Chances are, if you picked up a PlayStation 4 last week you’re still enjoying our PS4 PlayStation Plus titles, RESOGUN and Contrast, and that’s totally cool. However, if you’re anxiously waiting for your PS4 to arrive later this holiday season, we’ve got you covered with a new PlayStation 3 and PS Vita game this week. Binary Domain, a futuristic third-person squad-based shooter, is hitting the PS3 Instant Game Collection tomorrow. Morality meets gunfire, Binary Domain’s Consequences System means you’ll need to be aware of your actions – how your squad views you can impact the game as well as how the storyline progresses.
It’s going to be quite the month for PlayStation fans. PS4 is almost here, and it’s going to be mega awesome when I fire mine up for the first time and already have two free games to play. Yep, both Resogun, the intense and beautiful shoot ‘em up from Housemarque(the amazing people behind Super Stardust) and Contrast, a unique 2D/3D puzzler platformer with a stunning art style will be available in the Instant Game Collection for PlayStation Plus members on November 15th.
What can a small team achieve in 10 months? How about porting a classic Oddworld console game to the PS Vita! The heroes at JAW beavered away since the launch of the handheld in February 2012 to bring you the most the console has to offer.
PS Vita users might still be waiting for the chance to play Munch, but just in time for the holidays, here’s Oddworld: Stranger’s Wrath HD. We’re bringing an enhanced version of the much-loved classic to PlayStation Store later today.
Like the PS3 version before it, Oddworld: Stranger’s Wrath HD features high-quality graphical assets, better textures and high poly models. But this isn’t a lazy port… The game makes use of PS Vita’s touchscreen and rear touchpad for added controls and runs at the native screen resolution to give you a genuine Vita experience.
With Jeff and Rey in L.A. for pre-E3 activities, and Nick still wandering his ancestral homelands in Africa, I preside over today’s somewhat more intimate show. Luckily, I roped in PSN Sr. Community Manager Matthew Harper to share his eye-opening Origin Story, which provides some helpful tips for those of you who have wondered how to break into game development.
In case you missed it over the long holiday break, we released Oddworld: Stranger’s Wrath HD on PSN on December 27th! Additionally, I wanted to thank PlayStation players for their endless support over the past year or so since we announced it. We hope you enjoy it!
If you haven’t played Stranger’s Wrath yet, the launch trailer does a good job showing off the game’s key features: 60 frames-per-second action in both first-person and third-person perspectives, all set within the unique universe of Oddworld.
Hey everyone, it’s that time AT LAST! I wanted to first thank you all for your patience, it’s been a long wait, but at the same time it’s been even longer for us. We’ve been working on Stranger’s Wrath, one way or another for around 15 months now. From the initial discussions, to actually starting work on the project true, to then getting it done!
As most of you may know we originally planned to release the game around Easter, to be able to do that we were to have started full development in September last year, but as it transpired, we didn’t actually start until April 2011, which gave us our hoped late Summer release; but we ended up spending another couple of months on it, so here we are DONE AND DUSTED for release.
As such I’m extremely pleased to announce that Oddworld: Stranger’s Wrath HD will release on December 27th in North America for $14.99. And we will be releasing worldwide! (all stores, except for the Far East/Russia/Ukraine and Portugal at this time).
Hey everyone! It’s been a while since we visited these hallowed halls to talk about our upcoming PS3 and PS Vita game Oddworld: Stranger’s Wrath HD. If you’ve been following the game’s development closely, you may have caught our announcement that we delayed the release of Stranger’s Wrath HD on the PS3 into the summer from its intended spring release. While summer is almost at an end, we wanted to tell you that the game is in the final part of development right now. We’re in beta and fixing bugs, and doing some last-minute optimizing where we can.
It’s been a long road for us, and we’ve made a whole truck full of updates. We’ve updated EVERY one of 83 characters in the game, the vast majority of the environmental textures, and a lot of the environment geometry. We’ve also completely updated the user interface, added some easter eggs into the game, and a whole raft of unlockable extras — some never seen before, and some rarely seen.
Long time no see! Since Gravity Crash Portable was launched we’ve kept our heads down while working on a bunch of stuff. During the summer we started working exclusively on Oddworld projects, and I’m here today to talk about the first title we announced: Oddworld Stranger’s Wrath. You may have heard of this game before […]
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