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	<title>PlayStation.Blog &#187; ninja gaiden 3</title>
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	<description>The official PlayStation Blog for news and video updates on PS3, PS4, PSN, PS Vita, PSP</description>
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		<title>Ninja Gaiden Sigma Plus Confirmed for Vita Launch, Details Here</title>
		<link>http://blog.us.playstation.com/2012/02/06/ninja-gaiden-sigma-plus-confirmed-for-vita-launch-details-here/</link>
		<comments>http://blog.us.playstation.com/2012/02/06/ninja-gaiden-sigma-plus-confirmed-for-vita-launch-details-here/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 19:33:48 +0000</pubDate>
		<dc:creator>Jeff Rubenstein</dc:creator>
				<category><![CDATA[PS Vita]]></category>
		<post_tag><![CDATA[ninja gaiden 3]]></post_tag>
		<post_tag><![CDATA[ninja gaiden sigma plus]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[tecmo]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=68891</guid>
		<description><![CDATA[If you’re a fan of ninja games, <a href="http://blog.us.playstation.com/category/ps-vita/">PS Vita</a> won’t leave you wanting - or waiting. The system’s upcoming launch will be supported by two ninja-centric titles: <a href="http://blog.us.playstation.com/tag/shinobido-2-revenge-of-zen/">Shinobido 2</a> and <a href="http://blog.us.playstation.com/tag/ninja-gaiden-sigma-plus/">Ninja Gaiden Sigma Plus</a>, and I spent some time with the latter this weekend. NGS+ is an updated version of an early <a href="http://blog.us.playstation.com/category/ps3/">PS3</a> title, which itself was an enhanced version of an original Xbox game that debuted back in 2004. Despite some control choices which have clearly evolved over the past 8 years, the source material holds up pretty well in 2012.

Playing through the first few levels of the NGS+, memories from nearly a decade ago came flooding back to me: the placement of treasures, decapitating enemies with a single charged slash (hold down the triangle button to, um, execute), and the difficulty. The Ninja Gaiden series resides firmly in the “tough, but fair” challenge department. When you die - and you will - it’s usually not due to AI cheapness, but rather a mistimed block or a delayed dodge. That doesn’t mean the game can’t get frustrating, but when you prevail, the frustration melts into delicious satisfaction. For those having trouble, NGS+ adds Hero Mode, which helps automates some blocking and dodging to help you along. There’s no shame in it.]]></description>
				<content:encoded><![CDATA[<p>If you’re a fan of ninja games, <a href="http://blog.us.playstation.com/category/ps-vita/">PS Vita</a> won’t leave you wanting &#8211; or waiting. The system’s upcoming launch will be supported by two ninja-centric titles: <a href="http://blog.us.playstation.com/tag/shinobido-2-revenge-of-zen/">Shinobido 2</a> and <a href="http://blog.us.playstation.com/tag/ninja-gaiden-sigma-plus/">Ninja Gaiden Sigma Plus</a>, and I spent some time with the latter this weekend. NGS+ is an updated version of an early <a href="http://blog.us.playstation.com/category/ps3/">PS3</a> title, which itself was an enhanced version of an original Xbox game that debuted back in 2004. Despite some control choices which have clearly evolved over the past 8 years, the source material holds up pretty well in 2012.</p>
<p><a href="http://www.flickr.com/photos/playstationblog/6828155693/" title="Ninja Gaiden Sigma Plus for PS Vita by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7172/6828155693_737d0656d8_z.jpg" width="640" height="363" alt="Ninja Gaiden Sigma Plus for PS Vita"></a></p>
<p>Playing through the first few levels of the NGS+, memories from nearly a decade ago came flooding back to me: the placement of treasures, decapitating enemies with a single charged slash (hold down the triangle button to, um, execute), and the difficulty. The Ninja Gaiden series resides firmly in the “tough, but fair” challenge department. When you die &#8211; and you will &#8211; it’s usually not due to AI cheapness, but rather a mistimed block or a delayed dodge. That doesn’t mean the game can’t get frustrating, but when you prevail, the frustration melts into delicious satisfaction. For those having trouble, NGS+ adds Hero Mode, which helps automates some blocking and dodging to help you along. There’s no shame in it.</p>
<p>Ninja Gaiden was one of the best looking games around when it first debuted, and NGS+ still looks nice on <a href="http://us.playstation.com/psvita/">PS Vita</a>. While it doesn’t approach an <a href="http://blog.us.playstation.com/tag/uncharted-golden-abyss/">Uncharted Golden Abyss</a> level visually, it’s better looking on Vita’s OLED than an 8 year old game ought to look.</p>
<p><a href="http://www.flickr.com/photos/playstationblog/6828155305/" title="Ninja Gaiden Sigma Plus for PS Vita by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7175/6828155305_edc6b0cd75_z.jpg" width="640" height="363" alt="Ninja Gaiden Sigma Plus for PS Vita"></a></p>
<p>Tecmo’s Team Ninja has added a number of features to take advantage of the new Vita hardware, such as six axis arrow shooting and touchscreen prompts to enhance your Ninpo magic attacks. I had trouble adjusting to the new controls in first-person view, but fortunately, they’re optional.</p>
<p><a href="http://www.flickr.com/photos/playstationblog/6828155569/" title="Ninja Gaiden Sigma Plus for PS Vita by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7160/6828155569_c133c6e60a_z.jpg" width="640" height="363" alt="Ninja Gaiden Sigma Plus for PS Vita"></a></p>
<p>The most significant addition to NGS+ is the new Ninja Challenge mode, a series of snack-sized trials can be completed in just a couple of minutes – geared toward gamers on the go. Each of these 76 missions provides a straightforward goal, such as clearing a certain amount of enemies, taking on a boss character, or engaging in a weapon-specific objective. This is also where you can use use alternate character Rachel, and try out new costumes and weapons that you might not have earned yet in the story mode.</p>
<p>Ninja Gaiden Sigma arrived on <a href="http://us.playstation.com/ps3/">PS3</a> before the advent of <a href="http://us.playstation.com/psn/">PSN</a> Trophies, so NGS+ is the first to incorporate the addictive baubles. I took a look at the Trophy list, and most of the rewards involve killing lots of dudes with each weapon, or by mastering techniques such as the powerful Izuna drop.</p>
<p><a href="http://www.flickr.com/photos/playstationblog/6828155071/" title="Ninja Gaiden Sigma Plus for PS Vita by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7033/6828155071_0e76670b64_z.jpg" width="640" height="363" alt="Ninja Gaiden Sigma Plus for PS Vita"></a></p>
<p>I can confirm that Ninja Gaiden Sigma Plus is no longer a “launch window” title &#8211; it’ll be ready for launch day. If you’re picking up a PS Vita on February 22nd, or are looking for a primer for the upcoming Ninja Gaiden 3, you should give Ryu Hayabusa’s first modern adventure a look.</p>
<p class="aligncenter"><a href="http://www.flickr.com/photos/playstationblog/6828154693/" title="Ninja Gaiden Sigma Plus for PS Vita by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7034/6828154693_07e9c70972.jpg" width="392" height="500" alt="Ninja Gaiden Sigma Plus for PS Vita"></a></p>
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		<slash:comments>45</slash:comments>
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<rating>4.29</rating><author_title>Sr. Social Media Manager</author_title>
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		<title>Team Ninja Details Ninja Gaiden 3 Multiplayer, Ninja Gaiden Sigma+ for PS Vita</title>
		<link>http://blog.us.playstation.com/2011/12/09/team-ninja-details-ninja-gaiden-3-multiplayer-ninja-gaiden-sigma-for-ps-vita/</link>
		<comments>http://blog.us.playstation.com/2011/12/09/team-ninja-details-ninja-gaiden-3-multiplayer-ninja-gaiden-sigma-for-ps-vita/#comments</comments>
		<pubDate>Fri, 09 Dec 2011 21:13:37 +0000</pubDate>
		<dc:creator>Jeff Rubenstein</dc:creator>
				<category><![CDATA[PS3]]></category>
		<post_tag><![CDATA[dead or alive 5]]></post_tag>
		<post_tag><![CDATA[ninja gaiden 3]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[playstation move]]></post_tag>
		<post_tag><![CDATA[ps vita]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=65719</guid>
		<description><![CDATA[Earlier this week, Team Ninja set up a temporary dojo in San Francisco to share news and game time with <a href="http://teamninja-studio.com/ng3/us/top.html">Ninja Gaiden 3</a> and <a href="http://teamninja-studio.com/doa5/">Dead or Alive 5</a> on the <a href="http://blog.us.playstation.com/category/ps3/">PlayStation 3</a>. Of particular note was the first hands-on demo of Ninja Gaiden 3’s multiplayer offering in the form of 4v4 Team Deathmatch and Battle Royale modes. It’s a bold move to add a competitive multiplayer mode to a melee-based action game, and I struggled to think of a comparable product out there; it definitely stands on its own in the action genre. My favorite touch: when struck by a deathblow, you can fight off your attacker by mashing the buttons, and then choose to “die with honor” via <a href="http://en.wikipedia.org/wiki/Seppuku">seppuku</a>.

After a lengthy playtest, we were granted some face-to-face time with the team’s Head Ninja, Yosuke Hayashi. Here we chat <a href="http://blog.us.playstation.com/tag/playstation-move/">PlayStation Move</a> support in NG3, working on the <a href="http://blog.us.playstation.com/category/ps-vita/">Vita</a>, and how many actual ninja are on Team Ninja:]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/playstationblog/6482485335/" title="NG3 COMBAT_08 by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7154/6482485335_7cc4c3196b_z.jpg" width="640" height="360" alt="NG3 COMBAT_08"></a></p>
<p>Earlier this week, Team Ninja set up a temporary dojo in San Francisco to share news and game time with <a href="http://teamninja-studio.com/ng3/us/top.html">Ninja Gaiden 3</a> and <a href="http://teamninja-studio.com/doa5/">Dead or Alive 5</a> on the <a href="http://blog.us.playstation.com/category/ps3/">PlayStation 3</a>. Of particular note was the first hands-on demo of Ninja Gaiden 3’s multiplayer offering in the form of 4v4 Team Deathmatch and Battle Royale modes. It’s a bold move to add a competitive multiplayer mode to a melee-based action game, and I struggled to think of a comparable product out there; it definitely stands on its own in the action genre. My favorite touch: when struck by a deathblow, you can fight off your attacker by mashing the buttons, and then choose to “die with honor” via <a href="http://en.wikipedia.org/wiki/Seppuku">seppuku</a>.</p>
<p>After a lengthy playtest, we were granted some face-to-face time with the team’s Head Ninja, Yosuke Hayashi. Here we chat <a href="http://blog.us.playstation.com/tag/playstation-move/">PlayStation Move</a> support in NG3, working on the <a href="http://blog.us.playstation.com/category/ps-vita/">Vita</a>, and how many actual ninja are on Team Ninja:</p>
<p><a href="http://www.flickr.com/photos/playstationblog/6482485511/" title="NG3 COMBAT_07_NAE by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7174/6482485511_20d7183aba_z.jpg" width="640" height="360" alt="NG3 COMBAT_07_NAE"></a></p>
<blockquote><p>
<strong>PlayStation.Blog: A focus at today’s event is multiplayer. The format for successful multiplayer shooters is well established, but there are strikingly few melee-based action games which incorporate 4v4 online multiplayer. What do you think is the core recipe for success?</strong></p>
<p>Yosuke Hayashi, Head, Team Ninja: The Ninja Gaiden series is traditionally for a single player and there’s no multiplayer modes for action games. That is one of the reasons we decided to do so, because there isn’t any such thing in the market.</p>
<p><strong>PSB: There were some cool co-op missions in Ninja Gaiden Sigma 2 for PS3. Did that set the stage for this competitive multiplayer mode, and will we see something similar in Ninja Gaiden 3?</strong></p>
<p>YH: NGS2 had a co-op mode, and we’ve always been thinking about adding a multiplayer mode into NG3. Of course, a co-op mode is less difficult to implement than a multiplayer mode. NG3 has a multiplayer competitive mode, as well as a co-op mode, so you can enjoy both.</p>
<p>[It was also revealed at the event that new NGS+ will feature new controls and challenge modes, as well as incorporating some styles and features from Ninja Gaiden 3.]</p>
</blockquote>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/6482484235/" title="NG3_SS_D_ONLINE_11_US_PS3_NA Exclusive by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7170/6482484235_8b1385cb64.jpg" width="310" height="174" alt="NG3_SS_D_ONLINE_11_US_PS3_NA Exclusive"></a><a href="http://www.flickr.com/photos/playstationblog/6482484377/" title="NG3_SS_D_ONLINE_10_US_PS3 by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7160/6482484377_6cbb8287d2.jpg" width="310" height="174" alt="NG3_SS_D_ONLINE_10_US_PS3"></a></p>
<blockquote><p>
<strong>PSB: At Gamescom this year, <a href="http://blog.eu.playstation.com/2011/08/19/rising-to-the-challenge-ninja-gaiden-3-interview/">you spoke to my colleague James Gallagher</a> about how you were looking to integrate PlayStation Move into Ninja Gaiden 3. How is that coming along?</strong></p>
<p>YH: Ninja Gaiden 3 has a so-called “Hero Mode”, where the system can assist you in protecting your character from attack. Making NG3, we’ve been focusing on the feeling of cutting somebody. By having the Move, that helps the player feel the action of killing someone.</p>
<p><strong>PSB: Sounds like fun. [laughter]</strong></p>
<p>YH: Yes.</p>
<p><strong>PSB: We put out a call about talking to you, and there were a lot of questions about blood and violence in NG3. What’s your take on their importance? Are people too focused on those aspects over the gameplay?</strong></p>
<p>YH: The reason why people focus on the blood on violence is maybe because the ninja has a very cruel aspect. Now we are focusing on the violence, but focusing less on the blood.</p>
<p><strong>PSB: Have new games in this genre, like, say Bayonetta or God of War III, done anything that made you think, “oh, that’d be a great fit for Ryu?”</strong></p>
<p>YH: Games in general have improved and changed a lot since Ninja Gaiden Sigma 2, but action games haven’t changed that much. So, we are thinking about making action games, and we are trying to make the genre more updated like other games. That’s why we’re focusing on the story and the online modes.</p>
<p><strong>PSB: Ryu Hayabusa is clearly the focus here in NG3, but will there be other playable characters? In the spirit of the Sigma games, i’m sure many fans would like the option at some point for a different character and the change in gameplay it brings. Personally,  I was a fan of Momiji and her halberd weapon in NGS2.</strong></p>
<p>YH: Sigma is kind of a sister game to the Ninja Gaiden series, and after releasing NG3, we may consider releasing a Sigma game for it.</p>
</blockquote>
<p><a href="http://www.flickr.com/photos/playstationblog/6482485689/" title="NG3 COMBAT_06_NAE by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7020/6482485689_840c81c1b0_z.jpg" width="640" height="360" alt="NG3 COMBAT_06_NAE"></a></p>
<blockquote><p>
<strong>PSB: Will Ninja Gaiden 3 feature 3D support?</strong><br />
YH: We aren’t thinking about supporting 3D, no.</p>
<p><strong>PSB: Please talk about your experience developing Ninja Gaiden Sigma+ for PS Vita.</strong><br />
YH: It’s been a long time since we lauched the first Ninja Gaiden Sigma on the PS3. The new title is called Ninja Gaiden Sigma+, which means we’ll be able to add new things onto the game.</p>
<p><strong>PSB: Finally, how many actual ninjas do you have on Team Ninja?</strong><br />
YH: We have over 200 members on Team Ninja, enough people for the production of Ninja Gaiden 3, Dead or Alive 5, and Ninja Gaiden Sigma+ for Vita &#8212; at the same time.</p>
<p><strong>PSB: I think that qualifies you all as ninjas, then.</strong><br />
YH: We have a lot of ninjas. [laughter]
</p></blockquote>
<p>Ninja Gaiden 3 will be out for PS3 in March. Ninja Gaiden Sigma+ will become available for PS Vita in the “launch window,” and before NG3.</p>
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<rating>4.22</rating><author_title>Sr. Social Media Manager</author_title>
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