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Back in August, Jeff and I got a few minutes of hands-on time with Call of Duty: Black Ops Declassified, the upcoming PS Vita entry in the battle-tested military combat series. Though the game was early in production, our experience was promising and pointed to a faithful translation of Call of Duty’s signature multiplayer combat to PS Vita’s 5″ OLED screen and dual analog sticks.
Two months later, Activision and developer Nihilistic are shedding new details on this fall’s PS Vita punisher. We caught up with Robert Huebner, the developer’s studio head, for the latest intel drop.
Call of Duty Black Ops: Declassified is real, and we’ve played it. I think the highest compliment I can pay it is to say that, well, it looks and plays like Call of Duty. The running and gunning, the aiming down the sights, the familiar Bank Gothic notices popping up when you land a long-range shot or end an opponent’s killstreak, the weapon loadouts and multiplayer modes — they’re all here, rendered on PS Vita’s luscious OLED screen and playable with dual analog sticks in a mobile setting for the first time.
Activision Product Manager Ryan Scott’s gamescom presentation cut straight to the heart of the matter, starting with the game’s multiplayer offering — a key consideration for any self-respecting CoD title. Multiplayer in Black Ops Declassified supports up to eight players via WiFi across six maps, encompassing essential play modes such as Free for all, Team Deathmatch, and Kill Confirmed, with other “classic Call of Duty modes” promised.
In war, men fall and heroes rise. Every battle has a victor, every standoff has a loser. It is for these moments that we are remembered by our brothers in arms, whether in the thrill of victory or the agony of defeat. How will you be remembered? Will you triumph, or join the wall?
The online battles in Resistance: Burning Skies are heating up, so if you don’t have your copy yet, go get it today. If you’re still not sure, download the trial version from the PSN Store so you can try the game out for yourself. Or, come join Rob Huebner from Nihilistic Studios today at 3:00pm Pacific Time, who will be answering all your burning questions. To find the live chat, just go here and click the red button in the upper-right hand corner of the page directing you to live chat with Rob.
The wait is over! Resistance: Burning Skies hits store shelves and PSN today, ushering in a new era of portable first-person shooters. Dual-analog control isn’t the only thing going for Resistance: Burning Skies though. In addition to the multiplayer features and weapon functionality we’ve introduced over the last few months, Resistance: Burning Skies brings a new hero into the war between man and the Chimera – and Tom Riley’s story is one you won’t want to miss. Take a peek at the debut of our Resistance: Burning Skies launch trailer!
Shooter fans everywhere are starting to get excited since we’re now less than a month away from the May 29th release of Resistance: Burning Skies. Two weeks ago, we introduced the world to Burning Skies’ competitive multiplayer experience, and so far, we’ve been thrilled with how much fans and media have enjoyed playing it! I know many of you are chomping at the bit to get out there and start taking the war against the Chimera online, so you’ll be happy to hear that last week, Resistance: Burning Skies went gold. To celebrate, we’d like to show you our new trailer, which focuses on the game’s unique feature set.
Resistance: Burning Skies brings a lot of “firsts” to the PS Vita – First-ever dual-analog FPS control on a portable device, the first competitive multiplayer shooter experience on the PS Vita, and the first support for Party voice chat. The real question though, is who is going to be the first to Platinum Resistance: Burning Skies?
Over the last couple of weeks we’ve been talking a lot about the highly anticipated multiplayer mode for Resistance: Burning Skies for PS Vita. Supporting up to eight players over WiFi with a robust arsenal of powerful weapons and the precision and accuracy that come with dual-analog controls, Resistance: Burning Skies is sure to be the best FPS multiplayer experience available on a handheld. We’ve already lifted the lid on the first two modes, Deathmatch and Team Deathmatch, and just last week at an event in San Francisco we revealed the title’s last multiplayer mode, Survival Mode, an intense power struggle between humans and the gruesome Chimera.
Survival mode pits the players against each other in a race to the finish where only the strong survive. Here’s how it works: in a battle of humans vs. Chimera, six players start as humans and two as Chimera. As the Chimera players make a kils, their human victims are resurrected as Chimera so the balance slowly shifts. As the battle continues, the winner is the human player who lasts the longest in a match. We keep a timer running as you play so you can track your progress.
If you’re in the San Francisco Bay Area, come by our community meetup tonight to go hands-on with Resistance: Burning Skies in a kill-or-be-killed multiplayer tournament!
If it’s true that a shooter is only as good as its weapons, Resistance: Burning Skies is shaping up to be a delight indeed. Take the Mule, a new double-barreled shotgun that dishes out devastating buckshot blasts and launches explosive bolts via its over-barrel crossbow. Or the ever-popular Auger, whose projectiles hungrily chew through walls to seek out warm flesh. But my favorite gun so far is the lethal Hunter rifle, a long-range Chimeran burst-fire weapon with the ability to deploy an attack drone that you can guide towards your multiplayer foes with taps on the front touchscreen — tres sophisticated!
In addition to its all-new single player campaign, Burning Skies features an online (via Wi-Fi) multiplayer in which you and up to seven of your friends can compete over PlayStation Network! We know you’ve all been asking about multiplayer in Burning Skies, so please enjoy the first look at it in this new trailer!