Hellblade, Ninja Theory’s forthcoming third-person action game isn’t a title that shies away from tackling difficult subjects. A story told through the lens of Celtic warrior Senua’s faltering mental health, it’s testament to Ninja Theory’s vision that they’re creating a game that’s both progressive and honest – and as a recent hands-on play through demonstrated, an immensely entertaining, playable experience with a refreshing sense of freedom.
Hello, Dominic here from Ninja Theory. Today I’m happy to be sharing a new Hellblade trailer with you. In it, we show Hellblade gameplay for the first time, as well as give a deeper insight into the game’s story and world than we ever have before.
When DmC: Devil May Cry launched in January of 2013, Ninja Theory introduced the world to a fresh interpretation of an iconic video game (anti)hero. Half angel, half demon, the Dante of DmC not only fought legions of demon spawn, but the misinformation of an evil corporation.
Hello PlayStation community, Dominic Matthews here from Ninja Theory. Today we’re proud to announce that we’re teaming up with Capcom again to bring DmC: Definitive Edition to PS4 on March 17th, 2015.
Hi, my name is Dom Matthews and I’m the Product Development Ninja at Ninja Theory. It’s a great pleasure to be posting on PlayStation.Blog to tell you about our new game Hellblade, which has just been announced at the PlayStation Gamescom press conference.
Hello, Dominic Matthews here from Ninja Theory bringing you an update on DmC: Devil May Cry.
First off, I want to tell you about some DmC add-on content that we just announced. Called Vergil’s Downfall, it features six brand new missions, in new environments where you play as Dante’s twin brother Vergil.
Vergil has his own unique combat system (if you know Vergil from the previous games you’ll recognize some of his signature moves) and the story, which is intertwined with the events of the main game, takes place in Vergil’s very own personal hell. Lovely!
You’ll also get to take on new enemies and upgrade Vergil’s combat as you play.
Last year, Capcom and Ninja Theory revealed their re-imagining of Devil May Cry (now known as “DmC”) at the 2010 Tokyo Game Show. The response to Dante’s makeover and new look to the universe was split between adoration and outright confusion, with fans questioning the new look and fighting style of protagonist Dante.
Heading into gamescom, I received word that Creative Director Tameem Antoniades wanted to discuss DmC’s progress and indulge me in Dante’s new found love for aerial combat. After being reunited with Tameem and Dante, I’m left crying for more.
Would you be willing to answer a few brief questions about PlayStation.Blog?