed Boon and God of War III director Stig Asmussen don’t remember who made the first phone call, but both recall the Kratos crossover talks starting early in Mortal Kombat’s development cycle. “I remember somebody saying, ‘‘hey, there might be this possibility of Kratos appearing in Mortal Kombat,’” Stig remembers. “I said, ‘ You gotta be kidding me, we gotta make this happen! Let’s get on the phone.’”

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Why It’s an Honor for Kratos to Appear in Mortal Kombat

Posted by Stig Asmussen on Mar 15, 2011


Hey everyone! I just wanted to give a shout out to Ed Boon and Netherrealm Studios for getting close to wrapping up Mortal Kombat! From what I have seen and played, I think everyone is going to be really happy once they get their hands on it.

I remember interviewing at PlayStation eight years ago and seeing Kratos in the very early stages of God of War 1 and thinking, “This guy looks like he was pulled straight from MK!” Which to me, was a good thing. One of the things that I always felt separated Mortal Kombat from other fighters was its character design. When you combine this with Kratos’ attitude and tendency for violence, it’s a match made in heaven!

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Under the Hood: Mortal Kombat: Tournament Edition Fight Stick for PS3

Posted by Sid Shuman on Mar 11, 2011

mortal kombat stick

Designed as a tribute to the gory glory days of 1990s-era arcade fighters, this authentic American-style fight stick will ship with Mortal Kombat: Tournament Edition on April 19th for a cool $149.99.

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Mortal Kombat Demo 3D Hands-On: What You’ll Get On Tuesday

Posted by Sid Shuman on Mar 04, 2011

Mortal Kombat

Sometimes, life is about the simple pleasures. The contented cooing of a sleepy puppy. The smell of freshly baked cinnamon rolls. The sickening crunch of Scorpion stomping your rib cage while an X-ray view displays the internal damage in real time. In 3D. Yes, friends. I have played the Mortal Kombat PSN demo, and it […]

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