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	<title>PlayStation.Blog &#187; ninja theory</title>
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		<title>DmC: Devil May Cry Demo, DLC Detailed</title>
		<link>http://blog.us.playstation.com/2012/11/20/dmc-devil-may-cry-demo-dlc-detailed/</link>
		<comments>http://blog.us.playstation.com/2012/11/20/dmc-devil-may-cry-demo-dlc-detailed/#comments</comments>
		<pubDate>Tue, 20 Nov 2012 14:00:16 +0000</pubDate>
		<dc:creator>Dominic Matthews</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[devil may cry]]></post_tag>
		<post_tag><![CDATA[DmC]]></post_tag>
		<post_tag><![CDATA[ninja theory]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=90807</guid>
		<description><![CDATA[Hello, Dominic Matthews here from Ninja Theory bringing you an update on <a href="http://blog.us.playstation.com/tag/devil-may-cry/">DmC: Devil May Cry</a>.
 
First off, I want to tell you about some DmC add-on content that we just announced. Called Vergil’s Downfall, it features six brand new missions, in new environments where you play as Dante’s twin brother Vergil.
 
Vergil has his own unique combat system (if you know Vergil from the previous games you’ll recognize some of his signature moves) and the story, which is intertwined with the events of the main game, takes place in Vergil’s very own personal hell. Lovely!
 
You’ll also get to take on new enemies and upgrade Vergil’s combat as you play.]]></description>
				<content:encoded><![CDATA[<div style=float:right;padding-top:10px;><a href="http://www.flickr.com/photos/playstationblogeurope/8199731548/" title="vergil_render_fullres by PlayStation Europe, on Flickr"><img src="http://farm9.staticflickr.com/8489/8199731548_65b1ae3ac2_n.jpg" width="264" height="320" alt="vergil_render_fullres"></a></div>
<p>Hello, Dominic Matthews here from Ninja Theory bringing you an update on <a href="http://blog.us.playstation.com/tag/devil-may-cry/">DmC: Devil May Cry</a>.</p>
<p>First off, I want to tell you about some DmC add-on content that we just announced. Called Vergil’s Downfall, it features six brand new missions, in new environments where you play as Dante’s twin brother Vergil.</p>
<p>Vergil has his own unique combat system (if you know Vergil from the previous games you’ll recognize some of his signature moves) and the story, which is intertwined with the events of the main game, takes place in Vergil’s very own personal hell. Lovely!</p>
<p>You’ll also get to take on new enemies and upgrade Vergil’s combat as you play. Once you’ve completed all the new missions you’ll have four new difficulty modes to unlock including Son of Sparda and Vergil Must Die, both of which feature unique enemy waves and enemy behaviours that are different from those in the three default difficulty settings.</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/CzvlAU_kMEQ" frameborder="0" allowfullscreen></iframe></p>
<p>The reason that we’re telling you about this add-on content before the main game is even out is not because it’s finished (because it’s not, there is still a lot of work to be done!), but because we want to offer it to you for free when you pre-order DmC: Devil May Cry.</p>
<p><del datetime="2012-12-20T23:51:01+00:00">It will be available to buy if you wish, but if you pre-order the digital version of DmC: Devil May Cry on <a href="http://blog.us.playstation.com/category/psn/">PSN</a> you’ll get to download Vergil’s Downfall at no additional cost when it is released early next year. So if you like your add-on content meaty and you like it for free, pre-order DmC.</del> <strong>Update: The Vergil&#8217;s Downfall content will be free for GameStop pre-orders only. PSN pre-orders will get the Costume Pack DLC for free.</strong></p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblogeurope/8198639859/" title="3 (2) by PlayStation Europe, on Flickr"><img src="http://farm9.staticflickr.com/8062/8198639859_8204c63171_n.jpg" width="310" height="174" alt="3 (2)"></a><a href="http://www.flickr.com/photos/playstationblogeurope/8199730996/" title="3 by PlayStation Europe, on Flickr"><img src="http://farm9.staticflickr.com/8062/8199730996_07b9ab769a_n.jpg" width="310" height="174" alt="3"></a></p>
<p>The second piece of news I wanted to give you is that the DmC: Devil May Cry demo will be available to download on PSN starting today. The demo includes two missions: Under Watch, which takes place in the heart of DmC’s city streets, and Secret Ingredient, which is a boss battle against the adorable Succubus demon (you’ll see what I mean when you meet her!).</p>
<p>When you start the demo you’ll have the choice of three default difficulties to select from, but if you complete both missions on one of those three settings you’ll unlock the demo’s Son of Sparda mode. This presents the demo’s hardest challenge, featuring a unique set of tougher enemies and enemy waves to take on.</p>
<p><a href="http://www.flickr.com/photos/playstationblogeurope/8198639969/" title="1 by PlayStation Europe, on Flickr"><img src="http://farm9.staticflickr.com/8337/8198639969_a3a66f75d2_z.jpg" width="640" height="360" alt="1"></a></p>
<p>From the start of the demo Dante is equipped with his Rebellion sword, His Ebony and Ivory hand guns, his demonic axe the Arbiter and the angelic scythe Osiris. We wanted to give you a really good feel of how the combat plays so we’ve started you off with quite a few upgrades on all of the weapons in the demo too. Try my personal favourite, the Stinger (forward, forward, triangle). I’ve been stabbing demons in the eye with the Stinger for a couple of years now and I still get a kick out of it.</p>
<p>If you like the demo, pre-order the game on PSN <del datetime="2012-12-20T23:51:01+00:00">and get Vergil’s Downfall for free</del>. I’ll be taking your questions below – please fire away.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2012/11/20/dmc-devil-may-cry-demo-dlc-detailed/feed/</wfw:commentRss>
		<slash:comments>87</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2012/11/dmc.jpg</thumbnail_url>
<rating>3.37</rating><author_title>Communications Manager, Ninja Theory</author_title>
<comment_count>87</comment_count>
<comment_replies_count>0</comment_replies_count>	</item>
		<item>
		<title>Devil May Cry: Dante&#8217;s Vertical Slice</title>
		<link>http://blog.us.playstation.com/2011/08/22/devil-may-cry-dantes-vertical-slice/</link>
		<comments>http://blog.us.playstation.com/2011/08/22/devil-may-cry-dantes-vertical-slice/#comments</comments>
		<pubDate>Mon, 22 Aug 2011 22:02:15 +0000</pubDate>
		<dc:creator>Rey Gutierrez</dc:creator>
				<category><![CDATA[PS3]]></category>
		<post_tag><![CDATA[capcom]]></post_tag>
		<post_tag><![CDATA[devil may cry]]></post_tag>
		<post_tag><![CDATA[gamescom11]]></post_tag>
		<post_tag><![CDATA[ninja theory]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=57423</guid>
		<description><![CDATA[Last year, <a href="http://blog.us.playstation.com/2010/09/24/re-imaging-of-dante-and-the-new-devil-may-cry/">Capcom and Ninja Theory</a> revealed their re-imagining of Devil May Cry (now known as "DmC") at the 2010 Tokyo Game Show. The response to Dante’s makeover and new look to the universe was split between adoration and outright confusion, with fans questioning the new look and fighting style of protagonist Dante. 

Heading into <a href="http://blog.us.playstation.com/tag/gamescom11/">gamescom</a>, I received word that Creative Director Tameem Antoniades wanted to discuss DmC’s progress and indulge me in Dante’s new found love for aerial combat. After being reunited with Tameem and Dante, I'm left crying for more.
]]></description>
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<p>Last year, <a href="http://blog.us.playstation.com/2010/09/24/re-imaging-of-dante-and-the-new-devil-may-cry/">Capcom and Ninja Theory</a> revealed their re-imagining of Devil May Cry (now known as &#8220;DmC&#8221;) at the 2010 Tokyo Game Show. The response to Dante’s makeover and new look to the universe was split between adoration and outright confusion, with fans questioning the new look and fighting style of protagonist Dante. </p>
<p>Heading into <a href="http://blog.us.playstation.com/tag/gamescom11/">gamescom</a>, I received word that Creative Director Tameem Antoniades wanted to discuss DmC’s progress and indulge me in Dante’s new found love for aerial combat. After being reunited with Tameem and Dante, I&#8217;m left crying for more.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2011/08/22/devil-may-cry-dantes-vertical-slice/feed/</wfw:commentRss>
		<slash:comments>139</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2011/08/6070515635_69a1c3c414_z.jpg</thumbnail_url>
<rating>2.65</rating><author_title>Senior Social Media Specialist</author_title>
<comment_count>139</comment_count>
<comment_replies_count>0</comment_replies_count>	</item>
		<item>
		<title>Re-imaging of Dante, and the New Devil May Cry</title>
		<link>http://blog.us.playstation.com/2010/09/24/re-imaging-of-dante-and-the-new-devil-may-cry/</link>
		<comments>http://blog.us.playstation.com/2010/09/24/re-imaging-of-dante-and-the-new-devil-may-cry/#comments</comments>
		<pubDate>Fri, 24 Sep 2010 21:01:44 +0000</pubDate>
		<dc:creator>Rey Gutierrez</dc:creator>
				<category><![CDATA[PS3]]></category>
		<post_tag><![CDATA[capcom]]></post_tag>
		<post_tag><![CDATA[devil may cry]]></post_tag>
		<post_tag><![CDATA[ninja theory]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=37095</guid>
		<description><![CDATA[“I remember calling it Developers May Cry, it looked that good.” God of War III’s game director Stig Asmussen confesses in the upcoming God of War Directors Live event, when asked about his art direction days on the original God of War. Devil May Cry; its headliner, Dante; and the entire DMC mythology have sprung [...]]]></description>
				<content:encoded><![CDATA[<p>“I remember calling it Developers May Cry, it looked that good.” <a href="http://us.playstation.com/games-and-media/games/god-of-war-iii-ps3.html">God of War III’s</a> game director <a href="http://blog.us.playstation.com/author/sasmussen">Stig Asmussen</a> confesses in the upcoming <a href="http://blog.us.playstation.com/2010/09/03/god-of-war-ghost-of-sparta-demo-for-spartan-army-god-of-war-live-recap/">God of War Directors Live event</a>, when asked about his art direction days on the original God of War. <a href="http://blog.us.playstation.com/tag/devil-may-cry">Devil May Cry</a>; its headliner, Dante; and the entire DMC mythology have sprung installments on multiple consoles, comic books and an anime series. Dante is an iconic figure in the video game world, so imagine the reaction when Lead Producer Alex Jones and Chief Creative Director Tameem Antoniades were tapped to change everything we know about Devil May Cry and start from scratch. The result? DmC.<br />
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<p>Clearly, <a href="http://www.ninjatheory.com/">Ninja Theory</a> and <a href="http://www.capcom-unity.com/">Capcom</a> were anticipating a strong reaction and fan skepticism, but after my conversation with the new DmC team, I grew more confident that Dante and the cast of DmC are in good hands. It’s daring, crazy and extremely challenging to change an 11-year-old franchise. But, if Christopher Nolan can do it with Batman Begins, maybe Ninja Theory can do the same for Devil May Cry. I’m sure you’ll agree when I say that I feverishly await more details behind the new DmC. Expect both Jones and Antoniades to visit the PlayStation.Blog in the future.</p>
<p>I like the new hair. There, I said it. </p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2010/09/24/re-imaging-of-dante-and-the-new-devil-may-cry/feed/</wfw:commentRss>
		<slash:comments>291</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/themes/twenty11/images/rss-default.jpg</thumbnail_url>
<rating>2.27</rating><author_title>Senior Social Media Specialist</author_title>
<comment_count>291</comment_count>
<comment_replies_count>11</comment_replies_count>	</item>
		<item>
		<title>DmC: Devil May Cry for PS3 Revealed in New Trailer</title>
		<link>http://blog.us.playstation.com/2010/09/15/dmc-devil-may-cry-for-ps3-revealed-in-new-trailer/</link>
		<comments>http://blog.us.playstation.com/2010/09/15/dmc-devil-may-cry-for-ps3-revealed-in-new-trailer/#comments</comments>
		<pubDate>Wed, 15 Sep 2010 18:11:56 +0000</pubDate>
		<dc:creator>Sid Shuman</dc:creator>
				<category><![CDATA[PS3]]></category>
		<post_tag><![CDATA[capcom]]></post_tag>
		<post_tag><![CDATA[devil may cry]]></post_tag>
		<post_tag><![CDATA[ninja theory]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[tgs10]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=36376</guid>
		<description><![CDATA[Sweet, sweet Tokyo: the succulent ramen, the unparalleled electronics district, the red-hot video game rebirths. If you’ve been following our Twitter, you know about Capcom’s biggest Tokyo Game Show announcement. Devil May Cry has been reborn as DmC in a soup-to-nuts re-imagining of the classic PS2 and PS3 action series. The results are undeniably striking, [...]]]></description>
				<content:encoded><![CDATA[<p>Sweet, sweet Tokyo: the succulent ramen, the unparalleled electronics district, the red-hot video <a href="http://www.capcom-unity.com/snow_infernus/blog/2010/09/15/tgs_2010:_dmc_announcement">game rebirths</a>.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/4993548508/" title="Devil May Cry: The New Dante by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4154/4993548508_9921911aa4_m.jpg" width="170" height="240" alt="Devil May Cry: The New Dante" /></a></p>
<p>If you’ve been following our <a href="http://twitter.com/playstation">Twitter</a>, you know about <a href="http://www.capcom-unity.com/">Capcom’s</a> biggest <a href="http://expo.nikkeibp.co.jp/tgs/2010/en/">Tokyo Game Show</a> announcement. Devil May Cry has been reborn as DmC in a soup-to-nuts re-imagining of the classic <a href="http://us.playstation.com/games-and-media/games/devil-may-cry-ps2.html">PS2</a> and <a href="http://us.playstation.com/games-and-media/games/devil-may-cry-4-ps3.html">PS3</a> action series. The results are undeniably striking, and are bound to trigger debate and discussion among series diehards for months to come. Judge for yourself &#8212; take a look at the debut video for DmC below.</p>
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<p>In an international twist, British-based Heavenly Sword developer <a href="http://www.ninjatheory.com/">Ninja Theory</a> is co-developing DmC with Capcom’s Japanese and US studios. The game is still shrouded in mystery, with few details relating to the setting (a strange urban environment with <a href="http://en.wikipedia.org/wiki/Locations_of_Half-Life#City_17">City 17</a> overtones a la Half Life 2), the combat mechanics (Dante’s sword appears to change shape at whim), the demonic enemies (marionette-like creatures not unlike those from the first game), or a release date.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/4992940869/" title="Devil May Cry: DMC Gameplay by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4085/4992940869_8ac614609b_m.jpg" width="240" height="135" alt="Devil May Cry: DMC Gameplay" /></a><a href="http://www.flickr.com/photos/playstationblog/4993548308/" title="Devil May Cry: DMC Gameplay by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4090/4993548308_32836b5bc8_m.jpg" width="240" height="135" alt="Devil May Cry: DMC Gameplay" /></a></p>
<p>That said, DmC brought a rousing round of applause from the crowd when it was unveiled at Capcom’s Tokyo Game Show event alongside Capcom’s other major announcement: <a href="http://www.capcom-unity.com/snow_infernus/blog/2010/09/15/tgs_2010:_asuras_wrath_announcement">Asura’s Wrath for PS3</a>. What do you think?</p>
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		<slash:comments>197</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/themes/twenty11/images/rss-default.jpg</thumbnail_url>
<rating>2.65</rating><author_title>Social Media Manager</author_title>
<comment_count>197</comment_count>
<comment_replies_count>2</comment_replies_count>	</item>
		<item>
		<title>Qore Episode 28 – Fallout: New Vegas, Dead Rising 2, Enslaved: Odyssey to the West and Qore Goes to Las Vegas</title>
		<link>http://blog.us.playstation.com/2010/09/08/qore-episode-28-fallout-new-vegas-dead-rising-2-enslaved-odyssey-to-the-west-and-qore-goes-to-las-vegas/</link>
		<comments>http://blog.us.playstation.com/2010/09/08/qore-episode-28-fallout-new-vegas-dead-rising-2-enslaved-odyssey-to-the-west-and-qore-goes-to-las-vegas/#comments</comments>
		<pubDate>Wed, 08 Sep 2010 22:11:44 +0000</pubDate>
		<dc:creator>Kevin Furuichi</dc:creator>
				<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[Bethesda Softworks]]></post_tag>
		<post_tag><![CDATA[blue castle games]]></post_tag>
		<post_tag><![CDATA[capcom]]></post_tag>
		<post_tag><![CDATA[dead rising 2]]></post_tag>
		<post_tag><![CDATA[enslaved: odyssey to the west]]></post_tag>
		<post_tag><![CDATA[fallout: new vegas]]></post_tag>
		<post_tag><![CDATA[ninja theory]]></post_tag>
		<post_tag><![CDATA[qore]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=35544</guid>
		<description><![CDATA[In the two years since the release of Bethesda Softworks’ critically acclaimed Fallout 3, the team has been hard at work creating their latest post-nuke romp, Fallout: New Vegas. If big guns, mutants, warring factions and gambling are your thing, check out Veronica’s visit with Senior Producer, Jason Bergman, for an in-depth preview of what’s [...]]]></description>
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<p>In the two years since the release of <a href="http://www.bethsoft.com/eng/index.php">Bethesda Softworks</a>’ critically acclaimed <a href="http://us.playstation.com/PS3/Games/Fallout_3">Fallout 3</a>, the team has been hard at work creating their latest post-nuke romp, <a href="http://fallout.bethsoft.com/eng/games/fnv-overview.html">Fallout: New Vegas</a>. If big guns, mutants, warring factions and gambling are your thing, check out <a href="http://www.veronicabelmont.com/">Veronica</a>’s visit with Senior Producer, Jason Bergman, for an in-depth preview of what’s next in the Fallout franchise. Also, don’t miss a Fallout-inspired slot machine mini-game that reveals some very cool wallpapers.<br />
<span id="more-35544"></span><br />
Developer <a href="http://www.bluecastlegames.com/">Blue Castle Games</a>, has taken mowing down zombies to a whole new level in <a href="http://deadrising-2.com/">Capcom’s, Dead Rising 2</a>. This thriller is packed with enough parasite infested ghouls and innovative ways to take ‘em out to satisfy even the most discriminating survival horror fan. One of the sequel’s cool new features allows players to slip into a maintenance room and duct tape up their own crazy tools of destruction.</p>
<p>In Qore’s look at <a href="http://enslaved.namco.com/">Enslaved: Odyssey to the West</a>, Veronica Belmont chats with <a href="http://www.ninjatheory.com/">Ninja Theory</a>’s, “Chief Creative Ninja” for an under-the-hood look at the developer’s approach to story-telling and production design. Best known for their PS3 launch title, <a href="http://us.playstation.com/heavenlysword/">Heavenly Sword</a>, Ninja Theory has created a lush vibrant universe for Enslaved along with a storyline centered on the symbiotic relationship between the game’s two main characters, Trip and Monkey. The concept art gallery included with the feature story is gorgeous.</p>
<p>In this month’s “On the Road with Qore”, the team’s off to Las Vegas where Veronica shows us how to do Sin City – ‘geek-style.’ From The Pinball Hall of Fame which boasts the world’s largest exhibit of playable pinball machines to The Gun Store to actually shoot the real weapons found in many an FPS, you won’t want to miss Veronica’s experience with full recoil from – THE SAW.</p>
<p>And finally, this month in the Download Center – <a href="http://blog.us.playstation.com/tag/warhawk/">Warhawk</a>. In celebration of the PlayStation 15th anniversary, <a href="http://blog.us.playstation.com/category/playstation-network/qore-playstation-network/">Qore</a> annual subscribers can flash back to 1995 and pick up this first generation PS one hit. Also included in this month’s episode for everyone, by popular demand, Veronica Belmont now has her own PS3 theme. And, our friends at Subway have made it possible for you to be the first kid on the block to cruise around <a href="http://us.playstation.com/psn/playstation-home/">PlayStation Home</a> with a virtual Subway Fiery Footlong sandwich.</p>
<p>Episode 28 is now live.</p>
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			<wfw:commentRss>http://blog.us.playstation.com/2010/09/08/qore-episode-28-fallout-new-vegas-dead-rising-2-enslaved-odyssey-to-the-west-and-qore-goes-to-las-vegas/feed/</wfw:commentRss>
		<slash:comments>38</slash:comments>
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<rating>4.18</rating><author_title>Executive Producer, PlayStation Network</author_title>
<comment_count>38</comment_count>
<comment_replies_count>2</comment_replies_count>	</item>
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		<title>Enslaved: Odyssey to the West video interview</title>
		<link>http://blog.us.playstation.com/2010/06/25/enslaved-odyssey-to-the-west-video-interview/</link>
		<comments>http://blog.us.playstation.com/2010/06/25/enslaved-odyssey-to-the-west-video-interview/#comments</comments>
		<pubDate>Fri, 25 Jun 2010 16:01:31 +0000</pubDate>
		<dc:creator>Jeff Rubenstein</dc:creator>
				<category><![CDATA[PS3]]></category>
		<post_tag><![CDATA[E310]]></post_tag>
		<post_tag><![CDATA[enslaved: odyssey to the west]]></post_tag>
		<post_tag><![CDATA[ninja theory]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=31657</guid>
		<description><![CDATA[When we were divvying up the reporting assignments at E3, Duke of the SCEE Blog James Gallagher jumped at the chance to interview the team behind Enslaved: Odyssey to the West. The result: we get to enjoy the dulcet tones of two poshly-accented gentlemen talking about a game that looks pretty cool by the developers [...]]]></description>
				<content:encoded><![CDATA[<p>When we were divvying up the reporting assignments at E3, <a href="http://blog.eu.playstation.com/author/jgallagher/">Duke of the SCEE Blog James Gallagher</a> jumped at the chance to interview the team behind <a href="http://enslaved.namco.com/">Enslaved: Odyssey to the Wes</a>t. The result: we get to enjoy the dulcet tones of two poshly-accented gentlemen talking about a game that looks pretty cool by the developers of <a href="http://us.playstation.com/games-and-media/games/heavenly-sword-ps3.html">Heavenly Sword</a>. And here&#8217;s James:</p>
<blockquote><p>Enslaved: Odyssey to the West is one of the most visually striking games I played at <a href="http://blog.us.playstation.com/tag/e310/">E3</a>. It’s developed by <a href="http://www.ninjatheory.com/">Ninja Theory</a> of Heavenly Sword fame and the story is written by <a href="http://en.wikipedia.org/wiki/Alex_Garland">Alex Garland</a>, author of <a href="http://en.wikipedia.org/wiki/The_Beach_%28film%29">The Beach</a> and the scriptwriter behind <a href="http://en.wikipedia.org/wiki/28_Days_Later">28 Days Later</a>. It also features the acting and directorial talents of <a href="http://www.serkis.com/">Andy Serkis</a>.</p>
<p>It’s one of the games I’m most looking forward to this year so at E3, Jeff Rubenstein was kind enough to stay behind the camera while I spoke to the game’s creative director, Tam Antoniades.</p></blockquote>
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<p>Enslaved: Odyssey to the West will be available on <a href="http://blog.us.playstation.com/tag/ps3/">PS3</a> this Autumn.</p>
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		<slash:comments>33</slash:comments>
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<rating>3.84</rating><author_title>Sr. Social Media Manager</author_title>
<comment_count>33</comment_count>
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