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‘ngp’ Posts

NGP Preview: Super Stardust Delta

Jeff Rubenstein's Avatar + Posted by Jeff Rubenstein on Jun 02, 2011

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Every half-baked fake mock-up of a mythical future PSP floating around the message boards had one thing in common – a second analog stick. Well, at least that part was right. There’s no doubt that the NGP’s dual analog sticks (a portable first!) will revolutionize first-person shooters on the go. But for my money, the NGP was tailor-made for a portable Super Stardust. Its genre *is* “twin stick shooter,” after all.

Super Stardust Delta should feel instantly familiar to anyone who’s experienced Super Stardust HD on PS3. But it’s important to note – Delta is not a port of that 2007 classic. It’s an entirely new game.

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NGP Preview: Hustle Kings

Jeff Rubenstein's Avatar + Posted by Jeff Rubenstein on Jun 02, 2011

hustle kings featured

It’s amazing what a new interface can do for a game. When Hustle Kings came out for PS3 in late 2009, it was lauded for its visuals. And for good reason – it’s the finest looking billiards game ever created.

But in playing Hustle Kings for NGP, I was struck by how much more satisfying the pool hall action becomes with the integration of touchscreen controls. After choosing my game type and table, I used a combo of touch- and analog stick-controls to set my shot using a customizable guide-line. Then I pulled the cue stick back with my index finger on the screen and fired. The result: a straight, solid shot with a satisfying “clack!” I did it again and again. Sure, you can use the analog stick to shoot, but touch is the way to go with the NGP version of Hustle Kings. It makes the game more immersive, and, dare I say, a lot more fun.

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From EyeToy to NGP: PlayStation’s Augmented Reality Legacy

Al De Leon's Avatar + Posted by Al De Leon on Apr 08, 2011

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Augmented reality is a concept that’s starting to get a lot of buzz so we wanted to take a minute to break down our history with the technology and provide a sneak peak at what could be next. There’s a popular misconception that augmented reality is just “kid’s stuff,” but with more than eight years of experience under our belt, we’ve found there’s a wide variety of compelling and cool AR experiences that everyone can enjoy. We spoke to some of our resident experts from Sony Computer Entertainment R&D and Product Development to get their take on augmented reality through our platforms.

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