"ninja theory" Posts

Hellblade: New Gameplay Trailer Follows a Struggling Warrior

Posted by Dominic Matthews on Jun 10, 2015

Hello, Dominic here from Ninja Theory. Today I’m happy to be sharing a new Hellblade trailer with you. In it, we show Hellblade gameplay for the first time, as well as give a deeper insight into the game’s story and world than we ever have before.

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Hands-on with DmC: Definitive Edition on PS4

Posted by Ryan Clements on Jan 30, 2015

dmc

When DmC: Devil May Cry launched in January of 2013, Ninja Theory introduced the world to a fresh interpretation of an iconic video game (anti)hero. Half angel, half demon, the Dante of DmC not only fought legions of demon spawn, but the misinformation of an evil corporation.

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DmC: Definitive Edition Coming to PS4 on March 17th, 2015

Posted by Dominic Matthews on Dec 15, 2014

dmc

Hello PlayStation community, Dominic Matthews here from Ninja Theory. Today we’re proud to announce that we’re teaming up with Capcom again to bring DmC: Definitive Edition to PS4 on March 17th, 2015.

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Hellblade Dev Diary: Creating the World

Posted by Dominic Matthews on Oct 13, 2014

Hello, Dominic Matthews here from Ninja Theory. I wanted to come back to PlayStation.Blog to share our latest development diary with you and to also give an update on how things are progressing with the creation of our new PS4 title Hellblade.

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Hellblade Revealed for PS4, Developed by Ninja Theory

Posted by Dominic Matthews on Aug 12, 2014

hellblade

Hi, my name is Dom Matthews and I’m the Product Development Ninja at Ninja Theory. It’s a great pleasure to be posting on PlayStation.Blog to tell you about our new game Hellblade, which has just been announced at the PlayStation Gamescom press conference.

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DmC: Devil May Cry Demo, DLC Detailed

Posted by Dominic Matthews on Nov 20, 2012

Hello, Dominic Matthews here from Ninja Theory bringing you an update on DmC: Devil May Cry.

First off, I want to tell you about some DmC add-on content that we just announced. Called Vergil’s Downfall, it features six brand new missions, in new environments where you play as Dante’s twin brother Vergil.

Vergil has his own unique combat system (if you know Vergil from the previous games you’ll recognize some of his signature moves) and the story, which is intertwined with the events of the main game, takes place in Vergil’s very own personal hell. Lovely!

You’ll also get to take on new enemies and upgrade Vergil’s combat as you play.

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Devil May Cry: Dante’s Vertical Slice

Posted by Rey Gutierrez on Aug 22, 2011

devil may cry

Last year, Capcom and Ninja Theory revealed their re-imagining of Devil May Cry (now known as “DmC”) at the 2010 Tokyo Game Show. The response to Dante’s makeover and new look to the universe was split between adoration and outright confusion, with fans questioning the new look and fighting style of protagonist Dante.

Heading into gamescom, I received word that Creative Director Tameem Antoniades wanted to discuss DmC’s progress and indulge me in Dante’s new found love for aerial combat. After being reunited with Tameem and Dante, I’m left crying for more.

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Re-imaging of Dante, and the New Devil May Cry

Posted by Rey Gutierrez on Sep 24, 2010

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“I remember calling it Developers May Cry, it looked that good.” God of War III’s game director Stig Asmussen confesses in the upcoming God of War Directors Live event, when asked about his art direction days on the original God of War. Devil May Cry; its headliner, Dante; and the entire DMC mythology have sprung […]

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